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#51
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Thanks for getting this up so quickly. Very attractive.
The sheets, I don't know if you are. :lick: |
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#52
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Shadow Prophet said:
Are those things for regular deckers (hackers) though? My guess is they will be technomancer only, and they are more or less awakened as far as I can tell. Jrayjoker said:
Some would say attractive. Others would say gorgeous. 8) Most would settle for something undiscerning like curly or thin however. :) Good thing I can make character sheets to get me attention. |
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#53
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Whatever he makes I'll host :) thanks for the nod in post #1, mintcar. For a page of downloads that -- currently -- only includes mincar's sheets you can also see my downloads page. Don't go anywhere else on the site, though. It's not done (only started it today to host his files, afterall)
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#54
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
I do have a few inventions for SR3, but I´m not sure how interesting they are today. Most notably a few panels glued to cardboard with dials that show you´re current pools, speed, ammo, manuever score and things like that. It remains to be seen if something will be needed for SR4. Atm I´m hoping these sheets will be enough for a long time. I want to focus on my campain instead of props.
<<<edit>>> Very nice looking site! I´m impressed. Seing that page made me more inspired to contribute. Will you take character sketches? |
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#55
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Yeah. Like I said in another thread, Rob said at Origins that Technomancers "summon" sprites (including, I think, in Augmented Reality, which is just creepy), and I imagine Registering them is going to be the same process as "Binding" for spirits, which we already have an idea of how that works (Bound/Unbound, like the table says). I wonder if Technomancers need two skills like Mages will, or if there is a Technomancer Skill Group or a Computer Skill Group, or neither, or both. |
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#56
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Just bumping this up because there seems to be a lot of activity today. Hope you excuse this act of self promotion. There was some complaints on the official sheet, so maybe it will be appreciated.
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#57
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Well it kinda makes since that everything is much closer since we are suppse to be geting one rule set instead of the six different rule sets SR3 had. Although I would try to argue that simplfying the rules doesn't make everyone equal (IE Technomancers are not magic because they are similar to mages on an out of game level) It would be very disapointing if technomancers where magical, and not people with bizzare brain wiring. |
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#58
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Bumb. Because a lot of us less fortunate people finaly have the possibility to create our first characters. Some of you may be like me and rather do it on a record sheet that sucks a bit less than the one in the book. Have fun!
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#59
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
you sould update the links to dashifens site... they changed...
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#60
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Yes, they did, but the link above to my downloads page now works. Sorry to muck up the first post, but mintcar will fix it asap, I'm sure.
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#61
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 26-February 02 From: Austin, TX CAS Member No.: 1,097 ![]() |
Someone could make this thread a sticky....
Might save us the trouble of seeing the post get bumped over and over again. (and yes we all know these sheets are wayyyy better than the ones in the book) |
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#62
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
I fixed the links now. (and I wont bump the thread again myself. Just thought it might be a good idea now that the game was released. I made them for this event after all. Even hurried a lot to be done on time... but lets forget about that part ;) )
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#63
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 ![]() |
Excellent character sheets! Thanks for making these for the community.
P.S. Of couse, everybody else can still bump the thread. |
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#64
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Off course. As long as it´s not an irritant to people, I´d love to see it up here. :)
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#65
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
*bump*
Because i needed to find it. DM sick for Black Company game tonight. Rushing to put together SR4 run and PCs to play in it. Later everyone. Mintcar, maybe add the link to your sig? |
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#66
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Good idea
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#67
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 26-February 02 From: Austin, TX CAS Member No.: 1,097 ![]() |
As a GM I already mentioned that just from looking at the sheets you did I can tell I liked them.
I ran my first run of SR4 last night and my players favored your sheets over the one in the book. Just wanted to say, Good job. |
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#68
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
I didn't even hand out the "official" sheets, just these ;)
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#69
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 26-February 02 From: Austin, TX CAS Member No.: 1,097 ![]() |
Hell, my only complaint about the book are the crappy character sheets.
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#70
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Target ![]() Group: Members Posts: 3 Joined: 3-September 02 Member No.: 3,216 ![]() |
I dont have a gorup to play but have one made on these sheets (ok and 3 sheets of notes). Great job and thanks.
I just wanted to point out (not gripeing) that there is no specific place for languages. I put under skills, left colum on bottom but spent a while going "where do the languages go?" searching. thanks a lot for teh sheets. |
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#71
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
I put my knowledge skills and languages in the righthand column.
I am finding that my SR4 characters are starting out with more skills, or skill groups. So those sheets seem to fill up quicker. I found that in making a couple characters that the room on those sheets were just enough during chargen, and that included Skill Groups that might eventually get broken up to be written on separate lines. P.S. I think this has to do with skills of 1 or 2 meaning a lot more. In SR3 there was absolutely no sense in having a skill 1, but in SR4 a skill 1, especially in a knowledge skill, is a beautiful thing. Plus the forcing of the skills to flatten out some during chargen because you are limited to (4) on all but one or two skills. |
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#72
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
:oops: Thanks guys. I´m going to wait until we´ve played some ourselves, but then I will make some changes. There should propably be more room for skills, I´ve noticed that also. I may make a sheet for full magicans, because the awakened sheet only really works for technomancers/adepts/mystic adepts. Drain is missing from the spell section, I think it does on the official sheet too. One other thing that I´ve thought about is some kind of form for commonly used dice pools (may be redundant after some practice). The "gear/notes" section is obviously too small, but that´s just because you have to get a separate sheet for that anyway, no way you could fit it in on a two-page sheet.
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#73
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
It might be cool if there was a third small column in the implants for capacity to keep track of room in eyes, limbs, DJ, etc.
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#74
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Keep 'em coming. I couldn´t make many adjustments of that kind when I made these, because I didn´t have the game :) . Shadowrun´s official sheets have always been short on columns. With earlier editions it may have been because there were many versions of the rules for say, vehicle combat :S . But the truth is that to this day I´ve not seen a fully functional character sheet for Shadowrun.
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#75
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Actually, I'm a big fan of the character dossier for SR3, but that's not really a sheet. More like a character booklet :D
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