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> Tattoo Magic, How does this work?
Frater Inominatu...
post Jun 30 2005, 07:19 PM
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Quickening / MitS pg. 77
QUOTE

At the end of the last turn required, the initiate pays Karma equal to the spell's force.  The spell in now quickened and self-sustaining.  The character may pay additional Karma (up to twice the spell's actual force) to make the spell more difficult to dispel.  The spell's force for purposes of dispelling is equal to the total Karma spent to quicken it.


Tattoo Magic / MitS pg. 78
QUOTE

Once the tattoo is prepared, the spell is cast and quickened as above.  Spells quickened in this manner have an effective force for purposes of dispelling equal to twice the karma spent to quicken them


If a character has a force six increased reflexes +3 spell quickened using tattoo magic and spends twelve karma for the quickening does the spell have an effective dispelling TN of 24?
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The Stainless St...
post Jun 30 2005, 07:42 PM
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QUOTE (Frater Inominatus)
If a character has a force six increased reflexes +3 spell quickened using tattoo magic and spends twelve karma for the quickening does the spell have an effective dispelling TN of 24?

That is exactly what that means.

Don't forget that quickened spells are every bit as much of a liability as they are an asset. A lot of unexpected nastiness can come from being astrally active without astrally perceiving - especially if you and your spell aren't both masked.

Give them what they want, then make them pay for it.
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Smiley
post Jun 30 2005, 07:47 PM
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Yes, give them something beneficial, then screw them over.
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The Stainless St...
post Jun 30 2005, 07:55 PM
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QUOTE (Smiley)
Yes, give them something beneficial, then screw them over.

Give them...? I don't give them anything. It goes more like this:

Screw them over. Make them earn something beneficial. Screw them over again.
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Bigity
post Jun 30 2005, 07:56 PM
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It's things like this that make me miss grounding.
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The Stainless St...
post Jun 30 2005, 08:04 PM
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Grounding is....?
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Bigity
post Jun 30 2005, 08:18 PM
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Old SR1 and SR2 rule.

Basically, you can cast spells through astrally active people/foci, and the spell "grounds out" in the physical plane.

So, some corp mage pops on his sustaining focus, and you send a fireball through it, and if the spell defeats the foci in astral combat, the spell then occurs on the physical plane, centered around the foci.
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Smiley
post Jun 30 2005, 08:32 PM
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QUOTE (The Stainless Steel Rat)
QUOTE (Smiley @ Jun 30 2005, 02:47 PM)
Yes, give them something beneficial, then screw them over.

Give them...? I don't give them anything. It goes more like this:

Screw them over. Make them earn something beneficial. Screw them over again.

Wow. What a badass.
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Jrayjoker
post Jun 30 2005, 08:56 PM
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There's a reason it is called Shadowrun, not shadowwalk.
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Smiley
post Jun 30 2005, 09:00 PM
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Oh, well, that's different. Since it's ShadowRUN, f*ck the players.

[EDIT] I'm done post-jacking. My bad, it's just a topic I feel strongly about.
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Jrayjoker
post Jun 30 2005, 09:02 PM
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Hey, there are six of them and only one GM. Tough rules are only fair. Besides, everything I can do to them, they just sneak around it anyway.
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Smiley
post Jun 30 2005, 09:05 PM
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Biting tongue, biting tongue.

Wait, I have an idea...
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Jrayjoker
post Jun 30 2005, 09:20 PM
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I am not personally out to get the players. They do that all on their own. I mean really, who shoulder rolls across a pool table while it is in use. She deserved the medium stun.
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Smiley
post Jun 30 2005, 09:43 PM
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Yeah, I concur on that one.
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Supercilious
post Jun 30 2005, 09:52 PM
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QUOTE (Jrayjoker)
I am not personally out to get the players. They do that all on their own. I mean really, who shoulder rolls across a pool table while it is in use. She deserved the medium stun.

And the bar fight for interrupting the gangers wager.
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Smiley
post Jun 30 2005, 09:57 PM
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Plus, a cue ball up the rectum.
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BGMFH
post Jul 1 2005, 03:38 AM
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Rectum? Nah, too obvious.
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SpasticTeapot
post Jul 1 2005, 04:33 AM
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QUOTE (BGMFH)
Rectum? Nah, too obvious.

To quote my (thankfully not late) father:
"Would you like that fitted nasally?"
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DocMortand
post Jul 1 2005, 04:57 AM
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Thank goodness it's a suppository.
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Jrayjoker
post Jul 1 2005, 12:51 PM
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OK, now I feel vindicated. She has been giving me shit about that for 2 years.
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bclements
post Jul 1 2005, 02:49 PM
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QUOTE (BGMFH @ Jun 30 2005, 09:38 PM)
Rectum?

Damn near killed 'um! :rotate:
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Jrayjoker
post Jul 1 2005, 02:52 PM
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Damn, I haven't heard that joke in a long time...
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bclements
post Jul 1 2005, 04:15 PM
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No joke like an old joke. Seemed too good to pass up as well.
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Smiley
post Jul 1 2005, 05:49 PM
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I hate you for thinking of that first. :P
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tisoz
post Jul 3 2005, 06:57 AM
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I was just thinking...

If the tattoo gets damaged, say by a cut or [bullet]hole it would destroy the spell, would it not?

[edit] Along that line of thought, if the area of the tattoo got bruised, would it negate the spell until the bruise faded? [/edit]

This post has been edited by tisoz: Jul 3 2005, 07:21 AM
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