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Shadow
post Jul 19 2006, 04:53 PM
Post #401


Why oh why didn't I take the blue pill.
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How bad would it be to just jump out?
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HeySparky
post Jul 19 2006, 05:12 PM
Post #402


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McQ - Can you give me a clearer answer on their foci? I was looking for any foci, and expecting weapons, not only looking for weapon foci.
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BishopMcQ
post Jul 19 2006, 06:58 PM
Post #403


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Sparky--They have no foci.

Shadow--You'd soak 10S impact if you just jumped out of the truck and it would drive until it stopped or hit something.
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Shadow
post Jul 19 2006, 08:54 PM
Post #404


Why oh why didn't I take the blue pill.
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Ok, I was thinking the crash could be a great distraction.

Handling test,

13, 9, 2

Use karma as needed.
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BishopMcQ
post Jul 20 2006, 12:52 AM
Post #405


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The crash would be the "hit something" part of my earlier post.

You're fine for the handling.
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HeySparky
post Jul 20 2006, 05:40 AM
Post #406


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Delaying until they move. If they move for the door, we will stop them, bodily. If they attack, we attack.
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Shadow
post Jul 20 2006, 01:36 PM
Post #407


Why oh why didn't I take the blue pill.
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Moving day starts today. I won't have internett access most of the day. I should tonight though and I should be able to get caught up on most of my threads tonight. If I am holding up the game feel free to make a GM call and have my character act without me.
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BishopMcQ
post Jul 22 2006, 06:25 AM
Post #408


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Sparky, they are attacking. I need 4 opposed melee tests as well as attack rolls from the watchers and Herne.
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BishopMcQ
post Jul 25 2006, 06:33 AM
Post #409


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Sparky--I'm going to push the dice rolls on for you tomorrow if you don't post them, so that we don't bog down.
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HeySparky
post Jul 25 2006, 04:15 PM
Post #410


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Sorry, I keep meaning to ask in my lamer-I-don't-know-SR3-at-all way... what do I roll for opposed melee (for everyone)? Or you can roll it. I trust ya.
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Fenris
post Jul 25 2006, 07:38 PM
Post #411


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4 tests, each test consisting of dice equal to your Melee skill (and in this case, plus weapon focus rating). You can add as much combat pool as you like, but keep in mind you're rolling 4 tests in the same phase, and the pool is not going to refresh until the next combat round, and there could be up to 4 combat turns in this round. Additionally, you'll be rolling your skill again when your action comes up to attack them.

Their attacks = 4 rolls + Your attack = 1 rolls x 3-4 phases = 15-20 combat rolls before combat pool refreshes. And that's assuming you don't take the +2 modifiers per opponent to attack more then 1 opponent with each complex action. Could be upwards of 24-32 sets of rolls per round if you're doing that.

Your base TN is going to be 4. You have two points of reach, which you can assign to either reduce your TN or increase their TN by +1 per each point of reach (assuming they don't have close combat, which they probably do. If they have close combat, your reach bonuses will be negated).

The second attack to come in will have modifiers for friends in melee. Effectively, you'll have a +1 to your TN, and they'll have a -1 to their TN. This will increase for each additional opponent until your allies can act to actually engage in combat. So, the 4th roll coming in is going to have a +3 to your TN and a -3 to their TN.

Information you need from McQuillan is whether or not they're using close combat, because that will modify your TN's and decide whether or not you'll want to use karma.

Personally, my suggestion is to spend whatever you can in the first round or two to try and kill them outright. The longer the fight goes on the worse it's going to get for you because all your allies but Herne can be dropped fairly easily by a skilled combatant, and they're you're only way of negating the massive "friends in melee" penalties.
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BishopMcQ
post Jul 25 2006, 07:56 PM
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Alright so here we go...for illustrative purposes I will be posting both sides of this combat. Please do not try to reverse engineer the skills etc. for the bad guys.


Edana (Astral Combat 6 + Focus 10) Base TN 4
14 10 08 05 05 04 04 04 04 04 03 03 03 02 02 01 (TN 4, 10 Successes)

Bad guy1 (Pool of 10) Base TN 4 +2 Reach modifier from Edana's Whip. TN 6.
11 05 05 04 04 04 04 01 01 01 (TN 6, 1 Success)

Bad guy1(9 net successes. Every 2 successes scale damage up one level, 6L goes to 6D +1 Choosing to do Stun.)
1 success on damage soak, bad guy1 is KO'd


Edana (Astral Combat 6 + Focus 10) Base TN 4 +2 for switching opponents. TN 6
13 10 09 08 05 05 05 04 04 03 03 02 02 02 02 02 (4 Successes)

Bad guy2 (Pool of 10) Base TN 4 +2 Reach. TN 6
11 09 09 07 04 04 04 04 03 01 (4 Successes)

Bad guy2**Ties go to the attacker unless the defender chooses full defense.**
Damage Soak (6L) 1 success, takes a Light Stun


Watcher1 on Bad guy2 (pool of 4) TN 4 -1 FiM. TN3
05 04 03 03 (TN 3, 4 successes)

Bad Guy2 (Pool of 10) TN 4 +1 FiM +1 Wound TN 6
22 11 05 05 04 04 03 03 02 02 (TN 6, 2 successes)

Bad Guy2damage soak (4L stages to 4M) 2 successes, takes a second Light stun

Watcher2 on Bad guy2 (pool of 4) TN 4 -2 FiM. TN2
07 05 03 02 (TN 2, 4 successes)

Bad Guy2 (Pool of 10) TN 4 +2 FiM +1 Wound TN 7
10 10 05 05 05 05 04 02 02 01 (TN 7, 2 successes)

Bad Guy2damage soak (4L stages to 4M) 4 successes, no damage

Watcher3 on Bad guy2 (pool of 4) TN 4 -3 FiM. TN2
05 03 03 02 (TN 2, 4 successes)

Bad Guy2 (Pool of 10) TN 4 +3 FiM +1 Wound TN 8
22 11 05 05 04 04 03 03 02 02 (TN 6, 2 successes)

Bad Guy2damage soak (4L stages to 4M) 1 successes, 3rd Light stun takes bad guy to moderate

Watcher4 on Bad guy2 (pool of 4) TN 4 -4 FiM. TN2
05 05 02 01 (TN 1, 3 successes)

Bad Guy2 (Pool of 10) TN 4 +4 FiM +2 Wound TN 9
11 10 05 05 05 04 04 01 01 01 (TN 9, 2 successes)

Bad Guy2damage soak (4L +1) 2 successes, Light stun takes bad guy to moderate+1

Hearth Spirit attacks Bad Guy 3 (Pool of 4) TN 4
07 05 05 01 (TN 4, 3 successes)

Bad Guy3 (Pool of 10) TN 4
05 05 04 04 04 03 03 03 02 02 (TN 4, 5 successes)

Hearth Spiritdamage soak (5M stages to 5S +1) 1 successes, Hearth Spirit takes S Physical

Herne on Bad guy3 (pool of 6 + 3 Astral Combat) TN 4 -1 FiM. TN3
17 10 07 04 04 03 02 01 01 (TN 3, 6 successes)

Bad Guy3 (Pool of 10) TN 4 +1 FiM TN 5
10 09 05 05 04 04 03 01 01 01 (TN 5, 4 successes)

Bad Guy3 damage soak (6M stages to 6S **Chooses to do Physical**) 0 successes, BadGuy3 takes S physical

--End Edana's Turn--
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BishopMcQ
post Jul 25 2006, 08:20 PM
Post #413


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--Start Bad Guys turn--

Bad Guy1 Unconscious

Bad Guy2 strikes out at Watcher1 TN 10 (4+4+2)
15 11 10 05 05 05 04 03 03 03 02 02 02 (3 Successes)
Watcher 1 melee (TN 2) 08 05 04 01 (3 Successes) Soak 6M Physical (takes M Physical)

bad Guy3 strikes out at Hearth Spirit TN 8 (4 +1 +3)
11 10 09 08 04 04 03 02 02 01 01 01 01 (4 Successes)
Hearth Spirit melee (TN 6) 10 04 03 03 (1 Success) Soak 6S Physical +1 (Takes S and is destroyed)

Bad Guy4 strikes out at Watcher 1 TN 3 (4-1)
16 05 05 05 05 05 03 02 02 01 (7 Successes)
Watcher1 melee TN 7 (4+1+2) 11 07 04 01 (2 Successes) Soak 6DPhysical +1 (Takes D and is destroyed)

Bad Guy4 strikes out at Watcher 2 TN 5 (4-1+2)
11 08 08 08 05 04 03 03 02 02 (5 Successes)
Watcher2 melee TN 5 (4+1) 11 10 04 03 (2 Successes) Soak 6S Physical +1 (Takes S Physical)

Bad Guy4 strikes out at Watcher 3 TN 8 (4+4)
11 05 04 04 04 03 02 02 02 02 (1 Success) (Soak 4L+1 takes Light Stun)
Watcher3 melee TN 4 --05 05 03 01 (2 Successes)

Damage Meter
BadGuy1 unconscious
BadGuy2 4 boxes Stun
BadGuy3 6 boxes Physical
BadGuy4 1 box Stun

Watcher1 Destroyed
Watcher2 6 boxes Physical
Watcher3
Watcher4

Hearth Spirit Destroyed
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BishopMcQ
post Jul 25 2006, 08:53 PM
Post #414


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Initiative is as follows:
Edana 46
Gellawyn 32 (Delaying to the window)
Badguys 31
---Downtown 25
Kraxus 13 (Will Cast Levitate)

Shadow--You're up. I know that you are in progress of moving, but will give you tonight to see if you can get caught up. Otherwise I will push you along into the hospital.
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HeySparky
post Jul 25 2006, 09:12 PM
Post #415


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Ahem... Fuer'yon?

;)
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HeySparky
post Jul 25 2006, 09:12 PM
Post #416


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Very nice roll up, McQuillan. Thanks for laying that out. :D Helps tons.
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BishopMcQ
post Jul 25 2006, 10:07 PM
Post #417


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Fuer'yon goes by Fenris' orders...
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HeySparky
post Jul 25 2006, 10:10 PM
Post #418


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AHEM. Fuer'yon!
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Fenris
post Jul 26 2006, 05:52 AM
Post #419


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Hrm...sorry, I guess you missed the part where Fuer'yon turned his back on the combat. My apologies, I should have made that clearer. In response to your lack of control of your emotions and the way you lashed out at him, Fuer'yon has decided your on your own for the moment.
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HeySparky
post Jul 26 2006, 06:41 AM
Post #420


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I saw the part where Kraxus was incredulous about Edana 'challenging' him. We'll have to get this settled. AFTER I mop the floor with these ghouls.
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Fenris
post Jul 26 2006, 03:04 PM
Post #421


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And for future reference Sparky, your Hearth spirit should have had a combat pool of 6 dice, and a karma pool = to the number of tasks it had when you originally summoned it.
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BishopMcQ
post Jul 26 2006, 05:19 PM
Post #422


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I included the combat pool in the soak tests for the Hearth spirit, though it did not excessively use its karma.
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Fenris
post Jul 26 2006, 05:46 PM
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My apolgies, I meant that more as a note to Sparky, since all of this was done to try and teach her the ropes. I didn't see any mention of the pool or karma used, so I wanted to let her know, for when she starts handling all of this on her own.
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Fenris
post Jul 27 2006, 06:27 PM
Post #424


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Rolls for Gellawyn shooting out the window.

Reaction test for quickdraw: 14 13 10 10 05 05 05 05 05 04 04 04 03 02 01 01
Plenty of successes ;)

Centering against penalties (running, TN 8 - 6): 13 09 04 04 03 02
All successes, so penalties are reduced by 3.

First bow shot at window with Ex arrow (TN 4): 07 05 05 05 05 04 04 03 03 02 01 01 01 (7 successes)
Damage: 14M
Window has a barriar rating of 4 (adjusted rating of 8 ). Power of attack is twice the adjusted barrier rating, so for every 2 points over base barrier rating a 1/2 meter hole is opened (2.5 meter hole) and the barriar rating is reduced by 1 (total -5), barrier destroyed.

Second shot at ghoul with hammerhead arrow at nearest ghoul (TN 6): 09 09 08 05 05 05 04 04 03 03 02 02 02 (3 successes)
Karma: 11 09 08 05 05 04 03 03 03 01 (3 succsses)

Adjusted damage is 11D + 2 successes (stun)
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BishopMcQ
post Jul 28 2006, 02:16 AM
Post #425


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Subtracting ten...

--Edana 36
Gellawyn 22
Badguys 21
Downtown 15
Kraxus 3

Sparky you are up.

Damage Meter
BadGuy1 unconscious
BadGuy2 4 boxes Stun
BadGuy3 6 boxes Physical, 6 boxes Stun
BadGuy4 1 box Stun

Watcher1 Destroyed
Watcher2 6 boxes Physical
Watcher3
Watcher4

Hearth Spirit Destroyed
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