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> How do you interogate?, An excuse to quote homocide?
Prefered Interogation style
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hyzmarca
post Aug 23 2005, 03:57 AM
Post #1


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QUOTE (Det. Frank Pembleton )
What you will be privileged to witness will not be an interrogation, but an act of salesmanship - as silver-tongued and thieving as ever moved used cars, Florida swampland, or Bibles. But what I am selling is a long prison term, to a client who has no genuine use for the product.


When your characters need to get information from an uncorporative NPC, how do they do about it?
Do they employ drugs or sleep deprivation?
Do they intimidate?
Do the beat?
DO they humiliate
Do they threaten loved ones or do they blackmail?
Do they simply scrape the NPC's skin off with a lemon zester?
Do they resort to bribery?

Or are that like Detective Pembleton, sly and devious faces who fast talk the victim into actually believing that he wants to give up the information?
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Ancient History
post Aug 23 2005, 04:01 AM
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There are three stages:

1) Torch to Groin

2) Cut a hole in their skull and push wires into their living brain to extract the information painlessly

3) Mind-rape, with emphasis on making them relive traumatic memories

[/edit]Then, of course, there is Dr. What. But that's just evil.
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HMHVV Hunter
post Aug 23 2005, 04:18 AM
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Watch an episode of Law & Order sometime and watch the good cop/bad cop and other such tactics the detectives use on suspects.

Or better yet, watch the show "The Closer." GREAT example of interrogations done right, without any torture whatsoever.
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FrostyNSO
post Aug 23 2005, 04:18 AM
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Our group does a little "good cop, really bad cop" when we have to interrogate. Usually this is after bribes have failed, mind you.

When you beat up on them too much they'll tell you they're Santa Clause if you ask 'em to. We try to strike a happy medium. Sleep deprivation, sensory deprivation, degradation, mixed with a little "this can all end, if..." ...that sort of stuff. We try to stay away from the lemon zesters.
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blakkie
post Aug 23 2005, 04:19 AM
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QUOTE (hyzmarca)
QUOTE (Det. Frank Pembleton )
What you will be privileged to witness will not be an interrogation, but an act of salesmanship - as silver-tongued and thieving as ever moved used cars, Florida swampland, or Bibles. But what I am selling is a long prison term, to a client who has no genuine use for the product.


When your characters need to get information from an uncorporative NPC, how do they do about it?
Do they employ drugs or sleep deprivation?
Do they intimidate?
Do the beat?
DO they humiliate
Do they threaten loved ones or do they blackmail?
Do they simply scrape the NPC's skin off with a lemon zester?
Do they resort to bribery?

Or are that like Detective Pembleton, sly and devious faces who fast talk the victim into actually believing that he wants to give up the information?

Yes, and you missed battery clamps on your list.

Except any bribe offered is a total lie. No way they are walking away with cash, their own or otherwise, in their pocket. Extremely doutful they are going to walk away at all.

Occationaly the subject is allowed to leave after the information is gleaned. But only after a serious memory wipe, or memory implant, and in a situation designed to leave them racked with enough shame and guilt that a decade on a shrink's couch wouldn't get them to stop creating their own lies about where they were during the time they were missing. ;)

P.S. Rumour has it there have been occations when the subject was mistakenly shot before the information was retrieved. But we shall not speak of that again. :oops:
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Sabosect
post Aug 23 2005, 04:32 AM
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Generally, we start out by tying them down and having the troll pelvic thrust right at their face. Then, they can either give the information or the troll takes off his pants.

If the troll method doesn't work, we do a combination of items. They are locked, naked, in a damp stone dungeon with a bed that has just wiremesh. Food, what little they get, comes at random times. They are allowed no light and get a combination of a random beating, randomly being shocked, and the occasional piece of us saying they could get out of this alive by giving us the information. The entire time, we are trying to track down and capture family and/or friends.

If that fails, we force them to watch as we implant cranial bombs in their family/friends. Then we implant them with biomonitors, a transciever with the frequencies of the other bombs, and a cranial bomb as well. We then stick their family/friends in a room with an electrified floor. Every time they talk and tell the truth, we turn off the electricity for five minutes. Every time they lie, they get to watch gore splatter around the room.

Once we get the information from them, we do another surgery and leave them and any other surviving hostages to be picked up by the police. Of course, we tell them that attempting to tell others what happened will set off the bombs. Telling anyone about the bombs will set them off. The police finding out about the bombs will set them off. We wait until they are back in their home and send a final detonation code.

If they talk early, we merely send them to a benraku parlor instead.
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hyzmarca
post Aug 23 2005, 04:32 AM
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QUOTE (blakkie)

Yes, and you missed battery clamps on your list.

I forgot nothing. Battery clamps are for brutish amateurs. For the infliction of pain, nothing beats the artistry of a good flaying. There is skill involved in flaying. You have to cut deep enough to get all of the dermis but not so deep that you take off muscle, tendons, or ligaments. You have to keep the blood pressure up so that the subject remains awake and alert throughout the experience. A good flaying is a thing of beauty, indeed. It is nothing like battery clamps.

If flaying isn't enough, you can always graduate to boning and filleting.

Every shadowrunner should have a paring knife, a fillet knife, a boning knife, a grapefruit spoon, and a lemon zester, even if he lacks skill in both edged weapons and cooking.
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FrostyNSO
post Aug 23 2005, 04:35 AM
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Don't get too lost in your art or you might forget the purpose is to extract reliable information.
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Cain
post Aug 23 2005, 04:50 AM
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Um... none of the above. Well, maybe drugs; but the primary trick, whenever possible, is Mind Probe.
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hyzmarca
post Aug 23 2005, 05:04 AM
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QUOTE (FrostyNSO @ Aug 22 2005, 11:35 PM)
Don't get too lost in your art or you might forget the purpose is to extract reliable information.

That's why you have the mage extract the information using a mind probe first.
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toturi
post Aug 23 2005, 05:05 AM
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QUOTE (hyzmarca)
QUOTE (FrostyNSO @ Aug 22 2005, 11:35 PM)
Don't get too lost in your art or you might forget the purpose is to extract reliable information.

That's why you have the mage extract the information using a mind probe first.

If you have the data, why interrogate in the first place?
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Sabosect
post Aug 23 2005, 05:07 AM
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For the sheer sadistic joy of it.
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Angelone
post Aug 23 2005, 05:16 AM
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Low force elemental spells to various bodyparts
Threating to post comprimising photos of them on the Matrix. Backing it up if need be
Rubbing them raw with steel wool and squirting lemons and/or rubbing salt in their wounds
Sleep deprivation
Keeping the stench spell on them
"Butt stuff"
Cigarette burns
Doing the Clockwork Orange "rehab" on them
Making them eat little bits of themselves

After they talk we verify it with a few mind probes. Multiple casters are the :nuyen:
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Penta
post Aug 23 2005, 05:21 AM
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Personally, my style is very much the psychiatrist.

My characters will have the subject in a very controlled environment, but will otherwise treat them very nicely.

The subject will get regular feeding, bathing, etc.

They'll sleep in a vaguely comfortable room. Never mind that it's surreptitiously filled with surveillance tools. They even get a normal bed, with sheets and pillows.

Meanwhile, they're talked to. Very nice about it.

Oh, yes. Did I mention that I use drugs and simsense to an extensive degree?

Drugs to relax them and release their inhibitions.

Simsense enables them to "more clearly explain" matters.

Most people, y'see, are brought up to be generally honest, particularly with doctors.

Combine the more mundane methods with very occasional and specific magic use, and you can do fun things.

Naturally, the whole encounter is followed up with a very large dose of Laes.
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Crusher Bob
post Aug 23 2005, 05:25 AM
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Handy Overview

This also depends on how much you want to find out (how many of you are there? will lend itself to different interrogation techniques to Teach us how to build an X?)
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Clyde
post Aug 23 2005, 05:31 AM
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Shoot the first couple guys who don't talk. Pretty soon somebody gets the message . . . .

Of course, it doesn't work so well when there's only one guy who has the info. :( Guess that's what Mind Probe is for.
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Supercilious
post Aug 23 2005, 05:56 AM
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Marv style interrogation (Sin City).
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Kagetenshi
post Aug 23 2005, 06:18 AM
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QUOTE (FrostyNSO)
Don't get too lost in your art or you might forget the purpose is to extract reliable information.

What does information have to do with anything?

I like to burn holes in people with blowtorches. Blake explains sadly that he can only keep me from doing so for a limited period of time. It's the classic routine, really.

~J
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ShadowDragon8685
post Aug 23 2005, 06:34 AM
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Shadowrun dosen't have players and GMs. It has criminals-in-training and devious Masterminds.

Or, in the case of the Dumpshock forums, it has serial-murderers-in-waiting and villianious overlords.
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Sabosect
post Aug 23 2005, 06:48 AM
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That reminds me... I need to have a talk with my group about collateral damage. If they are going to count a whole city block, at the very least they could burn down the fire station as a distraction.
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Shanshu Freeman
post Aug 23 2005, 07:28 AM
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QUOTE (Clyde)
Pretty soon somebody gets the message . . . .


"Now this is all the money Niska gave us in advance. We're not thieves. Well, we are thieves. Point is, we're not taking what's his."
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blakkie
post Aug 23 2005, 09:04 AM
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QUOTE (Shanshu Freeman)
QUOTE (Clyde @ Aug 23 2005, 05:31 AM)
Pretty soon somebody gets the message . . . .


"Now this is all the money Niska gave us in advance. We're not thieves. Well, we are thieves. Point is, we're not taking what's his."

"... I'm right there with ya!"
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Birdy
post Aug 23 2005, 09:43 AM
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I still use the old interrogation rules handed down from family member to family member through the generations. Nothing beats the good old Malleus Maleficarum

http://en.wikipedia.org/wiki/Malleus_Maleficarum


Birdy
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Sicarius
post Aug 23 2005, 10:00 AM
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my favorite interrogation scene, was watching my players interrogate a guy by hooking up to an ascend/descent harness, with a rope and pulley, and than zinging him into the ceiling at a rapid rate, every time i he gave an answer they didn't like. It wasn't lethal, but it was painful, and I imagined incredibly irritating, since they'd do it while the NPC was in mid-sentence.

I can't remember i he coughed up the information or not...

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Grinder
post Aug 23 2005, 10:01 AM
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My characters prefer good old "beat-the-victim". It's nice to rely on the characters interrogation skill though, as i as a player don't have much knowledge of it.

Another player usually has some sadistic methods, including burning coal, a knife and a bottle. :eek:
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