realism under fire |
realism under fire |
Jun 17 2005, 02:01 PM
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#26
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I'm with Doc Funk, you must be missing some rules. I don't tell everyone where every other person on the field is. Sometimes they can hear an enemy, but can't spot him. Sometimes one guy sees someone and the other guys don't. Oftentimes they start to get tired, and suppressive fire, especially from multiple people, quickly becomes VERY deadly.
Plus, the people in my parties who don't know how to fight, generally try to avoid fighting. Full cover, on the defensive, shoot anything that pokes its head through. The people who move to the front are, funny enough, trained professionals, and know how to say duck and search for targets. |
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Jun 17 2005, 05:16 PM
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#27
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
omfg, that is why you have roleplaying, if you roleplay accurately you don't need no friggin rules for that. Because of this thread I got my thoughts realized, people can't roleplay if it's to their disadvantge Is fun equal to 'winning'? |
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Jun 17 2005, 05:18 PM
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#28
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
In your way of seeing this you're still too hooked up un rules. the GM is not a opponent dammit. according to your example here the GM is opting 'his' characters. |
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Jun 17 2005, 05:25 PM
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#29
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
oh, christ, now i understand what's going on here. everybody: creepwood is an rp snob. the rules are, to him, something that get in the way of a good story. there's nothing inherently wrong with that, of course--but creepwood is here to spread the good news and help us overthrow the tyranny of the rules. whether or not you've got a problem with him, if you enjoy the gaming aspects of RPGs (the dice, the rules, etc.), then creepwood has a problem with you.
creepwood, know what i did last week? i made a character by rolling up his stats, and only came up with a background after i was done! and i still don't have a name for him! (join in, everybody, it's like throwing garlic at vampires!) |
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Jun 17 2005, 05:36 PM
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#30
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
One thing needed to establish is.
What's the definition of fun in a roleplaying game? Is it finding the most opted way to kill an opponent? The reason for this thread was more of finding out of anybody really roleplays anymore. The way we play is that the GM is not an opponent, we tell a story together. We pretty much handle our roleplaying ourselves. If I get a hit in the shoulder for example I tell myself to the rest of the group i.e. that I'm slung around, getting off balance and that if I choose to fire my own weapon the nextcomming action I will have a few options. either I will just fire some rounds in the general direction hoping that I will get some suppressive fire so that I will not be hit again making the attacker duck for more cover OR I might try to duck an cover completely if I don't MYSELF consider me too groggy by the hit. OR if I consider myself not TOO groggy I might even try to hit the person shot me if I don't consider MYSELF too groggy. OR the absolut coolest thing to do, 'a paus' were me and the attacker stare at eachother. What I think most players and GM's lack is confiedence in eachother ability to play 'fair' and hence need rules to control that. If you ask me, BORING way to play. |
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Jun 17 2005, 05:44 PM
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#31
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Moving Target Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 |
Creepwood has his own chapter in Loose Alliances... Vilgila Roleplayis or something. EDIT: I once used amnesia as a plot device because I had to incorporate a new runner in less than an hour. Also, I hate to sink so low, but: http://roleplayers.ytmnd.com/ |
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Jun 17 2005, 05:48 PM
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#32
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
this, right here, is your problem, creepwood. you're assuming that there's only one way to have fun in an RPG. i love roleplaying, and i love 'winning' combat. that's what's cool about RPGs, is that there isn't just one way to have fun. you don't even have to have fun one way at a time. to me? your game sounds pretty boring, because you're completely ignoring innumerable ways to have fun with the game in favor of the one you think is the best. nothing seperates you from the guys who play RPGs in order to rack up the most kills. |
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Jun 17 2005, 06:30 PM
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#33
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I agree. Threepwood, part of the game is talking with people, figuring out the mystery, winning over your contacts, and puzzling your way out of the locked room. But part of it is also blowing the heck out of your enemies and seeing those numbers on your character sheet go up. I know, that's a funny thought, but some of us LIKE rolling the dice and wiping the sweat off our collective brows. Some of play the missions in part to see those little numbers go higher after each run.
So saying our games are boring and your game is fine, but remember, you're only one lonely pirate. Some of us happen to like a mix. Some of us happen to like the numbers far more than the acting. Some of us think that freeform is the dumbest idea on earth. So don't simply assume that just because YOU like it, we will too. |
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Jun 17 2005, 07:16 PM
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#34
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
it is incredibly difficult to do something you believe to be stupid. And almost as difficult to do so in an RPG.
We create our characters with personalities that will allow them to survive, a cowardly samy would be useless and probably get the team killed because he is the one that you expect to be able to push threw an ambush, a rdecker on the other hand should duck and leave that job to the combat character while a mage would probably do both, hide and then summon something to break a way out. Creepwood, the problem with the style you put forward is 2 fold, one it really works best without mechanics at all, and that’s all very well if that’s what you want but it creates problems with power level. For example, it’s a combat game so in my history I include that I had training with the SAS (or similar eleat military organization) and specialized in close range work with assault rifles, SMGs and pistols. The problem emerges when I and the GM in the middle of a chase seen have a disagreement over how far and fast I can run, or how good I am at stealth or whether or not I am proficient with pintle mounted HMG or know what buttons to push on a Chinese rocket launcher or is capable of field striping two burned out radios to get one working. Or even just how good a shot I am with a heavy pistol. Now to my mind any member of a eleat military squad should be able to do all those things (the radio only if he is lucky enough that the same component wasn’t damaged in each radio). But the GM may feal that one character should not be able to do that many things with any degree of proficiency (the SR rules certainly won’t let you create what I think an experienced Special Forces soldier should have) What the rules are for is to quantify these things, so there won’t be disagreement over what you can and can not do, you ether have the skill or you don’t, dose a shot hit or dose the target dodge, eth rules cover things your character can not choose to change, weather the character tries to shoot or try’s to hide and stay safe is something the character can decide so you don’t roll to determine what is attempted, you only roll to determine weather an attempt is successful. This is how I find it most fun. I can try to do whatever I want (within the personality I choose) without restrictions but there is a defined mechanic to randomly determine weather I succeed or fail. Edward |
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Jun 17 2005, 07:32 PM
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#35
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
news for you buddy boy, I started roleplaying 15 years ago....'dude' |
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Jun 17 2005, 07:37 PM
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#36
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
I'm not saying that your way is wrong. what I say is wrong is that most people haven't even contemplated over another way to play RPG |
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Jun 17 2005, 07:40 PM
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#37
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I disagree, I think that a significant proportion of RPs have heard of and considered LARPs and or diceles tabletop. Its jut that a lot quickly rejected it and many that chose it play LARPs and thus don’t show up on the boards for dice based table top games Edwaerd |
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Jun 17 2005, 07:49 PM
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#38
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Target Group: Members Posts: 98 Joined: 14-June 05 Member No.: 7,444 |
Having done 5 years of LRP (Lorien Trust's Gathering, in the UK, by the way), I can honestly say that Shadowrun is more accurate than real combat.
Having also ran diceless roleplay before, I can honestly say it's a nightmare. Without a proper mechanic a game becomes a total ball of confusion, as players try and work out what they did wrong. It also gets a bit a bit "tales around the campfire". The fun in an RPG is not having a system that reflects reality; it's not having combat last 3 years as the GM describes how the bad guys fling themselves behind the bulkhead 22.7 metres away, opening up with a 7-shot burst from a 2063 edition M22A2 assault rifle with a well polished finish; the fun in an RPG is seeing how, with the character you and your friends created, you can make a simple ruleset and some numbers make something you can tell people about excitedly. It's like computer games; is the fun in a racing game the knowing that your suspension is set up to emulate Colin McRae's Ford Focus rally car throughout his 2004 season, or taking a sweet handbrake turn to grab last second glory at Silverstone in a car you've slavishly tuned up over the last few days? The fun in a game is what you acheive, how close a call it was, and how proud you are it happened. It's about doing stuff you couldn't do in real life, like leaping between brooftops firing at the corper skag who tried to kill your friend last week, not knowing you accurately portrayed the physics inherant in jumping between the rooftops. And anyone who says different should be banned from playing the damn games. |
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Jun 17 2005, 07:59 PM
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#39
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You do realize that you are the only one saying that people don't roleplay their characters. You do understand that, right? You pulled a bunch of bunk straight out from your ass, accussed everyone of being some kind of optimal killing machine, and then proceeded to tell everyone how stupid they are for actually roleplaying AND understanding that many of the rules help encourage roleplaying to boot (including adding aspects of what you were bitching about in the first place, which you're apparently either too ignorant or too dim-witted to comprehend). Get a clue. |
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Guest_Crimsondude 2.0_* |
Jun 17 2005, 08:03 PM
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#40
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So effing what?
mfb's been playing SR for a lot less time than I have, and he's still by far the better roleplayer. But that still doesn't actually do anything to prove or even suggest that his comment was wrong, false, or batshit crazy. |
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Jun 17 2005, 08:29 PM
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#41
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
I'm not even saying that I want a diceless game, in such an action oriented game like shadowrun i don't think it'll work. I was just suggesting that everything doesn't need a rule... And for everybody else, I am sorry that I can't explain myself any better in this language. But the image I get from 'you' is that you are so friggin into the gaming that you can't get any other perspective on things. I've done em both, rulecruising and playing totally diceless. |
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Jun 17 2005, 08:45 PM
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#42
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Just chill with the trolling, make yourself a few simplified houserules, and go play...sheesh.
If you hunger for "real life" combat, go fight a war... |
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Jun 17 2005, 08:53 PM
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#43
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Which makes for a better action movie -- a hero who spends the whole flick looking around stupidly while he gets shot at, finally figuring out where it's coming from, falling over 'cause he got clipped in the shoulder, blazing away wildly (and missing with each shot) at his unseen assailant, pissing himself, and then fumbling a reload while crying for momma and crawling for cover?
Or one where he looks heroic, shoots the bad guy, and taps the female lead and her sister at the same time? Not what makes a better movie, mind you -- but what makes a better action movie? Which one is more fun to watch (despite being unrealistic, or whatever)? And, lastly, which type of movie would you rather be the star of, or put yourself in his place? Games are for fun. |
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Jun 17 2005, 08:52 PM
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#44
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
and you see everything in black and white, it's either way. If you're not a warmachine then you're a goof. jeez. |
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Jun 17 2005, 08:59 PM
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#45
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Second place in a gunfight is dead. Maybe your GM lets you get away with slacking, maybe the rest of your 'runner team (or whatever style of game you play) is okay with picking up your dead weight, and maybe your NPCs have 2's and 3's in all their combat skills, so you can spend phase after phase sitting on your thumb.
But where I play, if the sammie doesn't pull his weight, things fall apart; the center cannot hold. So, yes. If you're not a warmachine, you're a goof. And either you, or someone else, has to go back through character creation because of it. |
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Jun 17 2005, 09:10 PM
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#46
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Personally I hate both. A rule does not need to exist for each and every single thing. Thats why you have general rules.
I alos dislike people who show up and pull everything out of their backside, never crack a book or pick up a dice. Thats not gaming, thats larping at a table. It is both Role and Roll playing. Most of us enjoy both. Those that only enjoy one or the other Larp or play Quake. |
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Jun 17 2005, 09:17 PM
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#47
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I say again that Critias wins this thread. If you can't survive the Rollplay, you don't get to Roleplay. On account of the fact that your character fails @ life, literally, and is now a corpse.
You can and should do both. Without her personality, Skate is just a decker who moonlights as a Sammie. Without her stats and skills, she's a raver lesbian nympho with a taste for jailbait and a 1,000 :nuyen: a month clothes and guns habit. Together, she's a wire-fu asskicker almost straight out of The Matrix (1999, Keanu Reeves version, not the Matrix from SR.) |
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Jun 17 2005, 09:42 PM
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#48
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Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
Creepwood, it sounds like you're playing with really lousy roleplayers. The rules are there to enforce the way the game is meant to be played. In this case Shadowrun is meant to be action packed, exciting and strategic. You can choose to ignore the rules, which is fine, but there are consequences to that. You have to be playing with mature people who are willing to immerse themselves in the game world wether or not its to their advantage.
For example, you can have rules about cover modifiers and line of sight, in which case everyone is rewarded for taking cover and punished for standing in the open. Or, if its too munchy for you, you can ignore them, in which case there might not be a specific reward for taking cover, but your players should do it anyway, because no one would just stand in the open and take bullets nonchalantly. |
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Jun 17 2005, 10:37 PM
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#49
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
just a quote that says that someone WINS. to you it seems that it's all about winning. Winning isn't equal to having fun. But hey that's just me. A game is what you make of it. And whoever said it's just LARP at a table. There is atleast something here in sweden (maybe in europe as well) called Freeform which is a mix of PnP RPG and LARP. This is what I'm getting at. |
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Jun 17 2005, 10:52 PM
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#50
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Target Group: Members Posts: 50 Joined: 27-March 05 From: gothenburg, sweden Member No.: 7,243 |
In every RPG you buy, there is one rule above them all. Don't get hindered by the rules. So the rules are there as a guidance, not a concrete foundation. |
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