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Jul 31 2005, 09:32 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 165 Joined: 30-September 04 Member No.: 6,715 |
A shock glove does (STR - 1)M Stun + 7S Stun Now, I'm guessing that the (STR-1)M is from the punch, so that gets resolved normally. For the 7S stun, which I'm guessing comes from the jolt of electricity from the gloves ...
(P124, SR3 BBB) So, I think that its resolved as thus: Body resistance test against 7S, w/ half impact armor. If the above test does damage, then there is a further test to see if the target is stunned for combat turns (Power - 1/2 impact), minus Body(4) or Willpower (4) successes. Or am I confused by the rules? |
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Jul 31 2005, 10:21 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Ya, thats it.
Note the discrepancy though, if you hit with shock gloves, you get a normal punch attack in addition to the stun, at -1P, where with a stunbaton, you only get shock damage. I guess its because the batons are not used as clubs but more as cattleprods. |
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Jul 31 2005, 11:10 AM
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Be careful with the shock glove, as 'free extra attack' (both punch and shock attack) may lead to jokers holding big metal bars with their shock gloves for 'big metal bar' + shock damage attacks, the big metal bar conducts the electricity, right? :rotfl:
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Jul 31 2005, 11:52 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
The electricity runs through the path of least resistance. But most shock gloves have electrified knuckles, so grabbing a metal bar wouldn't send electricity into it. - Or short out the wearer.
It should be possible to integrate shock-tech into axes and staves. Thats just up to the GM if he wants powerful weapons in his campaign. |
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