Westiex
Jul 31 2005, 09:32 AM
A shock glove does (STR - 1)M Stun + 7S Stun
Now, I'm guessing that the (STR-1)M is from the punch, so that gets resolved normally. For the 7S stun, which I'm guessing comes from the jolt of electricity from the gloves ...
QUOTE |
Shock weapons include melee-combat stun batons and ranged-combat tasers. Both work on a similar principle, relying on a contact discharge of electricity rather than kinetic energy. Each causes Stun damage, and combat with a stun baton (melee)
A successful hit by a stun weapon stuns the target for a number of Combat Turns equal to the Power of the attack, minus one-half (round down) any impact armor worn, and also minus the successes generated from a Body or Willpower Test (whichever is greater) made against a Target Number 4. This state of disorientation imposes an additional +2 target modifier to all tests for as long as it lasts. Impact armor protects against shock weapons, but its rating is halved (rounding down).
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(P124, SR3 BBB)
So, I think that its resolved as thus:
Body resistance test against 7S, w/ half impact armor.
If the above test does damage, then there is a further test to see if the target is stunned for combat turns (Power - 1/2 impact), minus Body(4) or Willpower (4) successes.
Or am I confused by the rules?
weblife
Jul 31 2005, 10:21 AM
Ya, thats it.
Note the discrepancy though, if you hit with shock gloves, you get a normal punch attack in addition to the stun, at -1P, where with a stunbaton, you only get shock damage.
I guess its because the batons are not used as clubs but more as cattleprods.
Crusher Bob
Jul 31 2005, 11:10 AM
Be careful with the shock glove, as 'free extra attack' (both punch and shock attack) may lead to jokers holding big metal bars with their shock gloves for 'big metal bar' + shock damage attacks, the big metal bar conducts the electricity, right?
weblife
Jul 31 2005, 11:52 AM
The electricity runs through the path of least resistance. But most shock gloves have electrified knuckles, so grabbing a metal bar wouldn't send electricity into it. - Or short out the wearer.
It should be possible to integrate shock-tech into axes and staves. Thats just up to the GM if he wants powerful weapons in his campaign.