![]() |
![]() ![]() |
![]() |
![]()
Post
#126
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Skillwires
Yes, but does this mean the character has to buy a datajack for every skillsoft (s)he wishes to slot? The description under datajacks mentions it can run chips and the description under skillwires does not mention how many chipjacks or datajacks the system comes with, standard. Errata Page 276 Triad Posse, under Active Skills "Shortarms" - no such skill in SR4 [edit - deleted my error] Page 275, "Corporate Security Unit" H&K 227, should be "H&K 227x" (page 308, gear) Page 275, "Corpsec Lieutenant" Beretta Model 101T, no such weapon in gear section Page 275, "Lone Star Police Squad" Defiance Super Shock, should be "Defiance EX Shocker" Page 276, "Lone Star Lieutenant" Browning Max-Power listed, no such weapon in gear section Page 276, "Red Samurai Detachment" Medium Security Armor, Assault rifle: no such gear listed Page 276, "Red Samurai Lieutenant" Fichetti Security 500, should be "Fichetti Security 600" Page 276, "Tir Ghosts" Form-fitting body armor, no such gear listed H&K 227-S, should be H&K 227-X Page 276, "Tir Ghost Lieutenant" Form-fitting body armor, no such gear listed H&K 227-S, should be H&K 227-X -Siege |
|
|
![]()
Post
#127
|
|||
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Erm, no... as memory is infinite, you can just load it. p. 140: Visibility Modifier for Thermographic seems off - shouldn't it be a -1 for Heavy Fog/Mist/Rain/Smoke instead of a -2 (Thermographic being much better at this than Low-Light)? |
||
|
|||
![]()
Post
#128
|
|
Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 17-August 05 Member No.: 7,566 ![]() |
I think the moisture for fog in the air might diffuse the heat or cover it up a bit.
|
|
|
![]()
Post
#129
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Maybe, but not comparable to normal light.
Low Light reduces the mods for Fog/Mist/Rain/Smoke to onehalf. Thermographic reduces the one of Light to at least onethird rounded down, but Heavy only by onehalf... -1 instead of -2 seems correct - this would be onethird, too. |
|
|
![]()
Post
#130
|
|
Target ![]() Group: Members Posts: 8 Joined: 6-September 05 Member No.: 7,691 ![]() |
As noted elsewhere on the boards, at no time or place does it specifically state that you cannot increase a skill individually from a skill group in chargen (that is to say, buy skill group @ 4 then raise skill inside it to 6 for a skill savings).
It's implied (none of the archetypes nor NPCs do it; the rules seem to point out that the rules on breaking up skill groups apply solely to karma-related increases), but it is not clear in any case, and should be clarified in errata. |
|
|
![]()
Post
#131
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
|
|
|
![]()
Post
#132
|
|
Target ![]() Group: Members Posts: 52 Joined: 16-August 05 From: Stuttgart, Germany Member No.: 7,559 ![]() |
p. 342: GM-Nissan Doberman
Comes equipped with one weapon (LMG or smaller) and Clearsight 3 and Targeting 3 autosofts. LMG would be 2k in value, Clearsight 3 is 600 in value, Targeting 3 is 600 in value. Thats 3.2k value that costs 3k. Comming from the IT sector, I got to ask: Bug or Feature? |
|
|
![]()
Post
#133
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Talking about bug-or-feature... The Ingram Smartgun X features a Gasvent and a Suppressor, while it should only be possible to attach one barrelmounted accessory, the Ingram White Knight features a Rating 5 Gasvent, while Gasvent rating only goes up to 3.
Is this trying to hide the 'fact' that all automatic weapons made by Ares feature a integrated RC of 2? ;) The total RC of the Ingram White Knight is off, too, as it features a Bipod, too. |
|
|
![]()
Post
#134
|
|
Target ![]() Group: Members Posts: 52 Joined: 16-August 05 From: Stuttgart, Germany Member No.: 7,559 ![]() |
I got to disagree there, as page 301 / 302 states:
Integral accessories (those that come with the weapon) don’t take up mount locations. Its a bit abusing that you got two barrel mounts on it, but oh well. Stock guns were always superior, as the CC rules of SR3 showed us. The Ingram White Knight just plain cheats... Edit: page 310 Ultimax-HMG-2: Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, ... Tripod grants RC of 6, Shock Pad of 1 and Gas Vent of 3, thats 4 (10) In the table on the bottom of the page its listed as: RC 3 (10) It never failed to amaze me that a detachable folding stock grants a RC of 1 (if used) while a rigid stock doesnt grant RC. |
|
|
![]()
Post
#135
|
|
Target ![]() Group: Members Posts: 56 Joined: 14-August 03 Member No.: 5,492 ![]() |
P.228
Under "Virtual Reality" Second Paragraph: A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net. Simrigs (both worn and implanted) and cranial commlinks also contain sim modules. However, p. 331 in Gear/Cyberware section: Both "Implanted Commlink" and "Sim Module" are listed seperately (for same .02 essense and 2000 :nuyen: ----- Also.. Implanted Commlink is not listed as having a 'transducer' to translate thoughts into spoken words over the commlink and vice versa.. Is this an oversight? Since without either a transducer or a microphone/earphone there would be no way to make a call using an implanted Commlink. |
|
|
![]()
Post
#136
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
It is assumed to automatically have a 'Transducer', as it has a DNI - as do Datajacks.
p. 285 Talismonger: Knowledge Skills: Magical Background 8 just doesnt seem right. ;) |
|
|
![]()
Post
#137
|
|
Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 26-February 02 Member No.: 1,896 ![]() |
v1.1.1 PDF Pg 139 - The italic words are funky cross-hatched boxes instead of letters.
|
|
|
![]()
Post
#138
|
|
Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 26-February 02 Member No.: 1,896 ![]() |
v1.1.1 PDF The map at the back appears to be lower resolution than in the previous version. At 162% everything is nearly unreadable, where as the older one was still pretty clear other than some of the small cities. It loads much faster but that doesn't help much if you can't read it. And, yes, I have waited to make sure it had fully loaded. I've even tried downloading it again from BattleCorps.
|
|
|
![]()
Post
#139
|
|
Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
Unbelievably minor...but of course, that's probably why I spotted it: page 67 in the description of a Troll:
"A troll’s ears are pointed, and they have two extra teeth—for a total of 32—including prominent lower canines" A human normally has between 28 and 32 teeth (the variance is due to the 'Wisdom' teeth, which not all people develop. cite 1 cite 2 Ah, well - at least trolls are roughly 4x heavier than a human now. edit: and of course, I got the page wrong when I typed this in :oops: |
|
|
![]()
Post
#140
|
|
Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
Perhaps the ones with 32 have dormant Troll genes inside :-)
|
|
|
![]()
Post
#141
|
|||
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Well, it wouldn't be able to do vehicle tests by itself. But vehicle tests are only called for when you are doing something extraordinary. The idea of a typical day for the Renraku Stormcloud? "Float around, take pictures" Not very intense. |
||
|
|||
![]()
Post
#142
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Err, right, missed that one... in SR4, one doesn't need a vehicle skill to drive.
p. 139: Weapons Ranges: Crossbow don't have a STR-Rating - so... why is their Range based on STR? |
|
|
![]()
Post
#143
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
SMTP got me.
|
|
|
![]()
Post
#144
|
|
Target ![]() Group: Members Posts: 64 Joined: 17-December 04 Member No.: 6,886 ![]() |
In pg 187, it says Improved Ability can add up to the skill level.
In pg 63, it says any bonuses are limited to half the base skill (round down). Which is it? Also from pg 63, is Specialization counted as bonus dice, or a skill add, or what? I.E., If I have Agility 4, Pistol 4, Revolvers +2, Smart Link for +2, Reflex Recorder, What am I chucking? Agility + Skill + (Specialization+SL+RR maxed at 4*0.5) = 10 dice Agility + Skill + Specialization + (SL+RR maxed at 4*0.5) = 12 dice Agility + Skill + Specialization + (SL+RR maxed at 6*0.5) = 13 dice Thanks, |
|
|
![]()
Post
#145
|
|
Target ![]() Group: Members Posts: 95 Joined: 21-June 04 From: Cologne, Germany Member No.: 6,429 ![]() |
p. 168:
The Force of a lodge must be at least equal to ... the force of a spell being ... learned. As a spell isn't learned at a specific force anymore, this must be wrong. |
|
|
![]()
Post
#146
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
removed
|
|
|
![]()
Post
#147
|
|||
Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
As mentioned in the other thread: No need for doing so, it automatically comes with the Materialization Power just as the effects of Hardened Armor come with Immunity ... What really is missing is a comparable implicit reference to Dual Nature, since p. 176 says that materialized spirits are dual natured, but the Materialization Power lacks any reference to Dual Nature ... |
||
|
|||
![]()
Post
#148
|
|
Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 17-August 05 Member No.: 7,566 ![]() |
Why would it need to reference Dual Natured in the Materialize ability since it is mentioned in the Spirit description? I would think it would need Errata IF the Materialize ability said that they were not Dual Natured and contradicted the Spirit description.
|
|
|
![]()
Post
#149
|
|||
Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
For purposes of "easier finding". If you need to look up the specifics of a critter and it's powers, it'll be likelier that you go checking on the critters section and reading their descriptions plus powers instead of flipping back to the introduction of the Conjuring section about 100 pages earlier in order to find that little sentence on Spirit Forms ... |
||
|
|||
![]()
Post
#150
|
|
Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 ![]() |
A dwarf with maxed out Willpower would need more Stun boxes than the character sheet has room for.
For example, if said dwarf had Exceptional Willpower, they could get Willpower to a natural 8. Then, augmentations could take it up to a 12*. That would require 14 boxes of Stun damage. * I don't think that there are any Willpower boosting cyber/bio, but I figure there's always drugs, or failing that, the Increase Willpower spell. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 12th September 2025 - 11:44 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.