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> OOC: Balance Due
Fenris
post Feb 3 2007, 02:01 AM
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Heh, my apologies. I've had my nose buried in C++ programming books the last few days. Only managed to get in one hour of WoW in the last week!

Done!

So, anyway...

Reaction Test: 5, 4, 4, 5, 4 , 3

w00t! Makes up for that miserable stealth roll.

So, astral combat, I'll be using sorcery unless there are multiple opponents, in which case he'd switch to Kung Fu for the whirling ;)

Astral Combat Roll (Sorcery 6 + 6 Astral Combat Pool): 4, 2, 1, 1, 1, 4, 23, 4, 2, 1, 3

Karma! (Assuming TN is 4): 2, 4, 5, 3, 15, 5, 4

@ TN 4: 9 successes






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BishopMcQ
post Feb 3 2007, 02:13 AM
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In reaction tests you do not get any of your pools unless you have the higher result from the reaction test.
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Buddha72
post Feb 5 2007, 06:15 PM
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Just bumping to keep us current. I will bug Fenris to post today or tonight since I would like to finish out this segment then convert to SR4. :D
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BishopMcQ
post Feb 5 2007, 07:45 PM
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I will just roll for him and move things along in the bump tomorrow if he doesn't get a chance between school and the game tonight.
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BishopMcQ
post Feb 6 2007, 07:38 PM
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I handwaved for cinematic flair, everyone was able to run up the ten flights of stairs in the time it took the for the reaction test.

Because Ulick beat both spirits, we are dropping into initiative.

I need both Allies to resist 6S Physical (Body + Combat Pool; TN(6-Astral Armor))

At the moment, both elves are at the top of the stairs, with Edana about 4m behind them. (Note: there is no real barghest, just cinematics)
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Fenris
post Feb 6 2007, 08:48 PM
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I love those clarifying OOC posts ;)

Damage Resist: 6, 5, 5, 4, 4, 2, 2, 2, 1

Karma: 6, 4, 4, 3, 2, 1, 1, 1

Bleh ;( 2 successes, for a M wound )

Character sheet is at home, so feel free to roll for me Bishop or I can roll when I get home.
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HeySparky
post Feb 6 2007, 09:04 PM
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Herne (Force 6, Combat Pool - Edana's 9)
Damage Resist: 7, 5, 5, 5, 5, 4, 4, 4, 3, 3, 2, 2, 1, 1, 1 1 success

Karma: 14 7 7 5 4 4 2 2 2 2 2 2 1 1 +3 successes / 4 successes total

Current Karma: 3

Herne takes a L wound. Right?
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BishopMcQ
post Feb 6 2007, 09:22 PM
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Every 2 scale it down, so 5 successes would be a light. 6 is the magic number to take no damage.

Herne has to use his combat pool, not Edana's, though the number should also be 9.
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BishopMcQ
post Feb 8 2007, 03:58 PM
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As a reminder, I do need initiative rolls from everyone.
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Buddha72
post Feb 8 2007, 05:02 PM
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Sorry!!

Gellawyn is 31.
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HeySparky
post Feb 8 2007, 05:17 PM
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Init: 20
05 05 03 02 + 5
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BishopMcQ
post Feb 8 2007, 06:22 PM
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I just wasn't sure if the minor comment got overlooked by everything else in the post.
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HeySparky
post Feb 8 2007, 07:19 PM
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I overlooked it. The barghest distracted me.
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Fenris
post Feb 9 2007, 06:36 PM
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Carp. Errr....Bleh. Initiative 25. Buncha ones.
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BishopMcQ
post Feb 13 2007, 05:49 PM
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Hmmm...looks like one of my posts never made it up.

Initiative:
Gellawyn 31
Ulick 29
Kraxus 25
Edana 20

Any initiatives for Ally spirits?
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HeySparky
post Feb 13 2007, 07:07 PM
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Herne Initiative
4 + 4 + 20: 28
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BishopMcQ
post Feb 14 2007, 04:53 PM
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Initiative:
Gellawyn 31
Ulick 29
Herne 28
Kraxus 25
Edana 20

Gellawyn you're up.
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Buddha72
post Feb 14 2007, 10:58 PM
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Could I get a layout/description of the area we're at? I have a fairly vague idea of the scene. Thanks!
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BishopMcQ
post Feb 14 2007, 11:57 PM
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I'll get this up before we hit VC tonight.
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BishopMcQ
post Feb 15 2007, 01:36 AM
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Map

Blue=Edana
Red=Kraxus
Green=Gellawyn
Black=Ulick

Squares with A's are for ally spirits.

The hallway is roughly 2.5m wide. Occupants in the other rooms are unknown, but as a reminder this is a downtown hotel. The door to Ulick's room is open at the moment, all others are closed.

For those of you perceiving the Astral, the ward is still up and Ulick is less than a meter from it.
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Buddha72
post Feb 16 2007, 04:52 PM
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Thanks, that actually helps a bunch. :D

Ok going to take two shots at Mr. Baddie

1st Shot TN 4
01 01 01 02 03 04 04 04 05 05 08 10 11 (8 successes)

2nd Shot TN 4
01 01 02 02 02 03 04 04 04 05 09 09 22 (7 successes)

Base Damage is 11M Stun (using hammerhead arrows so impact armor)

Let me know if there are any TN modifiers and I'll roll centering to reduce the penalties, then if I still suck I will be throwing some karma.
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BishopMcQ
post Feb 16 2007, 06:28 PM
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Herne and then Kraxus is up.
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Fenris
post Feb 16 2007, 07:41 PM
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Ally spirit is on a solid 30. Sorry about the delay.
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BishopMcQ
post Feb 16 2007, 07:44 PM
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Perception checks (Aural) TN7 to hear him move to the back of the room. (TN 5 with Hearing Amp)

2 Successes--he is opening the closet
3 Successes--he is retrieving an item from a case.

Visual Perception from the Allies (TN 8 because of the Ward) will return the same info.

Initiative:
Gellawyn 31
Fuer'yon 30 (Delaying)
Ulick 29
Herne 28--Init here
Kraxus 25
Edana 20

Since I had already pushed on a little bit, I'm going to roll with Fuer'yon delaying a second. He can interrupt at any point if you have an action you'd like him to take.
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HeySparky
post Feb 17 2007, 03:33 AM
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Herne Perception (6 dice v TN8):
10 05 03 03 02 01 - 1 success

Edana Perception (6 dice v TN7)
04 03 02 02 01 01 - no successes
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