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> More news of Origins, yeah..I saw the good stuff
weblife
post Jul 4 2005, 10:38 AM
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If everything is wireless, then, isn't it pretty easy to walk around with a whitenoise generator, killing off all local transmissions.

Yay for the magic types with Gremlins.
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Thanos007
post Jul 4 2005, 10:45 AM
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[/QUOTE]
QUOTE

None of the new spells, powers, totems, spirits or Traditions will have any new rules?

None of the new weapons or vehicles will have any new rules?

None of the new cyber/bioware will have any new rules?

Interesting.

So we're getting "Catalogs," but not in the SSC/FoF tradition because books like that don't sell. Just lists and lists of new stuff, perfectly integrated into the rules established in the main book.


What do you consider a "new" rule?

QUOTE
All right, let's try and bring this conversation back to brass tacks.

For those of you who've actually *played* the SR4 prerelease, did you like it more, less, or the same as SR3?


Unfortunately I don't think any of the play testers post on DS.

QUOTE
Well I have to say I'm not excited about the new abilities that hackers (hate that term) will be getting. Sounds like they will be the new uber-character. I'm really hoping we all are taking something Thanos or Caine said to far. If you can hack a SG link then it oughtta be nothin to hack a drone or rigged car. I'd assume that a remote control signal would have a lot more bandwidth than the SG link. (Although it would be fun to lock up the front tire of some go-gangers Rapier at 140 kph, assuming it's rigged of course.)


As you can "hack" a drone now, why all of the sudden is it a big deal?

QUOTE
Finally, I'd consider the changes to magicians (no magic loss from wounds, and anyone can summon spirits short term or bind them long-term) rather substantial changes to setting. Apparently, they didn't really mean they weren't changing the setting much--for magicians, those changes make an enormous difference to how you play and what your job opportunities are in the sixth world.[/edit]


Hadn't thought about it in a ret con kinda way but your right. Unless they explain it in some manner. Someone mentioned something 'bout SOTA:64 tieing in to this? If it's just a badly done ret con then I will have some problem with it.

[QUOTE]edit]And since I'm posting anyway, I should point out that demos typically put the best possible face on a new game system. It's hard to notice systemic, long-term problems with advancement and flexibility--or even player control of combat--when you're just there to shoot a few bullets, drop some bad guys, and hang out with other fans. So I'm not sure that a demo really allows one to get a sense for whether a lot of the concerns that have been voiced here are valid or not.[QUOTE]

I belive you are quit correct with this. However this applies to all demos not just SR4 demos.


Thanos



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mintcar
post Jul 4 2005, 11:06 AM
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If we were all still using telegraph to communicate and purely mechanical modes of travel nobody would be worried about hackers today. How can you criticize SR4 for simply advancing the technology a bit? Of course more technology means more opportunities for people who knows how to manipulate it. Thatīs only a catastrophe if thereīs no protection from it. I doubt hacking will be a bigger part of the common shadowrun game for any reason eccept the fact that it might be easier to incorporate and more fun to play. Why would they make hackers gods? The potential power of a decker under the current rules is allready almost limitless, but still your average character canīt do much more than what is required in the job discription.
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Taki
post Jul 4 2005, 11:46 AM
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yes, you can derivate a telegraph.
A friend of mine is in a security IT business. In france no wi fi is used yet by military, because there is no real kind of protection.
You can hacked a protect intranet. You don't need to hack a wi fi ...

As a adept, I think I will more and more be happy with my gun without SM !
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SL James
post Jul 4 2005, 11:49 AM
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QUOTE (Thanos007 @ Jul 4 2005, 04:45 AM)
What do you consider a "new" rule?

Oh, I don't know. Something like the Small Unit Tactics skill for example. It seemed important enough that the rules were put in three sourcebooks (Man & Machine because of its effect on the Tactical Computer, Cannon Companion because it's Advanced Combat, and Matrix because of the BattleTac Matrixlink and the bonus it provides to decker teams running the program).

Other than that, it's pretty open. A new rule can be any rule introduced in any book following the main book. After the main book, really, anything is "new."

QUOTE (Ellery)
QUOTE
Shouldn't Jon "Electronic Warfare is God" Szeto have already quashed the myth of "short-range wireless" by now in the development process?
Actually, if you transmit in a frequency band over which the atmosphere is relatively opaque, short range wireless is short range (no more than tens of meters).

What do you mean by a relatively opaque atmosphere to the frequency? One with a great deal of EM interference? IIRC, glass is opaque to IR, but I am guessing this refers more to the presence of a sufficient amount of matter which at a certain frequencies the space is rendered opaque, like this?
QUOTE
Far-infrared, from 300 GHz (1 mm) to 30 THz (10 μm). The lower part of this range may also be called microwaves. This radiation is typically absorbed by so-called rotational modes in gas-phase molecules, by molecular motions in liquids, and by phonons in solids. The water in the Earth's atmosphere absorbs so strongly in this range that it renders the atmosphere effectively opaque. However, there are certain wavelength ranges ("windows") within the opaque range which allow partial transmission, and can be used for astronomy. The wavelength range from approximately 200 μm up to a few mm is often referred to as "sub-millimeter" in astronomy, reserving far infrared for wavelengths below 200 μm.

Link

I still like my idea better.
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mintcar
post Jul 4 2005, 11:57 AM
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QUOTE
yes, you can derivate a telegraph.
A friend of mine is in a security IT business. In france no wi fi is used yet by military, because there is no real kind of protection.
You can hacked a protect intranet. You don't need to hack a wi fi ...


That does negate my example but the point is the same. Letīs say; If we were using stone-age technology, nobody would be worried about hackers.

[edit] I understand that wireless tech is vulnerable, and it seems stupid to go that route. But that route is being taken anyway. New tech is developed, then ways to protect it from abuse are deviced if possible. I donīt beleive itīs unrealistic that more things will be using wireless in the future. And from a gaming point of view, there is still nothing that indicates hacker characters will be unballanced compaired to other characters, because that has to do with game design and not technology.
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Thanos007
post Jul 4 2005, 12:06 PM
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QUOTE
Oh, I don't know. Something like the Small Unit Tactics skill for example. It seemed important enough that the rules were put in three sourcebooks (Man & Machine because of its effect on the Tactical Computer, Cannon Companion because it's Advanced Combat, and Matrix because of the BattleTac Matrixlink and the bonus it provides to decker teams running the program).


Perhaps I'm misunderstanding you, but as I understand your statement even if all the following books were just catologs with equipment descriptions each pice of equipment would be a new rule?

Also, to go back on what I said, I don't really remember them saying there would be no "new" rules in the 3 supplements it's just they would build on the rules in the BBB. That there would be no exceptions to how the game mechanics work, like there is now.

Thanos
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SL James
post Jul 4 2005, 12:16 PM
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QUOTE (Thanos007)
Perhaps I'm misunderstanding you, but as I understand your statement even if all the following books were just catologs with equipment descriptions each pice of equipment would be a new rule?

I'd say that's a pretty big misunderstanding, because I explicitly said the opposite to blakkie. "You seem to be incorporating stats into "rules," which is hardly my idea of what rules are."

Rules are rules. Stats are stats.

QUOTE
Also, to go back on what I said, I don't really remember them saying there would be no "new" rules in the 3 supplements it's just they would build on the rules in the BBB. That there would be no exceptions to how the game mechanics work, like there is now.

That's different from what I read. You wrote, "There may be some fluff in there with the especially with the magic and bio/cyber, but that's it."

I took that to mean exactly what you said, that there are no rules in these books. New rules, rules built on the core system, whatever. All you said was what I quoted. I don't consider rules, dice mechanics, whatever you call them, to be "fluff" either.

Anyway, I see your point now.
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blakkie
post Jul 4 2005, 12:19 PM
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QUOTE (Ellery @ Jul 4 2005, 03:51 AM)
Finally, I'd consider the changes to magicians (no magic loss from wounds, and anyone can summon spirits short term or bind them long-term) rather substantial changes to setting.

Magic seems capped in another way now. That's why people were trying to get confirmation whether Initiation still raises Magic, and even if it does whether it is still capped (very likely). Magic loss was there before to curb Magic power runaway. Though apparently it only did that effectively for something around 1/2 the games as polled at DSF because the games were run such that Mages were able to avoid it. *shrug*

P.S. I also haven't seen anything about being able to start with a Magic 1, just that Magic starts at 3.

QUOTE
Apparently, they didn't really mean they weren't changing the setting much--for magicians, those changes make an enormous difference to how you play and what your job opportunities are in the sixth world.


:upsidedown:

So the setting changed going from SR2 to SR3? Because grounding AoE spells through active foci was a bigger deal than Magic loss. In my mind there is a more pressing reason to avoid taking a "Deadly" wound (or whatever the equivalent would be). The ultimate Magic loss. Dead men cast no spells. :dead:

The spirit summoning i'd put around the same level [edit]as grounding[/edit], but for me equally welcome change i would think. Not for shamans, since they had binding type options already. But for the hermetics that couldn't summon on the fly, they instead tapped previously bound elementals (still an option for bound?). So it is likely it will really just be an addition of an ability to the hermetic. I am curious if they'll address the change in fiction.
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Taki
post Jul 4 2005, 12:22 PM
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QUOTE (mintcar)
That does negate my example but the point is the same. Letīs say; If we were using stone-age technology, nobody would be worried about hackers.

tamtam, smoke signal ...
since you communicate at distance there IS a way to "hack" it.
There is surely issues of security, and of area were hacking is possible.
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blakkie
post Jul 4 2005, 12:39 PM
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QUOTE (SL James @ Jul 4 2005, 01:17 AM)
The description for Street Magic is almost identical to the description of MitS, and there are a lot of rules in MitS. Rules, by their definition, which are also in this Street Magic book.

That short rather vague description was done a while back, and it certainly wouldn't surprise me if it was a cut-and-paste mentally if not physically.

However the intent had been to put into the BBB defining how traditions are built, then the new traditions become interations built under that. So then the framework of interactions between them and other elements of the game are defined back in the BBB.

Does this mean that Street Magic would just sit on the shelf and you'd never have to open it? Of course not. However it would be easier to note the parameters of the tradition in short form, either on paper or mentally, to keep book openning to a minimum. Plus even when you did open it you are much less likely to have to refer to multiple locations in the Street Magic for a given topic.

P.S. It doesn't sound like there will be new magical Skills past the base ones. The plan is to nix the addition of new Skills with metamagic. I haven't heard one word yet about Centering, as a Skill or action. Could be dead?

QUOTE
I don't see anything in my L.L. Bean catalog that tells me how many dice I have to roll to put on a sweater, or what the threshold is to do it successfully without making a new hole.


You have to ask specifically to be sent the Awakened version. A silly response? Yes, yet no more silly than your comment. :P
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mintcar
post Jul 4 2005, 12:55 PM
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Taki: :P
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Thanos007
post Jul 4 2005, 12:56 PM
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[/QUOTE]QUOTE (Thanos007)
Perhaps I'm misunderstanding you, but as I understand your statement even if all the following books were just catologs with equipment descriptions each pice of equipment would be a new rule?


I'd say that's a pretty big misunderstanding, because I explicitly said the opposite to blakkie. "You seem to be incorporating stats into "rules," which is hardly my idea of what rules are."

Rules are rules. Stats are stats.
QUOTE


Battle tac computer. New rule or discription of how the equipment works with other equipment and the enviroment? Jumping and falling. Now those were new rules.

QUOTE
Also, to go back on what I said, I don't really remember them saying there would be no "new" rules in the 3 supplements it's just they would build on the rules in the BBB. That there would be no exceptions to how the game mechanics work, like there is now.


That's different from what I read. You wrote, "There may be some fluff in there with the especially with the magic and bio/cyber, but that's it."

I took that to mean exactly what you said, that there are no rules in these books. New rules, rules built on the core system, whatever. All you said was what I quoted. I don't consider rules, dice mechanics, whatever you call them, to be "fluff" either.
[QUOTE]

That is correct. Thats why I took it back and corrected my statment.

Thanos
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hobgoblin
post Jul 4 2005, 01:09 PM
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QUOTE (Taki @ Jul 4 2005, 02:22 PM)
QUOTE (mintcar @ Jul 4 2005, 06:57 AM)
That does negate my example but the point is the same. Letīs say; If we were using stone-age technology, nobody would be worried about hackers.

tamtam, smoke signal ...
since you communicate at distance there IS a way to "hack" it.
There is surely issues of security, and of area were hacking is possible.

yep, even a telegrah line could be "hacked". just tap into it somewhere along the railtrack and then start hammering out a message ;)

and i wonder if not the rifle that kegetenchi linked to would in sr be considerd similar to how cyberdecks are. ie, just hte act of having it without licence and you risk a nice fine or jailtime. yes its draconian (if i understand the term right) but istn that a hallmark of cyberpunk? draconian communication laws?

yes at the moment the gun is a proof of concept, but i wonder what the reaction would be if someone where to actualy use it for a crime. this is in the same area as pointing out a flaw in a server and posting some proof of concept code to show how said flaw can be used.

today thats seen as peer review. but with tech crime on the rise i wonder how long it will be before the companys start asking the goverment to pass a law making the act of publicly telling how someone can break into a system a crime. its just a matter of extending the dmca.

yes it will not fix the problem but what it will do is drive it underground, like the mafia. operate in the open and show of what you can do to everyone and before you know it your under 24/7 observation so that they can track where you get your info from.

if you want to be paranoid then you should turn of your cellphone and remove its battery. unplug any electrical device from the wall. crush all of it into very tiny parts. get a nice number of rifles, handguns, shotguns and other weapons, and a even nicer stack of ammo, and dont forget the equipment to make more. then you get yourself a place in the middle of nowhere. set up a farm and start growing your own food.

if someone comes within 1km of your place, fire a warning shot at best. at worst, aim to kill. now you should in theory be perfectly safe from anything baring a airstrike or a tank attack (and both can be fixed with the user of heavy equipment).

but while doing all this your allso attracting a whole lot of goverment attention. same thing that will happen if you use a directional antenna to crack a random cops gun.

rule one of cracking, the target should never know that they have been cracked. that rifle is a 15-min of fame kinda thing...

edit: hmm, given my emotional and mental state today i shouldnt have typed a single line. they risk turning into a rant at the drop of a hat...
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Demonseed Elite
post Jul 4 2005, 01:49 PM
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QUOTE
Short range wireless isn't.


Yeah, but you're thinking more high powered, high frequency than I am. You're thinking Bluetooth, I'm thinking RFID. There's a difference.

QUOTE
RFID will have two different risk modes. There is an r^2 law effect on listening to the traffic between an RFID reader and device. There is an r^4 law for actual communications. There is also an antenna size issue for RFID.

The "rifle" is getting about a 40db gain, which is about what you would expect for a good antenna. With 40db gain and an r^2 law (which is what applies to Bluetooth) you get a 20db distance gain, or 100x improvement. Since normal Bluetooth range limts are 10-50ft, the quoted "up to a mile" sounds right.

With the same 40db gain (but see below) an RFID eavesdropper could listen to traffic at a checkout counter at 100x improvement. Normal RFID operating distances are a few feet, so the eavesdropping threat will be to a range of a few hundred feet. But for RFID query (where the RFID device is not powered) the r^4 law means only a 10x gain. So that will mean only a 15-30ft range. A hidden device could capture data from people walking by on the sidewalk, but not across a roadway. To get across a roadway would take 50-60 db gain, and that is very difficult.

A further factor is the difference in frequency. Antenna gain is vaguely proportional to the ratio of antenna size and wavelength. The 2.5GHz for Bluetooth is roughly 12cm, so the roughly 1m "rifle" is 10x the wavelength. To be 10x the wavelength of 25mHz means an antenna that is 100m big, or roughly the size of a soccer field. RFID that operates at higher frequencies will be easier to penetrate.

I think eavesdropping longer range RFID traffic, like automobile toll roads and warehouse shipping crates, will be feasible at modest cost. That eavesdropping risk is real. Maybe someone could hide an antenna with expensive receiver in a van to eavesdrop on a store's checkout traffic. But secretly querying RFIDs will be difficult.


I don't really see much reason why a wireless smartlink in 2070 would work like Bluetooth. It shouldn't need that much power, that high a frequency, or that much range. Even 10 meters is too much. When will you be firing a gun where that gun is 10 meters from your head?

And yes, even with the lower powered, lower frequency transmission, it is still possible for a hacker with the right equipment to eavesdrop or intercept the transmission at some range (much shorter than if it were using Bluetooth though). But I don't really see a problem with that. The hacker still needs to be in the relative area with the right gear, and he'll still have obstacles to overcome (the natural defenses of the device or encryption of the signal, not to mention any hackers in the competition trying to prevent exactly what he's trying to do).
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weblife
post Jul 4 2005, 01:55 PM
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I've been tossing a thought around. What would possibly, over 5 years, make most of the population switch to wireless applications?

And the only thing I can come up with is SOTA improvement and monopolistic marketing. The big 8 decide to go wireless, and everyone else has to comply if they want SOTA gear.

SOTA armor is tougher, and only SOTA guns, using wireless links, are good enough to keep the standard. Older guns are reduced in effective Power compared to SOTA.

You'd have to retrofit a SOTA gun to remove the wireless components. It might even be problematic if the gun has no trigger, and is not prepared for hardwire reception.

Anyhow, its a thin thought, realisticly, but I'd be interested to see how they choose to spin the official version. You know, to see if I was close.

The Technomancers working on another "frequency" of "Magic" proved to be true. Nothing else rings like the "Deep Resonance".
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Demonseed Elite
post Jul 4 2005, 02:04 PM
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As for the rules supplements, Blakkie is on the right course, theoretically. I say theoretically because they aren't written yet, so there's no way to really say for sure yet.

Rules supplements will exist. They provide revenue stream for the game and allow for the further exploration of topics that some players might be interested in. Many games have them, even games with very simple mechanics.

The idea, though, is that the rules in these supplements will not use new mechanics. Every optional, advanced rule shown in a rules supplement, whether it's a magical rule in Street Magic or an advanced combat rule in Arsenal, should use the same standard mechanics presented in the BBB. Like blakkie's example of traditions: if a new tradition is later added by a writer in a book, it should follow the existing rules in the BBB for creating traditions, the same exact way Hermeticism and Native American Shamanism were constructed, following the same mechanics.

This was not the case in previous editions of Shadowrun. That's what SR4 intends to fix.
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Caine Hazen
post Jul 4 2005, 02:33 PM
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I think Demonseed make the right point there. I hate to use this comparison (forgive me Rob, Adam, bull...please) but the extra books seemed to me more like the extra d20 books for D&D... you use the same core mechanic and you give people more prestige classes, weapons and maybe a few optional rules that don't diverge from the core set.

Oh and after listening again..I forgot to mention...there's gonna be some corperate court reshuffling...so look for more changes in the Big group of powerbrokers....

to answer about the demo...I liked the demo...I kinda fell away from paying attention after I snagged the 4th ed playtest copy..I was keeping it hid so I could read it...but yeah...every game company is gonna put the good face on their product. That aside, the mechanics seemed to flow smoother, made combat a bit faster, made hacking seem a bit more integrated into play..made for interesting magicians. I did like it. there was alot of enthusiasm in the group running the demos ( I think most were playtesters too) It definately made me want to do 4th ed even more. And that's the way good demos should be...I do them for Wizkids and for Privateer Press, these guiys were doing them in top notch fashion

You can start with 1 magic if you want...just add cyber and bio ware..
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blakkie
post Jul 4 2005, 02:38 PM
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QUOTE (Demonseed Elite @ Jul 4 2005, 08:04 AM)
As for the rules supplements, Blakkie is on the right course, theoretically.  I say theoretically because they aren't written yet, so there's no way to really say for sure yet.

If the Initiation rules slide into Street Magic, and i'm presuming with it the basic Metamagics, would alone seem to be a sizable setback in attaining the goal. I hope they find some way to fit it in.

At least a huge step can be made if they keep from bringing in new variations of dice rolling beyond opposed/fixed threshhold and the open ended test.


P.S. Hey, nobody has posted yet what Initiative looks like in the current transcript. Come on EDT and CDT slackers, you should be finished reading your Monday morning work email by now. :P

EDIT:
QUOTE
You can start with 1 magic if you want...just add cyber and bio ware..


We could always do that. :P So essense loss happens the same as previously? Although if base starting Magic is 3 that might mean Magic 1 will be relatively more workable than with SR3.
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Demonseed Elite
post Jul 4 2005, 02:39 PM
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QUOTE

If the Initiation rules slide into Street Magic, and i'm presuming with it the basic Metamagics, would alone seem to be a sizable setback in attaining the goal. I hope they find some way to fit it in.


I do too. I've been fighting hard (and so have other playtesters) for Initiation to be in the core book. I think it needs to be.
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Grinder
post Jul 4 2005, 02:48 PM
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Thinking back of old SR2 times, when it was iirc not included into the core book, i can only support that. It sucks when you play a mage and don't know how to raise your magic attribute.
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Fortune
post Jul 4 2005, 03:29 PM
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I still really want to know how Drain is calculated in SR4.
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blakkie
post Jul 4 2005, 03:28 PM
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QUOTE (Grinder @ Jul 4 2005, 08:48 AM)
Thinking back of old SR2 times, when it was iirc not included into the core book, i can only support that. It sucks when you play a mage and don't know how to raise your magic attribute.

Even if Initiation isn't what raises your Magic Attribute (not confirmed one way or another yet), having the basic mechanics of metamagic in another book would suck huge donkey...things. I don't care if they only provide 3 metamagics, and they save some flavour text for initiation or some of the initiation rites options for Street Magic. Just get the basics down.

But i don't mean basics done SR3 style where metamagic wasn't there and MitS initiation was a different rule than say the Adepts 20 karma/PP so that you had two base rules.
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blakkie
post Jul 4 2005, 03:36 PM
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QUOTE (Fortune)
I still really want to know how Drain is calculated in SR4.

Yes, enquiring minds want to know.

Along with the likely related question what does Force mean in regards to spells, if still applicable. Do spells follow in the same vein as the rest we've seen where a Force 6 spell will become something to recon with as opposed to just the standard purchase for a beginning PCs Manabolt?
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Taki
post Jul 4 2005, 04:45 PM
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QUOTE (mintcar)
Taki:  :P

:rotfl: :grr: :evil:

;-)
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RSS Lo-Fi Version Time is now: 24th November 2024 - 06:57 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.