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> Another sample character.
JBlades
post Aug 18 2005, 06:46 AM
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So I'm guessing starting pocket cash might be based off of Lifestyle?

It might be a flat 2 BP for a specialization, which always = +2, or it could be each level of spec costs 1 BP.

Also, languages being bought as Knowledge points seems to be confirmed.

Nice job last night Ellery!
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fistandantilus4....
post Aug 18 2005, 06:58 AM
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QUOTE (SL James)
True.

Oooh! Smartlink equivalent! Yeah... That's it.

I am sorely disappointed at Perception and Dodge being skills now. I can only begin to imagine how Dodge works now that all combat is opposed.

seriously, dodge being a skill... probably the one that everyone will work on the most (except perhaps for the troll, who's massive size as a target probably doesn't fator in to that. NOt that it ever realyl did. Oh well).
Basically, is the best defense a good defense, or a good offense?
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Darkness
post Aug 18 2005, 07:01 AM
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QUOTE (Toa)
Distance has so far been of no concern for mages casting spells.

It had in the 2nd Ed. IIRC from 200 meters on your TN did increase. I don't have my books with me at the moment.
And i was dissapointed that this didn't carry over officially in the 3rd Ed. (Didn't stopped me from using the old table, though).
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SL James
post Aug 18 2005, 07:06 AM
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Yeah, but now that Dodge is a skill, I wonder if there's an Improved Ability (Dodge) power for Adepts.

I so hope there is.
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Fizzygoo
post Aug 18 2005, 07:35 AM
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QUOTE
In the future, everyone will be addicted to stimulants (I guess they don't damage magic use now)


Both the Weapons Specialist and the Combat Mage have 'Mild' addictions to 'stimulants'. Possibly tobacco? Hard to think of any other "mild" stimulants worth BPs, other than bad soycaf or caffeinated, hehe, fizzygoos.
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Toa
post Aug 18 2005, 07:37 AM
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I'm wondering if all metahumans have to take allergies again...
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Raskolnikov
post Aug 18 2005, 07:38 AM
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Smoking is not a build-point worthy disadvantage. Additionally the stimulant patches included in the characters' inventories suggest counter to your theory.
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JBlades
post Aug 18 2005, 07:40 AM
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QUOTE (Fizzygoo)

Both the Weapons Specialist and the Combat Mage have 'Mild' addictions to 'stimulants'. Possibly tobacco? Hard to think of any other "mild" stimulants worth BPs, other than bad soycaf or caffeinated, hehe, fizzygoos.

The addiction is mild, not necessarily the stimulant. They're probably refering to stim patches here, and the game effects of them not getting their patch for the day is a "mild" one.
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JBlades
post Aug 18 2005, 07:40 AM
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QUOTE (Toa)
I'm wondering if all metahumans have to take allergies again...

They look optional, since the characters are getting more points from taking the allergy.
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Sabosect
post Aug 18 2005, 07:41 AM
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Meh. To hell with my attempts to get a progression going on stats. Let's use Ellery's model until we find out the correct on.
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Fizzygoo
post Aug 18 2005, 07:57 AM
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QUOTE
Smoking is not a build-point worthy disadvantage. Additionally the stimulant patches included in the characters' inventories suggest counter to your theory.


I could only find the stim patches in the Combat mage's sheet. Didn't see it on the Weapon Specialist's inventory. But I don't know about smoking not being BP worthy. Even if the addiction is mild, but they're a chain-smoker, lighting up when doing recon or trying to be stealthy is very bad. You get the light and the smell.

As for the Stim patches in the Combat Mage, I have the feeling that they're medical -combat- in nature over feeding of the addiction, but without the book...who knows (theze konjectur iz fun, no? :) ).

QUOTE
The addiction is mild, not necessarily the stimulant. They're probably refering to stim patches here, and the game effects of them not getting their patch for the day is a "mild" one.


Yeah. I forgot about that, the mild, moderate and severe levels of the 'old' (ha!) system. For about three months I've been running a game with all new players. So I left out edges and flaws and most of the variant stuff. Out of sight, out of mind.
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PsionBoy
post Aug 18 2005, 08:09 AM
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QUOTE (Fizzygoo)
As for the Stim patches in the Combat Mage, I have the feeling that they're medical -combat- in nature over feeding of the addiction, but without the book...who knows (theze konjectur iz fun, no?  :)  ).

It's possible that the mage became addicted to the stim patches because he uses them often in combat.
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blakkie
post Aug 18 2005, 08:09 AM
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QUOTE (Raskolnikov @ Aug 18 2005, 01:38 AM)
Smoking is not a build-point worthy disadvantage.

Tell that to someone that is trying to quit. They are likely to punch you out. ;)

Coffee could be perhaps. People that down 10ish cups/day tend to experience headaches when they stop.
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Athenor
post Aug 18 2005, 08:24 AM
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To the person who said the mage shouldn't get into combat:

I dunno, this was always the way I pictured a low-hitting magic user to work... Go in with weapons blazing (and if all these guys are street level characters, I understand the Katanas, tho it really should be a different blade, smaller and easier to use)... and then when the enemy least expects it, hit them with the magic.

BTW: First thing I thought when I saw magelink was the augmented reality. Damn, wouldn't it be a trip to be able to see Augmented wireless Matrix AND the astral at the same time? Talk about a mind trip...
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Sabosect
post Aug 18 2005, 08:27 AM
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On the contrary, I think a mage should go into combat. However, I think the mage should also stay back away from the main fighting and focus on unleashing spells and potentially healing afterwards. A combat mage, IMHO, is one who will use combat spells and be skilled with a gun for when those are unreliable. Leave the melee to the sams.
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Athenor
post Aug 18 2005, 08:28 AM
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Yeah, the melee is questionable.

But then again, we've had weapon foci in the game before, aye?

You know.. I need to go about figuring out how to create a spell that would supercharge a weapon, either metal or wood (no plastics, -too- technologically advanced), to give it a one-time discharge like a capacitor for extra damage/punch. Perhaps I'll use that to play with the new magic book.
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Sabosect
post Aug 18 2005, 08:30 AM
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We have. However, it would be indicated as such. If it's not a focus, he shouldn't be meleeing with it.
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Athenor
post Aug 18 2005, 08:32 AM
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True enough.. which, TBH, is kinda weird. If this guy's all about damage ASAP.. a Katana would be the perfect candidate for a weapon focus. Maybe he ran out of points. *shrug*

You know, I've always wondered where these chars come from. It'd be kinda cool if the sample characters were, like, based from a playtester's group.. IE -- sorta like an honor to a playtester group or two, for their work, contributions, and the like. But then again, even to this day I consider getting my name even mentioned in an RPG book to be a huge personal honor. Not bloody likely to happen, but a guy can hope.
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blakkie
post Aug 18 2005, 08:34 AM
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QUOTE (Sabosect @ Aug 18 2005, 02:30 AM)
We have. However, it would be indicated as such. If it's not a focus, he shouldn't be meleeing with it.

Or maybe he is learning till he is able to afford the weapon foci, and doesn't want to 'waste' learning a ranged weapon that he'll eventually abandon. Previously weapon foci were some terrible expensive, so it might still take some time to save up for one.

EDIT: Or this is just one more of the sample PC cripples that litter the RPG rulebook landscape. :dead:
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Sabosect
post Aug 18 2005, 08:36 AM
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In which case he can save the money spent on a katana for another weapon and practice with a friend's, preferably the kindly street sam of the group.
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Athenor
post Aug 18 2005, 08:40 AM
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Oh, come on Sabosect.

These guys are supposed to be drag & drop characters at best. Who's to garuntee there'd even be a street sam in the group? =P

If anything, a properly made Katana should be -expensive-, especially with the recent turmoil and Japan and California (yes, stereotyped, but when I hear katana I expect certain things. =P )... Again, probably why they are buying it now...
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blakkie
post Aug 18 2005, 08:41 AM
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QUOTE (Sabosect)
In which case he can save the money spent on a katana for another weapon and practice with a friend's, preferably the kindly street sam of the group.

How often do you build characters that plan to rely on semi-permanently borrowing equipment from team members? Meta-gaming issues aside, my limited experience with semi-permanently loaning between PCs is that such items usually just end up getting written right into the borrower's equipment list anyway.
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Sabosect
post Aug 18 2005, 08:45 AM
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Yes, they are buying it now. However, at the same time, they have a weapon they really can't use except for training and in most situations they won't have a chance to use it before the opposing enemy has already sliced off their arm.

In any case, I was never talking about semi-permanent borrowing. You borrow, train, return. And in cases of what we are talking about, all evidence we currently have points to the possibility that every damned sample character is going to have a katana. That means that, ten to one, this guy knows someone who has one. He may have to trade favors for the training and practicing the weapon.
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blakkie
post Aug 18 2005, 08:57 AM
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QUOTE (Sabosect @ Aug 18 2005, 02:45 AM)
Yes, they are buying it now. However, at the same time, they have a weapon they really can't use except for training and in most situations they won't have a chance to use it before the opposing enemy has already sliced off their arm.

Strange, i could have sworn we were still taking about SR. We definately are not talking about the same game. In the one i play mages are allowed to cut up people with mundane swords.
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Sabosect
post Aug 18 2005, 09:01 AM
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We are. Reflex enhancements + better weapon proficiencies + called shot + character built for melee = Armless mage.
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