New Weapons Spec |
New Weapons Spec |
Aug 18 2005, 09:03 PM
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#1
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Target Group: Members Posts: 3 Joined: 2-August 05 Member No.: 7,532 |
Anyone else notice that the Weapons Specialist is a master of unarmed combat? :D
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Aug 18 2005, 09:07 PM
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#2
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Yeah. We sorta determined it's not true.
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Aug 18 2005, 09:34 PM
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#3
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
3 points in "close combat skill group" and 2 points in dodge makes 5 appearently very precious skill points in the area. It could by the looks of things be more than just any character can afford themselves, but I wouldn´t give her any titles.
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Aug 18 2005, 09:50 PM
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#4
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Close Combat Skill Group probably includes Blades so she can use her two Katanas and Combat Axe, plus the "piece of rebar wrapped in duct-tape", or else why bother?
Dodge is probably most useful in Ranged Combat. Indeed, it is probably critical to have in combat. But she's a Weapons Specialist, not a Guns Specialist. |
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Aug 18 2005, 10:28 PM
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#5
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
If that horseshit makes a "specialist," I really can't wait to see some conversion guidelines, and find out what most of my characters qualify as.
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Aug 18 2005, 11:21 PM
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#6
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
A Gardener?
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Aug 18 2005, 11:29 PM
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#7
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Moving Target Group: Members Posts: 511 Joined: 19-August 02 Member No.: 3,139 |
Heh conversion guidelines 1.0: Divide all skills and attributes by 2. If any of them are still above 6, then divide by 2 again (Always rounding down of course). Continue till all are below 6. Add up value for all cyber and gear. Take 40% and buy all new stuff. eliminate half of your spells. - randomly. Taker away all adempt powers. re-purchase new powers. Riggers? Kill 'em - they don't exist anymore. Or merge them with your groups decker - now both players get to share a character. All brought to you by the power of sarcasm :P |
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Aug 19 2005, 06:27 AM
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#8
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Moving Target Group: Members Posts: 187 Joined: 30-April 04 Member No.: 6,294 |
I can't help but wonder exactly when Yamaha got out of the motorcycle business and moved into firearms...
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Aug 19 2005, 02:39 PM
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#9
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
There's a Yamaha Pulsar taser gun, IIRC.
Anyone's got the translation for the new Yamaha weapon? |
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Aug 19 2005, 02:47 PM
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#10
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Cherry blossom snowstorm.
~J |
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Aug 19 2005, 02:50 PM
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#11
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Moving Target Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
Hmmm.... explosive flechettes?
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Aug 19 2005, 06:04 PM
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#12
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Yamaha is actually a musical instrument company that started up a sideline of motorcycles to take advantage of the high quality machined metal technology they developed making organs. The musical parent has also developed a lot of electronics techonology which i always assumed had then been spun into the Pulsar, and from there i guess they moved into other sidearms. *shrug* |
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Aug 19 2005, 06:06 PM
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#13
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Nah. It's a miniature grenade launcher, similar to the MGL. |
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Aug 19 2005, 06:21 PM
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#14
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It had better be automatic with a sizable RoF, or someone is getting stabbed for that name.
Well, or some other reasonable explanation for it. ~J |
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Aug 19 2005, 06:23 PM
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#15
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Obsolete due to superhuman stats. :( Much like about any pre SR4 module that gives an NPC stat. The meanings behind the stat levels is similar if not the same. |
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Aug 20 2005, 10:48 PM
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#16
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
You know, I really wish that I had an SR4 NPC to compare this character to. Attributes of 3-4 and skills of 2-4 (except for a 5 for a non-combat skill) really don't seem impressive at all, but what are the stats of the average ganger, Lone Star cop, or corporate security guard?
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Aug 21 2005, 02:01 PM
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#17
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Here are some examples from the book: Halloweeners Street Gang (Professional Rating 1) - Body 3 Agility 3 Reaction 3 Strength 3 Charisma 2 Intuition 2 Logic 2 Willpower 2, Skills: Clubs 2, Etiquette (Street) 3, Pistols 1, Unarmed Combat 2, Cyber - Hand Razors Sec Guard (Professional Rating 2) - Body 3 Agility 3 Reaction 4 Strength 3 Charisma 3 Intuition 3 Logic 2 Willpower 3, Skills: Dodge 2, Pistols 1, Shortarms 3 (?? This isn't an actual SR4 skill... I'm guessing it's "Automatics"), Unarmed Combat 2 Lone Star Cop (Professional Rating 3) - Body 3 Agility 4 Reaction 4 Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 3, Skills: Clubs 3, Law Enforcement 3, Perception 2, Pistols 3, Unarmed Combat 3 Triad Posse (Professional Rating 4) - Body 3 Agility 5 Reaction 4 Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 4, Skills: Blades 3, Dodge 3, Intimidation 3, Pistols 3, Shortarms 3, Unarmed Combat 3 Red Samurai (Professional Rating 5) - Body 4 Agility 5 Reaction 5(6) Strength 4 Charisma 3 Intuition 4 Logic 3 Willpower 4, Skills: Athletics Group 2, Blades 3, Dodge 4, Etiquette (Corp) 3 (+2), Firearms Group 5, Infiltration 3, Perception 3, Unarmed Combat 4, Cyber: Wired Reflexes 1, Cybereyes with Flare Comp, Smartlink Tir Ghost (Professional Rating 6) - Body 4 Agility 6 Reaction 5(7) Strength 4 Charisma 5 Intuition 6 Logic 4 Willpower 5, Skills: Athletics Group 3, Demolitions 3, Dodge 4, Firearms Group 5, Perception 4, Stealth Group 6, Unarmed Combat 5, Cyber: Wired Reflexes 2, Flare Comp, Smartlink, Commlink |
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Aug 21 2005, 03:09 PM
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#18
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
I note with interest the distinct lack of cyber in the midrange characters.
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Aug 21 2005, 03:24 PM
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#19
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Well, they are only examples of possible "generics" that you can use, obviously. Just give them a hit of Kamikaze or Jazz, if you want to boost them up a bit. |
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Aug 21 2005, 03:25 PM
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#20
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
I hope hahnsoo just forget to write them down. I mean, Cyberware got much cheaper and costs less essence ... and still no one has them? Does now every useful cyberware has an external counterpart? Is a smartlink-lenses as good as a cybernetic smartlink?
SYL |
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Aug 21 2005, 03:32 PM
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#21
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Well, I can't say much for other mods, but smartlink contact lenses are just as good as having a smartlink component in your eye. At the moment, there doesn't seem to be any reason to have a cyber smartlink other than convenience and the fact that they'd have to rip out your eye to remove it. Then again, it only costs 0.1 Essence and it's an Eye accessory now. |
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Aug 21 2005, 03:47 PM
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#22
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Do implants have an old hardwired option, ergo avoid wireless attacks? That would be the wireless/wired trade off to help explain the benefit to wireless. |
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Aug 21 2005, 04:27 PM
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#23
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
They've made the Lone Star cops too professional. Someone has clearly forgotten what they get paid (as always).
~J |
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Aug 21 2005, 08:07 PM
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#24
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
All versions of the smartlink except for the contact lenses have a wired option (p323). You can also use a skinlink to transmit the data between your Smartlinked weapon and the smartlink display (p318). Using a wired device is secure, but conspicuous, and high security areas will probably flag you for using a wired device, similar to the way you are flagged if you turn your commlink off in such areas. |
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Aug 21 2005, 08:12 PM
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#25
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
WHAT? I am conspicious if I turn my handy off? Why is a wired device conspicious? I mean, with an activated commlink I can take pictures and transmit them ... a security-area should prohibit wireless communication.
SYL |
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