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Edward
post Jul 19 2005, 09:48 AM
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I believe a metahuman can beat the sound barrier with some difficulty.

Say elf with both + attribute edges applied to willpower. And muscle toner 4, that’s qui 13. an adrenal pump 2 and super thyroid gland puts that up to 16

Now give it enhanced articulation and reflex recorder athletics (running) synthecardium 2 as well as being the best skilled runner at chargen (athletics (running) 5/7) and hydraulic jacks in the legs at rating 5 and I think we have 16 dice for the athletics test to increase running speed. And I recall there being cyber wear to reduce the TN to 2 so +13 qui for the purpose of running is achievable

Cyber skates increase your running multiplier to +6 so the movement rate is up to 174m/CT or 208.8KM/houre.

A friendly conjurer will give you a force 9 air elemental to move you faster (that’s the best that can be summoned without extreme risk) making your final velocity 1879.2Km/h. dose that beat the speed of sound.

An adept could not get that fast without getting a lot of cyber and taking geasa to offset the magic loss.

Givon these numbers a think a great dragon can beat the speed of sound

Edward
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Jrayjoker
post Jul 19 2005, 12:37 PM
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Sung to the tune of Matchmaker...

Rulebreaker, rulebreaker, break me a rule....

Not in the sense that you violated canon, but in the sense that your example is obscene to me...

Now if he were to trip, that would be funny. :wobble:
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weblife
post Jul 19 2005, 12:41 PM
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Um, the Dragon just has to use Movement Power on the Plane.. Plane speed/9, and Dragon speedX9. That should do the trick.

Plane going 4.000 km/h divided by 9, thats 444 km/h

Dragon, QUI 11, Flight modifier 4, multiplied by 9, thats 475 km/h

Its doable, easy.
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Velocity
post Jul 19 2005, 01:36 PM
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Can a spirit really use the Movement power to reduce a target's speed?
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Jrayjoker
post Jul 19 2005, 01:37 PM
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I believe that is the case.
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Velocity
post Jul 19 2005, 01:50 PM
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Not to be difficult, especially since most of us are at work and away from our books, but could someone provide me with a book & page reference for this?

Thanks in advance.
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Jrayjoker
post Jul 19 2005, 02:05 PM
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QUOTE (Critters PDF pp. 12-13)

MOVEMENT
Type: P • Action: Complex • Range: LOS • Duration: Sustained
The being may use the Movement power to increase or
decrease a target’s movement rate within the terrain it controls
by multiplying or dividing the target’s movement rate by its Essence.

When used on vehicles, the critter makes an Essence Test
with a target number equal to half the vehicle’s Body. Multiply
the successes by the vehicle’s Acceleration Rating and add the
result to or subtract it from the vehicle’s Speed in the next
Combat Turn (similar to the vehicle making an Acceleration or
Deceleration Test). The critter may continue making Essence
Tests to increase or decrease the vehicle’s speed each Combat
Turn it sustains the Movement power. Depending on the situation,
this change in speed may call for a Crash or Stress Test.


Bookninja!
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Jrayjoker
post Jul 19 2005, 02:06 PM
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Double
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Velocity
post Jul 19 2005, 02:35 PM
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Sweet, thanks!

Wow, this makes Movement even better--and it was already a seriously useful power.
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Kagetenshi
post Jul 19 2005, 04:15 PM
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Indeed. Movement, like Confusion, is one of those powers that is so awesome it's somewhat broken.

~J
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Velocity
post Jul 19 2005, 04:40 PM
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I first started worrying about it when the shaman I'm GMing started pacing LAVs. Throw in some Improved Invisibility and layer a spirit's Concealment on top, and you've got a hell of a stealth drone.
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Kagetenshi
post Jul 19 2005, 05:17 PM
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Never mind that, check the ramming rules.

~J
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Velocity
post Jul 19 2005, 05:28 PM
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I'm at work and sans my books--how broken are the ramming rules? Do I have to worry about shamans starpping cowcatchers to their foreheads and demolishing buildings?

Bad enough they're zipping around the city at 150 kph, invisible to the entire visual spectrum, radar, sonar, Babar, Gaius Baltar, wish upon a star, etc.
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Kagetenshi
post Jul 19 2005, 06:22 PM
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Not Shamans, Riggers. Get a vehicle with lowish Handling and a Body of about 5, a Rigger with a VCR-3, and expect to be able to ram things at 500 meters/turn (50D, for those keeping score) while taking no damage. To be on the safe side, you'd probably want to kick it down to ~300 meters/turn, or 30D. Note that no armor counts for ramming, ever. Movement just allows them to reach that speed in anything but a purpose-built vehicle.

(The secret to this is that successes on the Rigger's Ramming Test reduce the Power of the damage the ramming vehicle takes by Successes*Body. Twelve dice vs. TN 2 expects 10 successes, or -50 to the Power. After that, you just need to roll eight 2s.)

~J
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ShadowDragon8685
post Jul 19 2005, 06:24 PM
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If you slow a 4,000 Km/h plane down to 444 Km/h plane, it crashes. Any plane that has to go that fast is without doubt a delta-winged fly-by-wire macihine that has to keep airspeed to stay airborne.

Granted, that's the dragon's goal ANYWAY, so I doubt it matters...
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Velocity
post Jul 19 2005, 06:54 PM
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QUOTE (Kagetenshi)
Not Shamans, Riggers. Get a vehicle with lowish Handling
(...)
After that, you just need to roll eight 2s.)

Oh, now... that's just not right. Hasn't an errata or something dealt with that? How do you house-rule it? I mean, no matter how good of a driver you are, if you ram something you're going to take some damage.
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Kagetenshi
post Jul 19 2005, 07:02 PM
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But that damage doesn't have to be to an important part of the vehicle. It kinda makes sense at the much lower levels, but breaks down fast.

As for how to house-rule it, I have no idea. That's one of the questions I'm dreading in SR3R.

~J
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hermit
post Jul 19 2005, 07:15 PM
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Why not work with higher-than-D damage levels? say, every 30 kpt, add another two virtual successes to the resistance test (D+2, D+4, ect)? That would make it pretty hard for Riggers at such high speeds to just roll it down, TN2 or not.
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Kagetenshi
post Jul 19 2005, 07:26 PM
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Because it breaks down badly enough at 20D/2D.

~J
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Velocity
post Jul 19 2005, 07:35 PM
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QUOTE (Kagetenshi)
But that damage doesn't have to be to an important part of the vehicle.

True dat.

On a related note, can multiple uses of the Movement power (either by the same spirit or different spirits) be stacked? I suspect not, but after hearing about those ramming rules I figured I'd ask.
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toturi
post Jul 20 2005, 06:16 AM
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How fast can a nature spirit move? How far can it see? You got to have the nature spirit keep the vehicle within LOS if you want the spirit power to affect it. You got to waylay a semi-ballistic/suborbital either on the take-off or landing in order NOT to get manawarped. Spending a couple of minutes in space should not be survivable even for a Great Dragon.
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Crusher Bob
post Jul 20 2005, 09:10 AM
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As the flights paths of commercial flights are 'fixed' it would be possible to wait for one somewhere along the flight path. Also, the flight might have been a conventional airliner.
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Nyxll
post Aug 4 2005, 07:23 PM
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I know this was old and dead ... but here are two great images.

dragon movement

This is what really happened with 329. (the dragon is just sleeping it off)
real photo
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Tiralee
post Aug 6 2005, 12:17 AM
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Song: Cake - "Going The Distance"


"...cause he's going the distance, he's going for speeeeeeed..."


Sorry, laughing my ass off here with the mental image of a Great Dragon being out-dragged by a rigger, then trying in vain to "rediscover the zone".

-Tir.




And regarding the linkaged eye-candy...

- it's 2070, welcome to the new series: "Lost 2 - the Awakened World"
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tisoz
post Aug 9 2005, 01:36 PM
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QUOTE (Edward @ Jul 19 2005, 03:48 AM)
I believe a metahuman can beat the sound barrier with some difficulty.

Say elf with both + attribute edges applied to willpower. And muscle toner 4, that’s qui 13. an adrenal pump 2 and super thyroid gland puts that up to 16

I'm not sure why you are raising Willpower, maybe you meant Intelligence? Besides that, since bioware is considered a natural modification of an attribute, it is still limited to the Attribute Maximum. A Night One Elf with Exceptional Attribute is limited to Quickness (8+1=9, 9*1.5 rounded up equals 14) 14. You're standard elf with exceptional attribute would be 12. (I'm waiting for someone to add in all the drugs that provide a boost.)

QUOTE (weblife)
Um, the Dragon just has to use Movement Power on the Plane.. Plane speed/9, and Dragon speedX9. That should do the trick.

Plane going 4.000 km/h divided by 9, thats 444 km/h


When using movement power on vehicles, the speed is not multiplied or divided - the power multiplies the acceleration and the result is added or subtracted from the vehicle's speed. It can also result in a handling test and there are limits based on the force of the spirit in relation to the body of the vehicle.

QUOTE (Velocity)
On a related note, can multiple uses of the Movement power (either by the same spirit or different spirits) be stacked? I suspect not, but after hearing about those ramming rules I figured I'd ask.


Movement takes a complex action but is not an exclusive action. So with enough services, enough turns, and maintaining line of sight ... It seems possible.
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