Shadowrun 4: Magic |
Shadowrun 4: Magic |
Feb 19 2006, 05:15 PM
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#476
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Target Group: Members Posts: 3 Joined: 6-February 06 From: Winter Park, FL Member No.: 8,237 |
I was hoping for 2) The -2 is on magical tests only (excluding drain tests). I base my argument on the line preceding the somewhat vague game mechanic. "While sustained spells do offer the opportunity to have an ongoing magical effect, they are also draining on the magician's magical abilities."
That is more like the astral perception penalty of -2 to all physical actions while perceiving. Are there any rules for multitasking/sustained physical actions? (Like using the navigation skill while piloting a vehicle? Perception tests while shooting?) I am open to other thoughts, and thanks to TonkaTuff, Cold-Dragon, and Aku for yours, but the wording is too nebulous for me to pin down one way or another especially when it says "draining on the magician's magical abilities". |
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Feb 20 2006, 01:41 AM
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#477
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Target Group: Members Posts: 97 Joined: 30-January 06 Member No.: 8,213 |
does anyone know what happens if two spells like stunball are cast at once as per the multiple spell rule and there is an overlapping area. how do the spells resolvle seperately or as one.
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Feb 20 2006, 02:25 AM
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#478
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Moving Target Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
It's answered in the text, more or less directly. Page 173, "Casting Multiple Spells" tells us: "Multiple spells are resolved in whatever order the caster desires". So they will hit after another, in the order you want. Targets in the overlapping area will have to make two separate spell resistance tests.
Don't forget, that you have only one free action per initiative pass now, which can be taken at any time during that pass. If you already had taken it for anything else, you can't drop a spell. |
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