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> Shadowrun 4: Magic
flerith
post Feb 19 2006, 05:15 PM
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I was hoping for 2) The -2 is on magical tests only (excluding drain tests).

I base my argument on the line preceding the somewhat vague game mechanic. "While sustained spells do offer the opportunity to have an ongoing magical effect, they are also draining on the magician's magical abilities."

QUOTE (TonkaTuff)
Or to give another game-related example, it's like trying to do anything in the meat world while you're jacked into the matrix - it can be done, but the conflicting sensory data makes everything more difficult.

That is more like the astral perception penalty of -2 to all physical actions while perceiving.

Are there any rules for multitasking/sustained physical actions? (Like using the navigation skill while piloting a vehicle? Perception tests while shooting?)

I am open to other thoughts, and thanks to TonkaTuff, Cold-Dragon, and Aku for yours, but the wording is too nebulous for me to pin down one way or another especially when it says "draining on the magician's magical abilities".
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Dv84good
post Feb 20 2006, 01:41 AM
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does anyone know what happens if two spells like stunball are cast at once as per the multiple spell rule and there is an overlapping area. how do the spells resolvle seperately or as one.
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Darkness
post Feb 20 2006, 02:25 AM
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QUOTE (Dv84good)
does anyone know what happens if two spells like stunball are cast at once as per the multiple spell rule and there is an overlapping area. how do the spells resolvle seperately or as one.

It's answered in the text, more or less directly.
Page 173, "Casting Multiple Spells" tells us: "Multiple spells are resolved in whatever order the caster desires".
So they will hit after another, in the order you want. Targets in the overlapping area will have to make two separate spell resistance tests.

QUOTE (Aku)
Actually, i just checked it, the rule i was thinking of is actually in the magic section, and it is a free action, so you should be able to do it at any time.

Don't forget, that you have only one free action per initiative pass now, which can be taken at any time during that pass.
If you already had taken it for anything else, you can't drop a spell.
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