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> Infiltration Challenge, Examining situation variables
Talia Invierno
post May 3 2005, 03:08 PM
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I'm just waiting for you (pl.) to finalise your exit strategy :)
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Shanshu Freeman
post May 3 2005, 03:27 PM
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QUOTE (Talia Invierno @ May 3 2005, 03:08 PM)
I'm just waiting for you (pl.) to finalise your exit strategy :)

I know I'm far too impulsive to speak for the group.
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Eyeless Blond
post May 3 2005, 03:30 PM
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Well, depending on how much leeway we have on adding in a Plan C pack to the Warwagon (flashbangs, etc) I think we're basically just charging in with a lot of gel rounds, preferably favoring one side of the fight but not being too discrimminating on who we shoot, and get Diamond out of there. The problem of course is exactly how we actually get Diamond out of there; who or what do we use to pick him up with? Did we ever think of a good way to get him into the van?
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Crusher Bob
post May 5 2005, 01:51 AM
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Since the gang is already past Diamond, putting the warwagon between him and the shooting, opening a door and dragging him in will probably work. Lets not start shooting right away. Shooting at the gangs might cause them to swarm the warwagon, which would make safely o0pening the doors impossible. See if we can get by without pissing anyone off and just 'quietly' do the pickup.

Is the warwagon will fit between the gangs and Diamond, then there will be almost no risk from shooting, a pair of drones can be put up to cover the 'gang side' of the warwagon and make sure that they don't wrap around to the squishy side while the pickup is going on. (i.e. they are in a position to start shooting if the gangs move ing).
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Eyeless Blond
post May 5 2005, 02:39 AM
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Hey, another very good point; I didn't notice that Diamond is not in the middle of the general brawl for the moment. This makes our options much more palatable, as mentioned. I agree with Bob then.

Oh, and while I'm looking up:
QUOTE
Eyeless Blond was suggesting something like that, last page. Er -- I mean "Blondie". I'll try to remember that in future
It's really not a big deal; I just don't usually see people using my whole nick and it seems odd. :)
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Shanshu Freeman
post May 5 2005, 05:54 AM
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QUOTE (Crusher Bob)
Since the gang is already past Diamond, putting the warwagon between him and the shooting, opening a door and dragging him in will probably work. Lets not start shooting right away. Shooting at the gangs might cause them to swarm the warwagon, which would make safely o0pening the doors impossible. See if we can get by without pissing anyone off and just 'quietly' do the pickup.

Is the warwagon will fit between the gangs and Diamond, then there will be almost no risk from shooting, a pair of drones can be put up to cover the 'gang side' of the warwagon and make sure that they don't wrap around to the squishy side while the pickup is going on. (i.e. they are in a position to start shooting if the gangs move ing).

this gets my vote
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Talia Invierno
post May 5 2005, 12:10 PM
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QUOTE
Is the warwagon will fit between the gangs and Diamond
- Crusher Bob

If it doesn't currently, it will shortly.

Sorry -- I know there were about 5-6 posts lost to this thread, day before yesterday. Anyone who raised anything they want me to address, please repost?
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Slacker
post May 5 2005, 12:49 PM
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At this point, I have to agree with Crusher Bob's plan.
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Garland
post May 5 2005, 02:14 PM
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I missed the placement detail too. Let's go with Bob's plan.
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Talia Invierno
post May 6 2005, 06:33 PM
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Your plan works. The gangs are fully engaged with each other. Couple of stray bullets, but odds are so high against anything other than the warwagon being hit that I'm not going to worry about it. There were a couple of missing posts discussing Solitaire's ST and her maximum lift factor: while I generally agree with its translation I'm fudging that here, by way of your having a bit more time than you expected, and there's also Advent to help if it's really needed.

So you've got Diamond on board, one into physical overflow, and you're on your way to your safehouse. (If you want to give Diamond an absolute hatred of all things gang, Blondie, it would be understandable ;) )

At or before your arrival at the safehouse, what actions do you take?
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Shanshu Freeman
post May 6 2005, 07:58 PM
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QUOTE (Talia Invierno)
At or before your arrival at the safehouse, what actions do you take?

Any of the characters smoke? :smokin:
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Slacker
post May 10 2005, 04:14 PM
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Well, I believe Solitaire has Biotech 4 skill, so she could at least try some first aid on the injured people.

Too bad Diamond's the one in overflow. He had the better Heal spell of the two spell casters.

That reminds me, whatever happened to Trogdor. Is he still trying to astrally dig his way out of the underground? If he's back and concious he does have a Heal (3)spell.
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Garland
post May 10 2005, 05:31 PM
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I thought he was going to just suck it up and disrupt himself.
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Slacker
post May 10 2005, 06:03 PM
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The last post I saw in a quick search of the thread regarding his plans was saying that he would try astrally digging his way out and if that didn't work he would move out into the ground enough that he would leave an astral trace when he tried disrupting himself. Then we moved on to the more pressing issue of getting Diamond out of danger without finding out just what happened to Trogdo.

I am not sure we ever even determined if it's actually possible for him to disrupt himself. There was mention of creating another thread regarding that, but I don't believe that ever happened. At least, I don't remember seeing one about it.
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Talia Invierno
post May 10 2005, 07:44 PM
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He's trying to find his way through earth first, as was previously suggested. Hey, if it were your PC, wouldn't you try every other possibility else first?

Is Solitaire doing first aid on Diamond then? Because he would appreciate some medical assistance -- if he were in a state to vocalise such wishes.

Oh ye of little faith :grinbig: (thanks, Blondie, for originally re-finding it)
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Slacker
post May 10 2005, 08:08 PM
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Ah...I somehow had missed that whole other thread. Anyways I am sure Trogdor is at least trying to get out without disrupting himself. Any ideas on how long that is going to take him?

And I can't see any reason why Solitaire wouldn't be trying to give Diamond some first aid as soon as possible, along with the package and Ghost who are also injured (or do they just have stun damage?).
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Slacker
post May 19 2005, 09:53 PM
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So what does everybody else think?
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Eyeless Blond
post May 20 2005, 01:13 AM
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QUOTE (Slacker)
And I can't see any reason why Solitaire wouldn't be trying to give Diamond some first aid as soon as possible, along with the package and Ghost who are also injured (or do they just have stun damage?).

Well, maybe we should be stopping down the street or something first, to give her slightly better conditions than a moving vehicle to work in. How long does first aid take again?

The call to Lone Star should be going out at this point; make it an anonymous tip that there's some sort of gang war going on near X location and let them pick up the gangs.
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Slacker
post May 20 2005, 01:46 AM
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The time it takes to stabilize a patient isn't actually stated in the BBB that I can see. Healing check against a Minor wound takes 5 combat turns (15 seconds) at most. Healing against a Moderate wound takes 10 combat turns (30 seconds) at most. And Healing against a Serious wound takes 15 combat turns (45 seconds) at most. With that in mind I can't see it taking more than a minute to stabilize somebody.

Also, as far as stopping the van goes, I don't think it really matters. Bad conditions (+1 TN) are defined as none medical facilities. The next level above that is Terrible conditions (+3 TN) is defined as any place where further damage can occur. I as long as there isn't any erratic driving, first aid in the van would only match the Bad conditions modifier which would be the same even if the van stopped.

Anything more than stabilization once you hit Deadly damage pretty much requires Professional help.
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Crusher Bob
post May 21 2005, 05:18 AM
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Getting everyone into the medicine lodge and sorting out how many extra holes everyone has pickup up is the order of the day.
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Talia Invierno
post May 21 2005, 02:29 PM
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You've got a few immediate things you wanted to deal with, and you don't have a conscious magician to help you with them. Possibilities you've listed so far were:
  • Healing
  • Decontamination
  • Getting information out of Juliana
  • Possibly gettting the collar off
  • Databomb
  • Oh, and you probably wanted to pass her off to your drop-off contact at some point
Probably a couple more, but that's just off the top of my head.

Just fyi: I'm going to be off-line until Wednesday, and after that my on-line time will be sporadic (every other day? every three or so days?) until mid-June. I'll answer all questions when I can.
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Eyeless Blond
post May 31 2005, 12:44 AM
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So any ideas how to deal with these? As I recall we have a mage/doctor waiting for us to help with decontamination and healing (Galina, right? Can't remember exactly). Once we're all back together we should figure out what to do from there, though I like the idea of debriefing Juliana--and Ghost while we're at it, see if we can't piece together a little more of what's really going on here.

And congradulations all: looks like the easy part's over. :D
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Slacker
post May 31 2005, 12:33 PM
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I think the only immediate action needs to be to make sure Diamond is stable. The rest should all wait until we have reached the safety of the medicine lodge.

QUOTE
As I recall we have a mage/doctor waiting for us to help with decontamination and healing (Galina, right? Can't remember exactly).
Yeah, her name is Galina, and she was a friend of the target and is supposed to be meeting us at the lodge to assist in that department.

Also, how about an update on Trogdor's situation. Does he seem to be making progress "tunneling" his way out of the basement area.
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Crusher Bob
post May 31 2005, 01:30 PM
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Hmm, the list would be:

Get Diamond Stabilized.
Get Diamond Ready to move, in case we have to run away.

Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.

Have Ghost take a nap.

See what the 'thing' attached to the package was, and if we can get it off.

Monitor Police band radio to see what comes of the cops vs gangs.

If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)

Ask the package what the #%$%#$! is going on.

Figure out what to do from there.
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Slacker
post May 31 2005, 01:42 PM
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QUOTE (Crusher Bob)
Hmm, the list would be:

Get Diamond Stabilized.
Get Diamond Ready to move, in case we have to run away.

Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.

Have Ghost take a nap.

See what the 'thing' attached to the package was, and if we can get it off.

Monitor Police band radio to see what comes of the cops vs gangs.

If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)

Ask the package what the #%$%#$! is going on.

Figure out what to do from there.

Agreed.
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