IPB

Welcome Guest ( Log In | Register )

10 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> ain't that a kick in the teeth, SR video game confirmed for xbox 360
Fix-it
post Jul 21 2005, 01:47 AM
Post #51


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



It had better damn well be released on PC (Even a moderate port would suffice.), or Redmond will have more Red than mond.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 21 2005, 02:20 AM
Post #52


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



We now discover the reason the Barrens began…

~J
Go to the top of the page
 
+Quote Post
Mortax
post Jul 21 2005, 02:39 AM
Post #53


Moving Target
**

Group: Members
Posts: 571
Joined: 9-January 05
From: In the 9th circle of hell
Member No.: 6,950



And I always thought it was a nuke plant going up.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 21 2005, 03:01 AM
Post #54


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



I know nuclear reactions of all varieties went wonky leading up to the Awakening, but this one may not have gone by itself, ken?

~J
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 21 2005, 04:10 AM
Post #55


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (Sicarius)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.
Go to the top of the page
 
+Quote Post
Mortax
post Jul 21 2005, 04:13 AM
Post #56


Moving Target
**

Group: Members
Posts: 571
Joined: 9-January 05
From: In the 9th circle of hell
Member No.: 6,950



But then wouldn't they be green or glowing instead of red?
Go to the top of the page
 
+Quote Post
Mortax
post Jul 21 2005, 04:13 AM
Post #57


Moving Target
**

Group: Members
Posts: 571
Joined: 9-January 05
From: In the 9th circle of hell
Member No.: 6,950



QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Yeah, me too.

A Fallout setup would still be much better.



This post has been edited by Mortax: Jul 21 2005, 06:00 AM
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 21 2005, 04:41 AM
Post #58


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Um, no, Mortax, I don't think you are quite catching on. As others have astutely pointed out, making sweeping and incisive assumptions about game design based on the fact that it is presented in the fucking first person is unconscionably, I don't know, retarded.

I'm going to go hate something I know nothing about! Goddamn!
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 21 2005, 04:50 AM
Post #59


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Not only that, but Sicarius needs to be clued in on a little something. It's a well-kept secret, so I don't blame people if they don't know about it. Get ready, it's coming.

You know computer/console RPGs, and how they share the same name as pen-and-paper RPGs? That's where the similarity ends. They've got fuck-all to do with each other.

And just in case someone misses it, that bit up above where I said I don't blame people who don't realize it? That was a lie.

~J
Go to the top of the page
 
+Quote Post
Dark Scrier
post Jul 21 2005, 05:32 AM
Post #60


Moving Target
**

Group: Members
Posts: 196
Joined: 1-August 02
From: The land of unforgiving doom
Member No.: 3,052



Haven't posted in a few months, but this startled me somewhat.

FPS.

Wow. I have been so over FPS for years. The only FPS I really played recently was Max Payne, and Vampire, both of which I played in technically TPS mode.

All this talk about it being good if it is like Deus Ex, I found Deus Ex to be a real pain to play, wasn't enjoyable.

I've been watching people play World of Warcraft the last few days, and frankly, I don't want to touch that with a 10 foot pole, mostly because I hate the idea of Warcraft as an RPG, and didn't like Warcraft 3 much.

But you show me a Shadowrun MMO, half as good as that, and I'll blow my whole paycheck on it. Coming from someone who doesn't often buy games anymore, that says a lot.

There's a whole pile of money to be made in MMOs, both for Fanpro, and the game studio. People play an addictive MMO, get interested about the base game, and join our stellar ranks. While yes, it does mean you need server maintainance, look at the numbers of people who blow the monthly fee on WoW.
Go to the top of the page
 
+Quote Post
Mortax
post Jul 21 2005, 05:58 AM
Post #61


Moving Target
**

Group: Members
Posts: 571
Joined: 9-January 05
From: In the 9th circle of hell
Member No.: 6,950



Sigh. They need an emicron for sarcasm so people know when I am and when I'm not. I prolly should have put a larger space in there.

Anyway, as far as the computer rpg subject, I'm aware how little similarity there is. But as anyone who has played fallout:tactics can attest, it's engine could be adapted to shadowrun quite easily. The othe fallouts are close, but I think tactics works best.
Go to the top of the page
 
+Quote Post
Euchrid
post Jul 21 2005, 07:18 AM
Post #62


Target
*

Group: Members
Posts: 28
Joined: 16-March 05
Member No.: 7,175



I really think that the best way for this to be done would be in the style of the greatest PC RPG series ever produced by human hands - Fallout. I know that that's not what's going to happen, and the best that we can hope for is Deus Ex with elves - I'm just making conversation here.

Think about it - the bulk of Fallout (and Planescape and Arcanum and all those great isometric RPGs) was running around a town getting assigned random jobs by strangers. A mechanic like that makes *perfect* sense for a shadowrunner - much more so than it does for, say, a wanderer in a postapocalyptic wasteland, or a lumbering killer without a memory. This really seems to me like the only way that a ShadowRun game should be done.

That's my two cents, anyway.
Go to the top of the page
 
+Quote Post
Critias
post Jul 21 2005, 07:25 AM
Post #63


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Has no one else seen V:tM Bloodlines?
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 21 2005, 07:30 AM
Post #64


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



I played it. It's crap as an FPS. The guns are weak, useless, and especially the shotgun.
Go to the top of the page
 
+Quote Post
Critias
post Jul 21 2005, 07:39 AM
Post #65


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Right. Because -- and here's my point -- it's not really a FPS. It's an RPG that just happens to be using a FPS game engine. If you max out your firearms skill (and related attributes), it can play like a half-assed FPS (because the shots will kind of go, y'know, where you aim them)...but the core of the game is getting sent on jobs by other Licks, doing what the Prince says (or not), working for different factions (or not), and even doing pretty okay as a melee combat engine (though I preferred third person to first person, for that).

It was a shitty FPS, because it wasn't meant to be an FPS. It was an RPG.

Like Shadowrun might be.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 21 2005, 07:48 AM
Post #66


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



What pissed me off most about Vampire: Bloodlines, was that the hit detection was fucked, and there was no such thing as a headshot. You could spend all that time lining up your crappy .38, that apparently won't even drop a totally unarmored human in six shots, to nail him in the head... And he still dosen't die.
Go to the top of the page
 
+Quote Post
toturi
post Jul 21 2005, 08:10 AM
Post #67


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Just treat it as if there was no called shot. It should play exactly like that, it doesn't matter how good the player's skill at lining up the shot is, all it matters is the PC's skill. So even if there was a called shot mechanic, it doesn't mean that you will hit the target even if you spend an hour lining up that shot, if your PC's skill sucked (or got unlucky) you will not hit the target.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 21 2005, 08:33 AM
Post #68


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Yeah, but I think that kind of lames it up. Part of it should well be the player's skill.

I don't want to be shooting people's faces and only doing 1L damage.

The way I think it would be best to play, would be to have your PC's skill with firearms aid you in aiming your weapon (You shot a milimeter to the left? Well, you must've been looking wrong, it's a hit.)

But more than that, it's still going to be important for staging up. Even if you can pull off headshots, which should, IMO, automatically act as a called shot and stage up one, if you have NO Firearms skill, then he just stages it right down again.
Go to the top of the page
 
+Quote Post
Critias
post Jul 21 2005, 08:50 AM
Post #69


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



The way it worked in V:tM was just that your weapon skill affected whether or not the bullet went where you oh-so-carefully aimed it. I might carefully line up the targeter pip with the ghoul's noggin, but then my Dex 1/Firearms 0 character goes "guh!" and I see the round fly high and wide by about half the width of my monitor.

Same for the SR one would work just fine with me -- if you've got the right skill for the weapon you're aiming, the rounds go where they're supposed to. If not, they're not as likely to.

You could even integrate the smartlink and laser sight technology very very easily, I think. As a Call of Duty player, you can sometimes turn off your crosshairs (as a for instance), so that they aren't "cheating" and showing you right where your weapon is aimed. Likewise, with the click of a button you aim (which zooms in the camera a little with some weapons, making it easier to line up long shots -- but which mostly just changes your first-person view so you're literally looking right down the line up iron sights of your WWII weaponry)... when you aim, you know right where that round's gonna go.

Ditto with a Shadowrun game using this sort of engine -- no "magic crosshairs" displayed on the middle of the screen, for reality's sake. If you want to try and shoot something (just like in the real freakin' world) you either gotta practice shooting from the hip a whole damned lot, or you gotta take a second to aim... or you gotta get a smartlink/laser sight.

Mmm. There's an easy way to make characters lust after some chrome, already!
Go to the top of the page
 
+Quote Post
ambidextrous
post Jul 21 2005, 09:04 AM
Post #70


Target
*

Group: Members
Posts: 14
Joined: 2-July 05
Member No.: 7,481



What I'm wondering is whether this game will actually get made. Someone said that the paper trail for a new SR video game was out there but this is the first I've heard and I pay attention. Many bigger games have gotten a lot farther along in development and still gotten canned in the end. This animator was working on one.

The only way this game will get made is if SR4 is a huge success IMO. And since I (and many other people on DS) have doubts as to the success of SR4 making SR a household name again, I have my doubts about the game even being made.

Having said that, it would be great though if they could cross Deus Ex with Rainbow Six and add a little Arx Fatalis for the magic. I always loved casting spells in Arx. (If they insist on going the FPS route.)

If not FPS then Jagged Alliance 2 could easily be made to look Shadowrunny. That whole game is a Shadowrun.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 21 2005, 09:30 AM
Post #71


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Crit: I always personally figured that the way Smartlink worked was exactly that: Provide crosshairs, or something similar. :)

And yes, I know. I play Call of Duty. I love it. Aiming down the ironsights is the only way to shoot, bay-bay. :)
Go to the top of the page
 
+Quote Post
mfb
post Jul 21 2005, 09:33 AM
Post #72


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 21 2005, 09:44 AM
Post #73


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Jedi Academy 2? I think I have mis-read your acryonym.
Go to the top of the page
 
+Quote Post
mfb
post Jul 21 2005, 09:50 AM
Post #74


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



jagged alliance 2, sucka. i pity the foo' who has not played it. jibba-jabba.
Go to the top of the page
 
+Quote Post
Euchrid
post Jul 21 2005, 09:59 AM
Post #75


Target
*

Group: Members
Posts: 28
Joined: 16-March 05
Member No.: 7,175



QUOTE
jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.


That is a GREAT idea. I know that there's a big mod community for JA2 out there already - how much power does the provided software give the designer? Can you create new sprites, tiles, weapons and objects from scratch? If so, I see no major obstacle to pulling it out of the jungle and into Seattle 2057.
Go to the top of the page
 
+Quote Post

10 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th October 2025 - 09:26 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.