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> More news of Origins, yeah..I saw the good stuff
Edge2054
post Jul 13 2005, 04:29 PM
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Yeah. I'm wondering if Adept powers have been balanced differently. But it seems I read somewhere that the main book will include rules for converting the older stuff.

Any news on Knowledge skills? I always felt that was a good change from 2nd to 3rd. Allowed for alot of fleshing out of a characters interests through them.
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SL James
post Jul 13 2005, 04:30 PM
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No, the conversion rules will be on the website.
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Ellery
post Jul 13 2005, 06:04 PM
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I would not want to try "converting" a character from SR3 to SR4 except by converting them into karma/build points, and rebuilding with the same goals in mind. There are all sorts of aspects of a character that could have been signature characteristics which are now effectively impossible (for example, if I'm understanding the attribute comments correctly, you can no longer have an elvish bodybuilder who, unaugmented, is as strong as most trolls, even after devoting tens/hundreds of karma to developing strength). There are all sorts of reasons for past choices that no longer exist (being a shaman instead of a hermetic because you needed fast access to spirits). There are all sorts of barriers to converting mechanics (+3 TN does not have the same effect as -3 dice or +1 threshold), cyberware (bio index + essence being collapsed to essence will make characters run out of room, or have extra room, or both), deckers (they had to learn new skills and get new hardware in the intervening 5 years anyway), and so on.

Adepts might have the easiest time of it, since dice bonuses map well onto dice bonuses. Those things that give bonuses to combat pool are less obviously dealt with, however. Assuming they're in there at all, I would not worry about adepts changing terribly much (I think overall they worked pretty well before), although I suppose it's possible they could change things substantially just to be different.
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Taki
post Jul 13 2005, 06:17 PM
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While I do agree with your technic for conversion, I would hardly consider a shaman being converted in a hermetic mage ... Because I would probably end up with a very different character (since you use your totem as background and roleplay)
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SL James
post Jul 13 2005, 07:04 PM
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QUOTE (Taki)
While I do agree with your technic for conversion, I would hardly consider a shaman being converted in a hermetic mage ...

Ellery didn't say that, but specifically stated, "There are all sorts of reasons for past choices that no longer exist (being a shaman instead of a hermetic because you needed fast access to spirits)".

Big difference.
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Nikoli
post Jul 13 2005, 07:11 PM
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That and now it's a role-play vs. meta-game factor. i like this. Also, I'm sure with the tradition building rules, you can come up with some funky hermetics and some studious shamanic.
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SL James
post Jul 13 2005, 07:13 PM
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If they're new Traditions, why would you be using the term "Hermetic" and "Shamanic"? Those are already in the main book.
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Nikoli
post Jul 13 2005, 07:15 PM
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Tradition in the sense of Dog shaman vs. self-taught street mage with a copy of grimmorim for dummies,v.1.0
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SL James
post Jul 13 2005, 07:36 PM
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But those aren't Traditions. They're variations on a theme. I wouldn't even consider each totem a sub-Tradition, nor the Paradigms from State of the Art.
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Nikoli
post Jul 13 2005, 08:10 PM
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Ah, then we have differing views of traditions I think.
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Kyoto Kid
post Jul 13 2005, 09:04 PM
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QUOTE (Edge2054)
Alright, on topic, reading over this thread's getting me anxious.  It sounds like the new rules are going to be a nice change of pace.  My question is if there's any word on adepts and what direction they'll be taken?  I really liked some of the less combat intensive powers published in SoTA and hope to see more of the same.

I agree. I have an NPC "Social Adept" whom none of the characters feel comfortable dealing with face to face. negitiating anything or lying to her is almost an exercise in futility. I do hope these powers will retained under the new version.
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Nikoli
post Jul 13 2005, 09:02 PM
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LOL. Those powers suck for Johnson's. Half the fun sometimes is lying to them. now, if they don't immediately act on those lies and the group has no idea of the powers, then we have some interesting turns to take.
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Taki
post Jul 13 2005, 09:50 PM
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QUOTE (Taki)
While I do agree with your technic for conversion, I would hardly consider a shaman being converted in a hermetic mage ... Because I would probably end up with a very different character (since you use your totem as background and roleplay)

If your "shaman" was not really played as a shaman with totem and traditions, it is a special case that could turn the "hardly" and the "probably" into different words.
Hum that's not clear.

Just to say that shaman and hermetic can have a flavour, and keeping the flavour is the most important thing in the conversion (wich could actually mean turning a shaman in mage)
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Edge2054
post Jul 13 2005, 11:33 PM
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Clears throat, so no clue on knowledge skills then?

As far as conversions go, I hope bioware conversions cause less issues then the 2nd-3rd cross did, though from what I'm reading I sort of doubt it. Bioware has always been one of my favorites. I'm also hoping it will retain it's nigh-impossible to detect by cyber-scanners factor.
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Kremlin KOA
post Jul 15 2005, 04:56 AM
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Actually I am anticipating watching a large numbher of my characters suddenly drop dead from 4thEDitis as they will now have too many wares
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mfb
post Jul 15 2005, 05:15 AM
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why?
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Critias
post Jul 15 2005, 06:04 AM
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QUOTE (Kremlin KOA)
Actually I am anticipating watching a large numbher of my characters suddenly drop dead from 4thEDitis as they will now have too many wares

What makes you think that's going to happen?
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Kagetenshi
post Jul 15 2005, 06:03 AM
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If I would hazard a guess, I'd say .01 Essence and plenty of Bioware.

It's certainly not guaranteed, but not a wholly unreasonable assumption.

~J
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mfb
post Jul 15 2005, 07:08 AM
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i am reasonably certain that this will not be an issue.
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hermit
post Jul 15 2005, 07:38 AM
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Good to know. :)
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Nikoli
post Jul 15 2005, 12:04 PM
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Didn't someone mention a reduced pricing scheme in cyberware? It's reasonable to extrapolate from the incorporation of bio and cyber ware into one mechanic for impact of the body, mfb's comment, and the general idea that a viable 3rd edition character should not just up and croak cause a new got published that the essence costs are overall reduced, possibly significantly. To that end, i hope they rectify the atrocity that is the cyber-eye camera and video camera implant.
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Grinder
post Jul 15 2005, 02:26 PM
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I'm not sure if reduced price means not only a reduced :nuyen: -cost but also a reduced essence cost. I hope so, even more when having in mind that bioware now will also cost essence.
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Bandwidthoracle
post Jul 15 2005, 06:09 PM
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QUOTE (Grinder)
I'm not sure if reduced price means not only a reduced :nuyen: -cost but also a reduced essence cost. I hope so, even more when having in mind that bioware now will also cost essence.

Since you end up subtracting bio-index from essence eventually (If I'm reading this right) if they just halved or thirded bio index for converting characters wouldn't it work out the same?
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Kremlin KOA
post Jul 15 2005, 07:48 PM
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QUOTE (Critias)
QUOTE (Kremlin KOA @ Jul 14 2005, 11:56 PM)
Actually I am anticipating watching a large numbher of my characters suddenly drop dead from 4thEDitis as they will now have too many wares

What makes you think that's going to happen?

The Troll Sammi I had die from 3rdEDitis

10 bio index of bioware... perfectly legal in 2nd ed... 5 essence but instantly dropped dead in 3rd ed
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Nikoli
post Jul 15 2005, 07:47 PM
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Fair enough
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