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> The new rule of 6, Here is what I think it will be.
blakkie
post Jun 29 2005, 09:41 AM
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Sorry, i misunderstood the meaning of this sentence: "This means they count as one "hit" (5 or 6) and may be re-rolled."
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blakkie
post Jun 29 2005, 04:23 PM
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QUOTE (M¥$T1C @ Jun 29 2005, 03:24 AM)
The use of Edge as detailed there (subject to change) is like this:
How often and how much Edge can be used is regulated by the roll you augment with it.
Example: You have a Strength of 4. That means that during one adventure/session (timeframe not specified) you could use Edge 4 times to give up to 4 bonus dice (number of bonus dice is of course limited by your Edge value) for Strength-based checks.

I don't have a very good feeling about that variation. Obviously i haven't played it, so maybe it feels different there. But tracking 8 different Edge use totals? Hrmmm, attack of the bean counters.

Edge is most limited, both its size and uses, where it is most likely to be needed? Sounds like double-dipping on the penalties, kicking the gimp when he's down while giving a serious boost to the whiz specialist when operating in his field.
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Buzzed
post Jun 29 2005, 06:21 PM
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QUOTE (M¥$T1C @ Jun 29 2005, 05:38 AM)
To sum it up
Each 6 is a hit and allows re-rolling, possibly scoring an additional hit and possibly allowing further re-rolling, but only when Edge is used!
No Rule of 6 if Edge is not used!

Yup, looks like there won't be exploding 6's for non-edge dice pools.

I also noticed an assumption in your post. It is popularly assumed that exploding sixes are available for the whole dice pool when edge dice are added. But maybe they meant that exploding sixes are available with the Edge dice only.

If using Edge makes exploding 6's available to the entire dice pool, and if edge is a limited source of dice that does not replenish itself during a run, then we would find a trend with players adding just one edge die to rolls.
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hermit
post Jun 29 2005, 06:28 PM
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QUOTE
I also noticed an assumption in your post. It is popularly assumed that exploding sixes are available for the whole dice pool when edge dice are added. But maybe they meant that exploding sixes are available with the Edge dice only.


No assumption. Behold:

QUOTE
You can add edge dice to your tests, based on the attribute's level. Only when this is done, may sixes be rolled again. Every additional 5 rolled then is counted as another success [hit? - hermit -] (this applies to the complete test).
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blakkie
post Jun 29 2005, 06:31 PM
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QUOTE (Buzzed @ Jun 29 2005, 12:21 PM)
QUOTE (M¥$T1C @ Jun 29 2005, 05:38 AM)
To sum it up
Each 6 is a hit and allows re-rolling, possibly scoring an additional hit and possibly allowing further re-rolling, but only when Edge is used!
No Rule of 6 if Edge is not used!

Yup, looks like there won't be exploding 6's for non-edge dice pools.

I also noticed an assumption in your post:

Maybe they meant that exploding sixes are available with the Edge dice only, instead of exploding sixes available for the whole dice pool when combined with edge as seems to be popularly assumed.

I hadn't assumed that at all myself before. Given that mfb seemed to imply you did the Edge after the fact. Not that enacting the Edge couldn't let you just pick of those already rolled 6's, avoiding some guesswork since you'll know if you how many 6's you'll have to work with there. Plus the reason you give below. I guess i find myself at the mercy of M¥$T1C's (and hermit's :) ) translation. At least until Monday.

QUOTE
If using Edge makes exploding 6's available with the entire dice pool, and if edge is a limited source of dice that does not replenish itself during a run, then you would find a trend of players adding just one edge die to rolls.


What M¥$T1C is describing certainly does seem to put the full stop to that technique as what he is describing means that how many Edge dice you use at any given point isn't player selected, and is only related to the number of times you can use Edge via having a common source of calculation.
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Buzzed
post Jun 29 2005, 06:31 PM
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QUOTE (hermit @ Jun 29 2005, 02:28 PM)
QUOTE
I also noticed an assumption in your post. It is popularly assumed that exploding sixes are available for the whole dice pool when edge dice are added. But maybe they meant that exploding sixes are available with the Edge dice only.


No assumption. Behold:

QUOTE
You can add edge dice to your tests, based on the attribute's level. Only when this is done, may sixes be rolled again. Every additional 5 rolled then is counted as another success [hit? - hermit -] (this applies to the complete test).

I see. Well you can count on me making my edge pool as high as possible then.

I can see characters with low edge already being gimp compared to high edge characters.

Bring on the one edge rolls baby! (Makes me wonder why they even bothered to limit exploding sixes to edge-enhanced pools. I guess I will have to wait until August to find out why.)
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hermit
post Jun 29 2005, 06:34 PM
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Edge can't be used for all tests though, it is 'spent' like reroll KP dice. And attribute raising is supposed to be more costly than now. I guess this calls for min/max-ing and a lot of statistics calculations ... :)
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Nerbert
post Jun 29 2005, 07:53 PM
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QUOTE (hermit)
Edge can't be used for all tests though, it is 'spent' like reroll KP dice.

I'm not sure there's really any evidence of this. It makes a lot of sense, but without any rules for refreshing your "edge pool" then there's really no context for a discussion. If it refreshes automatically, when and how often? If its not automatic, then it holds a huge amount of influence over character behavior.
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hermit
post Jun 30 2005, 01:16 AM
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QUOTE (Nerbert @ Jun 29 2005, 09:53 PM)
QUOTE (hermit @ Jun 29 2005, 01:34 PM)
Edge can't be used for all tests though, it is 'spent' like reroll KP dice.

I'm not sure there's really any evidence of this. It makes a lot of sense, but without any rules for refreshing your "edge pool" then there's really no context for a discussion. If it refreshes automatically, when and how often? If its not automatic, then it holds a huge amount of influence over character behavior.

QUOTE (FanPro Germany - translated by yours truly @ Jun 29 2005, 01:34 PM)
The use of edge also is limited by the attribute's level (meaning a number of dice at the attribute's level, to be used a number of times equal to the attribute's level).
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Fortune
post Jun 30 2005, 01:26 AM
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Yes, but when does it 'refresh'? When you have used your Edge for the maximum amount of times, when does it become available again?
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hermit
post Jun 30 2005, 06:51 AM
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Like with Karma pool ... GM's discretion? That'd be my favourite solution, at least.
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