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> Shadowrun 4 Errata, Post errors you've noticed here, please
Siege
post Sep 8 2005, 12:57 PM
Post #126


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Skillwires
Yes, but does this mean the character has to buy a datajack for every skillsoft (s)he wishes to slot? The description under datajacks mentions it can run chips and the description under skillwires does not mention how many chipjacks or datajacks the system comes with, standard.

Errata
Page 276
Triad Posse, under Active Skills
"Shortarms" - no such skill in SR4

[edit - deleted my error]

Page 275, "Corporate Security Unit"
H&K 227, should be "H&K 227x" (page 308, gear)

Page 275, "Corpsec Lieutenant"
Beretta Model 101T, no such weapon in gear section

Page 275, "Lone Star Police Squad"
Defiance Super Shock, should be "Defiance EX Shocker"

Page 276, "Lone Star Lieutenant"
Browning Max-Power listed, no such weapon in gear section

Page 276, "Red Samurai Detachment"
Medium Security Armor, Assault rifle: no such gear listed

Page 276, "Red Samurai Lieutenant"
Fichetti Security 500, should be "Fichetti Security 600"

Page 276, "Tir Ghosts"
Form-fitting body armor, no such gear listed
H&K 227-S, should be H&K 227-X

Page 276, "Tir Ghost Lieutenant"
Form-fitting body armor, no such gear listed
H&K 227-S, should be H&K 227-X

-Siege
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Rotbart van Dain...
post Sep 8 2005, 10:44 PM
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QUOTE (Siege @ Sep 8 2005, 02:57 PM)
Skillwires
Yes, but does this mean the character has to buy a datajack for every skillsoft (s)he wishes to slot?  The description under datajacks mentions it can run chips and the description under skillwires does not mention how many chipjacks or datajacks the system comes with, standard.

Erm, no... as memory is infinite, you can just load it.

p. 140: Visibility Modifier for Thermographic seems off - shouldn't it be a -1 for Heavy Fog/Mist/Rain/Smoke instead of a -2 (Thermographic being much better at this than Low-Light)?
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Autarkis
post Sep 8 2005, 11:34 PM
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I think the moisture for fog in the air might diffuse the heat or cover it up a bit.
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Rotbart van Dain...
post Sep 8 2005, 11:54 PM
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Maybe, but not comparable to normal light.

Low Light reduces the mods for Fog/Mist/Rain/Smoke to onehalf.
Thermographic reduces the one of Light to at least onethird rounded down, but Heavy only by onehalf... -1 instead of -2 seems correct - this would be onethird, too.
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Shayd
post Sep 9 2005, 12:04 AM
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As noted elsewhere on the boards, at no time or place does it specifically state that you cannot increase a skill individually from a skill group in chargen (that is to say, buy skill group @ 4 then raise skill inside it to 6 for a skill savings).

It's implied (none of the archetypes nor NPCs do it; the rules seem to point out that the rules on breaking up skill groups apply solely to karma-related increases), but it is not clear in any case, and should be clarified in errata.
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Rotbart van Dain...
post Sep 9 2005, 11:07 AM
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p. 342: Renraku Stormcloud has a Handling of -3 and a Pilot of 3 - without a Maneuver (Aircraft) Autosoft, the Drone wouldn't be able to steer by herself - so Handling seems off... unless you consider having a Blimp the Handling of an 18-Wheeler or a Jumbo jet.
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morlock76
post Sep 9 2005, 12:42 PM
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p. 342: GM-Nissan Doberman
Comes equipped with one weapon (LMG or smaller) and Clearsight 3 and Targeting 3 autosofts.

LMG would be 2k in value, Clearsight 3 is 600 in value, Targeting 3 is 600 in value.
Thats 3.2k value that costs 3k.

Comming from the IT sector, I got to ask: Bug or Feature?
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Rotbart van Dain...
post Sep 9 2005, 12:49 PM
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Talking about bug-or-feature... The Ingram Smartgun X features a Gasvent and a Suppressor, while it should only be possible to attach one barrelmounted accessory, the Ingram White Knight features a Rating 5 Gasvent, while Gasvent rating only goes up to 3.
Is this trying to hide the 'fact' that all automatic weapons made by Ares feature a integrated RC of 2? ;)

The total RC of the Ingram White Knight is off, too, as it features a Bipod, too.
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morlock76
post Sep 9 2005, 01:07 PM
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I got to disagree there, as page 301 / 302 states:
Integral accessories (those that come with the weapon) don’t take up mount locations.

Its a bit abusing that you got two barrel mounts on it, but oh well. Stock guns were always superior, as the CC rules of SR3 showed us.

The Ingram White Knight just plain cheats...

Edit: page 310
Ultimax-HMG-2: Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, ...

Tripod grants RC of 6, Shock Pad of 1 and Gas Vent of 3, thats 4 (10)
In the table on the bottom of the page its listed as: RC 3 (10)

It never failed to amaze me that a detachable folding stock grants a RC of 1 (if used) while a rigid stock doesnt grant RC.
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Mightyflapjack
post Sep 9 2005, 04:28 PM
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P.228

Under "Virtual Reality" Second Paragraph:

A simsense module is required to access full VR. The sim
module is a commlink accessory that you access with a datajack
or trode net. Simrigs (both worn and implanted) and cranial
commlinks also contain sim modules.


However, p. 331 in Gear/Cyberware section: Both "Implanted Commlink" and "Sim Module" are listed seperately (for same .02 essense and 2000 :nuyen:

-----
Also.. Implanted Commlink is not listed as having a 'transducer' to translate thoughts into spoken words over the commlink and vice versa..

Is this an oversight? Since without either a transducer or a microphone/earphone there would be no way to make a call using an implanted Commlink.
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Rotbart van Dain...
post Sep 9 2005, 04:49 PM
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It is assumed to automatically have a 'Transducer', as it has a DNI - as do Datajacks.

p. 285 Talismonger: Knowledge Skills: Magical Background 8 just doesnt seem right. ;)
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Vector
post Sep 9 2005, 05:48 PM
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v1.1.1 PDF Pg 139 - The italic words are funky cross-hatched boxes instead of letters.
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Vector
post Sep 9 2005, 06:00 PM
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v1.1.1 PDF The map at the back appears to be lower resolution than in the previous version. At 162% everything is nearly unreadable, where as the older one was still pretty clear other than some of the small cities. It loads much faster but that doesn't help much if you can't read it. And, yes, I have waited to make sure it had fully loaded. I've even tried downloading it again from BattleCorps.
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Mr. Unpronouncea...
post Sep 9 2005, 07:44 PM
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Unbelievably minor...but of course, that's probably why I spotted it: page 67 in the description of a Troll:

"A troll’s ears are pointed, and they have two extra teeth—for a total of 32—including prominent lower canines"


A human normally has between 28 and 32 teeth (the variance is due to the 'Wisdom' teeth, which not all people develop.

cite 1
cite 2



Ah, well - at least trolls are roughly 4x heavier than a human now.

edit: and of course, I got the page wrong when I typed this in :oops:
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Elve
post Sep 9 2005, 07:46 PM
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Perhaps the ones with 32 have dormant Troll genes inside :-)
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hahnsoo
post Sep 9 2005, 08:41 PM
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QUOTE (Rotbart van Dainig)
p. 342: Renraku Stormcloud has a Handling of -3 and a Pilot of 3 - without a Maneuver (Aircraft) Autosoft, the Drone wouldn't be able to steer by herself - so Handling seems off... unless you consider having a Blimp the Handling of an 18-Wheeler or a Jumbo jet.

Well, it wouldn't be able to do vehicle tests by itself. But vehicle tests are only called for when you are doing something extraordinary. The idea of a typical day for the Renraku Stormcloud? "Float around, take pictures" Not very intense.
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Rotbart van Dain...
post Sep 10 2005, 02:35 AM
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Err, right, missed that one... in SR4, one doesn't need a vehicle skill to drive.


p. 139: Weapons Ranges: Crossbow don't have a STR-Rating - so... why is their Range based on STR?
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Rotbart van Dain...
post Sep 10 2005, 02:36 AM
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SMTP got me.
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ef31415
post Sep 10 2005, 04:45 AM
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In pg 187, it says Improved Ability can add up to the skill level.

In pg 63, it says any bonuses are limited to half the base skill (round down).

Which is it?

Also from pg 63, is Specialization counted as bonus dice, or a skill add, or what?
I.E., If I have Agility 4, Pistol 4, Revolvers +2, Smart Link for +2, Reflex Recorder, What am I chucking?
Agility + Skill + (Specialization+SL+RR maxed at 4*0.5) = 10 dice
Agility + Skill + Specialization + (SL+RR maxed at 4*0.5) = 12 dice
Agility + Skill + Specialization + (SL+RR maxed at 6*0.5) = 13 dice


Thanks,

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prionic6
post Sep 10 2005, 03:19 PM
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p. 168:

The Force of a lodge
must be at least equal to ... the force
of a spell being ... learned.

As a spell isn't learned at a specific force anymore, this must be wrong.
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blakkie
post Sep 11 2005, 01:15 AM
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removed
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Cochise
post Sep 11 2005, 01:32 AM
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QUOTE (blakkie)
None of the spirits starting on page 294 have Imunity to Weapons listed, but on p. 177 it says they have it.

As mentioned in the other thread: No need for doing so, it automatically comes with the Materialization Power just as the effects of Hardened Armor come with Immunity ...

What really is missing is a comparable implicit reference to Dual Nature, since p. 176 says that materialized spirits are dual natured, but the Materialization Power lacks any reference to Dual Nature ...
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Autarkis
post Sep 11 2005, 02:03 AM
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Why would it need to reference Dual Natured in the Materialize ability since it is mentioned in the Spirit description? I would think it would need Errata IF the Materialize ability said that they were not Dual Natured and contradicted the Spirit description.
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Cochise
post Sep 11 2005, 02:08 AM
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QUOTE (Autarkis)
Why would it need to reference Dual Natured in the Materialize ability since it is mentioned in the Spirit description?

For purposes of "easier finding". If you need to look up the specifics of a critter and it's powers, it'll be likelier that you go checking on the critters section and reading their descriptions plus powers instead of flipping back to the introduction of the Conjuring section about 100 pages earlier in order to find that little sentence on Spirit Forms ...
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Toshiaki
post Sep 11 2005, 05:59 AM
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A dwarf with maxed out Willpower would need more Stun boxes than the character sheet has room for.

For example, if said dwarf had Exceptional Willpower, they could get Willpower to a natural 8. Then, augmentations could take it up to a 12*. That would require 14 boxes of Stun damage.

* I don't think that there are any Willpower boosting cyber/bio, but I figure there's always drugs, or failing that, the Increase Willpower spell.
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