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> ain't that a kick in the teeth, SR video game confirmed for xbox 360
mfb
post Jul 20 2005, 07:35 AM
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SR for xbox 360

QUOTE (Theron Benson @ FASA Studios animator)
Right now, I am animating for an Xbox 2 project called Shadowrun. It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

i am certain that Mr. Benson will completely capture the look and feel of SR.

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fistandantilus4....
post Jul 20 2005, 07:44 AM
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damn, and I'd resisted x-box all this time.

So what has Benson done before?
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Critias
post Jul 20 2005, 08:43 AM
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You mean before pooping in our mouths, just now? Couldn't tell ya.
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Edward
post Jul 20 2005, 08:58 AM
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SR as a first person shooter.

It sucks but I am not shore you could come up with anything much better. Trust nobody/you need these men to survive duality really doesnít strike me as something a computer can run well.

Edward
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SL James
post Jul 20 2005, 09:05 AM
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Hmm... Deus Ex with trolls...
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ShadowDragon8685
post Jul 20 2005, 09:25 AM
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The Sega game was a good SR game.

I'm quite sure they could've come up with something better than an FPS...

Like say, an RPG along the lines of Arcanum, if not an MMO?
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Grinder
post Jul 20 2005, 10:49 AM
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Hopefully it'll include a good multiplayer-option so you can play a runner team.
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northern lights
post Jul 20 2005, 10:58 AM
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i'm with you grinder.
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Edward
post Jul 20 2005, 11:13 AM
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Never played Arcanum.

You could wind up with some interesting multiplayer action along the lines of counterstrike. Did they ever get intelligent bot responses in that?

The part of SR that really gives it its flavor is legwork. And I donít think you can get a computer to do that well. Without the legwork its just a sneak and shoot fest.

It could work as a FPS the problem is making it real time. How long will it take to select a spell to cast or to change the firing mode on your SL2 equipped weapon (FPSs normally have 2 firing modes, the Aries Alfa has 4, many have 3). There has never been a real time RPG where I could select things like spells as fast as I felt I should be able to. (Diablo believe it or not came closesed being able to select several options quickly)

Edward
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Sicarius
post Jul 20 2005, 11:37 AM
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Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

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Demonseed Elite
post Jul 20 2005, 12:08 PM
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All depends on how they do it. If it's like Deus Ex, I'm sold. Keep in mind he's an animator. They often do not know the design details of the game they are working on. Their job is to just animate, and that doesn't depend on what the gameplay details are.

Theron Benson doesn't have a lot of history. From what I can gather, I think he graduated from Vancouver Film School and went to work for Microsoft on the now-cancelled MMO, Mythica. Since that game got cancelled, there isn't much I can use as a guideline of his work, but he has some very simple animation samples here and here. After Mythica was cancelled and people were laid off, re-assigned, etc. he got shifted to the FASA Interactive cinematics team, which I imagine was where he was set to work on Shadowrun.
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Critias
post Jul 20 2005, 12:31 PM
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In all fairness, V:tM Bloodlines was a pretty decent game, and it's core engine was FPS.

I'm still not thrilled to see that's that SR is trying, though. I'd have much rather seen just about any other type of game than FPS for it. I guess FPS's are pretty "streamlined" though.
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Demonseed Elite
post Jul 20 2005, 12:36 PM
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"FPS" can also be a pretty broad term when coming out of the mouth of an animator. Like you mentioned, Bloodlines and also Deus Ex would both probably be considered FPS games to an animator, as far as their job is concerned.

But really, it's way too early for us to tell at this point. I wanna see a comment from a designer.
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ShadowDragon8685
post Jul 20 2005, 12:36 PM
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Firing modes. It depends on how cleverly they can work the controls. One option would be to use the mousewheel (everyone has a mouse with a wheel on it these days,) to select fire modes.

You could do the same for spells, but that would be a hell of a lot.

I think the best way, honestly, to do that would be to allow the player to pause the game and set his options. If he's manually selecting to change something, the changes execute in the order he agrees upon. IE: If he changes his Ingram Smartgun to firing in FA, and then wants to eject the clip and reload (both controls should be available for use during full-action play, but for the sake of the slowpokes amongst us, have everything manipulatable from a pause window,) then he would first use a simple action of about 1.5 seconds to flip the switch, another to eject the spent clip, and one to reload. If, on the other hand, he has a smartgun, the gun's fire mode changes instantly, and the clip falls out instantly as well, the only 1.5 seconds spent not involved in a phrenetic orgy of lead being the time it takes him to reload the clip.

And please, please PLEASE have the damn thing just COUNT the bullets remaining, and remember that there's a bullet in the chamber! If you reload with one in the pipe, you should have clip +1 ready, not clip!!! x.x >.<!!!!

Also, while reloading, if you're using a one handed gun, you should be able to fire that one in the pipe. That's always cheesed me off, the way you're stuck reloading. Especially if it's some funky rifle with ass-slow long reload animation.

What I wanna know is, how do they plan on handling PhysAds and Melee Sammies? To my knowledge, there's never been a truely successful first-person melee game. Sure, every damn FPS has a melee weapon, but it's never quite as good an experiance as a third person fighter.

Also, Deckers! Don't shaft the Decker, we're heart and soul of Shadowrun!
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Backgammon
post Jul 20 2005, 12:40 PM
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"from a couple decades ago"

Clearly this game is in good hands. The people in charge of it have made sure people working on it know what the game is in order to capture the feel of it. Yes.
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Demonseed Elite
post Jul 20 2005, 12:45 PM
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Yeah, clearly that comment indicates that he won't be able to animate properly. Because, y'know, limb movement has changed drastically in Shadowrun over the years!
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ShadowDragon8685
post Jul 20 2005, 12:47 PM
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Demonseed, please bear in mind the wide and diverse nature of cyberlimbs, obvious and otherwise. Such limbs that may be made to emulate human limbs, or incorporate Ingram Valiant LMGs. Who knows, some enterprising cyberdoc might come up with the equavilent of Omnitech cyberlimbs, so one day you can go from that fasionable "I use only Ares brand chrome polish, and my fingers never worked better" look to the "I'm an Elemental's younger, meaner brother" look. :)
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ShadowDragon8685
post Jul 20 2005, 12:49 PM
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But yeah, I get you, Backie. I think the best way to make a videogame based off a PnP game is to sit EVERYONE involved down around a giant table, haul out copies of the core books, and run them through a good two month campaign. Let them experiance the scares and the thrills, the sick, cold, triumphant feeling when the DM tells you that your first Lone Star goes down under your perfectly placed and completely unstaged down shot from your Predator.

Then the cold, frightening sensation that you get when his ten buddies round the corner. :)
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Sicarius
post Jul 20 2005, 12:54 PM
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You're presuming that they are gonna let you design your character? I hope!!!! (Fingers crossed) that you are right, but do you have a reason to expect this?
When I think FPS I think a generic Duke Nuke'em character, with no customization available.

The point was made that there are alot of games technically FPS from the animation point of view.

Are my fears needless?
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Backgammon
post Jul 20 2005, 12:55 PM
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QUOTE (Demonseed Elite)
Yeah, clearly that comment indicates that he won't be able to animate properly. Because, y'know, limb movement has changed drastically in Shadowrun over the years!

It indicates that no one has bothered to inform the staff woking on this project that "here are some links you can check out, and here's the rulebook for Shadowrun you can flip through". The guy is totally unaware SR still exsists. Unless his job is so far removed from needing ANY sort of understanding of what he's doing and he works independantly of anyone else on the project, I think it's fairly indicative that the project is NOT going to be Shadowrun as we know it. It's gonna be SR 1st ed.

Do you need toflip through the glossies in Seattle SB to remember why that's bad?
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Demonseed Elite
post Jul 20 2005, 12:57 PM
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QUOTE
But yeah, I get you, Backie. I think the best way to make a videogame based off a PnP game is to sit EVERYONE involved down around a giant table, haul out copies of the core books, and run them through a good two month campaign.


That might be ideal, but it's not going to happen. If anyone does that, it will be the designers. But video game designers also aren't trying to make a video game facsimile of the PnP product, they are trying to take an existing brand license and make it into a good video game.

Animators, though? It's not really going to happen. One of my best friends is an animator at Cyberlore Studios (he was an animator for Mechwarrior, actually, as well as Playboy: the Mansion...go figure). He gets models handed to him from the modellers and skinners and has to make an arm move a certain way, or the model walk. That's what he does. Serious depth into the history and themes of the game isn't really important to his job. Anatomy and mechanical motion are.
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Jrayjoker
post Jul 20 2005, 01:03 PM
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Ugh, how ummmm...unfortunate....that the developers......decade ago.......FPS.....................

The dots represent me editing all my evil words so I don't get arrested for terroristic threats.
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Demonseed Elite
post Jul 20 2005, 01:34 PM
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Also, don't forget the legal tangle that is Shadowrun's IP rights. Chances are, it's no coincidence that a Shadowrun XBox 360 game would be reminiscent of the old days of Shadowrun. That's the part that Microsoft owns the video game rights for. If they wanted to use anything recent, they'd have to negotiate with Wizkids/Topps, which is probably something they'd rather avoid.
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Kagetenshi
post Jul 20 2005, 01:50 PM
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QUOTE (ShadowDragon8685)
Then the cold, frightening sensation that you get when his ten buddies round the corner. :)

That sensation? That's called joy.

~J
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nezumi
post Jul 20 2005, 01:52 PM
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crazy question... Any chance of a PC version? I'm debating if I'd buy an SR game just because it's SR (to indicate 'yes, we are still alive!') but I'm not going to buy an XBox just to buy an SR game.
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