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> OOC: Balance Due
BishopMcQ
post Jun 22 2006, 07:11 PM
Post #376


The back-up plan
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Elementals can do it by passing through "Metaplanar shortcuts" so I don't see a reason why not...
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HeySparky
post Jun 22 2006, 07:23 PM
Post #377


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Well, I'll smash it anyway. :D
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BishopMcQ
post Jun 23 2006, 12:08 AM
Post #378


The back-up plan
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Just need those attack rolls....
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HeySparky
post Jun 23 2006, 03:07 AM
Post #379


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Attack with Whip TN 4/2 ( TN2 is -2 for whip reach... does that apply to wards? )

Skill 4: 08 04 02 01 (2/3 successes)
Astral Combat Pool 4: 10 05 03 02 (2/4 successes)
Focus 9: 10 05 04 03 03 02 01 01 01 (3/6 successes)

7/12 successes
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BishopMcQ
post Jun 26 2006, 04:46 PM
Post #380


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Pushing on...Fueryon has arrived at the scene. The ward is broken and the thugs are somewhere unknown within the clinic.

Sparks--Since you are full astral, would you like to meet the goons on a middle ground or wait until they are in the same room as you are where they can pummel your physical body without remorse?

Vehicle team--you will be arriving shortly.
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Buddha72
post Jun 26 2006, 11:09 PM
Post #381


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Thanks for the update!
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HeySparky
post Jun 26 2006, 11:22 PM
Post #382


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Edited post to have her move into the hall. She will rush to meet the men if they appear all together, otherwise she's staying just outside the door.
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Buddha72
post Jul 5 2006, 04:55 PM
Post #383


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Just saying hi and waiting for the arrival post. :)
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BishopMcQ
post Jul 10 2006, 04:08 PM
Post #384


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OY Sparks!! You're up...
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Buddha72
post Jul 11 2006, 11:41 PM
Post #385


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SPARKY!!!

*presses face to the screen, looking left and right*

Just waiting for one of your wicked cool posts my dear and interested to see this new whip'o'death in action. ;)
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HeySparky
post Jul 11 2006, 11:48 PM
Post #386


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I told McQ... I'm cryin'. I wrote out what would be my next post and made a big-stupid-fat-fingered-consignment-to-the-ether. Still regenerating the wherewithal to rewrite. :D Should be soon now.
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HeySparky
post Jul 15 2006, 12:13 AM
Post #387


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Assensing (INT + 1 Initiate Grade) 7 dice

Eeny, 05 04 04 04 03 02 01
Meeny, 05 04 03 03 03 03 01
Miney, 11 05 05 05 02 02 01
Moe, 15 13 04 04 01 01 01

Glad there aren't glitches in SR3. :)
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BishopMcQ
post Jul 16 2006, 02:51 PM
Post #388


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From the flavor of your IC post, I'm guessing that you were assensing their weapons...none of them are weapon foci.

I do need Initiative rolls from everyone please.

Folks on vehicles will be pulling up to the hospital after we sub 10 the first time.

Shadow-- if Downtown makes a handling test at +4 he can pull in with a nice screeching stop and act on his forst initiative pass.

Buddha/Fenris--You could both jump from the backs of the bikes if you'd like...I'd treat it as a crash test...
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HeySparky
post Jul 16 2006, 10:05 PM
Post #389


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Well, she's assensing them for foci generally, with the assumption that they would have weapons, but, as she's carrying non-weapon foci herself, she's looking for those too. If possible.

Initiative 4d6+5:
06 06 05 04 +5 = 26
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BishopMcQ
post Jul 16 2006, 11:00 PM
Post #390


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Sparky--don't forget the +20 for being astral.
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HeySparky
post Jul 17 2006, 12:20 AM
Post #391


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Holy smokes! I thought that was only for spirits!

46 then.

Baddies better batten down hatches.
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BishopMcQ
post Jul 17 2006, 02:57 PM
Post #392


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Through the wonderful control that I have over time and space, as well as the dramatic...everyone is now on scene.

Buddha, Fenris and Shadow--I need initiative rolls please as well as the decision of whether you want to risk it and act in the first pass or lose your pass to the parking of vehicles.
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Buddha72
post Jul 17 2006, 03:46 PM
Post #393


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Gellawyn 32

Ok I looked over the Crash test rules and i am a little confused. Are we rolling our Driving test or are we just using the chart to determine what kind of damage we are soaking? If so what speed are the bikes moving at so I can do the formula?

Thanks!
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Fenris
post Jul 17 2006, 03:47 PM
Post #394


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McQ - Is there some way to resolve it besides rolling a crash test? I have levitate. Can I just split my casting and lift us both off the bikes and set us down just outside the front door?

Initiative! 13 ;(

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BishopMcQ
post Jul 18 2006, 12:57 AM
Post #395


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Buddha--It'd be the damage resistance. I'll go over speeds tonight.

Fenris--Yes, you could instead use levitate to lift your bodies up while the bikes keep driving, and then set yourselves down.
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Fenris
post Jul 18 2006, 07:10 AM
Post #396


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McQ Since I should know what floor my ally spirit is on, I'll use the levitate and just lift us up there.

Spell pool (8) + Sorcery (6) = 14 dice.
Allocating 2 for Drain tests.

First cast (Gellawyn):
Centering against Drain: 05 05 05 04 03 03 (6 successes)
Casting levitate F2 (TN 4): 10 05 04 01 (3 successes)
Drain (TN 3): 08 04 04 03 01 01 (4 successes) + 3 successes from centering = 7 successes, no drain.

Second cast (Kraxus):
Centering against Drain: 05 05 04 04 02 02 (2 successes)
Casting Levitate F2 (TN 5): 05 05 04 04 03 02 02 01 (2 successes)
Drain: (TN 4): 15 05 05 03 02 01 (3 successes) + 1 success from centering = 4 successes, no drain.

Moving both of us at 28 meters per turn, I'll take us up to a window on the 3rd or 4th floor, whichever floor Fuer'yon is on.
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Buddha72
post Jul 18 2006, 03:56 PM
Post #397


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I will be delaying my action till we get to the window.
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BishopMcQ
post Jul 19 2006, 01:26 AM
Post #398


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So far we have:

Edana 46
Gellawyn 32 (delaying)
Kraxus 13 (Prepping to cast Levitate)
Downtown ??

Looks like we just need initiative from Shadow.
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Shadow
post Jul 19 2006, 04:39 PM
Post #399


Why oh why didn't I take the blue pill.
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Sorry about that, I was busy packing all weekend. Here's my init...



4D6 +12 = 25
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BishopMcQ
post Jul 19 2006, 04:43 PM
Post #400


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Initiative is as follows:
Edana 46
Gellawyn 32 (Delaying to the window)
Badguys 31
Downtown 25
Kraxus 13 (Will Cast Levitate)

Sparks--You're up.

Shadow--were you going to sacrifice your first pass to park or make the handling test?
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