FanPro Germany Reveals stuff about SR4, a translation from FanPro D's forums |
FanPro Germany Reveals stuff about SR4, a translation from FanPro D's forums |
Jun 29 2005, 01:36 PM
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#1
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Poison Agenda is the English name for the second Kenson novel. I took that, interestingly enough, from the German book's editorial information. |
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Jun 29 2005, 01:53 PM
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#2
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Moving Target Group: Members Posts: 179 Joined: 8-June 05 From: Montréal, République du Québec Member No.: 7,433 |
Judging from the cover art, all I have is... :rotfl: That aside: thanks for posting this! |
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Jun 29 2005, 01:55 PM
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#3
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Emphasis mine. This is new. Of course SR3 already did this on overdamage, but this maybe hints that even reaching Deadly is now variable? That also opens the issue of what wound penalties kick in where. It is also likely to drive an even bigger wedge between the two different meanings of Deadly damage, if the both even survive. EDIT: Maybe it'll also make Body an even more "must have as much as possible" Attribute? :( I know Body is always going to be important to the survival centered 'runner. But there are graduations, and i sure don't want to see Body as always the #1 obvious Attribute from a purely tactical evaluation. I'd settle for an obvious #2 or better, though i'd like to see it slip to sometimes #3 spot on obvious Attribute.
This could be kinda cool. Seattle isn't so much the default anymore, acknowledging that the world fiction has grown enough that Seattle is nolonger the sole center of the SR universe.
No more 1million :nuyen: starting PCs then?
This is only Germany centric i think, but that is curious that they'd translate past world events forward to SR4 rules. I always thought that a dicey difficult job given the Matrix/hacker rule changes that are tied to the timeline. EDIT: Yeah, thanks for translating and posting. :love: |
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Jun 29 2005, 02:02 PM
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#4
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Hey, there are a lot of people that critiqued that picture as being "harsh", in various ways. :grinbig: |
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Jun 29 2005, 02:02 PM
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#5
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Hmmmm, hit points. Me no like. |
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Jun 29 2005, 02:09 PM
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#6
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Moving Target Group: Members Posts: 511 Joined: 19-August 02 Member No.: 3,139 |
Heh, ten boxes + 1 box per point of Body? Same for stun then + 1 box per will point?
Hmmmmm |
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Jun 29 2005, 02:10 PM
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#7
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Moving Target Group: Members Posts: 179 Joined: 8-June 05 From: Montréal, République du Québec Member No.: 7,433 |
Exactly what I thought as well. I know the game Exalted has this, but I'm not sure about other White Wolf games. I never really liked it... At all. :( |
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Jun 29 2005, 02:10 PM
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#8
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
No, still damage boxes. Just not a fixed number of them. :^) Seriously though SR3 already does this partially in damage overflow. EDIT: Not saying i'd like it. Very hard to tell since it gave no details. But it does again underline how far they were willing to take apart the system to see what would work in SR4, whether or not varying number of damage boxes even got to the stage of playtesting. Oh, something i missed:
I think maybe something got lost in translation here? (Not a dig at you hermit, once again thanks for the work.) Is this refering to the system no longer having weapon damage codes that are then influenced directly by the armour value? |
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Jun 29 2005, 02:19 PM
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#9
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Moving Target Group: Members Posts: 144 Joined: 11-April 05 From: San Antonio, USA Member No.: 7,317 |
I'm not really bright. What does BBB stand for?
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Jun 29 2005, 02:21 PM
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#10
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Big Black Book, the core SR rules book. Welcome to DSF. Remember to keep your hands inside your post at all times as many of the paracritters here have a nasty habit of biting. :eek: |
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Jun 29 2005, 02:31 PM
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#11
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Moving Target Group: Members Posts: 144 Joined: 11-April 05 From: San Antonio, USA Member No.: 7,317 |
Thanks for the shadow speak. Still trying to get the lingo down.
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Jun 29 2005, 03:42 PM
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#12
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
You're welcome, guys. Someone has to tell you, since FanPro themselves doesn't. :) About the German-centric parts: I didn'T want to edit the post. I realise they are propably of little importance to you guys, but ... well, I figure you'd like to know anyway. Especially the bridge-the-gap adventure could be interesting, if you could get FanPro USA to translate and publish it ... I guess many of you would like it, too.
That's EXACTLY what I thought. And this angers me. The HP-lessness of SR was always something I really held dear. I'm not one of the rules fetishists, by far not, but this is seriously pushing my limits. Still in the "wait and see" camp, but that doesn't make me feel better about SR4. At all. :(
Er ... I think not. The original text:
The most literal translation I can manage: The damage model is being worked over/reviewed/changed. Damage is divided into weapons damage and armour damage. It's more like it's generally cryptic. A less literal translation would be
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Jun 29 2005, 04:11 PM
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#13
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Damn Fanpro, always with the spicy seafood. :P
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Jun 29 2005, 04:38 PM
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#14
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
LOL :rotfl: :rotfl:
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Jun 29 2005, 05:05 PM
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#15
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Oh, one more thing:
I just hope that Germany is NOT one of these settings. |
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Jun 29 2005, 05:11 PM
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#16
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I didn't think about that angle. Now that you mention it that might be a Fanpro Germany thing, where during localizing the German BBB they add fluff for that area. The new German SR4 BBB, now with German SB goodness injected directly into every customers orfice of choice. :| |
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Jun 29 2005, 05:12 PM
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#17
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
It probably will be, Hermit.
I WANT THIS BOOK IN ENGLISH! GAHHHH! |
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Jun 29 2005, 05:23 PM
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#18
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
<scratches head> This could be similar to the NWoD way of handling it, where instead of a standard 7 health boxes (as per previous editions) you have a total based off of stamina plus something else that escapes me right now. It raises my "suspicious bastard" hackles because I'm still thinking in SR1-3 terms of weapon damage, and am not sure how it would apply. Since weapon damage is changing as well, however, my previous experience is likely to be inapplicable anyway. |
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Jun 29 2005, 05:28 PM
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#19
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Moving Target Group: Members Posts: 191 Joined: 26-February 02 From: East Jerusalem Member No.: 2,022 |
Do what I did. Learn German. ;)
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Jun 29 2005, 05:29 PM
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#20
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Well, maybe, just maybe, they won't drop into that trap. I sure hope so. Everyone I have played shadowrun with liked that part of the rules. I refuse to judge until August. :)
I just noticed that! Hey, weren't you Israeli? Anyway, take care when going there. Breathtaking landscape ... but dangerous. :) |
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Jun 29 2005, 05:30 PM
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#21
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
What are other possible interpretations of the German to English for "damage screen"? Is this maybe a specific term from the SR3 German rules? After all it is "staying", so it is something that is in SR3. A "screen" being something that is obscuring could this be a reference to wound penalties.
So the point at which the penalties kick in varies, not the boxes of damage before you are totally incompasitated? EDIT: Or a "screen" could also be a shield of some sort? So this is something to do with shielding damage in some way? That doesn't really jive with a change from SR3 since high body-low body was always an influence there, and this is talking about only the extremes making a difference...maybe. |
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Jun 29 2005, 05:40 PM
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#22
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
"Schadensmonitor" specifically refers to the ten-box thingie that we hate to cross out boxes on, because it means our character is hurt. No other possibility. It's technical term. |
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Jun 29 2005, 06:03 PM
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#23
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Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
The biggest and most important differences between hitpoints and the damage screen is that hit points increase boundlessly. Additionally, they have no damage modifiers, there's no difference in your performance even if you're almost dead.
What this new system suggests is that damage is no longer soaked. I find it highly doubtful that one high Karma person in SR4 will be equivilent to nine or ten normal people. |
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Jun 29 2005, 06:09 PM
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#24
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
So it is the equivalent to "Condition Monitor" in English, which is the proper term for those dual 10 boxes plus overflow. The overflow limit was already set at the Body of character. Hope they are just talking about that, or that it gets shot down in playtesting. *sigh* EDIT: Just noticed Schadens is damage, right? Compounded with "monitor". So it is a partially anglisized word? (although "monitor" is used inside a few other words i've found, i'm pretty sure English didn't pick it up from German). P.S. Although i might be able to live with extremely robust creatures, like a dragon, having it doubled up at 20 boxes or something. Effectively you damage them 1/2 boxes at a time. That would allow a granularity to those beasts, and things like naval vessels, that they never had. You always had to walk a very fine line to allow a threat of damage to them, but not let them get wacked with a couple lucky shots. |
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Jun 29 2005, 06:22 PM
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#25
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
If it is German centric, scratch one player.
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