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#26
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
I believe a metahuman can beat the sound barrier with some difficulty.
Say elf with both + attribute edges applied to willpower. And muscle toner 4, that’s qui 13. an adrenal pump 2 and super thyroid gland puts that up to 16 Now give it enhanced articulation and reflex recorder athletics (running) synthecardium 2 as well as being the best skilled runner at chargen (athletics (running) 5/7) and hydraulic jacks in the legs at rating 5 and I think we have 16 dice for the athletics test to increase running speed. And I recall there being cyber wear to reduce the TN to 2 so +13 qui for the purpose of running is achievable Cyber skates increase your running multiplier to +6 so the movement rate is up to 174m/CT or 208.8KM/houre. A friendly conjurer will give you a force 9 air elemental to move you faster (that’s the best that can be summoned without extreme risk) making your final velocity 1879.2Km/h. dose that beat the speed of sound. An adept could not get that fast without getting a lot of cyber and taking geasa to offset the magic loss. Givon these numbers a think a great dragon can beat the speed of sound Edward |
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Sung to the tune of Matchmaker...
Rulebreaker, rulebreaker, break me a rule.... Not in the sense that you violated canon, but in the sense that your example is obscene to me... Now if he were to trip, that would be funny. :wobble: |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 ![]() |
Um, the Dragon just has to use Movement Power on the Plane.. Plane speed/9, and Dragon speedX9. That should do the trick.
Plane going 4.000 km/h divided by 9, thats 444 km/h Dragon, QUI 11, Flight modifier 4, multiplied by 9, thats 475 km/h Its doable, easy. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
Can a spirit really use the Movement power to reduce a target's speed?
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
I believe that is the case.
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#31
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
Not to be difficult, especially since most of us are at work and away from our books, but could someone provide me with a book & page reference for this?
Thanks in advance. |
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Bookninja! |
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Double
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#34
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
Sweet, thanks!
Wow, this makes Movement even better--and it was already a seriously useful power. |
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#35
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Indeed. Movement, like Confusion, is one of those powers that is so awesome it's somewhat broken.
~J |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
I first started worrying about it when the shaman I'm GMing started pacing LAVs. Throw in some Improved Invisibility and layer a spirit's Concealment on top, and you've got a hell of a stealth drone.
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#37
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Never mind that, check the ramming rules.
~J |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
I'm at work and sans my books--how broken are the ramming rules? Do I have to worry about shamans starpping cowcatchers to their foreheads and demolishing buildings?
Bad enough they're zipping around the city at 150 kph, invisible to the entire visual spectrum, radar, sonar, Babar, Gaius Baltar, wish upon a star, etc. |
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#39
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Not Shamans, Riggers. Get a vehicle with lowish Handling and a Body of about 5, a Rigger with a VCR-3, and expect to be able to ram things at 500 meters/turn (50D, for those keeping score) while taking no damage. To be on the safe side, you'd probably want to kick it down to ~300 meters/turn, or 30D. Note that no armor counts for ramming, ever. Movement just allows them to reach that speed in anything but a purpose-built vehicle.
(The secret to this is that successes on the Rigger's Ramming Test reduce the Power of the damage the ramming vehicle takes by Successes*Body. Twelve dice vs. TN 2 expects 10 successes, or -50 to the Power. After that, you just need to roll eight 2s.) ~J |
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#40
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
If you slow a 4,000 Km/h plane down to 444 Km/h plane, it crashes. Any plane that has to go that fast is without doubt a delta-winged fly-by-wire macihine that has to keep airspeed to stay airborne.
Granted, that's the dragon's goal ANYWAY, so I doubt it matters... |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
Oh, now... that's just not right. Hasn't an errata or something dealt with that? How do you house-rule it? I mean, no matter how good of a driver you are, if you ram something you're going to take some damage. |
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#42
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
But that damage doesn't have to be to an important part of the vehicle. It kinda makes sense at the much lower levels, but breaks down fast.
As for how to house-rule it, I have no idea. That's one of the questions I'm dreading in SR3R. ~J |
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#43
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Why not work with higher-than-D damage levels? say, every 30 kpt, add another two virtual successes to the resistance test (D+2, D+4, ect)? That would make it pretty hard for Riggers at such high speeds to just roll it down, TN2 or not.
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#44
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Because it breaks down badly enough at 20D/2D.
~J |
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#45
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
True dat. On a related note, can multiple uses of the Movement power (either by the same spirit or different spirits) be stacked? I suspect not, but after hearing about those ramming rules I figured I'd ask. |
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#46
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
How fast can a nature spirit move? How far can it see? You got to have the nature spirit keep the vehicle within LOS if you want the spirit power to affect it. You got to waylay a semi-ballistic/suborbital either on the take-off or landing in order NOT to get manawarped. Spending a couple of minutes in space should not be survivable even for a Great Dragon.
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
As the flights paths of commercial flights are 'fixed' it would be possible to wait for one somewhere along the flight path. Also, the flight might have been a conventional airliner.
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#48
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Moving Target ![]() ![]() Group: Members Posts: 404 Joined: 22-June 05 From: Canada eh! Member No.: 7,455 ![]() |
I know this was old and dead ... but here are two great images.
dragon movement This is what really happened with 329. (the dragon is just sleeping it off) real photo |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Song: Cake - "Going The Distance"
"...cause he's going the distance, he's going for speeeeeeed..." Sorry, laughing my ass off here with the mental image of a Great Dragon being out-dragged by a rigger, then trying in vain to "rediscover the zone". -Tir. And regarding the linkaged eye-candy... - it's 2070, welcome to the new series: "Lost 2 - the Awakened World" |
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#50
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
I'm not sure why you are raising Willpower, maybe you meant Intelligence? Besides that, since bioware is considered a natural modification of an attribute, it is still limited to the Attribute Maximum. A Night One Elf with Exceptional Attribute is limited to Quickness (8+1=9, 9*1.5 rounded up equals 14) 14. You're standard elf with exceptional attribute would be 12. (I'm waiting for someone to add in all the drugs that provide a boost.)
When using movement power on vehicles, the speed is not multiplied or divided - the power multiplies the acceleration and the result is added or subtracted from the vehicle's speed. It can also result in a handling test and there are limits based on the force of the spirit in relation to the body of the vehicle.
Movement takes a complex action but is not an exclusive action. So with enough services, enough turns, and maintaining line of sight ... It seems possible. |
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