IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Ancient History - Compiled, well mostly AH
Nyxll
post Aug 2 2005, 05:04 AM
Post #1


Moving Target
**

Group: Members
Posts: 404
Joined: 22-June 05
From: Canada eh!
Member No.: 7,455



I have been going through the archives and digging out basic resources and posts that people have written. Most of my resources are of course from Ancient History, so he has his own section at the bottom. (mainly because it was so long, and if it is at the top no one will read the other posts)

I have posted the names of the others in the posts, where possible. The formatting is loose at the moment, but at least it is some what oraganized.

Idea Compilation
Go to the top of the page
 
+Quote Post
Eldritch
post Aug 2 2005, 05:34 AM
Post #2


Moving Target
**

Group: Members
Posts: 511
Joined: 19-August 02
Member No.: 3,139



<MR. Burns>"Excellllent"</Mr. Burns>

Very cool, Thanks!
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 2 2005, 05:51 AM
Post #3


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Always knew he was an AI. Did you have any difficulty compiling him? I'm considering trying to build an optimized version for my personal use, but wanted to make sure everything would go smoothly before I set up a possibly week-long compile.

~J
Go to the top of the page
 
+Quote Post
Crusher Bob
post Aug 2 2005, 07:22 AM
Post #4


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



AH, like all programs which alter their own source code, runs much better in an uncompiled state. The compiled copies of AH tend to be short sighted and erratic, with the last attempt in January of 1995 leading to near disastrous consequences. Thankfully, a crack team of replacement monkeys was rushed on site before the situation became unrecoverable.
Go to the top of the page
 
+Quote Post
Sicarius
post Aug 2 2005, 09:26 AM
Post #5


Moving Target
**

Group: Members
Posts: 908
Joined: 31-March 05
From: Georgia
Member No.: 7,270



Note to self: Buy replacement for replacement monkeys.
Go to the top of the page
 
+Quote Post
Tiralee
post Aug 2 2005, 10:35 AM
Post #6


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



Did you want a collection of the damn NPC/Contact lists?

It may take a few days, but I should be able to hunt up "the pile" and modify/include the usual (Stats, skills, resources)

-Tir
Go to the top of the page
 
+Quote Post
Nyxll
post Aug 2 2005, 12:44 PM
Post #7


Moving Target
**

Group: Members
Posts: 404
Joined: 22-June 05
From: Canada eh!
Member No.: 7,455



QUOTE
Did you want a collection of the damn NPC/Contact lists?

It may take a few days, but I should be able to hunt up "the pile" and modify/include the usual (Stats, skills, resources)


I would love a list Tir. I just put them in point form for the time being, so the gems will not be lost in time. (my question back to you is if you put that much effort into them, should they instead be on the wiki? I can help with that if you wanted me too.)

QUOTE
Always knew he was an AI. Did you have any difficulty compiling him? I'm considering trying to build an optimized version for my personal use, but wanted to make sure everything would go smoothly before I set up a possibly week-long compile.


Compiling AH was kind of like trying to nail jello to the wall.

If you want to compile your own, you will need no less than 4 crays, and 19 terabytes of space. (he winds up generating huge volumes of text upon completion.)

I used his name in the title to basically push the interest in the thread. (it was like free celebrity promotion) I tried to glean the most pertinent parts of the posts. Sometimes that required additional comments.

If others can point out additional posts that should be added please let me know.
Go to the top of the page
 
+Quote Post
Velocity
post Aug 2 2005, 02:29 PM
Post #8


Moving Target
**

Group: Members
Posts: 745
Joined: 26-July 03
From: Montréal, QC, Canada
Member No.: 5,029



Sweet idea, well executed. Whuffie.
Go to the top of the page
 
+Quote Post
Grinder
post Aug 2 2005, 03:05 PM
Post #9


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Good work. :)
Go to the top of the page
 
+Quote Post
DocMortand
post Aug 2 2005, 08:17 PM
Post #10


Running Target
***

Group: Members
Posts: 1,088
Joined: 8-October 04
From: Dallas, TX
Member No.: 6,734



I wonder how AH feels about being compiled...

And I'd love to have statted NPCs as well.
Go to the top of the page
 
+Quote Post
Velocity
post Aug 2 2005, 08:22 PM
Post #11


Moving Target
**

Group: Members
Posts: 745
Joined: 26-July 03
From: Montréal, QC, Canada
Member No.: 5,029



He's purring. :D
Go to the top of the page
 
+Quote Post
Trax
post Aug 3 2005, 12:33 AM
Post #12


Moving Target
**

Group: Members
Posts: 470
Joined: 2-January 05
From: Quebec
Member No.: 6,924



Hmm, I notice there there was a run idea about the Predator aliens coming to Earth. Anyone got the stats of how one would build them?
Go to the top of the page
 
+Quote Post
Nyxll
post Aug 3 2005, 04:47 AM
Post #13


Moving Target
**

Group: Members
Posts: 404
Joined: 22-June 05
From: Canada eh!
Member No.: 7,455



I will dig up some old notes ... there were even stats on their weapons. Gimme till Wednesday night
Go to the top of the page
 
+Quote Post
Trax
post Aug 3 2005, 04:49 AM
Post #14


Moving Target
**

Group: Members
Posts: 470
Joined: 2-January 05
From: Quebec
Member No.: 6,924



You now have until 12:00am August 4th, 2005. :D
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Aug 3 2005, 04:55 AM
Post #15


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Just noticed that "Old Bones" isn't listed in the free spirits (T: SH). Do Grande Zombies not get to be in the club?
Go to the top of the page
 
+Quote Post
Nyxll
post Aug 3 2005, 12:09 PM
Post #16


Moving Target
**

Group: Members
Posts: 404
Joined: 22-June 05
From: Canada eh!
Member No.: 7,455



It was from a list that someone compiled. I think AH ... there are a few to add ... including IVY... I will put in on the list of things to do tonight. Thanks.
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 3 2005, 12:28 PM
Post #17


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



That was a /very/ bare-bones list with /many/ holes.
Go to the top of the page
 
+Quote Post
Spookymonster
post Aug 3 2005, 01:29 PM
Post #18


Moving Target
**

Group: Members
Posts: 639
Joined: 22-April 02
Member No.: 2,638



I think you need to re-compile AH again... looks like he's having /regex/ problems...
Go to the top of the page
 
+Quote Post
Nyxll
post Aug 3 2005, 03:28 PM
Post #19


Moving Target
**

Group: Members
Posts: 404
Joined: 22-June 05
From: Canada eh!
Member No.: 7,455



the Predator

There are the stats for your predator. You might want to make something unique about your predator, from 2 it seems that each predator has a unique style.

If you want to bump up the abilities, make the predator a physad, and stick some abilities, or possibly add some cyber/bioware. I tried making it tough like a troll, but it mainly relies on stealth. (I think that a predator would not use the cyber/bio) really since it is not really that sporting, but how sporting is a plasma weapon?)
Go to the top of the page
 
+Quote Post
JBlades
post Aug 3 2005, 09:57 PM
Post #20


Moving Target
**

Group: Members
Posts: 263
Joined: 18-October 03
From: Cal Free State
Member No.: 5,734



That just flat-out rocks. Thanks!
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th May 2024 - 05:22 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.