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Aug 18 2005, 05:16 PM
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#76
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
The debate, however, isn't whether some people are trained to perceive better than others but whether you'll need to have the skill to notice things without some sort of defaulting penalty.
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Aug 18 2005, 05:24 PM
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#77
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
The simple answer, when you buy the book just flip to page 130 and read up on it. |
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Aug 18 2005, 05:32 PM
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#78
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well lets see, why don't you let me try shooting you and we'll see just how good you are at dodging the bullet? Despite what they show in movies, dodging bullets is not all that easy or common. Its not like dodgeball, and even in dodgeball most people get taken out pretty quickly because that can't dodge worth s&*$! Same thing goes for perception. Everybody can do it to some degree or another, but unless you have trained yourself to look for the details its a lot harder to notice them. A normal person could look at somebody with a concealed weapon and not even notice it because that haven't trained themselves to look for such things. They might notice the slight bulge but pay not attention to it because they aren't looking for it and would probably just think of it as an odd fold or some such. A police officer would find it far easier to and identify the bulge as a concealed weapon because he has training. Another example would be security guards in a store, typically they aren't very bright, but thanks to some minimal training they aren't too bad at spotting shoplifters. |
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Aug 18 2005, 05:38 PM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
Because I, as an evil GM, require that the Players skills match their background story. He had to grow up somewhere. And during that time he had to interact with other sentient beings. ( Barring of course a truly inventive background story ) So your low Cha, socially stunted character has an Ettiquette of 1.
For the longest time, I just let players do athletic feats just based off attributes. And picked a target number out of the air and completely ignored Athletics.
I suppose the real test will come when I actually get to see the rules and determine for myself. Is dodge a skill a character can live without or would a player be nuts not to invest some points in it as it is a skill he truly can't live without? Similar with Perception. Can a character function without the skill or is the skill necesssary so the character has a chance of noticing clues in his environment? As I noted before the fact that these 2 skills was had by both sample characters suggests that the writers think their essential. |
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Aug 18 2005, 05:39 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Ok this is just getting silly. First to the guy before booklord, no it doesn't look like a roll and keep system what so ever. It is not a L5R system. Its closer to the exalted, and the new WoD systems. Neither of those are roll and keep. Now to Booklord. Some people are better at percieving things than others. Some people are trained to notice things better, but SR3 has nothing that supports that. Infact it runs off your intelligence. I know very intelligent people who are extreamly unobservent. But if they were made into SR3 chars they would be extreamly observent. Furthermore, someone might not be incredibly intelligent but trained to notice things, CSI type people. But in SR3 there was no real skill that augmented things like that. Now we have a system that conforms to the way most other gaming systems are set up. There is a skill for perception, be it spot, awareness, whatnot. You can actualy show that you've been trained to spot things better, or that you get better at noticing things over time with increasing the skill. People call it a bp drain? I don't see how. As some have you pointed out athletics and stealth have been staple skills in your game (and in effect ping skill drains in and of themselves). In my journies in Exalted and the new WoD systems, Awareness and dodge (preception and dodge in sr4) have been my two staple skills. As for the talk about skills that should be able to be used untrained and other things like that. Electronics is a bad example because it depends on what you're doing. Plugging a card into a computer? Anyone might be able to figure that out (stat + electronics skill of 0 still equals a dice pool equal to the stat). However deciphering a circuit board they probably won't be (as seen with a higher threshold or simply being a good GM and saying 'hey you have no idea how that thing works put the dice down'). I suppose, phrases such as the GM has final aproval of this type of thing and what rolls you can and can not make, don't weigh in at all with some of you. As far as I know you're not going to roll to go to the bathroom to see if you hit the can or you pissed all over the bathroom floor. Why? Because theres no reason to and it slows the game down. You people are looking too damn hard at the actual rules (which might I add aren't out yet) believing them to be the be all end all of shadowrun. They're not, the story, the game are the be all end all as well as having fun. And secondly why does it suggest that you HAVE to have those skills to preform those actions? In every other system close to sr4's you don't have to have those skills. They certainly help as they increase your dice pool, but they're not required to look about or try to duck out of the way. I imagine the doge pool would be agility or reaction + dodge. Thus if your dodge was 0 you'd just roll your agility or Reaction. Which makes sense. SR3 actualy had the problem, of if I have a high stat but no skill its better for me to just default and take the penalty because getting the first rank in the skill and beyond is a hinderance to my dice pool. A friend of mine made a character with a quickness of 12. It was better for him NOT to get stealth because he had a better chance of getting a high roll with 12 dice than he did if he started to pick up the stealth skill. Was a waste of karma to him. Furthermore, if you were doing any kind of runner you HAD to get ettiquette, and probably stealth, and lets not forget biotech, and athletics. Theres more skills there that i -had- to have, than in Exalted or any system with a dice system similar to sr4. I wouldn't be great at talking to people just rolling my base stat, but i wouldn't be the blundering uncouth ass that you would be in shadowrun. |
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Aug 18 2005, 05:48 PM
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#81
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Actually, SR3 had Stealth (Perception) to augment perception tests.
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Aug 18 2005, 05:51 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Ah thats right. My apologies. But I've never seen a single char with it. And I don't know why i'd make a guard with that skill. He doesn't sneak around why should he have anything to do with the stealth skill. It was a stupid idea for a skill specialization. |
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Aug 18 2005, 05:59 PM
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#83
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I do know enough about getting behind some cover when someone pulls a gun. I don't have any martial artist training. The martial artist is just better at getting out of the way because he has trained for it and has faster reactions. Just like how I am better at avoiding sword thrusts because I'm a trained fencer but anyone who gets attacked with a sword has a general idea of how to get out of the way they're just not as skilled. Same thing like how I can remember the robber was a tall man with a beard but a cop might remember the color of his eyes and the placement of his tattoos. The concern with having them be a skill is how crippled those without a skill are at using perception and dodge (both of which were "free" in SR3). If the threshold goes up by 1 or 2 that's a pretty drastic change. Now I might not even remember if the robber was tall or had a beard. Ditto if you lose dice. With my logic (or whatever) of 3 if I lose one or two dice I won't be able to remember the most basic of details (depending on how Perception works in SR4 v SR3). Basically, is every infiltration expert going to have to take Negotiation, Stealth, Athletics, Electronics, Computer, Electronics and Computer B/R plus (now) Perception so that he can actually spot, not the hidden cameras, but the dogs barking at him or the security guards talking about last night at the strip club? And besides, I didn't say you can dodge a ball you can dodge a bullet. I also forgot that this board probably has a higher than average group of non-athletic people for whom dodging a ball may be hard :P But again dodgeball is opposed so the skill of the person throwing the ball does make it harder to get out of the way. However, both throwing and dodging are pretty basic human abilities so will attribute 3 people playing dodgeball be a pathetic sight as they both struggle through defaulting penalties and couldn't hit the broadside of a barn in addition to actively throwing themselves in the way of the ball? |
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Aug 18 2005, 06:01 PM
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#84
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
You mean when I illegally download a copy of the PDF next week before deciding to spend my hard earned money on the Hardcover copy I have on order? |
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Aug 18 2005, 06:02 PM
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#85
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
----double post?---
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Aug 18 2005, 06:04 PM
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#86
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Ya, that's the one. EDIT: You know, i'm to the point that i snicker everytime i see the cliche "hard earned money". :) |
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Aug 18 2005, 06:05 PM
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#87
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Well, i made a character based around being a professional bodyguard/physical security so he had a 4 int and a 5 Perception skill as well as the perceptive edge. So, there's one PC for you.
The reason it's under stealth is because knowing how to hide/steal teaches you how to spot when someone does the same thing, at least in theory. Though I'd personally rather see Perception as a separate skill, with sealth being complimentary. |
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Aug 18 2005, 06:08 PM
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#88
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I'm just going to assume that you have trouble with English or that I made some huge oversight in writing that post (like how I usually think faster than I type so I sometimes miss parts of a sentence). Is wasn't saying SR4 was going to be Roll and Keep. In roll and keep I find that I am better off to raise my base stats than to increase my skills. So I end up with characters with very high stats and skills of 1 in just about everything so that I don't get defaulting penalties. Depending how the defaulting rules work in SR4 we might see this happen too, which would kind of suck. I liked that SR had the attributes only govern how easy it is to get skill not actually performing the action. With the new system it could easily turn out that having higher stats is more important than skills. |
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Aug 18 2005, 06:11 PM
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#89
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Cheops, moving to cover has nothing whatsoever to do with dodging a bullet or anything else. It is just that, moving to cover. Dodging would be, while you are moving or standing in one position, moving in such a way as to avoid the attack.
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Aug 18 2005, 06:11 PM
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#90
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
.... except that wasn't the only thing they did. In many ways mid to high values across all attributes was more important than mid to high values across a large number of skills. On top of that you had Defaulting. |
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Aug 18 2005, 06:12 PM
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#91
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I don't feel too bad using it since I'm working two minimum wage jobs just to pay off my tuition, let alone moving out of my mom's house (where I sleep in the living room). :P When you are so poor that you're po' then any money is hard earned |
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Aug 18 2005, 06:13 PM
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#92
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
No I have no trouble with english at all. I apparetly did, however, misinterprate what you had said. My apologies. As for a roll keep system, L5r first ed focused on having high stats like you stated. L5R 2nd ed focused more on skills. The third ed of the book is trying a more ballanced aproach to the idea, where both are important and you could go one way or the other, but ignoring one side, such as only getting one rank in a skill will completly hamper your character or vice versa. Again my apologies for my misinterpritation of your words. Oh and as I've stated in a couple of posts now, it seems like its going the way of the new WoD and Exalted games. So while stats are important, so is having skills since acording to the FAQ's theres going to be hard maxes on stats. |
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Aug 18 2005, 06:16 PM
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#93
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Wow, I've never seen CP in SR3 being used to dodge bullets meaning that you stand there Neo style dodging bullets. I have forced players to move their characters out of position to get cover or actually go prone to dodge bullets. Both of those are what I see dodging bullets as whereas dodging melee/unarmed attacks is actually moving out of the way without getting out of position or going prone or actually blocking the attack (where possible). Now, for adepts this is kinda different because there magic does make them a little more like Neo. Ditto with wires although only at the REALLY high levels (like my homebrew I ran a couple of times which had Wired Martial Arts and Gun Fu). |
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Aug 18 2005, 06:16 PM
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#94
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
I'm pretty sure I heard it mentioned somewhere that the magic loss rules had been ditched completly in an earlier thread or in the FAQ. @Nikoli - Not exactly. SR 3 has Stealth (Alertness), which only affects perception rolls when attempting to spot someone else that's using Stealth. It won't let you see monowire, but the idea is someone trained in Stealth will be better at spotting others that are stealthing. |
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Aug 18 2005, 06:22 PM
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#95
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I found it was more desireable to have mid range skills in a lot of things than to default to 4-6 level attributes. Once you got up to the high stats then yes, you could default without too much trouble. Like this one orc sam I saw who was actually better at driving than the rigger sans VCR by defauting to his wired reaction. Plus yes, they did govern the special attributes and pools however I think that's largely irrelevant in the SR4 defaulting v skilled debate. My argument is that in SR4 if the defaulting works the way I think it will then it will be better to have lots of skills at low levels and high stats and that characters without Perception could potentially be blind as bats. In SR3 you needed VERY high stats to make the defaulting better (+4 TN, no pools--ouch) |
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Aug 18 2005, 06:25 PM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Given the build point costs, if you have more than two skills tied to an attribute, it's better to raise the attribute unless there's some sort of relying-too-much-on-attribute rule we've not been told about, or a you-can't-spend-that-much-on-attributes rule. And until you've maxxed your attribute (or gotten to the end of the "attributes cost 10bp/point" run, which might be 5 not 6), there's no reason at all to take a skill group.
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Aug 18 2005, 06:27 PM
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#97
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
For you last comment I again direct you to many of my earlier posts. My particular favorite was my thread Shadowsprint: The Running. I have been quite vocal in that same opinion. |
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Aug 18 2005, 06:31 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
well one we don't completely know the bp costs. Secondly attributes are probably going to be much more expensive to raise. And as for the skill group things. Why is there no reason to get them? That makes no sense. Considering with the skill group it looks like i could use all of the firearms at the same skill level with the group. Instead you think its better to purchase pistols, shotguns, rifles, smg's, heavy weapons seperately at the same level? That doesn't make sense what so ever. |
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Aug 18 2005, 06:35 PM
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#99
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I wouldn't exactly call it Neo-esque, but I don't recall any canon referrence that says there has to be any movement at all connected to the dodge test. That's fine if you house-ruled it that way, and I can definitely see sound reasoning behind that. But as far as the actual SR3 canon rules go, it isn't necessary. The fact that there was an optional rule in the Cannon Companion to use the Athletics skill to give you extra dice on normal dodge tests kind of suggests (at least to me) that Dodge is meant to be movement of the body in general, not necessarily to cover or dropping prone. |
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Aug 18 2005, 06:37 PM
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#100
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Actually from what Ellery was able to reverse engineer from the two sample characters it looks like attributes and skill groups have the same cost. So it would be best to raise the stat because it would also make you better at things not covered by the skill group. But again, defaulting will modify what's best.
And yes, we don't know the complete rules yet so until people at GenCon start posting we'll have to wait. In the meantime, those mushrooms among us who don't know better will continue to sit in the dark chewing on the shit we are being fed. :P |
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