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> Shadowrun 4 Errata, Post errors you've noticed here, please
Whizbang
post Sep 5 2005, 10:25 PM
Post #101


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at least in the copy of the pdf I saw at Dragon*Con, watchers can only be summoned at force one, and their stats and skills are straight ones. Doesn't sound like they're overly useful now...
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Spookymonster
post Sep 6 2005, 01:52 AM
Post #102


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Page 94 (Face) - has implanted commlink and datajack. The datajack should fit comfortably in the commlink's capacity, resulting in an Essence of 5.8, not 5.7. This isn't necessarily incorrect, but it would be pretty dumb :). Oops. Thanks, Hahnsoo.

Page 96 (Ork Hacker) - has implanted commlink, but external subvocal microphone. If the commlink still needed an external microphone, what would be the point of getting it implanted?

Page 97 (Occult Investigator) - Earbuds w/Audio Enhancement, Select Sound Filter, and Spatial recognizer would be Availability 16 (beyond starting character's availability).
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hahnsoo
post Sep 6 2005, 06:48 AM
Post #103


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QUOTE (Whizbang)
at least in the copy of the pdf I saw at Dragon*Con, watchers can only be summoned at force one, and their stats and skills are straight ones. Doesn't sound like they're overly useful now...

This isn't Errata. This is simply a fact. Watchers only have a Force of 1. They've been signficantly reduced in power to reflect what they are supposed to be (the equivalent of an Astral Spitwad).
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hahnsoo
post Sep 6 2005, 06:50 AM
Post #104


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QUOTE (Spookymonster)
Page 94 (Face) - has implanted commlink and datajack. The datajack should fit comfortably in the commlink's capacity, resulting in an Essence of 5.8, not 5.7. This isn't necessarily incorrect, but it would be pretty dumb :).

Commlinks don't have a Capacity to hold other cybernetic enhancements. They cost [2] capacity to be placed in a cyberlimb (instead of Essence). Thus, you couldn't fit a datajack in a Commlink. You can fit a Datajack for [1] capacity in a cyberlimb instead of paying the Essence cost.
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Connor
post Sep 6 2005, 09:37 AM
Post #105


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Page 167 (Magical Lodges): In order to progress in her studies, a magician must have a collection of symbols, writings, tools, and other material that allows him to record her progress, gives him room to expand her knowledge, and assists him in her magical endeavors.

Pick a pronoun, him or her, not both. ;-)
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Ranneko
post Sep 6 2005, 10:28 AM
Post #106


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Page 233 (The Living Persona):

Technomancers have their own version of the persona,
known as the living persona—essentially it is an organic commlink
with sim module in the technomancer’s head. This living
persona has attributes just like a regular persona, each based on
the otaku’s personal attributes and Resonance.

I think that the otaku should be replaced with technomancer
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Elve
post Sep 6 2005, 10:31 AM
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Shouldn't the Attribute Boost Adept Power include a sentence like:
Up to a maximum of power level hits? Like it is default with spells, and the power is somewhat similar to spells...
The current way there is no really need to take the power at a level beyond 1...
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Crusher Bob
post Sep 6 2005, 10:40 AM
Post #108


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Also, what kind of action is it to use the attribute boost? It just says "To gain the boost, make a Magic + (Attribute Boost) Test."
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Crusher Bob
post Sep 6 2005, 02:14 PM
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Cover ops specialist has a variety of equipment that is availablity 16 such as a rating 4 fake SIN and a large container of nanopaste.
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shimrod
post Sep 6 2005, 02:26 PM
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Page 342

The cost of the Mitsubishi Nightsky is only 20 000 Y. I don't think it's right, it's very cheap for such a car. Maybe the right price should be 120 000 Y ?

By the way, in the same page, several vehicles have no Sensor Attribute (Winged Planes, Rotorcraft, VTOL/VSTOL)
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Mightyflapjack
post Sep 6 2005, 06:18 PM
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Things I noticed in the PDF:

Skillsofts - Nowhere does it say where these skill softs are loaded. I assume it is either in a Commlink with a DNI or a Sim module with a DNI. Does that mean that all commlinks have the equalivlant of a Skillsoft jukebox?

Is there a limit of the number of knowsofts/lingua-softs a character can load at one time? Skillwires limit activesofts at max rating of any one = skillwire rating, and total rating at skillwire rating x2. There are no limits listed for knowsoft or linguasoft that I could find... but I would have to assume that loading dozens of language programs at the same time would cause the normal metahuman to start babbling in indecipherable gibberish. So.. should it be ruled like matrix programs? (For every "system" number of programs reduce "Response" by 1.) You would have to assume that a normal sim module without comlink would only have a system/response of 1.

Is Simsense still compressed (ACT) or is it all uncompressed?

=====

I love the wireless web, I think it works great in the shadowrun system.

On a 'reality check' note... Wireless matrix is a little hard to swallow. The high bandwidth requirements for that many users would require an almost Faster-then-light wireless frequency... In 2005, we have some very short range high gigahertz frequencies that can do transfers at high speed (~1 gb/sec), but the higher the frequency the shorter the range and more prone to jamming/distortion.

It would have to be a distributed/parallel system.

Perhaps the wireless web is all about bandwidth sharing... Other PANs in the area all combine their bandwidth so that when the orc in the music store is downloading the latest thrash metal then the dozen or so people's shopping upstairs (and not using their PAN much) are helping transfer the file to his PAN. Kind of a wireless distributed torrent system. All of which is seamless to the user.

---

Also.. I think the system of encryption is way over-simplified. If you have a powerful system that can encrypt data, it would take an EXPONENTIALLY more powerful system to hack that encryption. With public/private key encryptions, it would be easy for devices to send signature files out to establish secure links. brute-force hacking of that kind of system (in 2070.. what? gigabit level encryption?) would take centuries....

But it is not any fun to not be able to hack the encryption... so I guess they just said screw it and made it way too easy to hack encryption.

---

One last note... a pet peeve.... Tranq patches... beloved tranq patches... We need to finally admit that these patchs are USELESS unless even a rating 1 patch will knock someone unconscious...

If you are using a tranq patch.. you are trying to knock them out.. either to kidnap them, safely eliminate a guard, or put a buddy asleep if they are injured.. You are trying to put them to sleep.. NOT JUST GIVE THEM STUN DAMAGE.

For tranq patchs to give stun damage equal to their rating is the most idiotic thing I can think them doing. Even a 12 year old, skinny, computer geek has 8-9 boxes of stun meter...and the biggest tranq patch is a rating 10?? You would have to waste almost (20 nuyen x 10) $200 nuyen to put him to sleep (with an availability of 20!!!).

I say change the rules..Otherwise... stick to a 10 nuyen bottle of Chloroform.


My house rule change for tranq patch:
Make the tranq patch roll an opposed test with its rating vs. the body of the target (plus modifiers, if has cyber/bio filters), for every net sucess for the tranq patch the target is unconscious for 10 minutes. For every rating point a tranq patch is over the body + modifiers of the target, the patch gets an automatic hit. If a character resists a tranq patch they would still take stun damage equal to the rating of the patch divided by two (round down).

Example:
So.. Rick the runner is using a rating 6 tranq patch on Rent-A-Guard Bob. Bob has a body of 3, and no cyberware.. We roll the rating of the tranq (6) dice, and bob rolls his body 3 dice. Rick rolls a 1,2,2,4,5, and 5. Rick made 2 hits. Bob rolls a 2,3,6. Bob made 1 hit. Rick also gets to add a number of automatic hits since his rating 6 tranq patch is over bob's body (3). Rating 6 - Body 3 = 3 automatic hits added to his 2 hits gives Rick a total of 5 hits, minus Bob's 1 hit means that he succeeded the opposed tst by 4 sucesses. Bob goes to sleep for 4 * 10 minutes = 40 minutes minimum.
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Spookymonster
post Sep 6 2005, 06:24 PM
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QUOTE (Mightyflapjack @ Sep 6 2005, 02:18 PM)
Skillsofts - Nowhere does it say where these skill softs are loaded.  I assume it is either in a Commlink with a DNI or a Sim module with a DNI.  Does that mean that all commlinks have the equalivlant of a Skillsoft jukebox?

I'd say you wouldn't even need the commlink - datajacks come with their own memory now, apparently.

QUOTE
Is there a limit of the number of knowsofts/lingua-softs a character can load at one time?

Chalk one more up for the ever-popular 'GM fiat'.
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Autarkis
post Sep 6 2005, 09:42 PM
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Or rating*2.
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Rotbart van Dain...
post Sep 6 2005, 10:09 PM
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A datajack/sim module has no rating... this only applies to the sum of rating of activesoft run simultaneously on a skillwire.

There was no limitation on lingua/knowsoft in sr3, either... well, except the memory size. ;)
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hahnsoo
post Sep 6 2005, 10:13 PM
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QUOTE (Rotbart van Dainig)
A datajack/sim module has no rating... this only applies to the sum of rating of activesoft run simultaneously on a skillwire.

There was no limitation on lingua/knowsoft in sr3, either... well, except the memory size. ;)

Actually, a Sim Module has a "Device Rating" of 3. However, as far as limitations on how many softs you can run, there was really no limit back in SR3 (as long as you had enough memory), and probably shouldn't be a limit in SR4, as long as you have it loaded. This can potentially get cheesy for those with lots of resources, but it's always up to the GM's discretion.
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Rotbart van Dain...
post Sep 6 2005, 10:20 PM
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QUOTE (hahnsoo)
Actually, a Sim Module has a "Device Rating" of 3

..unless it is implanted, which 'causes' it to have a device rating depending on the grade, yes.

Personally, I don't see too much of a problem, too - as there is no real benefit in having all your softs running at once.
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coolgrafix
post Sep 7 2005, 05:52 AM
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PDf v 1.11, page 86, third paragraph titled "Complex Forms," last sentence reads:

"The maximum number of complex forms your character can learn during character creation, regardless of rating, is equal toyour character's Logic x 2."

... "toyour" should be "to your" ...
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coolgrafix
post Sep 7 2005, 06:01 AM
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PDf v 1.11, page 87, fourth paragraph titled "Background and Story," fifth sentence reads:

"Why is his street name is Lucky Louie?"

Remove one occurance of the word "is."
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Accel
post Sep 7 2005, 01:30 PM
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The Technomancer (p. 103) has wrong indicates. Attributes are 220 BP not 230 BP and Active Skills are 134 (inclusive the specialisation +2).
But the entire calculation result is correct.
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Cochise
post Sep 7 2005, 11:52 PM
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Since astral perception these days totally replaces physical senses while active, I somewhat miss the "no -2 dice pool modifier" for true dual beings on mundane tasks ... and subsequently I do wonder how duel natured entities ever gonna be able to read physical writing ...

The regeneration power lacks an explicit mentioning of incompatibility on cyber and bio implants. Alternatively a weakness like bio rejection is missing both in general and specifically on Critters like Vampires and Wendigos ...
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apple
post Sep 8 2005, 12:00 AM
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RFID-Tags: Signal 0 or 1 on page 325?

SYL
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Rotbart van Dain...
post Sep 8 2005, 12:04 AM
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Erm, no... thats for sensors stuffed into a RFID.

RFIDs have a Signal of 1, Sensors in a RFID have a Signal of 0.
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apple
post Sep 8 2005, 01:36 AM
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Another try: Armor Spell: F/2+3 Drain, Physical Barrier: F/2+3 Drain, but this one is an Area Spell.

SYL
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Autarkis
post Sep 8 2005, 03:42 AM
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I don't think that needs to be in the errata. One moves and creates armor around a person. One doesn't move and creates a wall.
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The Canterbury T...
post Sep 8 2005, 07:38 AM
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Page 139 (actual page number) there are a lot of garbage characters on this page. Bottom of the weapon range table, and four other instances on the page.

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