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> More news of Origins, yeah..I saw the good stuff
Caine Hazen
post Jul 6 2005, 04:08 PM
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remember ..the mage with the body of 2 only has 9 boxes of condition. Those 6 boxes of damage translate into -2 dice to your pool...thus you won't be able to use that body to soak anything...you really REALLY wanna do that??

Yeah..to clarify, IF you buy into awakened status, you start with 3 magic points....and it BLOODY expensive to keep buying up. But then attributes seem to be pretty hefty in points cost

Oh to qualify that first paragraph...I don't know if I mentioned...every 3 boxes of damage (on both condition monitors, Physical and Stun) translate into a -1 to your dice pools. So you'll get less adept at doing things as you get hit. Rob noted in the Origins presentation, although he thought it was less easy to be instakilled in this version of the game, it was a damn amount easier to get knocked out...so then the Corps have a mind to screw with (for mean GMs like me)

Oh and Hobgoblin is on about how drain works...it's damage just like combat IIRC

Oh..Thanos...if you can remember it...what was the automatic success thingy?? I remember liking it (something like if you had more dice than the threshold you could trade in 4 pool for at least 1 automatic success...but I may have misheard that..and don't remember seeing it in the book) if you happen to be able to remember that post that for the good folks
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tisoz
post Jul 6 2005, 04:11 PM
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QUOTE (Kagetenshi)
Er? My problem with it is that if you're just rolling Willpower to soak, anything above Force 3 will be very likely to injure the casting mage.

A good reason to raise the cost of playing a dwarf. :)

This would be like conjuring was, with no pool to assist with drain. I know a lot of shamen rarely summoned more than a Force 4 spirit.

Trauma Dampers could become SOP.
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Synner
post Jul 6 2005, 04:17 PM
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QUOTE (Caine Hazen @ Jul 6 2005, 04:08 PM)
Yeah..to clarify, IF you buy into awakened status, you start with 3 magic points....and it BLOODY expensive to keep buying up.  But then attributes seem to be pretty hefty in points cost.

I'm going to break a promise to myself and post before this gets out of hand and speculation takes hold. To the best of my knowledge Hazen is incorrect in this respect.

Buying "Awakened status" will start you at Magic 1 and that is then bought up like any other attribute.
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JongWK
post Jul 6 2005, 04:41 PM
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QUOTE (Caine Hazen)
Oh..Thanos...if you can remember it...what was the automatic success thingy?? I remember liking it (something like if you had more dice than the threshold you could trade in 4 pool for at least 1 automatic success...but I may have misheard that..and don't remember seeing it in the book) if you happen to be able to remember that post that for the good folks

Just to clarify, if you're good enough and under the right circumstances, you'll be able to trade in 4 dice for an automatic Hit.

I'll call it a Take 10 in my book. Neat idea.

(Not to mention the possibilities it opens up for devious gamemasters) :evil:
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Kagetenshi
post Jul 6 2005, 04:46 PM
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QUOTE
Even so, 6 boxes of physical damage isn't bad for a force 12 spell. You''re still tossing a mighty big manaball and walking away from it.

With a single piece of 'ware you can do that in 3rd edition.

~J
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Eldritch
post Jul 6 2005, 04:49 PM
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Thanks Synner.


Okay, not trying to be argumentive, just trying to understand:

QUOTE
Yes you will have a variable damage monitor. Base of 8 modified by willpower for mental and body for physical. Damage mods are +1 for every 3 boxes of damage


So the mage bod 2 would have ten boxes on their physical, and Will 4 would give them 12 on mental.

So yeah, even if I only had a magic rating of 3 or 4, I'd have no problem taking the potential 6 boxes of damage to toss a level 12 spell if I was in a jam. Knowing I could walk away from it. So I'd be blo0dy and wouned, and -2 dice till I healed, but it's a no brianer if you're in need. (Unless spell ofrce has a limit of 2x your magic rating - which seems plausable, but not yet mentioned)

The question is, how easy is it to resist a level 12 spell? Easy, hard, or medium? I'd like to think it'd be hard, sionce that is the max power of a spell......
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Eldritch
post Jul 6 2005, 04:50 PM
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QUOTE (Kagetenshi)
QUOTE
Even so, 6 boxes of physical damage isn't bad for a force 12 spell. You''re still tossing a mighty big manaball and walking away from it.

With a single piece of 'ware you can do that in 3rd edition.

~J

Yeah, if youv'e spent the money and karma to learn a level 12 spell.

And if you have the Trauma dampner (I assume you are taliking about)

You're still taking 9 boxes of your ten in damage. Thats a different thought process in my mind. Thats the difference between "We're in a tight jam" and "Were gonna die right now unless someone does something." I wouldn't risk 9 boxes of phys damge for "We're in a jam" but 6? yeah. Big difference. (To me anyway)
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Demonseed Elite
post Jul 6 2005, 04:55 PM
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QUOTE

Posted by Eldritch:
(Unless spell ofrce has a limit of 2x your magic rating - which seems plausable, but not yet mentioned)


QUOTE

Posted by Vors:
First, regarding the force of a spell, it could be cast at any force up to twice your magic
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Synner
post Jul 6 2005, 05:08 PM
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Argg Demonseed was quicker on the draw.
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Taki
post Jul 6 2005, 05:21 PM
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QUOTE (Caine Hazen)
remember ..the mage with the body of 2 only has 9 boxes of condition. 

QUOTE
Base of 8 modified by willpower for mental and body for physical.


Incompatible statements. I would vote for the first one (base of 7 + Attribute), just to have 10 boxes for the average human.
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Eldritch
post Jul 6 2005, 05:23 PM
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QUOTE (Demonseed Elite)
QUOTE

Posted by Eldritch:
(Unless spell ofrce has a limit of 2x your magic rating - which seems plausable, but not yet mentioned)


QUOTE

Posted by Vors:
First, regarding the force of a spell, it could be cast at any force up to twice your magic

Do'h! Okay, yet mentioned. :)

Okay, so I guess the next question is; how hard is it to raise that attibute to 6 - at gen time (Which they mention is very expensive) and post gen.

Is it possible to have an attribute of 6 with the medium and high power chars (And still be palyable)?

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Bull
post Jul 6 2005, 08:39 PM
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Just to clarify since there's a lot of dicsussion, it's 8+1/2 Attribute for condition monitor.

Bull
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Caine Hazen
post Jul 6 2005, 08:39 PM
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QUOTE (Taki @ Jul 6 2005, 01:21 PM)
QUOTE (Caine Hazen)
remember ..the mage with the body of 2 only has 9 boxes of condition. 

QUOTE
Base of 8 modified by willpower for mental and body for physical.


Incompatible statements. I would vote for the first one (base of 7 + Attribute), just to have 10 boxes for the average human.

sorry..the original post should have read (cause I just used modified by and not the exact wording) This:

Your condition boxes are = to 8 + 1/2(body or willpower) ...so not entirely incompatable mate...just left vauge

Thus...a mage with 2 body is gonna have 9 boxes...and yes...this means Trolls are gonna stay up way longer than before
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hobgoblin
post Jul 6 2005, 09:34 PM
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that depends, if he is wearing a lot of armor he may well go down from mental damage (rember that any damage thats stopped fully by armor converts to mental/stun damage).

so while he may just be seeing stars or birds he is still out for whatever fight thats going on. and most likely he will be behind bars unless the team wins :vegm:
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SL James
post Jul 6 2005, 09:38 PM
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QUOTE (Bull)
Just to clarify since there's a lot of dicsussion, it's 8+1/2 Attribute for condition monitor.

Do you round up or down?
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Caine Hazen
post Jul 6 2005, 09:49 PM
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up I assume...average human 3 body...= 10 boxes of condition..but that's an assumption cause I didn't look closely at it, but I seem to remember a 3 body character having 10 boxes of physical
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Caine Hazen
post Jul 6 2005, 10:30 PM
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On another note Kage has been kind enough to host the vidoe I shot...you can now see what a crappy photographer I am..and remember this is the Srun4 stuff...not the whiole thing

it's down now...so I will remove that link
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Kagetenshi
post Jul 6 2005, 10:36 PM
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As posted in the other thread, it's been pulled by request. Sorry for the inconvenience to all involved.

~J
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Thanos007
post Jul 7 2005, 12:10 AM
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QUOTE
Oh..Thanos...if you can remember it...what was the automatic success thingy?? I remember liking it (something like if you had more dice than the threshold you could trade in 4 pool for at least 1 automatic success...but I may have misheard that..and don't remember seeing it in the book) if you happen to be able to remember that post that for the good folks


Yeah the mechanic was something like that. Good call to bring it up. Can't really remember the specifics as I don't have a tape of it to watch :)

Thanos
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Kyoto Kid
post Jul 13 2005, 03:05 AM
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Biotech (Bioware?) now affects essence? Definitely a minus, particularly since it already costs more than comparable cyber implants. The elegance of Bio was that it had a better stealth factor than Cyber since it had a lower "impact" on the character's metahumanity.
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Ellery
post Jul 13 2005, 03:43 AM
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If it has lower essence costs and it's done well (by not simply duplicating cyberware, but having different, more natural-seeming abilities), then it could retain its magic-friendly feeling (or even enhance it). If it's just a different way to spell "betaware", then that's rather dull.
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Cynic project
post Jul 13 2005, 05:05 AM
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Okay is boosted reflexex bio or cyber....

Look Why would have having cat eyes make you more human than cybereyes? i wish they would get rid of the socail bullshit. let's face metal bones do not make people react to as if you were a freak. If they can't see the ware, they shouldn't be acting if you were different.
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Bandwidthoracle
post Jul 13 2005, 05:12 AM
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QUOTE (Cynic project)
Okay is boosted reflexex bio or cyber....

Look Why would have having cat eyes make you more human than cybereyes? i wish they would get rid of the socail bullshit. let's face metal bones do not make people react to as if you were a freak. If they can't see the ware, they shouldn't be acting if you were different.

We've always house ruled that to get a charisma penalty, the cyberware has to be visible or change your appearnce.
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Edge2054
post Jul 13 2005, 06:14 AM
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Alright, though this is off topic I'm going to reply to it anyway. According to the BBB once your essence hits 3.5 or lower you should start suffering social penalties rather the 'ware is visible or not. This is because as a person loses essence they also start to lose empathy with other people. It's not a reaction from others seeing him as a freak for his 'ware. The +1 per 2 essence lost rule does only apply to visible 'ware, any sort of reflex enhancements that are active are classified as visible 'ware because the effects are apparent.

Alright, on topic, reading over this thread's getting me anxious. It sounds like the new rules are going to be a nice change of pace. My question is if there's any word on adepts and what direction they'll be taken? I really liked some of the less combat intensive powers published in SoTA and hope to see more of the same.
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SL James
post Jul 13 2005, 03:20 PM
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Looking back at them, a lot of them seemed to be dice mods which should be ported into Fourth Edition relatively easily.
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