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> New Weapons Spec
danbuter1
post Aug 18 2005, 09:03 PM
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Anyone else notice that the Weapons Specialist is a master of unarmed combat? :D
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Sabosect
post Aug 18 2005, 09:07 PM
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Yeah. We sorta determined it's not true.
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mintcar
post Aug 18 2005, 09:34 PM
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3 points in "close combat skill group" and 2 points in dodge makes 5 appearently very precious skill points in the area. It could by the looks of things be more than just any character can afford themselves, but I wouldn´t give her any titles.
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SL James
post Aug 18 2005, 09:50 PM
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Close Combat Skill Group probably includes Blades so she can use her two Katanas and Combat Axe, plus the "piece of rebar wrapped in duct-tape", or else why bother?

Dodge is probably most useful in Ranged Combat. Indeed, it is probably critical to have in combat.

But she's a Weapons Specialist, not a Guns Specialist.
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Critias
post Aug 18 2005, 10:28 PM
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If that horseshit makes a "specialist," I really can't wait to see some conversion guidelines, and find out what most of my characters qualify as.
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SL James
post Aug 18 2005, 11:21 PM
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A Gardener?
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Eldritch
post Aug 18 2005, 11:29 PM
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QUOTE (Critias)
If that horseshit makes a "specialist," I really can't wait to see some conversion guidelines, and find out what most of my characters qualify as.

Heh conversion guidelines 1.0: Divide all skills and attributes by 2. If any of them are still above 6, then divide by 2 again (Always rounding down of course). Continue till all are below 6.

Add up value for all cyber and gear. Take 40% and buy all new stuff. eliminate half of your spells. - randomly.

Taker away all adempt powers. re-purchase new powers.

Riggers? Kill 'em - they don't exist anymore. Or merge them with your groups decker - now both players get to share a character.

All brought to you by the power of sarcasm :P
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Tal
post Aug 19 2005, 06:27 AM
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I can't help but wonder exactly when Yamaha got out of the motorcycle business and moved into firearms...
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JongWK
post Aug 19 2005, 02:39 PM
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There's a Yamaha Pulsar taser gun, IIRC.

Anyone's got the translation for the new Yamaha weapon?
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Kagetenshi
post Aug 19 2005, 02:47 PM
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Cherry blossom snowstorm.

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Spookymonster
post Aug 19 2005, 02:50 PM
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Hmmm.... explosive flechettes?
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blakkie
post Aug 19 2005, 06:04 PM
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QUOTE (Tal)
I can't help but wonder exactly when Yamaha got out of the motorcycle business and moved into firearms...

Yamaha is actually a musical instrument company that started up a sideline of motorcycles to take advantage of the high quality machined metal technology they developed making organs.

The musical parent has also developed a lot of electronics techonology which i always assumed had then been spun into the Pulsar, and from there i guess they moved into other sidearms. *shrug*
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Sabosect
post Aug 19 2005, 06:06 PM
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QUOTE (Spookymonster)
Hmmm.... explosive flechettes?

Nah. It's a miniature grenade launcher, similar to the MGL.
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Kagetenshi
post Aug 19 2005, 06:21 PM
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It had better be automatic with a sizable RoF, or someone is getting stabbed for that name.

Well, or some other reasonable explanation for it.

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tisoz
post Aug 19 2005, 06:23 PM
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QUOTE (Critias @ Aug 18 2005, 04:28 PM)
If that horseshit makes a "specialist," I really can't wait to see some conversion guidelines, and find out what most of my characters qualify as.

Obsolete due to superhuman stats. :(

Much like about any pre SR4 module that gives an NPC stat. The meanings behind the stat levels is similar if not the same.
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Glyph
post Aug 20 2005, 10:48 PM
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You know, I really wish that I had an SR4 NPC to compare this character to. Attributes of 3-4 and skills of 2-4 (except for a 5 for a non-combat skill) really don't seem impressive at all, but what are the stats of the average ganger, Lone Star cop, or corporate security guard?
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hahnsoo
post Aug 21 2005, 02:01 PM
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QUOTE (Glyph)
You know, I really wish that I had an SR4 NPC to compare this character to. Attributes of 3-4 and skills of 2-4 (except for a 5 for a non-combat skill) really don't seem impressive at all, but what are the stats of the average ganger, Lone Star cop, or corporate security guard?

Here are some examples from the book:
Halloweeners Street Gang (Professional Rating 1) - Body 3 Agility 3 Reaction 3 Strength 3 Charisma 2 Intuition 2 Logic 2 Willpower 2, Skills: Clubs 2, Etiquette (Street) 3, Pistols 1, Unarmed Combat 2, Cyber - Hand Razors

Sec Guard (Professional Rating 2) - Body 3 Agility 3 Reaction 4 Strength 3 Charisma 3 Intuition 3 Logic 2 Willpower 3, Skills: Dodge 2, Pistols 1, Shortarms 3 (?? This isn't an actual SR4 skill... I'm guessing it's "Automatics"), Unarmed Combat 2

Lone Star Cop (Professional Rating 3) - Body 3 Agility 4 Reaction 4 Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 3, Skills: Clubs 3, Law Enforcement 3, Perception 2, Pistols 3, Unarmed Combat 3

Triad Posse (Professional Rating 4) - Body 3 Agility 5 Reaction 4 Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 4, Skills: Blades 3, Dodge 3, Intimidation 3, Pistols 3, Shortarms 3, Unarmed Combat 3

Red Samurai (Professional Rating 5) - Body 4 Agility 5 Reaction 5(6) Strength 4 Charisma 3 Intuition 4 Logic 3 Willpower 4, Skills: Athletics Group 2, Blades 3, Dodge 4, Etiquette (Corp) 3 (+2), Firearms Group 5, Infiltration 3, Perception 3, Unarmed Combat 4, Cyber: Wired Reflexes 1, Cybereyes with Flare Comp, Smartlink

Tir Ghost (Professional Rating 6) - Body 4 Agility 6 Reaction 5(7) Strength 4 Charisma 5 Intuition 6 Logic 4 Willpower 5, Skills: Athletics Group 3, Demolitions 3, Dodge 4, Firearms Group 5, Perception 4, Stealth Group 6, Unarmed Combat 5, Cyber: Wired Reflexes 2, Flare Comp, Smartlink, Commlink
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Penta
post Aug 21 2005, 03:09 PM
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I note with interest the distinct lack of cyber in the midrange characters.
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hahnsoo
post Aug 21 2005, 03:24 PM
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QUOTE (Penta)
I note with interest the distinct lack of cyber in the midrange characters.

Well, they are only examples of possible "generics" that you can use, obviously. Just give them a hit of Kamikaze or Jazz, if you want to boost them up a bit.
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apple
post Aug 21 2005, 03:25 PM
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I hope hahnsoo just forget to write them down. I mean, Cyberware got much cheaper and costs less essence ... and still no one has them? Does now every useful cyberware has an external counterpart? Is a smartlink-lenses as good as a cybernetic smartlink?

SYL

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hahnsoo
post Aug 21 2005, 03:32 PM
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QUOTE (apple)
Is a smartlink-lenses as good as a cybernetic smartlink?

Well, I can't say much for other mods, but smartlink contact lenses are just as good as having a smartlink component in your eye. At the moment, there doesn't seem to be any reason to have a cyber smartlink other than convenience and the fact that they'd have to rip out your eye to remove it. Then again, it only costs 0.1 Essence and it's an Eye accessory now.
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blakkie
post Aug 21 2005, 03:47 PM
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QUOTE (hahnsoo)
QUOTE (apple @ Aug 21 2005, 10:25 AM)
Is a smartlink-lenses as good as a cybernetic smartlink?

Well, I can't say much for other mods, but smartlink contact lenses are just as good as having a smartlink component in your eye. At the moment, there doesn't seem to be any reason to have a cyber smartlink other than convenience and the fact that they'd have to rip out your eye to remove it. Then again, it only costs 0.1 Essence and it's an Eye accessory now.

Do implants have an old hardwired option, ergo avoid wireless attacks? That would be the wireless/wired trade off to help explain the benefit to wireless.
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Kagetenshi
post Aug 21 2005, 04:27 PM
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They've made the Lone Star cops too professional. Someone has clearly forgotten what they get paid (as always).

~J
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hahnsoo
post Aug 21 2005, 08:07 PM
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QUOTE (blakkie)
Do implants have an old hardwired option, ergo avoid wireless attacks? That would be the wireless/wired trade off to help explain the benefit to wireless.

All versions of the smartlink except for the contact lenses have a wired option (p323). You can also use a skinlink to transmit the data between your Smartlinked weapon and the smartlink display (p318). Using a wired device is secure, but conspicuous, and high security areas will probably flag you for using a wired device, similar to the way you are flagged if you turn your commlink off in such areas.
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apple
post Aug 21 2005, 08:12 PM
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WHAT? I am conspicious if I turn my handy off? Why is a wired device conspicious? I mean, with an activated commlink I can take pictures and transmit them ... a security-area should prohibit wireless communication.

SYL
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