IPB

Welcome Guest ( Log In | Register )

20 Pages V  « < 10 11 12 13 14 > »   
Reply to this topicStart new topic
> Shadowrun 4: Magic
warrior_allanon
post Sep 23 2005, 02:54 PM
Post #276


Moving Target
**

Group: Members
Posts: 775
Joined: 31-March 05
From: florida
Member No.: 7,273



QUOTE (Azralon)
Hrm, and all Indirect Combat Spells are treated like normal Ranged Attacks, so I wonder if the targets got to roll Reaction before soaking the damage. I'll have to go look.


yes they do, because it has a manifestation on the physical plane you get to dodge then soak
Go to the top of the page
 
+Quote Post
NightRain
post Sep 23 2005, 02:55 PM
Post #277


Moving Target
**

Group: Members
Posts: 268
Joined: 26-February 02
From: Brisbane, Australia
Member No.: 78



QUOTE (Azralon)
Hrm, and all Indirect Combat Spells are treated like normal Ranged Attacks, so I wonder if the targets got to roll Reaction before soaking the damage. I'll have to go look

Nope. The caster makes a success test (not an opposed test) vs the opponents reaction.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 23 2005, 03:16 PM
Post #278


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



In fact, you are both right, and the rules are wrong:
QUOTE (SR4 p. 196)
Indirect Combat spells are treated like ranged combat attacks; the caster makes a Magic + Spellcasting Success Test versus the target’s Reaction.
Ranged Combat is an Opposed test.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 23 2005, 03:49 PM
Post #279


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rotbart van Dainig)
In fact, you are both right, and the rules are wrong:
QUOTE (SR4 p. 196)
Indirect Combat spells are treated like ranged combat attacks; the caster makes a Magic + Spellcasting Success Test versus the target’s Reaction.
Ranged Combat is an Opposed test.

I'm not sure that they're completely wrong per se. Rolling magic +spell casting vs the targets reaction is like a ranged combat test.


But anyways powerball, manaball, stunball are not nessicarily better than fireball. Depends on the application. If you just want to kill your target. Yeah the others are probably better. If you want to hurt him and set him on fire along with the surroundings, and or set off other combustable people ect, then fireball is the way to go.

matter of preference and tactic.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 23 2005, 03:52 PM
Post #280


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



Sure, and if your targets aren't alive, then you need to be throwing Indirect Combat spells. This hasn't changed from SR3.

Electricity remains king as far as I can tell. It's considered Stun damage (and yet doesn't have cheaper drain) and metallic armor doesn't protect against it at all. Also, when you hit someone with an electrical Indirect Combat spell, they have to make a Body + Willpower test and get 3 successes or immediately drop prone and be incapacitated (unable to take any actions). They're down for a number of Combat Turns equal to (2 + net hits scored on the attack test). Even if they succeed, they have a -2 penalty for that time period. Electronic devices have to make the same test, using Body + Armor (for drones & vehicles) or Body x 2 (for everything else) or be shut down for Combat Turns, just like a person.

Acid spells make smoke, imposing some visibility modifiers. Whee. :| If the acid damage comes from a non-spell source, then it turns into a "damage over time" thing as the acid eats into stuff. That doesn't apply to spells, though.

Cold spells have no immediately obvious game effects. They can freeze liquids and make solids brittle, but there are no explicit rules for any of that. Double whee. :| :|

Fire damage continually applies the initial damage over and over again until it's put out. Now, that sounds massively damaging until it mentions that the GM arbitrarily decides if the subsequent Damage Values increase or decrease. So you could drop your 13 DV fireball onto a car and the GM could say that the next turn the fire went completely out, or just as easily decide that the car explodes and the flaming shrapnel blankets the area for another 20DV per turn.

They really should have put in concrete rules for that.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 23 2005, 03:58 PM
Post #281


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Ranged Combat is an Opposed test, as the target does not set a Threshold, but generates Hits against you - if Inderect Combat Spells would be a Success Test, then the Reaction of the Target would be the Threshold... but that's not 'like ranged combat'.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 23 2005, 04:00 PM
Post #282


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rotbart van Dainig)
Ranged Combat is an Opposed test, as the target does not set a Threshold, but generates Hits against you - if Inderect Combat Spells would be a Success Test, then the Reaction of the Target would be the Threshold... but that's not 'like ranged combat'.

ah ok I see what you're refering to and how it could be directly translated into a threshold. Bad wording on mine and the books part there :D
Go to the top of the page
 
+Quote Post
Shinobi Killfist
post Sep 23 2005, 04:56 PM
Post #283


Neophyte Runner
*****

Group: Members
Posts: 2,431
Joined: 3-December 03
Member No.: 5,872



QUOTE (Shadow_Prophet)
QUOTE (Rotbart van Dainig @ Sep 23 2005, 10:16 AM)
In fact, you are both right, and the rules are wrong:
QUOTE (SR4 p. 196)
Indirect Combat spells are treated like ranged combat attacks; the caster makes a Magic + Spellcasting Success Test versus the target’s Reaction.
Ranged Combat is an Opposed test.

I'm not sure that they're completely wrong per se. Rolling magic +spell casting vs the targets reaction is like a ranged combat test.


But anyways powerball, manaball, stunball are not nessicarily better than fireball. Depends on the application. If you just want to kill your target. Yeah the others are probably better. If you want to hurt him and set him on fire along with the surroundings, and or set off other combustable people ect, then fireball is the way to go.

matter of preference and tactic.

which is why powerball, manaball etc are better. The elemental effect spells are frequently worse and sometimes better and you get to pay more drain for the glory of that. Yeah if you want to set things on fire its the only way, but there generally worse in combat with some side benefits. I can' conceive of paying more drain for that. With the possible exception of electricity effects which are fairly large extra benefits, the extra benefits don't justify the extra drain.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 23 2005, 05:36 PM
Post #284


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



I prefer Stun spells myself, and not just because of the significantly cheaper Drain. The Stun damage track is shorter than the Physical, and there are three races that have bonuses to Body while only one has a bonus to Willpower (which is equal to their bonus in Body anyway, so that's a wash).

Sure, stimpatches can quickly undo the Stun I've just done, but then I've also cost an enemy an Initiative Pass while they were medicating themselves. That's one less chance for them to shoot at me.

Taking enemy gear is a great way to supplement the financial value of a run. Gear is usually more functional when it's not charred to a crisp, and usually easier to fence when there isn't blood all over it.

Also, if you're caught, the charges for making people sleepy aren't as bad as for melting their brains. Then there's the whole datagathering aspect of taking prisoners or Mind Probing incapacitated foes. Or you can just apply inexpensive, non-Draining bullets to the foreheads of unconscious enemies. :)

.... But y'all already know all that.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 23 2005, 05:44 PM
Post #285


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



Now that I've been plenty preachy, my turn to ask a question:

Since Indirect Combat Spells are considered Ranged Attacks, does that mean I can call shots with them? That is, can I sacrifice up to 4 dice on my attack roll and add a flat +4 DV onto the spell by shooting someone in the face with lightning?

I'd imagine this wouldn't be possible with AoEs.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 23 2005, 06:12 PM
Post #286


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



powerball, manaball, stunball, are all better for your style and for what you yourself want to do. Though they are not always better. All spells have their advantages and disadvantages.

As for calling shots with spells? I'd say no but thats me...
Go to the top of the page
 
+Quote Post
Azralon
post Sep 23 2005, 06:25 PM
Post #287


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



To clarify: I'm asking about called shots with Indirect Combat Spells only, since they're just ranged attacks. You're making real-world fire shoot from your hands, and directing it at your target rather than just synching a spell's energy with a target's aura and letting it ground out (as in the case of Direct Combat Spells, which bypass armor). I agree that DC Spells can't call shots, since you're blasting their whole aura.

If it's possible to call shots with IC Spells, then that's a significant saving grace.
Go to the top of the page
 
+Quote Post
Clyde
post Sep 23 2005, 07:00 PM
Post #288


Moving Target
**

Group: Members
Posts: 458
Joined: 12-April 04
From: Lacey, Washington
Member No.: 6,237



I'd say that you could. It says treat the thing as a ranged attack, and you can call shots with ranged attacks. Definite bonus to indirect spells there.

As for whether to choose a straight combat spell or the fireball, one thing to consider is the psychological effect. Most people fear being burned. Fire and acid would have that effect in a way that a straight stunball cannot. If facing a large number of less trained opponents a psychological edge helps a lot.
Go to the top of the page
 
+Quote Post
Eagle
post Sep 27 2005, 08:29 AM
Post #289


Target
*

Group: Members
Posts: 26
Joined: 26-February 02
Member No.: 1,679



I've got a slight problem with the object resistance table
I would have thought that a computer was a piece of electronic equipment. With the amount of processing power in everyday items it's pretty difficult to separate the two.

Now if meant electrical equipment ie gross items without any processing power such as an electric motor, voltage transformer, old style washing machine (no chips, only mechanical clicks) then I could understand it.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 27 2005, 02:15 PM
Post #290


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



My initial guess would be that computers nowadays contain more fiberoptics than electronics, but that still doesn't feel intellectually comfortable to me.
Go to the top of the page
 
+Quote Post
Dogsoup
post Sep 29 2005, 12:00 PM
Post #291


Moving Target
**

Group: Members
Posts: 291
Joined: 26-February 02
Member No.: 806



Since IC spells counts as ranged attacks, could you "take aim" prior to such a spell?

Oh, and IC spells used against barriers: Is it Barrier Armor Rating alone or BARx2? Page 157 and 196 seem to contradict each other.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 29 2005, 08:55 PM
Post #292


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



QUOTE (Dogsoup @ Sep 29 2005, 08:00 AM)
Since IC spells counts as ranged attacks, could you "take aim" prior to such a spell?

Off the cuff and without checking the RAW, I'd say yeah. If you can target locations, then logically it sounds like you can aim. You can aim with normal ranged combat and IC spells use those rules.

However, I could see how the game designers could have skirted that issue easily by mentioning that the spell energy isn't present until the precise moment of casting. You wouldn't have anything to aim until you were already throwing dice. Kinda like how you're unable to aim until your gun is drawn (which I don't believe they explicitly stated either).

Prepare to houserule!
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Oct 1 2005, 05:13 PM
Post #293


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Eagle)
I've got a slight problem with the object resistance table
I would have thought that a computer was a piece of electronic equipment. With the amount of processing power in everyday items it's pretty difficult to separate the two.

Now if meant electrical equipment ie gross items without any processing power such as an electric motor, voltage transformer, old style washing machine (no chips, only mechanical clicks) then I could understand it.

You want to burn the CPU: OR 4.

You want to melt the tires, fool the camera's CCD, rupture the gastank and set the thing on fire: OR 3.

Basically I rule that unless it's a drone, a nanite, or a commlink you're probably looking at OR 3. Drones get that extra bit 'cause they're cool that way. :)

And honestly that's hard enough for the average mage to hit, though I suppose child's play so some of the casting monsters we see on here.
Go to the top of the page
 
+Quote Post
Dogsoup
post Oct 1 2005, 08:59 PM
Post #294


Moving Target
**

Group: Members
Posts: 291
Joined: 26-February 02
Member No.: 806



QUOTE (Azralon)
QUOTE (Dogsoup @ Sep 29 2005, 08:00 AM)
Since IC spells counts as ranged attacks, could you "take aim" prior to such a spell?

Off the cuff and without checking the RAW, I'd say yeah. If you can target locations, then logically it sounds like you can aim. You can aim with normal ranged combat and IC spells use those rules.

However, I could see how the game designers could have skirted that issue easily by mentioning that the spell energy isn't present until the precise moment of casting. You wouldn't have anything to aim until you were already throwing dice. Kinda like how you're unable to aim until your gun is drawn (which I don't believe they explicitly stated either).

Prepare to houserule!

I'm starting to weigh in favour of allowing "take aim", but my personal houserule would be to only use as a way to make up for negative modifiers: You can never throw more dice than your spellcasting pool due to aim.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 1 2005, 09:15 PM
Post #295


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Take Aim itself is pretty limited in use, too.
Go to the top of the page
 
+Quote Post
Space Ghost
post Oct 2 2005, 04:30 AM
Post #296


Moving Target
**

Group: Members
Posts: 129
Joined: 26-February 02
Member No.: 400



Actually, it does state that you can only "Take Aim" with a readied ranged weapon. That doesn't settle the argument, since many will claim that a spell is the most "ready" weapon anyone can have, except maybe a cybergun.

My vote goes for no, though. i take "ranged weapon" to mean something that comes off of one of the ranged weapon charts in the street gear section.
Go to the top of the page
 
+Quote Post
Fortune
post Oct 2 2005, 04:43 AM
Post #297


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I vote 'no' as well. I feel that there is no real way to improve the aim of the spell without other magical means.
Go to the top of the page
 
+Quote Post
NightRain
post Oct 2 2005, 07:28 AM
Post #298


Moving Target
**

Group: Members
Posts: 268
Joined: 26-February 02
From: Brisbane, Australia
Member No.: 78



QUOTE (Fortune)
I vote 'no' as well. I feel that there is no real way to improve the aim of the spell without other magical means.

What a wonderful idea for a new form of metamagic
Go to the top of the page
 
+Quote Post
Fortune
post Oct 2 2005, 07:50 AM
Post #299


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Now that I would agree with! :)
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Oct 2 2005, 03:55 PM
Post #300


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



That would be neat, to have a metamagic that lets you throw more dice into spellcasting by doing something extra. Y'know, to center yourself so you cast better? Hmm, let's call it... Goodercasting! :P

In all seriousness, if you don't allow Take Aim to be used with spells, then there's no way to use optical vision magnification to zoom in on your targets. Of course, as in SR3 there are no rules for spell ranges, are there?--so the point is sadly moot.
Go to the top of the page
 
+Quote Post

20 Pages V  « < 10 11 12 13 14 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th November 2024 - 05:30 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.