Shadowrun 4: Combat & Gear |
Shadowrun 4: Combat & Gear |
Aug 22 2005, 03:12 AM
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#1
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Feel free to ask questions, I and the others familiar with SR4 will try and answer questions when we can, and try to keep the thread on topic. :)
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Aug 22 2005, 03:39 AM
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#2
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Moving Target Group: Members Posts: 104 Joined: 12-July 05 From: Rio de Janeiro, Brazil Member No.: 7,496 |
What exactly is an initiative pass in SR4 ?
If one has, for example, 2 passes, does he/she always acts twice in a given round ? How does wounds affect initiative, if they do ? Will |
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Aug 22 2005, 04:09 AM
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#3
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Characters no longer have a semi-random number of actions per turn, as they have in previous editions. Now they always have a flat number of actions (or Initiative Passes), which is 1 plus extras granted by cyber/bio/magic/gear/whatever.
You roll dice equal to your Initiative Derived Attribute, and add the number of hits to your Initiative Derived Attribute, modified by wound modifiers. this determines the initiative order. Everyone goes once, then those with second, third, and fourth actions go in successive passes. Bull |
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Aug 22 2005, 04:10 AM
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#4
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Target Group: Members Posts: 91 Joined: 13-March 03 From: Bunker Gate 7 [CaTCo Compound] Member No.: 4,248 |
Ok. Here's a question;
How work Gear acquisition/Availability/Legality rating? (Ok, actually it's look more like three questions.... :D ) |
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Aug 22 2005, 04:30 AM
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#5
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
The Fanpro seminar was taped. Adam may have more details about that later, assuming he survived GC. However, what Rob said is that there will not be full vehicle cration rules. There will likely be rules for upgrading vehicles in Arsenal, which is the working title for the Gear book. My guess is that this would be simimlar to what was in the original Rigger Black Book, except, you know, actually make sense and work :) Bull |
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Aug 22 2005, 04:40 AM
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#6
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Target Group: Members Posts: 21 Joined: 26-June 03 Member No.: 4,817 |
Is it me or does EX Explosive now trump APDS. APDS gives -5 AP, Ex Explosive gives +2 DV, -2 AP.
Assume for the moment you are shooting someone with an Ares Predator IV doing 5P DV with -1 AP. You get 1 net success and your target has a body of 4 and is wearing a lined coat with 6 ballistic armor. Using APDS your DV is 6 with a total AP of -6 which negates their armor. They roll 4 body dice and get an average of 1-2 hits which lowers the damage to 4-5. Using EX Explosive your DV is 8 with a total AP of -3. They roll 4 body dice + 3 armor dice and get 2-3 hits which lowers the damage to 5-6. Under the same scenario with the target wearing an Armor Jacket with 8 ballistic APDS yields an average of 4 damage while EX Explosive would yield an average of 5 damage. |
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Aug 22 2005, 04:41 AM
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#7
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Legality: There are three "Ratings" for Legality. Legal, Restricted, and Forbidden. Restricted means you can only own it under certain circumstances, often something like a Permit. Forbidden means that private citizens are never allowed to legally own or possess the item, under any circumstances. Availability: Acquiring anything with an availability rating is now generally an Extended Test using Charisma + Negotiation. The Availability of the item is the Threshold, and the Interval is based on how expensive the item is, and can be anywhere from 12 hours to 1 week. You can buyy extra dice for the Extended Test by spending extra nuyen on the item. Bull |
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Aug 22 2005, 04:42 AM
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#8
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Moving Target Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
Is bio avalible at creation?
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Aug 22 2005, 04:43 AM
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#9
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
To a certain degree, yes. But if you're trying to make sure you kill a target (or do physical damage), APDS is likely the better way to do since it will negate a large portion of the target's armor. But overall, yes, it is better. It's also more expensive. Bull |
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Aug 22 2005, 04:45 AM
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#10
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Yes. Bioware overlaps a little with higher grade cyberware in some areas now though, since they both cost essence. Generally, Bio is more essence firendly, but a lot more expensive. But there are still some things only Cyber can do. And only some things Bioware can do. Bull |
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Aug 22 2005, 05:42 AM
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#11
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Is there armor out there that is likely to convert EX ammo damage to stun? Seems as though you'd need armor ratings in the 8-10+ range for that to even be a possibility.
Also, since stun condition monitors are shorter than physical for trolls, wouldn't one want to do stun when facing an armored troll? |
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Aug 22 2005, 05:46 AM
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#12
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Is there any new bioware available? Or just the old stuff?
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Aug 22 2005, 06:04 AM
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#13
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Target Group: Members Posts: 13 Joined: 22-August 05 Member No.: 7,588 |
Can you explain Dodge further. Between the different posts else where it seems that you have Full Defesne ( always dodging ) and selecting to dodge at the time you are shot. Is this the case ? Whats the penalty for doing this ?
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Aug 22 2005, 07:38 AM
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#14
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
is there an AR mode that doesn't add TN mods to physical activities? or does the AR mod not apply to AR-assisted physical activities, such as shooting with a smartlink?
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Aug 22 2005, 09:10 AM
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#15
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
APDS actually gives -4 AP, while EX Explosive is as stated (+2 DV, -2 AP). EX Explosive is more expensive, and all explosive rounds have that nasty "explodes when you have a Critical Glitch" thing (which happens a lot more often now than before, given the fact that you only have to roll half or more 1s and no hits). |
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Aug 22 2005, 09:25 AM
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#16
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Just to know whether glitching is important, it's useful to look at the frequencies:
So if you get up to 5 dice or so, and you have edge to protect yourself, you may as well use EX. By the time you hit 7, you usually won't even need to worry about edge. Edited to add "regular" and "total" glitch chances. |
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Aug 22 2005, 09:26 AM
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#17
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
it increases a full percent from 5 to 6?
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Aug 22 2005, 09:55 AM
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#18
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
It changes 0.7% (2.06% to 2.74%). I'm assuming you need at least half 1s. The table changes if you need half, round down in order to critical-glitch.
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Aug 22 2005, 10:04 AM
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#19
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
so the diff between a normal glitch and a critical glitch is the existance of any hits in the test?
get non and you have a critical on your hands, while get atleast 1 and you "only" have a normal one? |
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Aug 22 2005, 10:05 AM
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#20
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Correct. |
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Aug 22 2005, 10:13 AM
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#21
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The only new bioware that I see is the Skin Pocket (eww). |
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Aug 22 2005, 10:18 AM
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#22
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
surge reruns anyone :silly: still, its a old classic. cp2020 had them so why not? |
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Aug 22 2005, 10:22 AM
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#23
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Availability - Charisma + Negotiation (threshold = Availability, Interval Based on Table) Extended Test Less than 100 nuyen - 12 hours Less than 1000 nuyen - 1 day Less than 10,000 nuyen - 2 days Over 10,000 nuyen - 1 week You can spend an additional 25% of the item's value to gain an additional die for the Availability test (maximum of 10, or a total of +250% cost for the item). Legality - There are three levels: Legal, Restricted ( R ), and Forbidden ( F ). Restricted requires a Permit, Forbidden is always illegal. No other numbers involved. |
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Aug 22 2005, 10:46 AM
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#24
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Since regular glitches could be important too, I added "regular glitch" (and total glitch) probabilities to my table above. It's kind of a weird progression.
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Aug 22 2005, 10:48 AM
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#25
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Moving Target Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
lol
So an odd number of dice is preferable, since the glitch probability is lower. Strange things those glitches. |
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