More news of Origins, yeah..I saw the good stuff |
More news of Origins, yeah..I saw the good stuff |
Jul 13 2005, 04:29 PM
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#226
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Moving Target Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
Yeah. I'm wondering if Adept powers have been balanced differently. But it seems I read somewhere that the main book will include rules for converting the older stuff.
Any news on Knowledge skills? I always felt that was a good change from 2nd to 3rd. Allowed for alot of fleshing out of a characters interests through them. |
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Jul 13 2005, 04:30 PM
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#227
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
No, the conversion rules will be on the website.
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Jul 13 2005, 06:04 PM
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#228
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
I would not want to try "converting" a character from SR3 to SR4 except by converting them into karma/build points, and rebuilding with the same goals in mind. There are all sorts of aspects of a character that could have been signature characteristics which are now effectively impossible (for example, if I'm understanding the attribute comments correctly, you can no longer have an elvish bodybuilder who, unaugmented, is as strong as most trolls, even after devoting tens/hundreds of karma to developing strength). There are all sorts of reasons for past choices that no longer exist (being a shaman instead of a hermetic because you needed fast access to spirits). There are all sorts of barriers to converting mechanics (+3 TN does not have the same effect as -3 dice or +1 threshold), cyberware (bio index + essence being collapsed to essence will make characters run out of room, or have extra room, or both), deckers (they had to learn new skills and get new hardware in the intervening 5 years anyway), and so on.
Adepts might have the easiest time of it, since dice bonuses map well onto dice bonuses. Those things that give bonuses to combat pool are less obviously dealt with, however. Assuming they're in there at all, I would not worry about adepts changing terribly much (I think overall they worked pretty well before), although I suppose it's possible they could change things substantially just to be different. |
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Jul 13 2005, 06:17 PM
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#229
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Moving Target Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 |
While I do agree with your technic for conversion, I would hardly consider a shaman being converted in a hermetic mage ... Because I would probably end up with a very different character (since you use your totem as background and roleplay)
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Jul 13 2005, 07:04 PM
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#230
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Ellery didn't say that, but specifically stated, "There are all sorts of reasons for past choices that no longer exist (being a shaman instead of a hermetic because you needed fast access to spirits)". Big difference. |
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Jul 13 2005, 07:11 PM
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#231
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
That and now it's a role-play vs. meta-game factor. i like this. Also, I'm sure with the tradition building rules, you can come up with some funky hermetics and some studious shamanic.
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Jul 13 2005, 07:13 PM
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#232
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
If they're new Traditions, why would you be using the term "Hermetic" and "Shamanic"? Those are already in the main book.
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Jul 13 2005, 07:15 PM
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#233
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Tradition in the sense of Dog shaman vs. self-taught street mage with a copy of grimmorim for dummies,v.1.0
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Jul 13 2005, 07:36 PM
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#234
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
But those aren't Traditions. They're variations on a theme. I wouldn't even consider each totem a sub-Tradition, nor the Paradigms from State of the Art.
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Jul 13 2005, 08:10 PM
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#235
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Ah, then we have differing views of traditions I think.
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Jul 13 2005, 09:04 PM
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#236
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
I agree. I have an NPC "Social Adept" whom none of the characters feel comfortable dealing with face to face. negitiating anything or lying to her is almost an exercise in futility. I do hope these powers will retained under the new version. |
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Jul 13 2005, 09:02 PM
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#237
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
LOL. Those powers suck for Johnson's. Half the fun sometimes is lying to them. now, if they don't immediately act on those lies and the group has no idea of the powers, then we have some interesting turns to take.
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Jul 13 2005, 09:50 PM
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#238
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Moving Target Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 |
If your "shaman" was not really played as a shaman with totem and traditions, it is a special case that could turn the "hardly" and the "probably" into different words. Hum that's not clear. Just to say that shaman and hermetic can have a flavour, and keeping the flavour is the most important thing in the conversion (wich could actually mean turning a shaman in mage) |
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Jul 13 2005, 11:33 PM
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#239
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Moving Target Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
Clears throat, so no clue on knowledge skills then?
As far as conversions go, I hope bioware conversions cause less issues then the 2nd-3rd cross did, though from what I'm reading I sort of doubt it. Bioware has always been one of my favorites. I'm also hoping it will retain it's nigh-impossible to detect by cyber-scanners factor. |
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Jul 15 2005, 04:56 AM
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#240
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Actually I am anticipating watching a large numbher of my characters suddenly drop dead from 4thEDitis as they will now have too many wares
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Jul 15 2005, 05:15 AM
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#241
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
why?
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Jul 15 2005, 06:04 AM
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#242
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
What makes you think that's going to happen? |
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Jul 15 2005, 06:03 AM
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#243
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
If I would hazard a guess, I'd say .01 Essence and plenty of Bioware.
It's certainly not guaranteed, but not a wholly unreasonable assumption. ~J |
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Jul 15 2005, 07:08 AM
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#244
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i am reasonably certain that this will not be an issue.
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Jul 15 2005, 07:38 AM
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#245
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Good to know. :)
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Jul 15 2005, 12:04 PM
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#246
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Didn't someone mention a reduced pricing scheme in cyberware? It's reasonable to extrapolate from the incorporation of bio and cyber ware into one mechanic for impact of the body, mfb's comment, and the general idea that a viable 3rd edition character should not just up and croak cause a new got published that the essence costs are overall reduced, possibly significantly. To that end, i hope they rectify the atrocity that is the cyber-eye camera and video camera implant.
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Jul 15 2005, 02:26 PM
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#247
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
I'm not sure if reduced price means not only a reduced :nuyen: -cost but also a reduced essence cost. I hope so, even more when having in mind that bioware now will also cost essence.
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Jul 15 2005, 06:09 PM
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#248
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Moving Target Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
Since you end up subtracting bio-index from essence eventually (If I'm reading this right) if they just halved or thirded bio index for converting characters wouldn't it work out the same? |
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Jul 15 2005, 07:48 PM
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#249
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
The Troll Sammi I had die from 3rdEDitis 10 bio index of bioware... perfectly legal in 2nd ed... 5 essence but instantly dropped dead in 3rd ed |
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Jul 15 2005, 07:47 PM
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#250
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Fair enough
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