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> OOC: Balance Due
Buddha72
post Jan 8 2007, 04:55 PM
Post #551


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Hey all what's happening? I know I'm next in the order but I am not sure if actions have all been resolved?
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BishopMcQ
post Jan 8 2007, 06:00 PM
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Gell is up.
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BishopMcQ
post Jan 8 2007, 06:03 PM
Post #553


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Fen--Karma is necessary on the drain if you want Fuer'yon to avoid drain. Base drain is 5S (Physical), the 3 successes above have staged that to a moderate.
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Buddha72
post Jan 8 2007, 08:52 PM
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Ok I need a party vote. Do I keep trying to subdue Crash or drop him with the risk of killing him? Damage is a little harder to control in this system. Let me know since subuing him might leave him up to do more damage with that shotgun of his and I want to make sure everyone is ok with that.
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BishopMcQ
post Jan 8 2007, 10:10 PM
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I've never known you to flinch away from doing what must be done, you could do Stun damage which would still put him down quickly and be less likely to bleed over all the way to death. If stun isn't feasible, I'd say to embrace practicality...
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Fenris
post Jan 9 2007, 06:52 AM
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Fuer'yon's karma: 11 05 04 (2 successes)

karma 2 and 3: 04 (bleh)

So looks like he'll be taking a light.

At Buddha, I'd say subdue (stun) if you can do it without seriously threatening anyone's life.
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Buddha72
post Jan 9 2007, 05:09 PM
Post #557


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McQuillan's right! I am dropping this split personality decker orc! I think I was hesitating because I liked the character.

Quick Draw of the bow (Reaction Test TN 4)
01 02 02 02 02 03 03 03 03 04 04 04 05 05 06 06 (7 successes)

Centering to reduce penalties for movement (Walking TN 4)
02 03 04 04 05 05 (4 successes/cancels +1 for movement)

1st Shot TN 4
01 03 03 03 03 04 04 05 05 05 09 10 (7 successes)

2nd Shot TN 4
01 02 02 03 03 03 04 05 05 05 08 11 22 (7 successes)

Using Hammerhead arrows so base damage is 11M Stun.
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HeySparky
post Jan 9 2007, 05:10 PM
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Poor, poor Crash.
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BishopMcQ
post Jan 9 2007, 06:55 PM
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Edana is up.
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Buddha72
post Jan 15 2007, 04:54 PM
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Hey all!!

This is just me keeping us current and bumping Sparky ever so gently. :grinbig:
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HeySparky
post Jan 15 2007, 06:18 PM
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My bad. I'll see your bump and raise you.
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BishopMcQ
post Jan 15 2007, 06:44 PM
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I will kindly remind you that Herne is currently running point and outside the ward to Ulick's room.
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Fenris
post Jan 16 2007, 12:05 AM
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Stealth for Fuer'yon - 5, 1, 3, 5

Ah well, we takes the good wiff da bad ;)

Stealth on Edana (basically a silence):

Stealth F1 (TN 4 -1 aptitude = TN 3, 3 sorcery): 3 2 2 (1 success)

Drain (+1M = TN 2, 6 Willpower): 2 6 4 4 3 4 (no drain)

8 dice assigned to shielding on all of us, 3 dice assigned to spell defense.

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Buddha72
post Jan 18 2007, 05:09 PM
Post #564


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Ok going to try to be all sneaky like.

Stealth Sp: Sneaking (+4 from Traceless Walk)
5 7 8 9 9 11 12
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Buddha72
post Jan 18 2007, 05:12 PM
Post #565


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Oh yah I will check Crash

Biotech Sp: First Aid
01 03 03 03 05 09
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BishopMcQ
post Jan 18 2007, 05:32 PM
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Crash is alive, but there was physical overflow from the second hit. He currently has D stun and M wounds.

PS--Crash=Troll, Downtown=Orc missing half of his skull.
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Buddha72
post Jan 18 2007, 05:51 PM
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Oops! Sorry but it's safe to assume the orc is dead. :D
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BishopMcQ
post Jan 18 2007, 06:19 PM
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so I'm clear for the bump,

Edana--Driving the SUV deeper into the parking structure
Herne--Calling out Ulick
Fuer'yon--Near Herne, at Ulick's door
Kraxus--still under Ruthenium, taking the stairs.
Gellawyn--Ruthenium, checking Crash and following Kraxus?

If that's right, sound off. If I missed something let me know.
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HeySparky
post Jan 18 2007, 06:32 PM
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Right-o.
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Fenris
post Jan 19 2007, 01:08 AM
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Seems correct.
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Buddha72
post Jan 22 2007, 04:29 PM
Post #571


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That's the plan Stan!
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BishopMcQ
post Jan 23 2007, 03:44 PM
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I need reaction tests from both allies and then astral combat rolls.
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HeySparky
post Jan 23 2007, 04:28 PM
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Karma Pool (Edana's): 11

Reaction, 6 dice, TN4
05 03 03 03 03 01 (1 success)

Karma re-roll, 5 dice (1 karma)
06 04 03 03 03 (+2 successes)

Karma re-roll, 3 dice (2 karma)
06 05 02 (+2 successes)

Karma re-roll, 1 die (3 karma)
06 (!!!!!) (+1 success)

6 successes total

Karma Pool (Edana's): 5

Astral Combat, 6 dice, TN?
08 03 03 02 01 01

Woo... go... Herne. :please:

Let me know if those are messed up. Gadzooks, I can't wait for the SR4 conversion.

EDIT: karma re-rolls
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BishopMcQ
post Jan 23 2007, 04:47 PM
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Base TN for reaction tests is 4, same for the melee test.

Modifiers to Reaction only happen if you are laying in wait for someone.

Melee test would be modified by reach, maneuvers, or friends in melee.
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BishopMcQ
post Jan 30 2007, 10:45 PM
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Oy Fenris!
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