Shadowrun 4: Magic |
Shadowrun 4: Magic |
Sep 23 2005, 02:54 PM
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#276
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Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
yes they do, because it has a manifestation on the physical plane you get to dodge then soak |
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Sep 23 2005, 02:55 PM
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#277
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Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
Nope. The caster makes a success test (not an opposed test) vs the opponents reaction. |
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Sep 23 2005, 03:16 PM
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#278
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
In fact, you are both right, and the rules are wrong:
Ranged Combat is an Opposed test.
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Sep 23 2005, 03:49 PM
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#279
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Moving Target Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
I'm not sure that they're completely wrong per se. Rolling magic +spell casting vs the targets reaction is like a ranged combat test. But anyways powerball, manaball, stunball are not nessicarily better than fireball. Depends on the application. If you just want to kill your target. Yeah the others are probably better. If you want to hurt him and set him on fire along with the surroundings, and or set off other combustable people ect, then fireball is the way to go. matter of preference and tactic. |
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Sep 23 2005, 03:52 PM
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#280
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Sure, and if your targets aren't alive, then you need to be throwing Indirect Combat spells. This hasn't changed from SR3.
Electricity remains king as far as I can tell. It's considered Stun damage (and yet doesn't have cheaper drain) and metallic armor doesn't protect against it at all. Also, when you hit someone with an electrical Indirect Combat spell, they have to make a Body + Willpower test and get 3 successes or immediately drop prone and be incapacitated (unable to take any actions). They're down for a number of Combat Turns equal to (2 + net hits scored on the attack test). Even if they succeed, they have a -2 penalty for that time period. Electronic devices have to make the same test, using Body + Armor (for drones & vehicles) or Body x 2 (for everything else) or be shut down for Combat Turns, just like a person. Acid spells make smoke, imposing some visibility modifiers. Whee. :| If the acid damage comes from a non-spell source, then it turns into a "damage over time" thing as the acid eats into stuff. That doesn't apply to spells, though. Cold spells have no immediately obvious game effects. They can freeze liquids and make solids brittle, but there are no explicit rules for any of that. Double whee. :| :| Fire damage continually applies the initial damage over and over again until it's put out. Now, that sounds massively damaging until it mentions that the GM arbitrarily decides if the subsequent Damage Values increase or decrease. So you could drop your 13 DV fireball onto a car and the GM could say that the next turn the fire went completely out, or just as easily decide that the car explodes and the flaming shrapnel blankets the area for another 20DV per turn. They really should have put in concrete rules for that. |
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Sep 23 2005, 03:58 PM
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#281
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Ranged Combat is an Opposed test, as the target does not set a Threshold, but generates Hits against you - if Inderect Combat Spells would be a Success Test, then the Reaction of the Target would be the Threshold... but that's not 'like ranged combat'.
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Sep 23 2005, 04:00 PM
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#282
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Moving Target Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
ah ok I see what you're refering to and how it could be directly translated into a threshold. Bad wording on mine and the books part there :D |
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Sep 23 2005, 04:56 PM
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#283
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
which is why powerball, manaball etc are better. The elemental effect spells are frequently worse and sometimes better and you get to pay more drain for the glory of that. Yeah if you want to set things on fire its the only way, but there generally worse in combat with some side benefits. I can' conceive of paying more drain for that. With the possible exception of electricity effects which are fairly large extra benefits, the extra benefits don't justify the extra drain. |
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Sep 23 2005, 05:36 PM
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#284
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I prefer Stun spells myself, and not just because of the significantly cheaper Drain. The Stun damage track is shorter than the Physical, and there are three races that have bonuses to Body while only one has a bonus to Willpower (which is equal to their bonus in Body anyway, so that's a wash).
Sure, stimpatches can quickly undo the Stun I've just done, but then I've also cost an enemy an Initiative Pass while they were medicating themselves. That's one less chance for them to shoot at me. Taking enemy gear is a great way to supplement the financial value of a run. Gear is usually more functional when it's not charred to a crisp, and usually easier to fence when there isn't blood all over it. Also, if you're caught, the charges for making people sleepy aren't as bad as for melting their brains. Then there's the whole datagathering aspect of taking prisoners or Mind Probing incapacitated foes. Or you can just apply inexpensive, non-Draining bullets to the foreheads of unconscious enemies. :) .... But y'all already know all that. |
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Sep 23 2005, 05:44 PM
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#285
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Now that I've been plenty preachy, my turn to ask a question:
Since Indirect Combat Spells are considered Ranged Attacks, does that mean I can call shots with them? That is, can I sacrifice up to 4 dice on my attack roll and add a flat +4 DV onto the spell by shooting someone in the face with lightning? I'd imagine this wouldn't be possible with AoEs. |
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Sep 23 2005, 06:12 PM
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#286
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Moving Target Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
powerball, manaball, stunball, are all better for your style and for what you yourself want to do. Though they are not always better. All spells have their advantages and disadvantages.
As for calling shots with spells? I'd say no but thats me... |
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Sep 23 2005, 06:25 PM
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#287
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
To clarify: I'm asking about called shots with Indirect Combat Spells only, since they're just ranged attacks. You're making real-world fire shoot from your hands, and directing it at your target rather than just synching a spell's energy with a target's aura and letting it ground out (as in the case of Direct Combat Spells, which bypass armor). I agree that DC Spells can't call shots, since you're blasting their whole aura.
If it's possible to call shots with IC Spells, then that's a significant saving grace. |
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Sep 23 2005, 07:00 PM
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#288
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Moving Target Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
I'd say that you could. It says treat the thing as a ranged attack, and you can call shots with ranged attacks. Definite bonus to indirect spells there.
As for whether to choose a straight combat spell or the fireball, one thing to consider is the psychological effect. Most people fear being burned. Fire and acid would have that effect in a way that a straight stunball cannot. If facing a large number of less trained opponents a psychological edge helps a lot. |
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Sep 27 2005, 08:29 AM
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#289
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Target Group: Members Posts: 26 Joined: 26-February 02 Member No.: 1,679 |
I've got a slight problem with the object resistance table
I would have thought that a computer was a piece of electronic equipment. With the amount of processing power in everyday items it's pretty difficult to separate the two. Now if meant electrical equipment ie gross items without any processing power such as an electric motor, voltage transformer, old style washing machine (no chips, only mechanical clicks) then I could understand it. |
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Sep 27 2005, 02:15 PM
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#290
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
My initial guess would be that computers nowadays contain more fiberoptics than electronics, but that still doesn't feel intellectually comfortable to me.
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Sep 29 2005, 12:00 PM
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#291
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Moving Target Group: Members Posts: 291 Joined: 26-February 02 Member No.: 806 |
Since IC spells counts as ranged attacks, could you "take aim" prior to such a spell?
Oh, and IC spells used against barriers: Is it Barrier Armor Rating alone or BARx2? Page 157 and 196 seem to contradict each other. |
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Sep 29 2005, 08:55 PM
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#292
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Off the cuff and without checking the RAW, I'd say yeah. If you can target locations, then logically it sounds like you can aim. You can aim with normal ranged combat and IC spells use those rules. However, I could see how the game designers could have skirted that issue easily by mentioning that the spell energy isn't present until the precise moment of casting. You wouldn't have anything to aim until you were already throwing dice. Kinda like how you're unable to aim until your gun is drawn (which I don't believe they explicitly stated either). Prepare to houserule! |
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Oct 1 2005, 05:13 PM
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#293
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
You want to burn the CPU: OR 4. You want to melt the tires, fool the camera's CCD, rupture the gastank and set the thing on fire: OR 3. Basically I rule that unless it's a drone, a nanite, or a commlink you're probably looking at OR 3. Drones get that extra bit 'cause they're cool that way. :) And honestly that's hard enough for the average mage to hit, though I suppose child's play so some of the casting monsters we see on here. |
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Oct 1 2005, 08:59 PM
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#294
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Moving Target Group: Members Posts: 291 Joined: 26-February 02 Member No.: 806 |
I'm starting to weigh in favour of allowing "take aim", but my personal houserule would be to only use as a way to make up for negative modifiers: You can never throw more dice than your spellcasting pool due to aim. |
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Oct 1 2005, 09:15 PM
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#295
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Take Aim itself is pretty limited in use, too.
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Oct 2 2005, 04:30 AM
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#296
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Moving Target Group: Members Posts: 129 Joined: 26-February 02 Member No.: 400 |
Actually, it does state that you can only "Take Aim" with a readied ranged weapon. That doesn't settle the argument, since many will claim that a spell is the most "ready" weapon anyone can have, except maybe a cybergun.
My vote goes for no, though. i take "ranged weapon" to mean something that comes off of one of the ranged weapon charts in the street gear section. |
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Oct 2 2005, 04:43 AM
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#297
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I vote 'no' as well. I feel that there is no real way to improve the aim of the spell without other magical means.
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Oct 2 2005, 07:28 AM
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#298
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Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
What a wonderful idea for a new form of metamagic |
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Oct 2 2005, 07:50 AM
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#299
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Now that I would agree with! :)
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Oct 2 2005, 03:55 PM
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#300
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
That would be neat, to have a metamagic that lets you throw more dice into spellcasting by doing something extra. Y'know, to center yourself so you cast better? Hmm, let's call it... Goodercasting! :P
In all seriousness, if you don't allow Take Aim to be used with spells, then there's no way to use optical vision magnification to zoom in on your targets. Of course, as in SR3 there are no rules for spell ranges, are there?--so the point is sadly moot. |
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