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> OOC: Tequila Blues
Guest_Overwatch_*
post Aug 14 2005, 09:18 AM
Post #301





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Alright, that gets us in and armed. But what about the engagement? When and where does it go down?
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grendel
post Aug 14 2005, 04:17 PM
Post #302


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Silence is an area effect spell, you don't have to worry about casting it on individuals. But we're not going to have shooters outside the elevator. Miho is an expert at melee combat, and she's the only one with enough stealth to be able to be inside the elevator at the same time. Konton and Carmen both have offensive magic, which is inherently silent. All we'd have to worry about is the exec sec team getting off unsilenced gunshots. Which won't happen if the ambush goes off and we drop them all in the first round. Leblanc can stop the elevator in between floors so there's no chance that the doors could be opened by the team to escape, or that there would be people standing outside the doors waiting for the elevator who would hear what's going on.
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Qillin
post Aug 15 2005, 02:36 AM
Post #303


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QUOTE
As for the Doc, I think if the Decker can control the security and the elevators we can just secure the parking garage and bring the elevator to us and with the rigger with a van with guns 3-4 people with guns outside the elevator and maybe one inside ether elevator and 1 on top the elevator, the Doc security wouldn't be inclined to start a gun fight 2/3 on 4-6 with the Doc in the Frye. Then we can drive them out of there and deal with the security somewhere else.


and maybe have the guy on the top of the elevator drom in a sleeping gas granade or have something already rigged up to release it when we know they are on then bring the elevator down to us and drive out.
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Mister Juan
post Aug 15 2005, 04:23 AM
Post #304


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Neurostun grenade? Anyone?
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Mister Juan
post Aug 15 2005, 04:32 AM
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edit: deleted
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grendel
post Aug 15 2005, 04:49 AM
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We'll have to make sure to get antidote patches or binders if we plan on using chemicals. Not only for the team but also for our target.
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Mister Juan
post Aug 15 2005, 04:51 AM
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That and gas masks
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grendel
post Aug 15 2005, 04:59 AM
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Neurostun is inhalation and contact vectored, which means gas masks/respirators are ineffective unless combined with full-body chem sealed armor. Antidote patches and binders work to reduce the power of the toxin, enabling anyone exposed to resist the effects easier. We should also look into getting P4MO treatments for the team.
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Mister Juan
post Aug 15 2005, 05:51 AM
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Darn, I forgot that it also worked on contact. Well, I think that using chemical agents leaves too many unknown / unpredictable factors... and we don't need more of those.
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Guest_Overwatch_*
post Aug 15 2005, 01:17 PM
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What about combination flash/concusion grenades?
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Sphynx
post Aug 15 2005, 01:19 PM
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Once we get to that part (which seems a ways away since we're still on recon), Miho could probably disarm the guards first. Stealth includes picking of pockets and such, and Miho is pretty high up there. She could maybe even empty clips and replace them without being noticed (though that might be pushing things unless it's a more dramatic game being played).

Don't under-estimate the power of a magically advanced thief in the group....

And of course, she really is an extreme expert in melee. As cheesy as it sounds, she's ambidextrous and magically as well as physically enhanced for melee...

Not really sure what other strengths there are in the group, haven't seen any character sheets or anything, but thought maybe if I point out Miho's strengths, we could better plan...

Sphynx
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Guest_Overwatch_*
post Aug 15 2005, 02:37 PM
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I really like the idea of Miho being IN the elevator.. maybe spidermanning the ceiling, and cloaked like the predator. We stop the elevator between floors, With our group waiting on the floor which has acess to our targets legs and feet. We burn them down with spells from below, while Miho goes to work with her Nunchaku. We put a couple of "catchers" down the hall on the floor above, with silencers. In case any of the OpFor try climbing out and making a break for it.

Can Grendel or Leblanc jam all their communications during the attack?
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Mister Juan
post Aug 15 2005, 02:52 PM
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A regular jammer should do the trick... but I'm afraid it would crash up our communication gear also.
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Qillin
post Aug 15 2005, 03:38 PM
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Damn you people just try and try to make it more complicated don't you hehe
How about old-fashioned normal sleeping gas? Only need gas masks for that and Miho thou I’m sure her skills are up that this is an elevator and there aren't many/ slash that any places to hide. Thought even with an invis spell on her isn't that only work if the caster is in line of sight with the person he casts it on? And what’s all this about stopping the elevator in-between floors? Doesn’t that just make it allot harder for us to see the people then it is for them to escape onto a different floor. Oo yeah or we split up the team to put us on both floor and then it's just harder to get away faster and more likely that there will be some witnesses on 1 of the floors. I'm not trying to be harsh but it seems like you are trying to make this harder that it is.
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Qillin
post Aug 15 2005, 03:39 PM
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And don't forget that the Doc lady will be on the elevator with her guards too and we can't just spell up the whole elevator or gun it up either we have to make sure the Doc doesn't get hurt at all.
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Guest_Overwatch_*
post Aug 15 2005, 03:58 PM
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Two things...

One. stopping the elevator between floors doesn't make it any harder or easier for them to escape. if we open the elevator on one floor, their escape option is just different...THROUGH us. If we open up between floors, them getting out of the elevator, especially with the package will take much longer, as there will be climbing, crawling involved. Also, being on the lower floor looking up at them, give us good lines of site, and fire arcs, where as they'll have to crouch or fire blind to hit any of us.

Two. As for spelling/gunning up the elevator. My lethal spells are all single target. And unless the elevator is filled with female bodyguards matching the doctors description, i wont be geeking her by mistake. I also have an area effect stun everyone spell I can use to knock out the entire elevator if things go really really bad. I'm not sure what Carmen is packing, but I'm sure she has at least one single target combat spell. The rest of the team can equip gel rounds, and make called shots. Again minimizing the potential to harm the package.

And if say Raven or Marco is waiting at the end of the hall of the upper floor, with spirit concealment, and a suppressed assault rifle. People climbing out of the elevator will wish they hadn't.

I think stopping the elevator between floors is ideal. It provides us a barrel, in which we can shoot fish.
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grendel
post Aug 15 2005, 06:45 PM
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We're not opening the doors. We don't need to. All of our contact team will be inside or on top of the elevator. We stop the car between floors, Miho goes to work, supported by the two spell casters who are looking in from above. If we really want to be thorough, we don't even have to open the top maintenance hatch or anything, just drill a hole large enough for the spellcasters to see inside the elevator. It's a killing jar with no escape.
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Qillin
post Aug 15 2005, 07:23 PM
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Ok here is a probable we might run into.
Say we know the doc is up in her room and going to come down soon we get all ready and
Some other people from the Doc's floor just happen to be going down at the say time she is. So there are more people in the elevator then just the Doc and her guards.



And again where is Miho going to hind in an elevator? Yeah she can have invis on but an elevator is only so big and with Doc and lets say 2 guards they can easily have their backs against 3 different walls and the other wall has the door. Some one will most likely touch her. And having her above them doesn't work because that is where the light comes from in every elevator I’ve ever been in and even with invis light doesn't tend to go through people.
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Mister Juan
post Aug 15 2005, 07:29 PM
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Just a little logical thing throught my head: I take it we kill the lights once we stop the elevator
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Guest_Overwatch_*
post Aug 15 2005, 07:44 PM
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All of this will be much clearer once we get some real intel on the elevators, layout etc. and once we know what room's they'll be staying in and where the elevators are in relation to them. The route the take to the conference etc. If it turns out the elevator isn't feasible, then we can hit them in their room or whatever. For now we need more information, but the working plan is an elevator ambush.
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Mister Juan
post Aug 15 2005, 07:48 PM
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Yea, I know... just trying to kill time ;)
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Guest_Overwatch_*
post Aug 15 2005, 08:04 PM
Post #322





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I'm not jumping on either of you I'm just pointing out that we may have problems with the plan, because we really don't have a set in stone plan yet. And that will be hard to do until we get solid intel on the elevator situation.

Now.. thats not to say that both of you don't have very good points. And we could in fact run into any of those problems, or need to figure out those contingency plans. In fact until Grendel posted, I had no idea we weren't opening doors, and that Konton would be playing "elevator action" in a working shaft.

As a side note, what's the common SR elevator like anyway? Is it maglev, cable driven, etc? Does any one know if that kind of thing has been written down anywhere?
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Ecclesiastes
post Aug 15 2005, 08:57 PM
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Ok guys, I'm back. Busy at work still, but I'll do what I can to keep up with things. I spent some time on the phone with Shadow yesterday and he brought me up to date. Right now, do you guys need anything from me?
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Guest_Overwatch_*
post Aug 15 2005, 09:03 PM
Post #324





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Two silenced smart linked ares predators that take standard smart goggle cables. :)
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grendel
post Aug 15 2005, 09:28 PM
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QUOTE
And having her above them doesn't work because that is where the light comes from in every elevator I’ve ever been in and even with invis light doesn't tend to go through people.


Invisible people don't cast shadows. That would kind of defeat the purpose of invisibility, now wouldn't it? The only real threats are ultrasound vision and astral perception. It would be prudent to assume that the exec sec team is going to have at least one person capable of astral perception, at which point it might make sense to keep Miho on the roof of the elevator with the other two.

Also, no concussion grenades in the elevators. Overpressure will kill our target.

The security team is not going to let anyone else on the elevator with them. It's just common sense to have only security personnel plus the target on board in transit. Anyone else is a potential threat. Easier just to eliminate them from the get-go.

Ecclesiastes: if we could get the results of Leblanc's decking run, and any other supplemental information from the astral scan, that would be good. Other than that, we're about ready to mount up and head to the safehouse.
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