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> Is it just me or do PC shifter get the shaft?
Cain
post Jul 21 2005, 03:56 PM
Post #26


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QUOTE
Ok, so heal one box every six minutes. Still looking at c. 1 great form every hour, if you accept the one box of physical drain per minute. (Every half-hour, if you use a medkit, which afaik will work.)

In either case, compare the difference between a shape shifter and a non-shape-shifter -- a shape shifter can expect to snag roughly 1 force 8 per (half) hour, where it takes a non-shapeshifter roughly what, one every 6 hours?

A shape shifter still has a huge advantage on this count, although admittedly not as much as I expected.

Still can't do it. As Juggernaut pointed out, according to the FAQ, Drain damage cannot be regenerated. They get to heal Drain at the normal human rates. And since they count as Awakened, and possibly as non-human, there's going to be some significant Biotech TN penalties to help them heal. If medical attention is required, they're really going to be in for it.

The medkit only works on one injury, and only can lower the damage by one level, at any event. *And* it has the +2 modifier at bare minimum.

QUOTE
Shapeshifter's *adept* powers only work in human form. They can summon and cast spells in animal form if they're capable at all.

That's the annoying thing about Physmages. Magical Power is technically a special Adept power for them. So, they can't use it in animal form. Physmage shifters *really* get shafted, above and beyond what normal physmages or normal shifters would get.
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toturi
post Jul 21 2005, 04:36 PM
Post #27


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The FAQ only kicks in if you decide that the wording in the SRComp means that Regeneration only works for Deadly Wounds. If "any other result" means any other damage other than 1(or 1/2) on a Deadly Physical Wound, then the point is moot. (And we've been over this ground before)
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BitBasher
post Jul 21 2005, 05:23 PM
Post #28


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Plus that is an example of a completely assheaded FAQ answer, it should be by definition eratta, it doesn't clarify or explain anything, it wholly rewrites sections of rules. If you're gonna eratta something, then do it. I love it when the FAQ contradicts the book.
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Vaevictis
post Jul 21 2005, 09:27 PM
Post #29


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QUOTE (Cain)
Still can't do it. As Juggernaut pointed out, according to the FAQ, Drain damage cannot be regenerated. They get to heal Drain at the normal human rates.

LOL, that all depends on how you read that asshat FAQ answer. I am/was reading it as follows:

QUOTE

It does, however, make sense that shapeshifters and other regenerating creatures should heal more quickly. And it also fits that Regeneration should affect any damage, not only if it's Deadly or not. So we suggest this optional rule for Regeneration:

"Each time a regenerating creature takes damage (Physical or Stun), roll 1D6. On any result other than 1 (or 1 or 2 in the case of damage caused by fire or other massive trauma/tissue damage), that damage will regenerate. Physical damage regenerates at the rate of 1 box per Combat Turn. Stun damage regenerates at the rate of 1 box per minute.

Regenerated damage disappears at the end of the Combat Turn. Only one wound can be regenerated at a time, though Physical wounds heal before Stun (so a shapeshifter who takes 3 boxes of Physical and then a box of Stun must wait for the Physical damage to heal before the Stun heals).Damage from Drain cannot be regenerated. Damage that does not regenerate heals at normal speeds."


Look at the quotes; in other words, I'm reading the whole bloody thing as optional; this understanding was originally formulated when a friend of mine emailed the responsible party for the FAQ (prior to this posting) and was told that regeneration regenerates BOTH Stun and Physical damage, including drain.

Pfft. They seriously needed a QA writer.
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Cain
post Jul 23 2005, 04:28 AM
Post #30


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QUOTE
LOL, that all depends on how you read that asshat FAQ answer.

Not really. Let's look at that section again:
QUOTE
Regenerated damage disappears at the end of the Combat Turn. Only one wound can be regenerated at a time, though Physical wounds heal before Stun (so a shapeshifter who takes 3 boxes of Physical and then a box of Stun must wait for the Physical damage to heal before the Stun heals).Damage from Drain cannot be regenerated. Damage that does not regenerate heals at normal speeds."

Unlike the other sections, that part is rather explicit. Drain cannot be regenerated. Since it also solves the game-balance issues with shifters, it's pretty clear where it needs to go.

QUOTE
Pfft. They seriously needed a QA writer.

No kidding.
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