Shadowrun 4: Magic |
Shadowrun 4: Magic |
Jan 28 2006, 10:19 AM
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#451
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
So if you were healing say a wound of 5 boxes, you would resist drain against 3. You still have to cast higher force spells, because your successes are limited by the force you cast. As for resisting your own spells, I'd say that mental illusions would not apply to you, but things like Chaotic World, Fireball, Improved Invisibilty, the physical versions basically, would effect you unless you resisted with spell defense. As far as casting spells through an invisible wall, I think that's been gone over to a scary degree on other threads. That one is pretty much up to the GM. |
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Jan 28 2006, 06:02 PM
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#452
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
So you believe what the person currently has as his wound level -2, not just what you heal? I can dig that.
yeah, the other part is kind of a stretch of creativity, heh. Probably a bit too much. Figured I should ask. |
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Jan 30 2006, 04:31 PM
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#453
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
can you counterspell your own spell?
frex, the party is in melee combat with a swarm of thugs. Can you cast a stunball the includes the party, and protect your allies with your own counterspelling? |
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Jan 30 2006, 07:06 PM
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#454
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Yep. In fact, you have to counterspell your own spell unless you reassign counterspelling to not cover your friends. This means that if somebody wants to cast positive magic on an ally (or even themselves) there is a short window during which an enemy spellcaster can zap them without their counterspelling applying. Reassigning counterspelling can be done once per IP, so the window is quite short, but it's always there. -Frank |
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Feb 8 2006, 05:10 AM
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#455
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Target Group: Members Posts: 20 Joined: 8-February 06 Member No.: 8,243 |
On page 178, it says "Spirits on remote services no longer count against the limit of summoned spirts".
On page 179, it says "Spirits on remote services and on standby count towards this total" [of the number of spirits a magician can have at once]. Whic way is it? Thanks a lot, ==Ed |
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Feb 8 2006, 05:19 AM
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#456
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
already argued profusely, no real answer as of yet. It's grammatical issues.
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Feb 8 2006, 05:41 AM
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#457
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
I have a related question. Suppose that a character gets hurt and the Heal spell is used, but it is not entirely effective (so there are still 2 boxes of damage outstanding). Later, the same character gets hurt again, adding 5 more boxes of damage. The spell description specifies that "a character can only be magically healed once for any single set of injuries." In this scenario, there are two sets of injuries. So when the Heal spell is applied again, how is Drain calculated? Option 1: use the full value of the Condition Monitor (7 boxes of damage, for a Drain of 5). Option 2: use just the portion of the Condition Monitor that can be treated by the spell (5 boxes of damage, for a Drain of 3). Option 3: use the portion of the Condition Monitor that is actually healed by the spell (up to 5 boxes of damage, perhaps less). |
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Feb 8 2006, 02:50 PM
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#458
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
Admittedly, when I got answered on that question, I still wasn't sure if it was option 1 or 3 that I was told (not including your situation). ^-^;
I would suspect it to be option one, however, in both cases. The more traumatized the body is, the harder (in theory) it would be to heal, hence the risk in healing too much at once. As far as your situation, IMO, you would do the full value as normal, however, your successes are limited to the point of the last heal. Fortunately, this doesn't caue too many notes or anything. If you heal all the spots, then you keep the mark of where your last heal ended. If you don't heal all those 5 spots, then you move the marker up to the new point. This makes it ideal to get some real rest at some point, since you can end up losing a portion of your monitor from too much healing/damage. ANd of course, an attribute spell or two with sustaining foci can make recovery faster, lol. ;) |
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Feb 10 2006, 02:44 AM
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#459
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
Control actions and control thoughts
Is this the main difference? CA: If you don't command them, they're free to act only bodily actions - no magic or otherwise that involves mental commands CT: THey don't act, period, while the spell is in effect and you have yet to give them a command mental or bodily actions |
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Feb 12 2006, 09:15 PM
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#460
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
If you cast a healing spell at fource 6 and get 4 hits, how many boxes would you heal, and how much drain? 4 or 2?
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Feb 12 2006, 09:20 PM
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#461
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
drain is already discussed a little earlier in here; you can find potential answers there. Otherwise, the force of a healing spell simply limits the successes you can get. They eitehr go towards healing or lessening the time it takes to finish the spell. So you could heal 4 points of damage if you wanted with that in 12 rounds (or whatever)
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Feb 13 2006, 01:35 AM
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#462
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
When they say "binding foci," does that mean that you have to pay karma even if you buy foci?
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Feb 13 2006, 02:13 AM
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#463
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
A binding Focus costs nuyen to buy as far as quality goes, but yes, you have to pay in karma as well to make it work for you. I never did quite like that - that's why some GM's let the mages donate money to build up extra karma - for things like that.
Although I've been trying to figure out a virtual karma option for such things. You know, so it's not a complete drain, but carelessness will still cost you. |
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Feb 13 2006, 02:48 AM
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#464
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
You can start with foci bound for 1 BP per point of force in the focus. p85
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Feb 13 2006, 02:57 AM
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#465
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
That seems so weak to me...I mean. a Power Focus for a measely 2 BP? I think it means the karma cost in BP honestly. it makes more sense to the thing saying no more than 5x your magic rating or whatever.
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Feb 13 2006, 03:28 AM
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#466
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Well, it's more like 12 to buy and bind a force 2. Foci are also, force for force, not as powerful as they were in SR3. You can't use the Power Focus to resist drain, for one thing. You're also talking 2 dice added to a pool of 10-12 as opposed to the SR3 model of 5-7 dice.
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Feb 13 2006, 03:29 AM
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#467
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
What can you use to cut down on the karma costs besides orihalcum?
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Feb 13 2006, 03:30 AM
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#468
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
True, I suppose it's not horrible in that degree...but the limit seems a bit high, unless they include the resource cost too.
and it does help with drain, actually, if you save them for that particular test. It doesn't increase your magic attribute as it did before, however. |
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Feb 13 2006, 04:25 AM
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#469
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I think spellcasting foci are the only ones that do that. Am I missing something? |
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Feb 13 2006, 04:34 AM
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#470
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
erk...no, you're right. Any test with magic in it, which drain doesn't have. My bad.
It just sorta made sense to me, but even a super focus needs a disadvantage. |
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Feb 18 2006, 03:09 AM
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#471
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Target Group: Members Posts: 3 Joined: 6-February 06 From: Winter Park, FL Member No.: 8,237 |
Looking up the rules on spell sustaining and I got a little confused. The book says (pg 147 Step 7:):
"While sustained spells do offer the opportunity to have an ongoing magical effect, they are also draining on the magician's magical abilities. For each sustained spell the magician maintains, she suffers a -2 dice penalty on all other tests." Does this mean that: 1) The -2 is on ALL other tests physical or magical (excluding drain tests and damage resistance)? 2) The -2 is on magical tests only (excluding drain tests)? PS- Does the penalty affect perception/assensing tests as well? PS2- What about counterspelling dice? |
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Feb 18 2006, 04:22 AM
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#472
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Moving Target Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 |
I belive it really means all tests. True multitasking is difficult under the best of circumstances - even moreso when one of the things you're trying to do is channel weird energies through your nervous system. Or to give another game-related example, it's like trying to do anything in the meat world while you're jacked into the matrix - it can be done, but the conflicting sensory data makes everything more difficult.
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Feb 18 2006, 04:55 AM
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#473
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
Yep. it's essentially a magic wound penalty. It goes away once you're no longer sustaining the spell.
Although I think you can opt to drop it before doing some action. Might take a free action to pull off though. |
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Feb 18 2006, 05:48 PM
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#474
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i dont think it costs an action, i dont remember where, but for some reason, i remember part of the text for an early step in declaring an action is choosing wether or not to drop a sustained spell. |
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Feb 18 2006, 05:56 PM
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#475
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Actually, i just checked it, the rule i was thinking of is actually in the magic section, and it is a free action, so you should be able to do it at any time.
For some reason, i was thinking it was "part" of the action of..acting.. |
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