IPB

Welcome Guest ( Log In | Register )

19 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> Shadowrun 4: Combat & Gear
Bull
post Aug 22 2005, 04:11 PM
Post #51


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Ellery)
Is there armor out there that is likely to convert EX ammo damage to stun? Seems as though you'd need armor ratings in the 8-10+ range for that to even be a possibility.

Also, since stun condition monitors are shorter than physical for trolls, wouldn't one want to do stun when facing an armored troll?

Armor Jacket has 8 Ballistic. Full Body Armour has 10. There is no MilSpec armor in the core rules. But yeah, generally speaking, EX ammo as well as APDS is gonna punch right through arfmor and do some nasty damage. But when you're paying 10 Nuyen a bullet before Black Market price markups...

Bull
Go to the top of the page
 
+Quote Post
Spookymonster
post Aug 22 2005, 04:11 PM
Post #52


Moving Target
**

Group: Members
Posts: 639
Joined: 22-April 02
Member No.: 2,638



Is used cyberwear mentioned at all? If so, is it available at chargen?
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Aug 22 2005, 04:13 PM
Post #53


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE
Armor Jacket has 8 Ballistic. Full Body Armour has 10. There is no MilSpec armor in the core rules. But yeah, generally speaking, EX ammo as well as APDS is gonna punch right through arfmor and do some nasty damage. But when you're paying 10 Nuyen a bullet before Black Market price markups...


We just need some armored exoskeletons. Oooh...armored exoskeletons... :spin:
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2005, 04:14 PM
Post #54


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Alvorn)
Can you explain Dodge further. Between the different posts else where it seems that you have Full Defesne ( always dodging ) and selecting to dodge at the time you are shot. Is this the case ? Whats the penalty for doing this ?

When it is your action in the Initiative Pass, you can choose to go on Full Defense. This allows you to dodge for the rest of the Pass.

If you did not go on Full Defense already, and still have an initiative pass, you can choose to go on Full Defense, but you sacrifice your next Initiative pass, and you only get to dodge that single attack.

So the latter is really only useful in emergency situations. Like, "Oh my god, he's got a Panther!" Usually you'll want to plan ahead.

Bull
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2005, 04:15 PM
Post #55


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Demonseed Elite)
QUOTE
Armor Jacket has 8 Ballistic. Full Body Armour has 10. There is no MilSpec armor in the core rules. But yeah, generally speaking, EX ammo as well as APDS is gonna punch right through arfmor and do some nasty damage. But when you're paying 10 Nuyen a bullet before Black Market price markups...


We just need some armored exoskeletons. Oooh...armored exoskeletons... :spin:

Yeah! Let's make them several stories tall too. And then we'll launch some clans into space, and...

Umm. Wait.

Nevermind.

Kerensky is Harlequin.

Bull
Go to the top of the page
 
+Quote Post
PsychoMorph
post Aug 22 2005, 04:22 PM
Post #56


Target
*

Group: Members
Posts: 1
Joined: 21-March 05
From: Hamburg, Germany
Member No.: 7,203



I would like to know what are the modifiers for Fullauto and Bursts for the attacker?

Thanks,

PsychoMorph.






Go to the top of the page
 
+Quote Post
blakkie
post Aug 22 2005, 04:27 PM
Post #57


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Bull @ Aug 22 2005, 10:05 AM)
QUOTE (blakkie @ Aug 22 2005, 09:39 AM)
Speaking of which, "chunky salsa"?

Still around.

Not to seem ungrateful, because i'm not, but detail is gooood. ;)

Does it still reveb forever until the containing barriers bust or it steps down fully for distance? Or does it use a better physics model by not having perfect reflection of energy, counting lots of extra distance for each reflection or limiting the number of reflections? The later making it much easier to calculate the damage by an HE grenade in a small elevator.

P.S. I always thought it particularly silly reflecting shrapnel damage.
Go to the top of the page
 
+Quote Post
hahnsoo
post Aug 22 2005, 04:31 PM
Post #58


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (PsychoMorph)
I would like to know what are the modifiers for Fullauto and Bursts for the attacker?

With Wide Bursts, you make the shot harder to dodge by the number of bullets -1 (a 6 round burst lowers the defense by -5 dice). The recoil modifier is similar, but is compensated by recoil compensation. With narrow bursts, it increases the DV of the attack by the number of bullets -1, and has the same recoil modifier.
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2005, 04:33 PM
Post #59


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (mfb)
is there an AR mode that doesn't add TN mods to physical activities? or does the AR mod not apply to AR-assisted physical activities, such as shooting with a smartlink?

You don't automatically get AR bonuses for everything you do, only certain things, and that's really GM call as to whether or not you do get a bonus, and what that bonus would be.

Most of the time the bonus is going to be ina situation for readily accessible info downloaded from the Matrix (or uploaded off of chip or something) will directly aid you in your task.

Bull
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 22 2005, 04:34 PM
Post #60


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



like say downloading the wireing diagram of a maglock from shadowland when you need to get thru that door NOW!?
Go to the top of the page
 
+Quote Post
blakkie
post Aug 22 2005, 04:46 PM
Post #61


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (hobgoblin)
like say downloading the wireing diagram of a maglock from shadowland when you need to get thru that door NOW!?

Or the operator manual for a helicopter? :) Er, i guess that's getting more into Activesoft for skillwires....
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 22 2005, 04:49 PM
Post #62


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



maybe, as most likely the activsoft should incorporate most checklists so that you dont have to look them up and so on.

hmm, why did that make me thing of the operator scene in matrix?
"hacker, i need helicopter piloting"
Go to the top of the page
 
+Quote Post
blakkie
post Aug 22 2005, 04:51 PM
Post #63


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (hobgoblin)
maybe, as most likely the activsoft should incorporate most checklists so that you dont have to look them up and so on.

hmm, why did that make me thing of the operator scene in matrix?
"hacker, i need helicopter piloting"

Because that was what i was thinking of. I didn't recall the exact model of chopper though, so i had to leave that which would have made my reference more clear.
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 22 2005, 04:55 PM
Post #64


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (blakkie)
QUOTE (hobgoblin @ Aug 22 2005, 10:49 AM)
maybe, as most likely the activsoft should incorporate most checklists so that you dont have to look them up and so on.

hmm, why did that make me thing of the operator scene in matrix?
"hacker, i need helicopter piloting"

Because that was what i was thinking of. I didn't recall the exact model of chopper though, so i had to leave that which would have made my reference more clear.

not sure either.
i belive she said bell, but i dont recall the code.
the design however screamed huey :love:
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2005, 05:04 PM
Post #65


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



As i said earlier, right now the rules are pretty light and loose. There will be more involved examples and rules in Unwired whenever that comes out.

Bull
Go to the top of the page
 
+Quote Post
Gildashard
post Aug 22 2005, 05:40 PM
Post #66


Target
*

Group: Members
Posts: 18
Joined: 15-January 03
Member No.: 3,911



What is unwired?
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 22 2005, 05:41 PM
Post #67


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



the planed book that will be a collection of new gear. think cannon companion, man&machine, matrix and rigger3 all rolled into one :P
Go to the top of the page
 
+Quote Post
Gildashard
post Aug 22 2005, 05:47 PM
Post #68


Target
*

Group: Members
Posts: 18
Joined: 15-January 03
Member No.: 3,911



Is there a list of the planned sourcebooks coming? Unwired, Street Magic.....??
Go to the top of the page
 
+Quote Post
SL James
post Aug 22 2005, 06:29 PM
Post #69


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



I thought Unwired was the Fourth Edition version of Matrix.
Go to the top of the page
 
+Quote Post
the_dunner
post Aug 22 2005, 07:12 PM
Post #70


Shooting Target
****

Group: Retired Admins
Posts: 1,784
Joined: 28-July 04
From: Cleveland, OH
Member No.: 6,522



QUOTE (hobgoblin)
like say downloading the wireing diagram of a maglock from shadowland when you need to get thru that door NOW!?

I don't think that's quite relevant.
[ Spoiler ]
Go to the top of the page
 
+Quote Post
blakkie
post Aug 22 2005, 07:22 PM
Post #71


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



:eek:
Go to the top of the page
 
+Quote Post
Darkness
post Aug 22 2005, 07:26 PM
Post #72


Moving Target
**

Group: Members
Posts: 297
Joined: 26-February 02
Member No.: 248



*sobs*
Go to the top of the page
 
+Quote Post
hahnsoo
post Aug 22 2005, 07:27 PM
Post #73


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



Also:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
Darkness
post Aug 22 2005, 07:30 PM
Post #74


Moving Target
**

Group: Members
Posts: 297
Joined: 26-February 02
Member No.: 248



Ha! I knew it!
Go to the top of the page
 
+Quote Post
reconsweden
post Aug 22 2005, 07:36 PM
Post #75


Target
*

Group: Members
Posts: 22
Joined: 26-February 02
Member No.: 385



What about demolition and damage from various types of explosives? Still inflexible and leaves a person with demo training and a lot of imagination screaming in frustration? Can you finally make your own explosives?



There is nothing that cannot be achieved with plastique, some imagination and indifference to collateral damage.
Go to the top of the page
 
+Quote Post

19 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th April 2026 - 01:14 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.