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#1
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Target ![]() Group: Members Posts: 98 Joined: 26-July 05 Member No.: 7,517 ![]() |
Hello all,
I could swear that at some point I read in either Rigger3 or the Core Rulebook that the maximum amount of vehicle armor allowed was limited some way. It was, if I recall, an equation based on body, but I can't seem to find it. Unless it's perfectly normal to be able to load up a transport with 30pts of armor...:) I would appreciate someone who knows where this rule is posting its location, please. Thanks OSUMacbeth |
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#2
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
well, you do loose speed for every so many points. I'd imagine so long as you had load, cf handling, and speed to spend, you could add more armor.
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#3
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Kagetenshi and Grendel are the real experts, but I seem to recall you cant put more armor on your vehicle than twice your body.
I can't look at a book for another 6 hours though, anyone know for sure? |
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I don't believe that there's any such restriction, and if there is it certainly isn't 2x (there are several canon vehicles with more than that). Note, of course, that 30 points of armor is A) non-concealable (you can make it Concealed Armor, but that wastes CF for a net TN to notice of 2) and B) results in a total +5 to Handling.
~J |
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#5
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Basically, you could do it but the first obstacle in your path and you're likely hosed.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 ![]() |
You're probably thinking of page 131-132 of Rigger 3. Personal Scale armor that is installed in a vehicle has a maximum of body*2. Beyond that, pretty much the only limit is load and how much you're willing the lower the handling. For most campaigns, anything past 11 armor(-1 to handling, as it's greater than 6 but less than 12) is total overkill. 11 vehicle armor is enough to have mortar shells just go *PING* off of your vehicle. All you have to worry about are AV weapons, which still cause your vehicle to explode. |
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#7
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
The key armor points:
5 (anything but sniper rifles, AV weapons, and certain explosives/PACs bounce) 11 (Anything non-AV bounces) 20 (AV HMGs and lighter bounce) 40 (Anything non-naval bounces) Edit: arguably there's another key point at 16 (AV Assault Rifles and LMGs), but it's less important in my mind. ~J |
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#8
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Target ![]() Group: Members Posts: 98 Joined: 26-July 05 Member No.: 7,517 ![]() |
Ah, thanks very much, especially for the "key points." I'll be sure to let my player know what they are, and keep a copy for myself, as well. :)
OSUMacbeth |
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#9
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
I thought I was safe at 6. then my GM shot me up with an AR and said "he shot you through the unarmored window". I wasn't to happy about that. But I didn't argue because I don't believe in arguing over the rules during a game. |
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#10
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
While you could technically do that with a called shot, the penalties would be huge-- all windows are assumed to be tinted, so the shooter would have the +8 blind fire penalty on top of everything else.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 ![]() |
Unless your window was rolled down at the time, in which case it'd still be partial cover easily.
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#12
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
be sure to shoot through the unarmored windows of all the npc cars from now on, and if you can't, then kick your GM square in the nuts. :D
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#13
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
To which I would have called bullshit. If you're going to be spending five to ten thousand or so nuyen armouring your vehicle, that'd probably include armoured glass like they currently use. Add in things like tinted windows that come as standard like Cain mentioned and he was just being an asshole IMO. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 ![]() |
Either your GM was hitting rediculous target numbers, or he's a turd. There's no way the windows are going to be completely (un)armored. At the very least, he should have been dealing with some kind of cover (probably blind fire) and a called shot modifer; either that, or he should have been dealing with cover plus shooting through barrier. |
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#15
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Which would work, if windows were unarmored. The fact that they aren't kinda puts a hole in that ruling. ~J |
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
I think six posts is enough to confirm that Shadow's GM was just being an ass.
However, if I am wrong, let this count as the seventh toward the unanimous vote of bad GMing. |
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#17
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
and what would be the point where anything naval bounce? or would that be to muchkin to even consider? :silly: |
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Going just by Rigger 3, that'd be 240 points of vehicle armor -- the UGM-188 Sea Saber does 120D+26 Over-Damage (AV) against non-naval objects. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
So how much armor do you need to soak a nuc? :-)
Is there a restriction on concealed armor? Someone told me there was in SR2, but I don't remember seeing it. |
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#20
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
As stated above, there isn't any restriction on concealed armor per se; it's just that after a point, it's not really concealed anymore. Oh, and it takes up cf, so it's dependant on how much space you have availiable. |
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#21
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
I think it's around 6 where it's still semi-concealed (i.e. not painfully obvious)
The Banshee has 24 points! Yeah! Here's a question: If you have a vehicle armored, then layered with ruthenium polymers (damn expensive), how much degredation would you apply from shots fired (resisted, un resisted, etc). |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 ![]() |
I would say a small spot-job is all that would be required. I doubt a single bullet would do much more damage than 10 cm sq, more for shotguns.
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