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> Shadowrun 4 Errata, Post errors you've noticed here, please
blakkie
post Sep 1 2005, 03:15 PM
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QUOTE (Kagetenshi @ Sep 1 2005, 08:40 AM)
QUOTE (Bull @ Sep 1 2005, 02:09 AM)
It's poorly worded, but possibly not wholly incorrect.  An indivicual character can only ever have 12 attributes since Resonance and Magic are mutually exclusive.

Not true—the quote addresses the number of attributes "in Shadowrun", not per character.

~J

"Characters in Shadowrun have up to 12 attributes."

Now bring in someone to edit that, but first have them pull an 95 hour week. Then watch it change to become incorrect.
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Aku
post Sep 1 2005, 03:55 PM
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QUOTE (blakkie)
QUOTE (Kagetenshi @ Sep 1 2005, 08:40 AM)
QUOTE (Bull @ Sep 1 2005, 02:09 AM)
It's poorly worded, but possibly not wholly incorrect.  An indivicual character can only ever have 12 attributes since Resonance and Magic are mutually exclusive.

Not true—the quote addresses the number of attributes "in Shadowrun", not per character.

~J

"Characters in Shadowrun have up to 12 attributes."

Now bring in someone to edit that, but first have them pull an 95 hour week. Then watch it change to become incorrect.

thats an incorrect statement? are we talking gramattically, or SR'ly?

I'm reading it as that, a character in shadowrun, may have up to 12 attributes, not, in shadowrun, there ARE 12 attributes...
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Fortune
post Sep 1 2005, 04:13 PM
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Once again, the exact wording is ...

QUOTE ("Page 60")
There are twelve attributes in Shadowrun, though each character has just ten or sometimes eleven. There are four Physical attributes, four Mental attributes, and five Special attributes.
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blakkie
post Sep 1 2005, 04:19 PM
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NM, i just read the whole paragraph. Somebody just flat out humped the math. And it needs to be fixed in three spots, not just one:

There are twelve attributes in Shadowrun, though each
character has just ten or sometimes eleven.

EDIT: :wobble: I see that now Fortune, i missed that part of hansoo's where it was mentioned.
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Doomclown
post Sep 1 2005, 04:51 PM
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Maybe just my opinion, but I'm curious why the attribute table in character creation lists racial min/max values for Initiative instead of Edge, since the former is a derived attribute. I think a column for Edge would be more helpful.
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Triggerz
post Sep 1 2005, 04:55 PM
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Page 337, spurs are listed with a reach of 1, which seems strange on its own, but stranger still when you see that forearm snap-blades still have a reach of 0. (Sorry if it's already been mentioned. I didn't have time to read the whole thread carefully.)
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Rotbart van Dain...
post Sep 1 2005, 08:00 PM
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The Ultrasound sensor implant is listed on p. 331 under Headware - shouldn't it be listed on p. 332 under Eyeware?

And likewise, shouldn't Protective Covers on p. 332 only be listed once, rather than twice, under Eyeware and Cosmetics?
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Shadow
post Sep 1 2005, 08:29 PM
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Fanpro is going to revise the book before they print it right? This is a crap load of errors.
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RunnerPaul
post Sep 1 2005, 08:36 PM
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I don't work for FanPro, but I'd hazard a guess to say it's too late to revise the first print run. The next print run will incorporate the errata that FanPro has identified up to that point. However, the PDFs don't have to wait on the constraints of print runs, and already incorporate the errata that they've identified.
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blakkie
post Sep 1 2005, 08:53 PM
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QUOTE (Shadow)
Fanpro is going to revise the book before they print it right? This is a crap load of errors.

They were selling books at GenCon. Not just the LE, but standard ones as well.
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Doomclown
post Sep 1 2005, 09:33 PM
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QUOTE ("Page 140")
5. Damage Resistance Test
... If the DV is reduce to 0 or less, no damage is inflicted.
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Cochise
post Sep 1 2005, 09:35 PM
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This is more like a question than actual Errata stuff:

QUOTE (p. 149 SR4)
Too much armor, however,
can slow a character down. If either of a character’s armor ratings
exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body is exceeded. Note that this may affect
Initiative as well. If a character is wearing multiple armor items,
add their ratings together before comparing to Body.


This would mean that a camo suit imposes a -3 (or possibily even more since the negative mod is calculated once "either" armor type exceeds bod*2 which could be interpreted as 8-3 = 5 and 6-3 = 3 .. a total of 8 Points, that can lead to -4 or -5 *see below*) on Agility on a bod 3 person. Could it be that it has to be for every 2 points (or fraction thereof) that his body*2 is exceeded?

And while we're at it: What about a (sofar hypthetical) 5/5 armor on a bod 2 person? - 4 or -3 (i.e. Are those points above body simply added *here 6 points* or are the negative modifiers calculated independantly)?
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Bandwidthoracle
post Sep 1 2005, 09:42 PM
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On page 228

QUOTE
More proactive IC programs may be loaded...


Should be

QUOTE
Most proactive IC programs may be loaded...


As far as I can tell.
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hyb
post Sep 1 2005, 10:10 PM
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Page 136 says you can only take 1 Long Burst per Action phase.
Page 144 says you can only take 1 Long Burst per Action phase.
Page 140's chart gives you recoil modifier for a second Long Burst per Action phase (Unless of course I'm completely wrong about how Recoil works).
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hahnsoo
post Sep 1 2005, 10:13 PM
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Not an error. You CAN only fire one Long Burst in an action phase. However, you can choose to fire it as your first Simple Action or as your second Simple Action. The recoil modifiers shown only deal with whichever action you decide to use your long burst, and is cumulative with the previous shot. In effect, recoil is counted as (Bullets fired so far in the Action Phase - 1).
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Doomclown
post Sep 1 2005, 11:14 PM
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Table on page 145, entry for Bow: info needs to be shifted to the right.
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Spookymonster
post Sep 2 2005, 01:06 AM
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Concealability table, p.302:
Machine pistols are less concealable than heavy pistols?
Swords and katana have different ratings?
Clubs and stun batons have different ratings?
Bows and shotguns are missing?
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Doomclown
post Sep 2 2005, 01:41 AM
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QUOTE ("Page 168")
...other material that allows him to record her progress, gives
him room to expand her knowledge, and assists him in her
magical endeavors.
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Aku
post Sep 2 2005, 03:21 AM
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QUOTE (Doomclown)
QUOTE ("Page 168")
...other material that allows him to record her progress, gives
him room to expand her knowledge, and assists him in her
magical endeavors.

doomclaw, those aren't typos....

Thats the WoTC "gender dis-identification" program, instituted to be politically correct, and to confuse players... please, carry on citizen
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Doomclown
post Sep 2 2005, 03:25 AM
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Gender confusion and poor grammar are not politically correct.
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Kagetenshi
post Sep 2 2005, 03:29 AM
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What's next, "sie" and "hir"?

~J
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Sabosect
post Sep 2 2005, 03:32 AM
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Nope. It's "shi" and "hir", and there's a third one I don't pretend to remember.

I know someone who plays a chakat on Furcadia and decided to explain it to me. I'll never look at centaurs the same way again.
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Doomclown
post Sep 2 2005, 03:43 AM
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QUOTE (Sabosect)
Nope. It's "shi" and "hir", and there's a third one I don't pretend to remember.

I know someone who plays a chakat on Furcadia and decided to explain it to me. I'll never look at centaurs the same way again.

Oh how I wish I could believe or understand that.
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RunnerPaul
post Sep 2 2005, 03:53 AM
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QUOTE (Doomclown @ Sep 1 2005, 10:43 PM)
Oh how I wish I could believe or understand that.

If you don't understand it, BE GLAD.
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Kagetenshi
post Sep 2 2005, 03:53 AM
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QUOTE (Sabosect)
Nope. It's "shi" and "hir", and there's a third one I don't pretend to remember.

Those two are definitely in there. The entire effort is a sorry fragmented mess, so I don't doubt that your version is correct as well (to the degree that any of it is).

Xie is another version.

~J
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