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Ecclesiastes
post Aug 15 2005, 09:45 PM
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Well, I figured that the decking stuff would be done from the safehouse, so I was waiting for you guys to move there and then Chris can get to work (being that it'll take several hours for him to do his thing and you likely don't want to sit in the hangar waiting).

Shadow already covered the Astral stuff, the building is warded, once you guys go inside you can get more.
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Mister Juan
post Aug 15 2005, 10:41 PM
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I guess it's up to my guy now ;)

I posted all the search operations Chris makes, and the timetable he follows. Yes, I know he goes for more than 20 hours.... I just haven't factored in the breaks and such. Unless someone can score him some "Long Haul", he'll have to take maybe... one 5 hours nap.
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Ecclesiastes
post Aug 16 2005, 12:27 AM
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What? No Sleep Regulator? What kind of Decker are you!?
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Mister Juan
post Aug 16 2005, 12:41 AM
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One that isn't 100% addicted to the Matrix ;)
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Qillin
post Aug 16 2005, 12:44 AM
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QUOTE
at which point it might make sense to keep Miho on the roof of the elevator with the other two.


with her on the roof wouldn't someone see them with astral perception anyway? I don't play magic users so not sure. but i thought that they could see through physical barriers. which would just let them know people are on the roof of the elevator. and with Miho on the roof why have the mages up there? if Miho has to open up the trap door to get down to them it will alert them and things might go bad with that.

As for the sec team not letting anyone on the elevator with them it sounds good and all but the Doc isn't the president or anything so i'm not sure they would take that many precautions. and I would think that her security "aka" body guards will be in plain cloths. thou most likely armored cloths and something underneath that wont show to much. And unless they are tipped off that someone is after her to harm her or anything like what we are doing i'd think that they have been with her for a long time and wont be fully alert and alittle at ease.

And going back to the base story this run came from the Doc only have 1 tale and he was easily drugged. thou i'm sure they will be more of a presents watching her i don't think they wouldn't let people on the elevator with her.

But this is all suspect till we get some real info on her and her guards and any tales she has and the layout of the hotel elevators and everything.
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Ecclesiastes
post Aug 16 2005, 01:02 AM
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QUOTE (Qillin @ Aug 15 2005, 05:44 PM)
QUOTE
at which point it might make sense to keep Miho on the roof of the elevator with the other two.


with her on the roof wouldn't someone see them with astral perception anyway? I don't play magic users so not sure. but i thought that they could see through physical barriers. which would just let them know people are on the roof of the elevator. and with Miho on the roof why have the mages up there? if Miho has to open up the trap door to get down to them it will alert them and things might go bad with that.

As for the sec team not letting anyone on the elevator with them it sounds good and all but the Doc isn't the president or anything so i'm not sure they would take that many precautions. and I would think that her security "aka" body guards will be in plain cloths. thou most likely armored cloths and something underneath that wont show to much. And unless they are tipped off that someone is after her to harm her or anything like what we are doing i'd think that they have been with her for a long time and wont be fully alert and alittle at ease.

And going back to the base story this run came from the Doc only have 1 tale and he was easily drugged. thou i'm sure they will be more of a presents watching her i don't think they wouldn't let people on the elevator with her.

But this is all suspect till we get some real info on her and her guards and any tales she has and the layout of the hotel elevators and everything.


1) They can't see through physical barriers.

2) Don't go by that guy who was in the original story, because a) your character has no knowledge of that and b) things are different when she isn't at home for her husband to watch her closer.
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grendel
post Aug 16 2005, 02:10 AM
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More specifically, things that are opaque on the physical world are opaque on the astral world. Astral perception can 'see' in the dark, because it doesn't rely on physical illumination. But it cannot see through walls, or smoke, or dense foliage, or water, or even one-way mirrors because those things retain their structure in the astral plane. Astrally projecting characters can, however, move through objects which obstruct normal physical movement.
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Guest_Overwatch_*
post Aug 16 2005, 04:36 AM
Post #333





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we can play the elevator by ear once we get more info. If the guards are the types to alow civilian ride alongs on the elevator, perhaps we can just have Miho ride along in plain cloths. If not we'll put her in the elevator in stealth mode. If there is a mage with them, we'll put her on top of the elevator with Carmen and Konton.

Also, we'll need real schematics of the physical elevator to figure out where trap doors, lights etc are.

Grendel good call on the over pressure...that would have been quite a screw up on my part. :)


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Mister Juan
post Aug 16 2005, 04:40 AM
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There's also 6 things we should get for the doctor:
1-A tranq patch, in case she starts going shellsock
2-Maybe some gama-sopo in case she decides to simply resist us.
3-A cybeware scanner (to detect any cybeware that might give her position)
4-A bug detector (if she's bugged)
5-Some sort of bullet proof vest that is hardy, yet subtle (if we have to walk her out, just in case, I'd rather have her wearing some body armor... in case...
6-A simple jammer (if we don't have the time to scan her right away)
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Mister Juan
post Aug 16 2005, 04:45 AM
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Also.... what about the girl?
She's not going to come on her own accord. Her extraction is going to be a true kidnapping (and just that is about 15 years of hard time in Aztlan). The best way would be to simply nab her without anyone noticing. Like have her disappear from her room, during a field trip, anything.

I don't think that getting into the school will be too hard. As I was saying, if its an all girl school, Miho can get in as a student. Leblanc, also, if the school is mixed. Getting the crew inside as a repair crew or something should also be very easy.

But I really think we should just steal a large fire truck, call the school to scheduel a "fire practice" and nap the kid during the thing.
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Guest_Overwatch_*
post Aug 16 2005, 05:43 AM
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It just occurred to me. Removing the girl could be an even hotter extraction than taking the doctor...

But afterward we have a hundred miles of open terrain to cross before reaching our extraction point. And I DOUBT the Bison will fit on the Mini-sub. So are we going to be stealing a van, renting one in Monterrey or what?
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grendel
post Aug 16 2005, 06:52 AM
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Oh ye of little faith. The Bison has the full amphibious operations package. We will be taking both vehicles with us south of the border. Good idea on the cyberware scanner and bug scanner, both of those will come in handy. Not so much with the doctor, who's probably aware of any internal/external tracking device, but with the daughter much more so. Gamma-scopolamine is going to be a bit difficult to come by on such short notice. If either the doctor or her daughter decide to resist us, I recommend simply hitting with the flat of the blade until we're in a position where we can calmly explain to them what's going on.
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Ecclesiastes
post Aug 16 2005, 08:26 AM
Post #338


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Juan: I've been trying to find the post where you told me all the stuff you wanted to look up, but for the life of me I can't find it. Did you hide it in a spoiler tag or something? Do me a favor and re-post it. Also, list things in order of importance so I know what you'd spend more time on than other less important stuff.
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Sphynx
post Aug 16 2005, 02:25 PM
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QUOTE (Overwatch)
It just occurred to me. Removing the girl could be an even hotter extraction than taking the doctor...


Miho's been saying that the entire time. The mom isn't the problem. We don't need an elaborate elevator plan or anything. Grab her car when she's in it, take her in her room where we can remove the guards quietly and they could go a few hours un-noticed, etc, etc. There's a ton of ways to get the mom out cleanly. The entire planning should be around the daughter.

If she IS going on a field trip (that having been a given example) then planning on taking the mom the night before is the side effect. The important thing is that the mom is willing, the daughter is ignorant.

That's why I said at first to get the daughter first. If we fail on the first attempt, we can make another, especially if on our first attempt we're not seen. Ie: Taking her at a field trip, she raises a fuss, we 'act' it out as a mistaken identity or something so we can get a 2nd attempt.

I realize that we're not going to do the daughter first though, not sure the why's on that, but I get it. But ALL the planning, even if we are taking the mom first, should be around the daughter, when we secure the plan for the daughter, we get the mom to step into our vehicle 12 hours earlier and try to hide the fact to give us a larger window to work through.

Sphynx
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post Aug 16 2005, 03:12 PM
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Sphynx. I'm not saying that extracting the daughter is going to be any harder or easier than pulling out the mother. I don't have enough intel on either target yet to justify making a call there. However it has occurred to me that because we'll be in enemy territory, lifting a corporate asset, that there is a much better chance of us having to engage in a 100 mile running fire fight. And thats something that all the flexibility in the world wont make easier.

I agree also that the daughters extraction will take more planning. And once Leblanc gets his vector graphic hoop in gear, we can get started on that. :cyber: essentially, we should have both runs fully planned out, with all needed assets in position before we move on the mother, that way our timing will be tight. It's like one 10+ hour run. Once we start the ball rolling, we'll have to be sharks. If we stop moving we die.


Grendel
QUOTE
Oh ye of little faith. The Bison has the full amphibious operations package. We will be taking both vehicles with us south of the border.
You are my personal Hero. :)

As for sedating the doctor and the kid, stun spells and a couple of tazer pistols should see to that without the need for anything fancy. She's a bio-something or other right? Working at an baby-Aztechnology bio corp. Lets avoid exposing her to chemicals of any kind. Just to be on the safe side. in fact I don't think I'd be adverse to hiring a shadow med-tech to look over both targets after we extract each of them.

Thoughts?
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Mister Juan
post Aug 16 2005, 05:09 PM
Post #341


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Ecc: There you go buddy

Modifiers
Browse utility higher than 6 -1
Approriate database contact -2
Matrix Etiquette 5+ -1
Using an Agent with browse 6+ -4
4d6 of initiative (Agent) -1
Multiple searches +1 per search


KLP = Keeps a low profile (+2 target number)
M = Search done only by Marcus (Agent, Core 5)
C = Search done only by Christophe
S# = Simultaneous search


Site One (The Hilton):
1- Blue prints: Standard Search, KLP
Target #: 5+2-1-1-4 = 2
# of dice: 5 (skill) + 1 (task pool)
rolls: 13 05 04 04 04 02, 6 successes (3 results, 3 time)
time: 2 hours, 36 minutes
cost: 23

2- Information on Hilton's security: Detailed Search, KLP
Target #: 8+2-1-1-4 = 4
# of dice: 5 (skill) + 1 (task pool)
rolls: 09 07 04 04 02 01, 4 successes (3 results, 1 time)
time: 6 hours
cost : 150

3- Information on the convention : Simple Search, M
Target #: 4 -1 -1 = 2
# of dice: 5 (core rating)
rolls: 04 04 04 02 01, 4 successes (4 for results)
time: 4 hours
cost: 0

Misc.
6-Secure 7 bus / planes tickets on different flights/rides all ending to Seattle : Simple Search, M
Target #: 4 -1 -1 = 2
# of dice: 5 (core rating)
rolls: 11 07 03 02 02, 5 successes(5 results)
time: 2 hours
cost: 0

7-Look into general Azzie magical security practices : Standard Search, uses Shadowland, M
Target #: 5 -1 -1 -2 = 2
# of dice: 5 (core rating)
rolls: 05 03 02 02 01 , 4 successes (3 results, 1 time)
time: 3 hours, 30 minutes
cost: 33

8-Information on the doc's security detail : Detailed Search, KLP
Target #: 8+2-1-1-4 = 4
# of dice: 5 (skill) + 1 (task pool)
rolls: 10 07 04 04 03 03 (2 results, 2 time)
time: 8 hours
cost: 200

9-The Doc's bio: Standard Search, C, S#1
Target #: 5 -1 -1 +1 = 4
# of dice: 5 (skill) + 1 (task pool)
rolls: 16 11 10 10 02 01, 4 successes (4 results)
time: 3 hours
cost: 30

10-The Girl's bio: Standard Search, C, S#1
Target #: 5 -1 -1 +1 = 4
# of dice: 5 (skill) + 1 (task pool)
rolls: 08 05 05 03 02 01 (3 results)
time: 4 hours
cost: 40



CHRISTOPHE JACKED IN TIME: 20 hours
MARCUS RUNNING TIME: 9 hours and 30 minutes
TOTAL COST: 1 226 Nuyens

And here is the basic time table I made. The time is how many hours total. So, search one takes 2 hours, 36 minutes, search takes 6 hours (6 + 2,36 = 8, 36)

Time table:

Christophe
Jacks in: 0 hour
Search 1: 2 hours, 36 minutes
Search 2: 8 hours, 36 minutes
Decking run on the Hilton: ? hours, ? minutes
Search 8: 16 hours, 36 minutes
Decking run on Omnitech: ? hours, ? minutes
Search 9 & 10: 20 hours, 36 minutes

Marcus (agent)
Loaded up: 0 hour
Search 3: 4 hours
Search 7: 7 hours, 30 minutes
Search 6: 9 hours, 30 minutes


Compiled up:
Search 1: 2 hours, 36 minutes
Search 3: 4 hours
Search 7: 7 hours, 30 minutes
Search 2: 8 hours, 36 minutes
Decking run on the Hilton: ? hours, ? minutes
Search 6: 9 hours, 30 minutes
Search 8: 16 hours, 36 minutes
Decking run on Omnitech: ? hours, ? minutes
Search 9 & 10: 20 hours, 36 minutes
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Ecclesiastes
post Aug 16 2005, 05:13 PM
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Ok, let me process all that and I'll have some answers for you by the end of the day.
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Mister Juan
post Aug 16 2005, 05:16 PM
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QUOTE (Ecclesiastes)
Ok, let me process all that

hihihi
You sound so tired;)
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Mister Juan
post Aug 18 2005, 03:34 AM
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oohoooooooooooooooo
more than 24 hours without a post!

Damn... why did I post.... :rotfl:

How about we get some pizza in the meantime?
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post Aug 18 2005, 03:39 AM
Post #345





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Dammit, i JUST had some. Where were you 20 minutes ago?
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Mister Juan
post Aug 18 2005, 03:42 AM
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Kiddings aside: you guys are a wonderful bunch of players. I love everyone's character and would run with them ANYTIME. If you ever use any of those characters again on the forums, count Leblanc (if he survives) as a lv 2 contact ;) I'll be happy to help out on anything.

Player wise: any game, any place, any time ;) You guys are all great.

GM wise (and helper GM): Simply and frankly: Y-O-U R-U-L-E. Shadow and Ecc simply woop ass. And I mean ALL asses!
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Ecclesiastes
post Aug 18 2005, 05:45 AM
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Oh yeah! I owe you a post. Right. Umm... You guys heard all that stuff on the news about that worm going around? Yeah, its my life right now. Or at least patching and removing it.
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Ecclesiastes
post Aug 18 2005, 09:07 PM
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I'll get you your info tonight. For once I won't be pulling a 12 hour work day, so when I get home I'll compile everything together while I do laundry.
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Shadow
post Aug 18 2005, 11:31 PM
Post #349


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QUOTE (Ecclesiastes)
Oh yeah! I owe you a post. Right. Umm... You guys heard all that stuff on the news about that worm going around? Yeah, its my life right now. Or at least patching and removing it.

Mine too. Sorry for the absence. The hell of working at a helpdesk.
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Shadow
post Aug 19 2005, 05:39 PM
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Why oh why didn't I take the blue pill.
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Ok I should be desk bound today :) So more post. To bad fridays are a slow posting day.

To sum up the last IC post, the team is at the safe house.
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