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#76
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Wow, this conversation quickly took a wierd turn...
Depends on your way of looking at it, but... Yeah. The nature of Magic in SR is that it's cyclic. It rises and falls in cycles, and within each cycle there's either a peak or a valley, with the Mana level starting at a median point, and builing up or falling even lower, before heading back to that median point. If I recall my ED Lore well enough (I'm more than a little fuzzy on those details), ED took place in the 4th world, which was a magic "Up cycle" like Shadowrun's 6th world. ED takes place as the Magic is coming back down from it's high point, still far higher than where SR is currently. The big bad Horrors are able to freely move about the world when the Magic is at it's highest, but as it lowers they are limited in their influence, until they;'re shut out completely. In ED, they're blocked off but can still manipulate events,and a few can still interact with the world, I think. In SR, eventually the magic level will rise high enough for the Horrors to return. In ED, the populace sealed themselves away in magical caerns to hide. Regardless though, this could be thousands of years off (Though some of the SR2ish storyline stuff revolved around attempts to weaken the barriers and bring this stuff about. The Dragonheart Trilogy patched that up, and put things back on track.
Not sure if you're referring to me or not here, but whatever. I'm actually not 100% what you mean by this, really... Unless you mean getting rid of tech so we're just left with Magic for "ED 6th World", there isn;t much difference from what I would envision as ED 6th World and, to some degree, Rifts. SUper High Tech mixed with Uber Magic. Again, not really something to worry about, though... I don't envision SR ever getting that far along.
SR3 had it's share of these. Look at YotC, for example. And Dragonheart didn't sever anything... It just marked the return to how things were "supposed to be", and the toning back from the metaplot being so centered on that sort of thing. [quote]P.S. - Many people seem to think Earthdawn was somehow hinted about from the beginning of SR1. It wasn't. Earthdawn borrowed far more from Shadowrun than Shadowrun every borrowed or tried to make a connection to ED. [quote] Actually, go back and reread the Adventures and such for SR1 sometime. It wasn't ED specifically, but there were references to a previous age of Magic. I always have to point this out, because a lot of folks aren't aware of it, but ED wasn't really designed to be SR's past. That's why there are a number of inconsistancies that have since been explained away due to a "Higher magic level" or "They died off during the downcycle". But close to release, someone at FASA said "Hey, we keep hinting at a past age of magic, why not link our games?" Immortal Elves were in 1st ed. Horrors were, or at least references to Horror like critters. <shrug> Bull |
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#77
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ah, well nice to have that cleared out.
about hte only copy of earthdawn i have ever read was a html version that came shipped with a magazine i bought ones so i cant say im realy up to speed on the ed/sr links. most of what i have gatherd came from this forum... |
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#78
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
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#79
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
heh, as expected...
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#80
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
<shrug> What can I say? I'm a one-trick pony.
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#81
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
but its one nice trick ;)
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#82
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
It's gotten rather blatant with some of the stuff especially with YoTC. Allusions to 5 other magical elements being found along with orichalcum, the return of shadowmants and brithans, filtering/spell matrix metamagic, paths for adepts, etc...
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#83
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
.... the ED-imported critters ....
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#84
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
*cough* Hellcows *cough*
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#85
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
wtf is a hellcow?
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#86
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 ![]() |
A hell cow is dressed in red because it has sign a pact with the devil
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#87
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 ![]() |
A cow that gives birth to a large pack of ravenous man-eating young.
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#88
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Who dosen't like crazy AI? :D |
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#89
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
I appologise for misinterpeting what you where saying. Somehow I got that you where saying that they where complete opponents in shadworun. Again, I appologise. I'm not sure SR4 will explain magic away. When I read the whole pick x spirits thing. I was thinking more there where a fixed number per tradition, and you choose which you handeld. So a mage would have a seperate pool to pick from. At least SR4 (as far as we know) doesn't have any references to Shamanism being a mental disorder? :) |
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#90
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
To be fair, the AI storyline that climaxed with the shutdown began 15 years ago, so it's not like they just decided all of the sudden to make the AEP sentient because the ED ties wound down. |
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#91
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the ED inclusions in SR3 are more in the vein of lifting cool ideas from a related setting, rather than heavy-handed metaplot stuff. SR2 was all about horror invasions and plots extending back to ED times and all that, making ED and SR strongly-linked settings. this stuff is more low-key and mysterious.
of course, if you really want to combine ED and SR, just run Dawn of Atlantis on a UV host. |
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#92
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
You have no-where to talk. :P |
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#93
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Exactly, and that's what Mike and later Rob were shooting for. The links still exist. ED is still the 4th world. It's just not a plot issue anymore, but rather background information. Bull |
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#94
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
So, next question... How do the changes to magic affect adepts?
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#95
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
i dont think it have been coverd. atleast i cant recall reading anything about adepts...
but from what i understood out resident deepthroat was more interested in the tech then the magic... |
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#96
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
I wonder if we will be getting +2 Swords or +4 Shields? Something that was not possible under the current system. Seems like it would appeal to the new demographic, too.
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#97
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ugh...
given how the weapon focus works in sr3 and how the dice system is to be in sr4 i this that its a posibility that we get a kind of +x weapon yes :spin: |
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#98
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 11-April 05 From: San Antonio, USA Member No.: 7,317 ![]() |
You say it like its a bad thing. :twirl: |
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#99
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
If you mean a Weapon foci which add their Rating to the appropriate Armed Combat skill rating (or in SR4's case dice pool), then I think it's likely. I don't see much difference with regards to SR3 in that respect though. |
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#100
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 19-August 02 Member No.: 3,139 ![]() |
But will we see magic items usable by mundanes?
Magic shields? Magic Armor? Enchanted Missle weapons? (Couldn't bring myself to say M<agic Missle ;) ) |
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