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> OOC: Balance Due
Fenris
post Feb 17 2007, 08:02 PM
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Fueryon will hack at the ward as well.

Astral combat (Sorcery 6 + Astral Combat pool 6): 2, 2, 2, 3, 4, 4, 4, 4, 4, 4, 4, 9

I assume FiM bonuses come in at this point? So nine successes with that, 8 if no FiM.

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Buddha72
post Feb 17 2007, 08:02 PM
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Perception
01 02 02 02 03 03 03 05 05 05 09 15 (5 successes)
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HeySparky
post Feb 18 2007, 11:33 PM
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Herne attack on the barrier
(Sorcery 6 + Astral Combat Pool 6)
05 05 05 05 03 03 03 03 02 01 01 01

Hope that TN was 3. No Karma.
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Fenris
post Feb 21 2007, 04:38 PM
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Audio Perception (TN 5 with Hear. Amp. ): 5, 3, 7, 5, 5, 5
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Buddha72
post Feb 24 2007, 06:59 AM
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Not sure what happened but I spoke with BishopMcQ early today and he said he was going to post today. Maybe we'll see something over the weekend.
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BishopMcQ
post Feb 25 2007, 07:52 AM
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Sorry, this weekend has been a bit topsy turvy as inter-family politics start tumbling around. Posting now.
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BishopMcQ
post Feb 25 2007, 08:08 AM
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Gellawyn 31
Fuer'yon 30
Ulick 29
Herne 28
Kraxus 25--Init here
Edana 20

Kraxus then Edana.

I will be out of town but taking my laptop with me. This means that bumps will be happening in the evenings, but I should be free of external obligations.
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BishopMcQ
post Mar 1 2007, 10:07 PM
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Fenris, Sparky?
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Fenris
post Mar 2 2007, 12:29 AM
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Sorry about that. I'm going to assume that the item he holds is the focus I saw when I checked his apartment before?

Dropping the stealth spell on Sparky.

Manabolt 6D (TN Willpower - 1, Sorcery 6 + Spellpool 8 ): 3, 10, 5, 1, 2, 5, 3, 4, 2, 2, 4, 3, 4, 4

karma (Assuming a TN of 8 ): 11, 1, 9, 3, 4, 5, 3, 5, 2, 3, 2, 9, 1
karma 2/3: 1, 3, 8, 3, 5, 2, 3, 3, 1, 2

So, 5 successes, assuming a TN of 8. If the TN (before deductions for Aptitude) is actually 5 or less, then I won't karma, but I'm betting that our friend Ulik has at least a 6 ;)

Center against drain: 1, 2, 4, 2, 3, 5 (3 successes)

Drain (TN 3D, Willpower 6): 5, 1, 3, 5, 3, 2 (4 successes)
Karma: 8, 1 (1 success)
5 successes + 1 from centering = 6 successes, which equals a light, minus trauma dampner = 0 damage.
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HeySparky
post Mar 4 2007, 05:47 AM
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Not sure how many actions that'll take, but that's my intent for the next couple, if it takes more than one.
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BishopMcQ
post Mar 4 2007, 06:40 AM
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Astral Projection is a complex action, so it's one turn.
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BishopMcQ
post Mar 4 2007, 06:40 AM
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Fenris--Was it your intent to kill Ulick or Stunbolt him for interrogation elsewhere?
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Fenris
post Mar 4 2007, 07:32 AM
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Unfortunately I don't actually have Stunbolt, so I'm hoping for a D wound and time to stop the bleeding to interrogate later ;D
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BishopMcQ
post Mar 4 2007, 03:52 PM
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LOL

ok...dropping out of combat. Ulick is down, due to the astral presence you can see that he is still alive, though it seems that he is on the verge of death.
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HeySparky
post Mar 6 2007, 04:14 PM
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I'm out of town from today (Tuesday) through Friday. I should have some time in the evenings for posting, but am giving a heads up in case I don't.
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Buddha72
post Mar 6 2007, 04:18 PM
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Biotech 3 Sp: First Aid 6
02 04 05 09 11 16

Let me know if I need to karma to save his evil Templar life.
:D
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BishopMcQ
post Mar 6 2007, 05:15 PM
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Are you taking the awakened modifier into account, or letting him magic loss?
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Buddha72
post Mar 6 2007, 05:33 PM
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I will not risk magic loss, he's a soulless monster not me. ;)
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Fenris
post Mar 9 2007, 03:35 AM
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Okay, so plan of action:

Search Ulik's apartment, grab the focus.

Conceal all three of us + Ulik as apartment dwellers running for our lives from the evil shadow runners. I'll fast talk any Lonestar we run into and we'll make our way off on foot. Explosives would be extra good.

That work for everyone?
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Buddha72
post Mar 12 2007, 04:02 PM
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Works for me.
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Fenris
post Mar 13 2007, 05:12 PM
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Searching the apartment (Perception, Int 6): 1, 4, 3, 9, 9, 4

Casting the first Physical Mask spell on Gellawyn (Force 3, TN 3, Sorcery 6 + Spell Pool 6): 9, 2, 4, 14, 4, 1, 3, 5, 4, 1, 3, 1 (7 successes)

Drain (TN 2S, Willpower 6 + Spell pool 2): 2, 8, 2, 3, 5, 5, 1, 5 (No drain)

Gellawyn will take over sustaining the spell.

Second Physical Mask on Edana (Force 3, TN 3, Sorcery 6 + Spell Pool 6): 3, 1, 2, 4, 3, 5, 3, 4, 5, 3, 4, 2 (9 successes)

Drain (TN 2S, Willpower 6 + Spell pool 2): 3, 4, 2, 4, 5, 6, 2, 6 (No drain)

Casting 3rd Physical Mask on Kraxus (Force 3, TN 3 + 1 = 4, Sorcery 6 + Spell Pool 6): 4, 11, 1, 1, 11, 10, 5, 4, 3, 5, 4, 2 (8 successes)

Drain (TN 2S + 1 = 3S, Willpower 6 + Spell Pool 2): 4, 1, 2, 4, 3, 3, 2, 3 (No drain)

Casting 4th Physical Mask spell on Ulik (Force 3, TN 3 + 2 = 5, Sorcery 6 + Spell Pool 6 + Ally Spirit 4): 3, 1, 2, 3, 4, 3, 7, 8, 1, 5, 3, 1, 5, 5, 4, 6 (6 successes)

Drain (TN 2S + 2 = 4S, Willpower 6 + Spell Pool 2): 15, 4, 1, 8, 7, 3, 1, 4 (No drain)





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HeySparky
post Mar 13 2007, 05:25 PM
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Thoughts on the Brumby-with-no-valid-parking-tag-sure-to-be-found-by-the-Star-and-forensically-traced-to-one-or-more-of-us...?
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BishopMcQ
post Mar 13 2007, 05:32 PM
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I think that is part of the fast talking...get into the brumby and drive...

Can I get a Fast Talk roll from Fenris and Perception tests from anyone else searching the apartment?

Are there any heals going down on the spirits or are you simply sending them back to the metaplanes to chill out for a little while?
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HeySparky
post Mar 13 2007, 05:37 PM
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I'll feed Herne karma when we get a minute. Would that do the trick?

Herne Perception (6 dice v TN?):
10 04 02 02 01 01 - 1 success (?)

Edana Perception (6 dice v TN?)
07 05 04 03 02 01 - 1 success (?)

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BishopMcQ
post Mar 14 2007, 03:49 PM
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I was a little vague on what everyone picked up due to the time rush and the need for a few more dice rolls.

Once I get the fast talk roll, I will move to the attempt to drive the Brumby out of the garage.
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