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> Looking Forward to Changes
icharbezol
post Aug 16 2005, 04:13 PM
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I don't post on Dumpshock much, and for what I deem a good reason. I am neither new to Dumpshock, nor am I new to Shadowrun. I have been playing the game as long as many of you, having started with 1st edition and worked all the way through 3rd edition, and probably longer than many others of you. I do not equate respect for someone on a forum with their post count, but the quality and content of their posts.

I will state now that I do not intend to start any sort of "flame war", and anyone who perceives this as an opportunity to attempt to begin such themselves is doomed to failure. I am just stating my own thoughts on why this forum fails to support the very game that it was built to support. Respond as you like, to agree or disagree or swordfish mustardball; I'll likely not respond myself. In the immortal words of Tommy Victor, "Opinions are like assholes, everyone's one." After having seen so many of them for months on end while awaiting the upcoming 4th edition, I thought to add my own to the mix. And yes, I am being ambiguous on whether I am really speaking about assholes or opinions, both on my part and the part of some others here :D

Seems to me that Dumpshock is not really for logical discourse of thoughts and ideas, but more like the gathering place for a crew of elite uber-posters who get off on telling everyone who disagrees with their opinion how wrong they are and exactly why their opinion is better and how much the person who disagrees with them sucks. Note that I am not including everyone on Dumpshock in this category, but it seems that I must include a goodly portion, anyway.

Take this how you will, but when someone posts a valid question relating to a subject that they may not know as much as someone more familiar with the rules and game system (which is probably what they are hoping for when they ask such a question to begin with) and all they largely get are snide comments, that's exactly how I see it.

On the subject of the 4th edition, it seems to me that a majority here are coming out with an attitude that SR 4 is a failure to deliver before they even crack open any pages and have any insight at all as to why their opinions are validated by fact.

True, the artwork that I have seen for the new edition is not the best in the world. But it is definitely not the worst. The general quality of RPG art overall has been suffering for years; it's no surprise that SR is suffering too. But I have not seen it all in its entirety. Basing my entire opinion on a game by a few bits of art that are thrown at me by the publisher is not the sort of direction I wish to take. Besides which, it's pretty easy for someone with no talent at any artistic endeavor to point a finger at something someone has created and say "This is bad because blah, blah, blah", while having no ability whatsoever to produce anything better themselves.

The rules I have seen so far (and, indeed the rules anyone has seen who are not under an NDA) are not bad. They are merely different. And that difference seems to have raised a hue and cry from those who are not prepared for a change. It's been seven years; most games don't last that long before they get some kind of overhaul. SR's time has come. If you happen to be one of the people who disagrees, there's a simple answer for you that really should be apparent: don't buy the new edition, keep playing SR FASA. But FASA is dead and WizKids/FanPro owns Shadowrun, therefore I feel it's well within their right to put their own stamp on SR and move on, with or without the "core (FASA) fans".

As far as the claim of over-simplification, or "kiddie-fying", I have yet to see any hard evidence on that for certain either, although it seems many would make that assumption based on rumors, hearsay and what little has been exposed so far. I don't suspect the direction of SR will be towards twelve-year-olds at all; but if FanPro does aim in the direction of a new audience, who can blame them? It is about keeping their game alive, after all. Something I will assume more people who currently play SR want than don't.

And then there's those cries of "They are only doing it for the :nuyen: :nuyen: :nuyen: :nuyen: !!!" That's probably not the only reason, as it seems most writers, artists and so on seem to enjoy their work as well. I'm sure they will be happy if their product sells, of course, but people in the RPG industry (at least the ones I know) don't labor under the illusion that their products are going to automatically become #1 on the New York Times bestseller list and make them millionaires overnight. (Sorry if anyone at FanPro reads this and it spoils everything for them ;) ) Indeed, the cost of most RPG products to create makes them inherently a labor of love, as most industrialists I know would say they don't make nearly as much return for the investment that's put into them. The publishing business is quite expensive...unless your name happens to be Ha$bro.

All this negativity, and invalid negativity at that, is counterproductive to the forum's purpose of supporting Shadowrun. Anyone new to SR who came here to see what was up with this game called Shadowrun probably would find very little reason to get into the new edition due to the overwhelming negativity and every reason to buy SR3 that they could think of and many people here could put forth. And then they would find they had purchased a product that is outdated and not even supported any longer.

Therefore, I am given to the opinion that this forum should be renamed "The Outdated Versions of SR Forums" and a completely new set of forums should be created for those who will be playing the 4th edition. Oh, wait, I thought that's why this section was called Shadowrun 4...
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Velocity
post Aug 16 2005, 04:32 PM
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QUOTE (icharbezol)
Seems to me that Dumpshock is not really for logical discourse of thoughts and ideas, but more like the gathering place for a crew of elite uber-posters who get off on telling everyone who disagrees with their opinion how wrong they are and exactly why their opinion is better and how much the person who disagrees with them sucks.

Welcome to the internet. Please keep your hands inside the vehicle at all times and, for the love of Christ, don't feed the animals.
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Ancient History
post Aug 16 2005, 04:36 PM
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QUOTE (Velocity)
QUOTE (icharbezol @ Aug 16 2005, 12:13 PM)
Seems to me that Dumpshock is not really for logical discourse of thoughts and ideas, but more like the gathering place for a crew of elite uber-posters who get off on telling everyone  who disagrees with their opinion how wrong they are and exactly why their opinion is better and how much the person who disagrees with them sucks.

Welcome to the internet. Please keep your hands inside the vehicle at all times and, for the love of Christ, don't feed the animals.

Occaisionally guilty.
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morlock76
post Aug 16 2005, 05:05 PM
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I have been reading dumpshock for a bit now but never had the urge to add anything. Most stuff was already mentioned (several times).

This case is different, I have to agree and for that, post.



It never failed to amuse me how most people play SR, regardless of edition.
Its usually "building up" a safe spot inside the rules and then going tunnel vision all the way. Well, not only people in SR play this way, but specially in SR its a joke.

We all play / pretend to be shadowrunners that are basically dead when caught in the light. Every run we have to analyze, adapt, analyze, change, anaanalyze.., survive.

But for some reasons with every change of edition exactly that is asked of the player, usually for the better of the player.
But for some reason most players just dondon'tnt to do it. Or cant do it.

Personally SR is the system I am in love with, but its not the system I am in love with, but the idea and the background. Unfortunately the system itself is very much lacking (rule clogging, complexity, strange char gen / ingame balance, sucky skill system, min-maxing, ...). Many of the problems this game has are not unique to it, but as I am in love with this system I dondon'tve too much about other games.

I never really actively played SR1, but I still got my book somewhere in the shelf.
SR2 was my most active time and when SR3 was announced I was very much looking forward to it. I was aware of all the good and the ill that would / might come from it, but change is good.
Change is good. Even though most people are afraid of changes, as am I usually, I always welcome changes as they are evolution and evolution is good.
Well except for the ones that get ... well ... they stay behind. No offense indendintendedyone ... I dondon'tow anyone anyway.

I havenhaven't playing too active during the last year but I have spend many hours thinking about alternative rule systems, specially skill systems, that would reflect the game as it is and make it more viable. We can agree or disagree that skills of 1 or 2 (or 3) are not too viable.

For this reason (not alone but almost) I will very much love the new generation of SR. Beeinbeingchy myself I dondon'tve to mention that part, do I?

Well ... about the part that people in forums tend to be elitist, ignoring others below their post count? Or not actually discussion an issue but just stating their given oopinion I agree and I feel guilty. *shrug*

For the other side of the medal ... I can understand the people not wanting SR4, or fearing all the stuff they "broke". I can feel for you very much.
But its basically the same for house rules. We can bend the system as much as we want, but what happens if you ever play out of "your" group? Or ... a Con?
We don't make the rules, but we live by the rules, one way or the other.
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mfb
post Aug 16 2005, 05:06 PM
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again with the "you don't know that" argument. a) some of us do know that, and b) deductive reasoning is not (quite) dead.
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Kagetenshi
post Aug 16 2005, 05:37 PM
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QUOTE (icharbezol)
I am just stating my own thoughts on why this forum fails to support the very game that it was built to support.

I'll address the rest of your post when I have more time, but if you'll note the disclaimer at the bottom Dumpshock is not an official forum of the Shadowrun owners—it's here to discuss Shadowrun, not to support it.

(Granted, the vast majority of people who bother to discuss it are fans.)

~J
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icharbezol
post Aug 16 2005, 05:40 PM
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QUOTE (mfb)
again with the "you don't know that" argument. a) some of us do know that, and b) deductive reasoning is not (quite) dead.

Hey, mfb, thanks for your response. Here's mine...

a.)You don't "know" anything for sure. You may have playtested, but that does not by any way shape or means put you in the camp of developer. You have to wait just like the rest of us for any real certainty (and see b.) for what that certainty entails). Welcome to the club.

b.) Your "deductive reasoning" is really just opinion based on your perceptions garnered through your playtest experience. "Reasoning" implies logic, which is not based upon opinion but fact. Your "fact" and "reason" behind SR 4 being teh sukk or whatever is based upon your personal opinion alone. No deduction, no reason.

If you would like to state that SR 4 is going to suck because of your opinion based upon your experiences during playtest, that's all cool and good. But stating that it is going to suck because of "Fact", because of some "knowledge" that you and some elite few that got to playtest are privy to that I just can't understand because I don't share that "knowledge" and don't have the prerequisite ability to "deductively reason", well...that smacks of exactly the snide and elitist attitude I spoke of earlier that many on this forum have. Thanks for illustrating my point in four colors.
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warrior_allanon
post Aug 16 2005, 05:55 PM
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different is not a problem when it helps, changes in decking and rigging would be accepted, but the need to change something that for three editions has grown, people know and works with very few flaws, to something completely new and unknown people are going to worry, they will hope that they will be proved wrong but when they get misleading information it makes them worry even more. whats more, there are those who either because they have playtested the new edition, or because they have seen whats in store in some way hold their own oppinions and can only slightly comment on the FAQ due to the NDA's....we will see how things are for fact in a few days, and either way it goes someone will be eating crow and someone will be vindicated
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Ellery
post Aug 16 2005, 06:04 PM
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QUOTE
we will see how things are for fact in a few days, and either way it goes someone will be eating crow and someone will be vindicated
I doubt it. I think that a majority of people will maintain their original opinions on the text because we actually already have a lot of information on the product, and unless the FAQs and such were simply wrong, there is plenty of information upon which to form a number of opinions that are unlikely to be changed by details. I think a minority will maintain their original opinion because they refuse to change their opinion in the face of evidence, and another minority will change their opinion because their fears have failed to materialize or their hopes were proven unfounded.

Then we can have lots of fun discussions about why, for example, someone with a skill of six is or is not world-class (sounding something like: it is, dummy, because it's printed here that it is! vs. it is not, stupid, because it only costs 12 build points!).

At least the "You don't know anything! Nobody knows! It's all idle speculation! Mystery reigns supreme!" set of arguments should be done with.
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icharbezol
post Aug 16 2005, 06:08 PM
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QUOTE (Ellery)
At least the "You don't know anything! Nobody knows! It's all idle speculation! Mystery reigns supreme!" set of arguments should be done with.

As should be the "I know everything because I playtested/saw a book at Origins/etc., etc." argument ;)

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Kagetenshi
post Aug 16 2005, 06:09 PM
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One of these arguments actually has a shred of sense to it. The other does not.

~J
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nezumi
post Aug 16 2005, 06:09 PM
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I suspect most of these complaints have been addressed already. This looks like yet another 'Jesus wants people to be pro-SR4, anti-SR4 have no idea what they're talking about' post. If you're just posting because you like to make noise, welcome to the club :) If you're posting because you want a response to your complaints, go back over pretty much every thread in the SR4 forum.
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Ellery
post Aug 16 2005, 06:11 PM
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If the rules have changed dramatically since playtesting, that means there are a lot of unplaytested rules. Do you think that's wise? If the game has changed dramatically since Origins, that means that a huge amount of work was done in under a month with very limited manpower. Do you think that's possible?
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icharbezol
post Aug 16 2005, 06:14 PM
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QUOTE (icharbezol)
Respond as you like, to agree or disagree or swordfish mustardball; I'll likely not respond myself.

Maybe I shouldn't have bothered with this part; I am bored and the gamers don't come over till after 6 pm, so likely I might respond after all. Sorry for the confusion.
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icharbezol
post Aug 16 2005, 06:23 PM
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QUOTE (Kagetenshi)
One of these arguments actually has a shred of sense to it. The other does not.

~J

Little more than that, though, for the one. It's all just opinion, and no one's opinions are going to really sell me on SR 4 being a sorry piece of crap until I have the chance to read a finished product. Then, when I decide I am holding an utter piece of shit in my hand after having finished it cover to cover, I may agree with those people's opinions.

The people basing their opinions on SR 4 being "bad" are just basing them on other people's opinions and little else. That they have little else to base their opinion on isn't really much of an excuse but I suppose for some that's all they need.
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Demonseed Elite
post Aug 16 2005, 06:25 PM
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There's really very little around here that makes much sense. And it all goes to hell, really, whenever someone tries to apply their personal opinion to people beyond themselves.
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icharbezol
post Aug 16 2005, 06:33 PM
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QUOTE (nezumi)
I suspect most of these complaints have been addressed already. This looks like yet another 'Jesus wants people to be pro-SR4, anti-SR4 have no idea what they're talking about' post. If you're just posting because you like to make noise, welcome to the club :) If you're posting because you want a response to your complaints, go back over pretty much every thread in the SR4 forum.

Actually, I could care less what Jesus wants. I am not quite completely pro SR 4 yet, but I am at least waiting till I see something more concrete to base an opinion on it. More than can be said for most I've read from in pretty much every thread in the SR4 forum.

As it stands, the anti-SR4 crowd, as it were, doesn't really have an idea of what they're talking about yet. Then again neither does the pro SR4 crowd. Neither of them have the book yet to form a real opinion.

And my post wasn't as much a complaint as being directed to those stating that everything about SR4 sucks, when they don't have a definite idea on anything in the book yet other than speculation and conjecture.

And yeah, I have noticed the propensity for noise here :)
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nezumi
post Aug 16 2005, 06:34 PM
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Deleted because it's more productive to ignore than refute sometimes.
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icharbezol
post Aug 16 2005, 06:38 PM
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QUOTE (Ellery)
If the rules have changed dramatically since playtesting, that means there are a lot of unplaytested rules. Do you think that's wise? If the game has changed dramatically since Origins, that means that a huge amount of work was done in under a month with very limited manpower. Do you think that's possible?

I doubt the rules have changed dramatically but I bet they have evolved at the least. And were tested by someone. Sure, that's wise. That's what playtesting before final release is for. And I am sure that plenty of work was done in under a month with very limited manpower. It's possible.

I still think that people basing an opinion on a game based on rumors/hearsay/little booklets that are in no way completed yet are forming opinions that are both flawed and incomplete.
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mfb
post Aug 16 2005, 07:50 PM
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icharbezol, that's some seriously lacking logic, not to mention some wild missing of the point. i'm basing my opinion on what i've seen of the game. i've seen quite a bit of the game. it's possible that the game could have changed completely between the time we stopped playtesting and the time the book went to print, but--hey, let's take a vote: raise your hand if you think that happened. no takers? none? s'what i thought. sure, details would have changed, minor rules, but my issue with SR4 is with the overall direction and feel of the game. no minor changes are going to fix that, unless you count "bring back variable TNs" as a minor change.

and that, right there? that's a hard fact. SR4 uses a static TN. the FAQs said so. what else is known? SR4 lacks SR3-style die pools. there are hard limits on attributes and skills. i'm not speculating, here, i'm not making things up. i'm stating what the FAQs have stated, and saying i don't like it. i'm not just naysaying because i don't like change, i'm naysaying because i don't like SR4. i don't like the style of the game, i don't like the way it plays, and chances are that none of the things i dislike about it are going to have changed by the time the book hits the stands. take your "you don't know that" crap and shove it, because I DO KNOW.
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icharbezol
post Aug 16 2005, 07:57 PM
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QUOTE (mfb @ Aug 16 2005, 02:50 PM)
i don't like the style of the game, i don't like the way it plays, and chances are that none of the things i dislike about it are going to have changed by the time the book hits the stands. take your "you don't know that" crap and shove it, because I DO KNOW.

All your opinion, of course. The fact here lies only in that in your opinion the game is crap because of your playtest experience. Your "knowledge" is rather questionable, even if your opinion is not. Sorry if I offend you, mfb, but my logic is based on the fact that I will wait to base an opinion on a finished product, not your perception (read here "knowledge" if it assuages a bruised ego) of what the game may or may not be like when it becomes a finished product.
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mfb
post Aug 16 2005, 08:04 PM
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oh, for the love of mike. of course it's my goddamn opinion, nitwit. did i ever say it was anybody else's opinion? did i ever say you weren't allowed to like SR4? you, there! you! you do not like SR4! grrr!

as for my knowledge being questionable, you're right. there's a chance that the Archangel Gabriel came down from on high and handed Rob a better ruleset, scribed on a gold-crusted PDF. i think i'll bet the farm on that possibility. good idea.

i'm going to go back and sulk quietly, now. it's not like it matters, at this point.
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blakkie
post Aug 16 2005, 08:21 PM
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QUOTE (mfb @ Aug 16 2005, 02:04 PM)
oh, for the love of mike. of course it's my goddamn opinion, nitwit. did i ever say it was anybody else's opinion? did i ever say you weren't allowed to like SR4? you, there! you! you do not like SR4! grrr!


BTW did the developers pass out alternate variations to test? Like one possible rule sub-set to one group of testers, and a different sub-set to another group? Is it possible that a single given tester (unless she broke the rules and talked to other the testers) would not know of all the possible rules variations that were tested?

That aside i remember mfb's issues with SR4 transending details, and to the whole philosophy of the changes. In that matter icharbezol i think he has a good deal of knowledge of where the rules are. I suppose how well he sees into the future of SR4 play and supplement development could be questioned, but that holds true even for the development team.

QUOTE
as for my knowledge being questionable,  you're right. there's a chance that the Archangel Gabriel came down from on high and handed Rob a better ruleset, scribed on a gold-crusted PDF. i think i'll bet the farm on that possibility. good idea.


So it'll have flaming swords of retribution? Kewlio! :)

EDIT:

QUOTE
i'm going to go back and sulk quietly, now. it's not like it matters, at this point.


Catch you later when the Two Become One Again. :wavey:
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icharbezol
post Aug 16 2005, 08:24 PM
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QUOTE (mfb)
as for my knowledge being questionable, you're right. there's a chance that the Archangel Gabriel came down from on high and handed Rob a better ruleset, scribed on a gold-crusted PDF. i think i'll bet the farm on that possibility. good idea.

There, there's some wit :D I like that part...didn't have much to do with knowing anything but a nice image anyway.

On the other hand I think it is you who misses my point. What I keep saying over and over again is that I will base my own opinion of SR 4 on what I read from the finished product rather than someone else's opinions, regardless of how they are formed.

You playtested, respect due there and I give it. But from my viewpoint it looks much like you were saying that SR4 sucks because you know it sucks, when in fact that's only an opinion and not knowledge of any sort.
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mfb
post Aug 16 2005, 08:27 PM
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*shrug* not having discussed it with other playtesters, i've got no idea about that. seems kind of counter to the purpose of playtesting, though. every group is going to miss some glaring flaws; that's why you have multiple groups. and, like you said, my biggest problems are with the "big" rules, the ones you really can't change without wholly altering the game and invalidating all prior playtesting.
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