IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> mintcar´s SR4 record sheet, hooray for me
Jrayjoker
post Aug 18 2005, 07:14 PM
Post #51


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Thanks for getting this up so quickly. Very attractive.

The sheets, I don't know if you are. :lick:
Go to the top of the page
 
+Quote Post
mintcar
post Aug 18 2005, 09:01 PM
Post #52


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Shadow Prophet said:
QUOTE
Only thing i see that may be a problem as is with the official sheet the spirit table and the power table are also for deckers. Sprites and complex forms. But I'm not sure how much that would play in? Just a thought as i was looking at it just now that jumped out at me.

Are those things for regular deckers (hackers) though? My guess is they will be technomancer only, and they are more or less awakened as far as I can tell.

Jrayjoker said:
QUOTE
Thanks for getting this up so quickly. Very attractive.

The sheets, I don't know if you are. 

Some would say attractive. Others would say gorgeous. 8) Most would settle for something undiscerning like curly or thin however. :) Good thing I can make character sheets to get me attention.
Go to the top of the page
 
+Quote Post
Dashifen
post Aug 18 2005, 09:50 PM
Post #53


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Whatever he makes I'll host :) thanks for the nod in post #1, mintcar. For a page of downloads that -- currently -- only includes mincar's sheets you can also see my downloads page. Don't go anywhere else on the site, though. It's not done (only started it today to host his files, afterall)
Go to the top of the page
 
+Quote Post
mintcar
post Aug 18 2005, 10:01 PM
Post #54


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



I do have a few inventions for SR3, but I´m not sure how interesting they are today. Most notably a few panels glued to cardboard with dials that show you´re current pools, speed, ammo, manuever score and things like that. It remains to be seen if something will be needed for SR4. Atm I´m hoping these sheets will be enough for a long time. I want to focus on my campain instead of props.

<<<edit>>> Very nice looking site! I´m impressed. Seing that page made me more inspired to contribute. Will you take character sketches?
Go to the top of the page
 
+Quote Post
SL James
post Aug 18 2005, 10:24 PM
Post #55


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



QUOTE (mintcar @ Aug 18 2005, 03:01 PM)
Shadow Prophet said:
QUOTE
Only thing i see that may be a problem as is with the official sheet the spirit table and the power table are also for deckers. Sprites and complex forms. But I'm not sure how much that would play in? Just a thought as i was looking at it just now that jumped out at me.

Are those things for regular deckers (hackers) though? My guess is they will be technomancer only, and they are more or less awakened as far as I can tell.

Yeah. Like I said in another thread, Rob said at Origins that Technomancers "summon" sprites (including, I think, in Augmented Reality, which is just creepy), and I imagine Registering them is going to be the same process as "Binding" for spirits, which we already have an idea of how that works (Bound/Unbound, like the table says).

I wonder if Technomancers need two skills like Mages will, or if there is a Technomancer Skill Group or a Computer Skill Group, or neither, or both.
Go to the top of the page
 
+Quote Post
mintcar
post Aug 19 2005, 09:24 PM
Post #56


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Just bumping this up because there seems to be a lot of activity today. Hope you excuse this act of self promotion. There was some complaints on the official sheet, so maybe it will be appreciated.
Go to the top of the page
 
+Quote Post
Bandwidthoracle
post Aug 19 2005, 09:42 PM
Post #57


Moving Target
**

Group: Members
Posts: 338
Joined: 17-September 04
From: Pueblo Sector of Denver
Member No.: 6,672



QUOTE (SL James)
QUOTE (mintcar @ Aug 18 2005, 03:01 PM)
Shadow Prophet said:
QUOTE
Only thing i see that may be a problem as is with the official sheet the spirit table and the power table are also for deckers. Sprites and complex forms. But I'm not sure how much that would play in? Just a thought as i was looking at it just now that jumped out at me.

Are those things for regular deckers (hackers) though? My guess is they will be technomancer only, and they are more or less awakened as far as I can tell.

Yeah. Like I said in another thread, Rob said at Origins that Technomancers "summon" sprites (including, I think, in Augmented Reality, which is just creepy), and I imagine Registering them is going to be the same process as "Binding" for spirits, which we already have an idea of how that works (Bound/Unbound, like the table says).

I wonder if Technomancers need two skills like Mages will, or if there is a Technomancer Skill Group or a Computer Skill Group, or neither, or both.

Well it kinda makes since that everything is much closer since we are suppse to be geting one rule set instead of the six different rule sets SR3 had.

Although I would try to argue that simplfying the rules doesn't make everyone equal (IE Technomancers are not magic because they are similar to mages on an out of game level)

It would be very disapointing if technomancers where magical, and not people with bizzare brain wiring.
Go to the top of the page
 
+Quote Post
mintcar
post Aug 31 2005, 10:23 AM
Post #58


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Bumb. Because a lot of us less fortunate people finaly have the possibility to create our first characters. Some of you may be like me and rather do it on a record sheet that sucks a bit less than the one in the book. Have fun!
Go to the top of the page
 
+Quote Post
Elve
post Aug 31 2005, 10:42 AM
Post #59


Moving Target
**

Group: Members
Posts: 276
Joined: 6-August 02
From: Kiel, Germany
Member No.: 3,071



you sould update the links to dashifens site... they changed...
Go to the top of the page
 
+Quote Post
Dashifen
post Aug 31 2005, 01:19 PM
Post #60


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Yes, they did, but the link above to my downloads page now works. Sorry to muck up the first post, but mintcar will fix it asap, I'm sure.
Go to the top of the page
 
+Quote Post
Superbum
post Aug 31 2005, 05:19 PM
Post #61


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



Someone could make this thread a sticky....
Might save us the trouble of seeing the post get bumped over and over again.

(and yes we all know these sheets are wayyyy better than the ones in the book)
Go to the top of the page
 
+Quote Post
mintcar
post Aug 31 2005, 10:45 PM
Post #62


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



I fixed the links now. (and I wont bump the thread again myself. Just thought it might be a good idea now that the game was released. I made them for this event after all. Even hurried a lot to be done on time... but lets forget about that part ;) )
Go to the top of the page
 
+Quote Post
Toshiaki
post Sep 1 2005, 03:09 AM
Post #63


Moving Target
**

Group: Members
Posts: 124
Joined: 7-February 05
Member No.: 7,063



Excellent character sheets! Thanks for making these for the community.

P.S.
Of couse, everybody else can still bump the thread.
Go to the top of the page
 
+Quote Post
mintcar
post Sep 1 2005, 11:03 AM
Post #64


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Off course. As long as it´s not an irritant to people, I´d love to see it up here. :)
Go to the top of the page
 
+Quote Post
blakkie
post Sep 11 2005, 05:18 PM
Post #65


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



*bump*

Because i needed to find it. DM sick for Black Company game tonight. Rushing to put together SR4 run and PCs to play in it. Later everyone.

Mintcar, maybe add the link to your sig?
Go to the top of the page
 
+Quote Post
mintcar
post Sep 12 2005, 12:11 PM
Post #66


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Good idea
Go to the top of the page
 
+Quote Post
Superbum
post Sep 12 2005, 06:00 PM
Post #67


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



As a GM I already mentioned that just from looking at the sheets you did I can tell I liked them.

I ran my first run of SR4 last night and my players favored your sheets over the one in the book. Just wanted to say, Good job.
Go to the top of the page
 
+Quote Post
Dashifen
post Sep 12 2005, 06:35 PM
Post #68


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



I didn't even hand out the "official" sheets, just these ;)
Go to the top of the page
 
+Quote Post
Superbum
post Sep 12 2005, 06:38 PM
Post #69


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



Hell, my only complaint about the book are the crappy character sheets.
Go to the top of the page
 
+Quote Post
okuth0r
post Sep 12 2005, 06:43 PM
Post #70


Target
*

Group: Members
Posts: 3
Joined: 3-September 02
Member No.: 3,216



I dont have a gorup to play but have one made on these sheets (ok and 3 sheets of notes). Great job and thanks.

I just wanted to point out (not gripeing) that there is no specific place for languages. I put under skills, left colum on bottom but spent a while going "where do the languages go?" searching.

thanks a lot for teh sheets.
Go to the top of the page
 
+Quote Post
blakkie
post Sep 12 2005, 06:51 PM
Post #71


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



I put my knowledge skills and languages in the righthand column.

I am finding that my SR4 characters are starting out with more skills, or skill groups. So those sheets seem to fill up quicker. I found that in making a couple characters that the room on those sheets were just enough during chargen, and that included Skill Groups that might eventually get broken up to be written on separate lines.

P.S. I think this has to do with skills of 1 or 2 meaning a lot more. In SR3 there was absolutely no sense in having a skill 1, but in SR4 a skill 1, especially in a knowledge skill, is a beautiful thing. Plus the forcing of the skills to flatten out some during chargen because you are limited to (4) on all but one or two skills.
Go to the top of the page
 
+Quote Post
mintcar
post Sep 12 2005, 08:26 PM
Post #72


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



:oops: Thanks guys. I´m going to wait until we´ve played some ourselves, but then I will make some changes. There should propably be more room for skills, I´ve noticed that also. I may make a sheet for full magicans, because the awakened sheet only really works for technomancers/adepts/mystic adepts. Drain is missing from the spell section, I think it does on the official sheet too. One other thing that I´ve thought about is some kind of form for commonly used dice pools (may be redundant after some practice). The "gear/notes" section is obviously too small, but that´s just because you have to get a separate sheet for that anyway, no way you could fit it in on a two-page sheet.
Go to the top of the page
 
+Quote Post
blakkie
post Sep 12 2005, 08:35 PM
Post #73


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



It might be cool if there was a third small column in the implants for capacity to keep track of room in eyes, limbs, DJ, etc.
Go to the top of the page
 
+Quote Post
mintcar
post Sep 12 2005, 08:45 PM
Post #74


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Keep 'em coming. I couldn´t make many adjustments of that kind when I made these, because I didn´t have the game :) . Shadowrun´s official sheets have always been short on columns. With earlier editions it may have been because there were many versions of the rules for say, vehicle combat :S . But the truth is that to this day I´ve not seen a fully functional character sheet for Shadowrun.
Go to the top of the page
 
+Quote Post
Dashifen
post Sep 12 2005, 08:46 PM
Post #75


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Actually, I'm a big fan of the character dossier for SR3, but that's not really a sheet. More like a character booklet :D
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th July 2025 - 05:11 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.