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> Another sample character.
imperialus
post Aug 18 2005, 05:18 AM
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http://www.shadowrunrpg.com/resources/sr4/..._combatmage.pdf

Still average stats. Havn't had a chance to look closely but the artwork is damn cool.
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Wireknight
post Aug 18 2005, 05:40 AM
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In the future, everyone will be addicted to stimulants (I guess they don't damage magic use now) and everyone will have katanas! That's like having flying cars, but cooler, because katanas are cool!
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Ranneko
post Aug 18 2005, 05:41 AM
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And everyone will be an elf.

Damn elves.
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SL James
post Aug 18 2005, 05:42 AM
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Oh, yeah. Nice catch on the stimulants.
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calypso
post Aug 18 2005, 05:42 AM
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Now that there are two characters, we can get a rough idea of the cost in BP for active skills (and others).

From what I calculated (there's some error because of the specialty in Street for Etiquette), active skills cost 2 * the rank you're going to in BP, and active skill groups cost 4 * the rank you're going to.

For the Weapon Specialist, this comes out to 136 BP (6 short), and for the Combat Mage (not including the specialty) it comes to 120 BP.

What'd I miss?

Calypso
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Sabosect
post Aug 18 2005, 05:45 AM
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WTF is a mage doing with a katana? If he even sees melee battle, he's done something wrong. Hell, anyone with melee skill even gets near him he should set a land speed record for getting away.
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SL James
post Aug 18 2005, 05:47 AM
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Because Katanas are badass.

Oh, yeah. A mage addicted to simsense. I have now officially seem everything.
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Raskolnikov
post Aug 18 2005, 05:49 AM
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The missing area of California was actually strip mined and turned into millions of Katana, this flooded the market and now they can be purchased for 2 nuyen with a slushy at any Stuffer Shack.
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Bandwidthoracle
post Aug 18 2005, 05:50 AM
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Ok, so whats Devon OS?
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Sabosect
post Aug 18 2005, 05:54 AM
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It's like Ichi OS, only different.

I at least see most of my favorite spells made it. I wonder if they have deathtouch and allow me to make deathbolt?
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Bandwidthoracle
post Aug 18 2005, 05:59 AM
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QUOTE (Sabosect)
It's like Ichi OS, only different.

Did I miss something? Last I heard MPCP was the one true OS
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Ellery
post Aug 18 2005, 06:01 AM
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The mage has 35 attribute points total in 10 stats, costing 230bp. If the first point is free, that's 25 purchased attribute points; if elves get three stats free, that's 22 purchased attribute points. If we say the first point of magic is *not* free (i.e. you are allowed to have 0 magic, representing the potential to cast spells in the future but not the ability yet), then we have 23 points per bp. A flat cost of 10 fits.

If we're going with the 5 5 10 10 20 20 idea mentioned elsewhere, note that the stats are actually the same as for the weapon master (!) with two changes--a 3 became a 2, a 3 became a 4, and we have magic added on. We'd expect the base part to cost 185 points, and an extra 60 for magic, so the cost should be 245 points.

Conclusion: attributes cost a flat 10bp each up to 5 (with the first point free except for magic), unless magic works very differently than other attributes.

From the previous sheet, I concluded that skills cost 4bp per point, and skill groups cost 10bp per point. We have 23 ordinary skills, for a cost of 92bp, and we have a 3 skill group skills for a cost of 30 bp, leaving 122bp total. There is apparently a specialization of (street) on one skill, for two points. Thus we learn that specializations cost 1 bp per point, and that the previous 4bp/skill, 10bp/skill group works.

As was figured out last time, knowledge skills cost 1 per bp, and you get a native language for free, with other languages costing the same as other knowledge skills.

There are 8 spells, which cost 3bp each.

Becoming a magician is very inexpensive--only 15bp. In fact, magician + sensitive system makes getting magical ability free! Of course, it's not really free since the mage spend 50bp getting his magic up, and then another 62 bp on skills, and another 24 bp on spells (for a grand total of 136bp on magical ability), but one could spend much less--as little as 17bp to cast a single spell at minimal force. Unless there are no useful spells like that, one wonders why our weapon specialist didn't do this.
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Sabosect
post Aug 18 2005, 06:02 AM
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QUOTE (Bandwidthoracle)
QUOTE (Sabosect @ Aug 18 2005, 12:54 AM)
It's like Ichi OS, only different.

Did I miss something? Last I heard MPCP was the one true OS

Yes, you did. The comm system for the weapons specialist uses Ichi OS, which is make by Renraku. The comm system in this case uses Devon OS. Basically, we're talking multiple OSes for the same device.
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SL James
post Aug 18 2005, 06:03 AM
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QUOTE (Sabosect)
Basically, we're talking multiple OSes for the same device.

Like Windows and PalmOS

Actually it's a Mangadyne Deva OS.

Another fine PPG-made product.

BTW, it's alot easier to open and read these PDFs if you convert them to JPEGs.

I wonder what Magesight Goggles are.
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Sabosect
post Aug 18 2005, 06:05 AM
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QUOTE (Ellery)
The mage has 35 attribute points total in 10 stats, costing 230bp. If the first point is free, that's 25 purchased attribute points; if elves get three stats free, that's 22 purchased attribute points. If we say the first point of magic is *not* free (i.e. you are allowed to have 0 magic, representing the potential to cast spells in the future but not the ability yet), then we have 23 points per bp. A flat cost of 10 fits.

If we're going with the 5 5 10 10 20 20 idea mentioned elsewhere, note that the stats are actually the same as for the weapon master (!) with two changes--a 3 became a 2, a 3 became a 4, and we have magic added on. We'd expect the base part to cost 185 points, and an extra 60 for magic, so the cost should be 245 points.

Conclusion: attributes cost a flat 10bp each up to 5 (with the first point free except for magic), unless magic works very differently than other attributes.

Logically, magic would have to work differently. Remember that traditional SR is that magic is optional. I doubt it's changed. In this case, we would end up with magic having a different cost system to reflect that it is different. It makes sense to have.

QUOTE
From the previous sheet, I concluded that skills cost 4bp per point, and skill groups cost 10bp per point.  We have 23 ordinary skills, for a cost of 92bp, and we have a 3 skill group skills for a cost of 30 bp, leaving 122bp total.  There is apparently a specialization of (street) on one skill, for two points.  Thus we learn that specializations cost 1 bp per point, and that the previous 4bp/skill, 10bp/skill group works.

As was figured out last time, knowledge skills cost 1 per bp, and you get a native language for free, with other languages costing the same as other knowledge skills.

There are 8 spells, which cost 3bp each.

Becoming a magician is very inexpensive--only 15bp.  In fact, magician + sensitive system makes getting magical ability free!  Of course, it's not really free since the mage spend 50bp getting his magic up, and then another 62 bp on skills, and another 24 bp on spells (for a grand total of 136bp on magical ability), but one could spend much less--as little as 17bp to cast a single spell at minimal force.  Unless there are no useful spells like that, one wonders why our weapon specialist didn't do this.


Hmm. So far, so good.
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Sabosect
post Aug 18 2005, 06:07 AM
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QUOTE (SL James @ Aug 18 2005, 01:03 AM)
QUOTE (Sabosect)
Basically, we're talking multiple OSes for the same device.

Like Windows and PalmOS

Actually it's a Mangadyne Deva OS.

Another fine PPG-made product.

BTW, it's alot easier to open and read these PDFs if you convert them to JPEGs.

I wonder what MageGoggles are.

It says Deva on my screen. I'm just too lazy to look it up. More concerned with the spells.

But, what gets me is the wild variance in starting money.
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Toa
post Aug 18 2005, 06:10 AM
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Spells don't have force ratings anymore.

... what are Mage Googles?

And is my PDF the only one with a pretty low resolution?
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Sabosect
post Aug 18 2005, 06:11 AM
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QUOTE (Toa)
Spells don't have force ratings anymore.

... what are Mage Googles?

And is my PDF the only one with a pretty low resolution?

Increase the magnification. Resolution gets better.

As for spells: Roll your magic rating. Seems simple enough. The mage goggles I am unsure about, as if they were what I am used to he wouldn't want to be near them.
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Raskolnikov
post Aug 18 2005, 06:12 AM
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You're thinking of a mage hood.
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Sabosect
post Aug 18 2005, 06:13 AM
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There's another variant that works similar to a mage hood I've seen in some games. Except, these are usually permanently attached in some way.
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Toa
post Aug 18 2005, 06:16 AM
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QUOTE (Sabosect)
Increase the magnification. Resolution gets better.

Actually, it doesn't.
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SL James
post Aug 18 2005, 06:17 AM
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Actually, Magesight goggles are probably optical image magnification goggles.

Damn kids and their music.

The res is pretty low, but at least it loaded faster than the last couple of PDFs.
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Toa
post Aug 18 2005, 06:19 AM
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QUOTE (SL James)
Actually, Magesight goggles are probably optical image magnification goggles.

Distance has so far been of no concern for mages casting spells.
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Toa
post Aug 18 2005, 06:20 AM
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Another one: Perception is a skill! :eek: :love:
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SL James
post Aug 18 2005, 06:20 AM
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True.

Oooh! Smartlink equivalent! Yeah... That's it.

I am sorely disappointed at Perception and Dodge being skills now. I can only begin to imagine how Dodge works now that all combat is opposed.
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