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> I can't believe this!, Cheaters and AIs
Should the AI be kept or not?
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Kagetenshi
post Aug 25 2005, 04:58 AM
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Let's set a reasonable minimum time for "success"—30 years. Note that that's not 30 years of work, that's 30 years of working on the project 365 days a year (leap days off!), 8 hours a day. To get under 30 years, we need six successes. Let's be generous and say he's rolling 20 dice with 3 karma rerolls—hell, we'll be extra nice and just call it eighty dice. Let's also give him the TN of 40.

Oh dear, the program I was using to calculate just choked on the number. It spit back zero. I'll post again when I've found something that doesn't round down the chance. (Edit: I ended up doing it by hand)

~1.211e-26%, a good order of magnitude smaller than your one success at TN 200.

~J
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hyzmarca
post Aug 25 2005, 04:58 AM
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QUOTE (Sabosect)
Kaget, the problem I see is the simple fact one stroke of luck can turn 175 into 17.5. It's probably around the same possibility range as that 200 is.

So he'll have an AI if he is still playing with the same group in 2023. I don't see that as gamebreaking.
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Sabosect
post Aug 25 2005, 05:10 AM
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QUOTE (Kagetenshi @ Aug 24 2005, 11:58 PM)
Let's set a reasonable minimum time for "success"—30 years. Note that that's not 30 years of work, that's 30 years of working on the project 365 days a year (leap days off!), 8 hours a day. To get under 30 years, we need six successes. Let's be generous and say he's rolling 20 dice with 3 karma rerolls—hell, we'll be extra nice and just call it eighty dice. Let's also give him the TN of 40.

Oh dear, the program I was using to calculate just choked on the number. It spit back zero. I'll post again when I've found something that doesn't round down the chance.

~1.211e-26%, a good order of magnitude smaller than your one success at TN 200.

~J

What's the chance for one success? Compare that to the 200. It's the single success probability that creates the problem. That single success probability is the equivolent of the same plan that led to Morgan before the crews and everything else moved in to do the actual work.

QUOTE
So he'll have an AI if he is still playing with the same group in 2023. I don't see that as gamebreaking.


It may not be. Some people view it as such. The whole issue of the TN is something I called bullshit on mainly because these people have had months to call me on it on the original topic. They never did. In fact, at around that time, someone actually thought my number was better than their number of 75. I can even link you to the topic if you wish.

The fact is, ignoring it back then and calling on it now when none of the rules have really changed for the edition used is not really a good way to say you have an arguement.

Edit: The topic: http://forums.dumpshock.com/index.php?show...wtopic=6834&hl=

Now, it says SKs, but the same number would pretty much apply in this case. Why? You have to have a SK before you can have an AI.
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Kagetenshi
post Aug 25 2005, 05:27 AM
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To be honest, I hadn't really focused on that post in the thread. Either way it's not much of an issue for me personally—as far as I'm concerned they're two different ways of saying "no".

I will say that I like to think that I am growing and changing, both as a person and as a SR player (and GM), and so my opinions at one time do not necessarily reflect what my opinions will be at some later time.

~J
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hyzmarca
post Aug 25 2005, 05:30 AM
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QUOTE (Sabosect)
QUOTE (Kagetenshi @ Aug 24 2005, 11:58 PM)
Let's set a reasonable minimum time for "success"—30 years. Note that that's not 30 years of work, that's 30 years of working on the project 365 days a year (leap days off!), 8 hours a day. To get under 30 years, we need six successes. Let's be generous and say he's rolling 20 dice with 3 karma rerolls—hell, we'll be extra nice and just call it eighty dice. Let's also give him the TN of 40.

Oh dear, the program I was using to calculate just choked on the number. It spit back zero. I'll post again when I've found something that doesn't round down the chance.

~1.211e-26%, a good order of magnitude smaller than your one success at TN 200.

~J

What's the chance for one success? Compare that to the 200. It's the single success probability that creates the problem. That single success probability is the equivolent of the same plan that led to Morgan before the crews and everything else moved in to do the actual work.

QUOTE
So he'll have an AI if he is still playing with the same group in 2023. I don't see that as gamebreaking.


It may not be. Some people view it as such. The whole issue of the TN is something I called bullshit on mainly because these people have had months to call me on it on the original topic. They never did. In fact, at around that time, someone actually thought my number was better than their number of 75. I can even link you to the topic if you wish.

The fact is, ignoring it back then and calling on it now when none of the rules have really changed for the edition used is not really a good way to say you have an arguement.

Edit: The topic: http://forums.dumpshock.com/index.php?show...wtopic=6834&hl=

Now, it says SKs, but the same number would pretty much apply in this case. Why? You have to have a SK before you can have an AI.

Complex programs never come out as planned. If they did, Windows would never crash and it wouldn't have a single security hole.

This 175 man-years of work itsn't just coding time. It is writing entire sections of code when the first second third forth and fifth drafts didn't fragging work. It includes time spend ripping out your hair, banging your head against the wall, and taking a baseball bat to your computer while yelling every profanity known to mankind in frustration.
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tisoz
post Aug 25 2005, 05:37 AM
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I just had an inspiration!

What if everything came off as roleplayed, then something goes wrong with the AI. Either it "dies", or it is discovered it wasn't actually an AI, or something else that removes it from the game.

When the players either IC or OoC want to know what happened, have them roll IC and let one of them discover that the offending player had fudged his numbers. I know real researchers who have done this, or their assistants wanted to keep their cush jobs and skewed results for them. In other words the cheater cheated IC, too.
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FrostyNSO
post Aug 25 2005, 05:39 AM
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If the player just wanted to shock you by throwing up a 200 with a weighted die, he should've said something after the event akin to:

"Haha, I was just fucking with you, check out this die."

But instead, he "let it roll". That's not playing around with the GM, that's cheating. If you keep him around, keep a really close eye on him, because a cheater once is a cheater again, almost without fail.
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Tal
post Aug 25 2005, 05:42 AM
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Or stage a run where some third party learns about the new AI and tries to acquire it by force. A tribe of otaku, for example, could be following orders from the DR to liberate the AI, or one of the Megas might want to pull it apart and find out how it works.
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toturi
post Aug 25 2005, 05:56 AM
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QUOTE (Sabosect @ Aug 25 2005, 12:21 PM)
Toturi, I'm sorry, but I call bullshit on your post.

Absurd TN? He was trying to create an AI. He admitted he cheated just so he could do it when caught. You telling me that, in your games, you wouldn't give an absurd TN or simply disallow it? If so, then hold on while I get out my superotaku that can kill Deus just by looking at him and flood the Matrix with AIs. After all, I'm having fun, so it's allowed, right?

As for the TN: It was set months ago. In fact, if you look up the thread about AI TNs on here, you can find me mentioning it there.

If the method for creating an AI was canon, I'd allow it. Such as it is, I will simply state that while AIs are canon, no one knows how one is created, so unless he is going to sulk in a corner if he is without an AI, then I'd tell him that I'd just GM fiat him an AI and see how much he enjoys that.

Sure, if you are having fun killing Deus with a look and flooding the Matrix with AIs, I don't see why not. You get to fudge, he gets to roll his weighted dice. Unless, of course, you never fudge rolls or rolled behind a GM screen like me.
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ShadowDragon8685
post Aug 25 2005, 06:09 AM
Post #35


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I like the "Cheat IRL/Cheat IC" idea, personally.

That said, there is already an AI, and the character is already dead, so leave it at that.
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Sabosect
post Aug 25 2005, 07:27 AM
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QUOTE (hyzmarca)
Complex programs never come out as planned. If they did, Windows would never crash and it wouldn't have a single security hole.

This 175 man-years of work itsn't just coding time. It is writing entire sections of code when the first second third forth and fifth drafts didn't fragging work. It includes time spend ripping out your hair, banging your head against the wall, and taking a baseball bat to your computer while yelling every profanity known to mankind in frustration.

I thought Windows was so bad because they took a penalty for not having a plan...

Anyway, as I understand the rules, a failure of programming is represented by what happens when you fail to get successes. You work for awhile and then discover it is wrong. That 175 years would be coding combined with possibly the occasional work on hardware.

QUOTE
If the method for creating an AI was canon, I'd allow it. Such as it is, I will simply state that while AIs are canon, no one knows how one is created, so unless he is going to sulk in a corner if he is without an AI, then I'd tell him that I'd just GM fiat him an AI and see how much he enjoys that.


That's pretty much what this poll is to determine. Group vote should have taken care of this, but a simple failing in the system prevents it.

The TN provided is the average chance, IMHO, of a person accidentally creating a SK or AI. That's about the only way it is possible with their resources.

QUOTE
Sure, if you are having fun killing Deus with a look and flooding the Matrix with AIs, I don't see why not. You get to fudge, he gets to roll his weighted dice. Unless, of course, you never fudge rolls or rolled behind a GM screen like me.


I only fudge rolls on occasion when I am GMing.
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nick012000
post Aug 25 2005, 07:51 AM
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I'd let the AI stay. I like the death cult idea.
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hyzmarca
post Aug 25 2005, 08:19 AM
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QUOTE (Sabosect)
Anyway, as I understand the rules, a failure of programming is represented by what happens when you fail to get successes. You work for awhile and then discover it is wrong. That 175 years would be coding combined with possibly the occasional work on hardware.

I would assume that time time also includes troubleshooting, error correction, and debugging.

Most modern programs are made of several smaller programs that are useless on their own but work together to accomplish whatever function. It is possible for one object to be incorrect while the others are perfect and it would screw up the entire program.
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toturi
post Aug 25 2005, 08:29 AM
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QUOTE (Sabosect)
QUOTE
If the method for creating an AI was canon, I'd allow it. Such as it is, I will simply state that while AIs are canon, no one knows how one is created, so unless he is going to sulk in a corner if he is without an AI, then I'd tell him that I'd just GM fiat him an AI and see how much he enjoys that.


That's pretty much what this poll is to determine. Group vote should have taken care of this, but a simple failing in the system prevents it.

The TN provided is the average chance, IMHO, of a person accidentally creating a SK or AI. That's about the only way it is possible with their resources.

QUOTE
Sure, if you are having fun killing Deus with a look and flooding the Matrix with AIs, I don't see why not. You get to fudge, he gets to roll his weighted dice. Unless, of course, you never fudge rolls or rolled behind a GM screen like me.


I only fudge rolls on occasion when I am GMing.

Well then... he rolled his weighted dice for this occasion, unless he used them without your knowledge before. :D
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Sabosect
post Aug 25 2005, 09:00 AM
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It would be nice if this were a light event. Look, this group doesn't take to cheaters too well. In fact, we're banned from a couple of bookstores because of it. The idea the GM may occasional fudge a die roll is acceptable. In fact, I've "accidentally" bumped the table on occasion to increase a player's rolled result simply because I didn't want the character to die or the chance lost. The other GM has done it as well.

However, there is a big difference between the GM bending the rules to allow a player to live and the player using a weighted die simply because they didn't want to lose at a test. We are playing a game where stupid actions are fully expected to get you killed, and our campaign style is a lethal one. The players come to enjoy a gritty, life-or-death struggle with the occasional silliness. In fact, the previous sentence is taken directly from house rules the group agreed to. And, sometimes, it's not stupidity that kills you, but pure bad luck or you deciding to sacrifice yourself so the team can survive (see my post on the Ask AH topic for an example of this that didn't result in death). In the end, many newbies don't continue with our group because they cannot keep up with the level of danger and the often cutthroat nature of the players themselves.

The point is, we play SR because we currently want a serious and dark campaign. Cheating ruins the fun for many of these players, most of whom have miniature books dedicated just to character sheets of deceased PCs. Hell, my autobiography is shorter than the list of dead characters I have. Cheating ruins the fun for everyone.
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Grinder
post Aug 25 2005, 10:08 AM
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Nullify the session, that's what i would do. As GM as well as a player. What ever is achieved by modified dices is nonexistent in the game.
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Conskill
post Aug 25 2005, 10:18 AM
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QUOTE (Sabosect @ Aug 25 2005, 04:00 AM)
It would be nice if this were a light event. Look, this group doesn't take to cheaters too well. In fact, we're banned from a couple of bookstores because of it.

I cheated in chess once by moving a pawn backwards. This wasn't just "back a step" backwards, but actually into the back row, to block a horizontal threat to my king.

The game went on for about three or four more turns, my little pawn sitting there, before my opponent realized what happened. I thought the absurdity was amusing, he was surprisingly upset. I figure your player might have been thinking the same way.
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Sicarius
post Aug 25 2005, 11:27 AM
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I think the only disappointing thing is that the offending player's PC was killed off in a manner that didn't involve him being massacred by his own frankstein creation.

I would think the vivid description of his burning flesh while the AI cooked his brain like Hannibal Lecter would have taught him a lesson.


So, that being said, i'm clearly for keeping the AI. Make it the nemisis of the remaining players. after a long effort, have them destory it.

Let the players do the dirty work that way.
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Grinder
post Aug 25 2005, 11:47 AM
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And have them pay for their cheating fellow player? That is bad style.
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Talia Invierno
post Aug 25 2005, 12:15 PM
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Just wanted to mention that I really like your idea, Mr. Man:
QUOTE
The best way to fix this situation: There is a tragic flaw in the AI that causes it to regress back to nothing. I'm thinking Flowers for Algernon here. The whole thing could take place in a paragraph of boxed text at the beginning of your next run or it could be dragged out -- depending on what the GM desires. In this scenario the karma awarded to the other PC's stays as it is because the AI did indeed exist (for a time).

One could always interpret a person who cheats this way in life is likely to have a character who cheats -- in non shadow acceptable ways -- to obtain the results s/he seeks.
QUOTE
I cheated in chess once by moving a pawn backwards. This wasn't just "back a step" backwards, but actually into the back row, to block a horizontal threat to my king.

The game went on for about three or four more turns, my little pawn sitting there, before my opponent realized what happened. I thought the absurdity was amusing, he was surprisingly upset. I figure your player might have been thinking the same way.

Hmm -- I'm not all that uptight about my gaming, but I think I would be irritated about that pawn too, Conskill: specifically because I see these kinds of games as a challenge of skill and strategy. Oddly enough, now that I'm thinking about it, the feeling is much the same as when one person in, oh, say a bridge or hearts foursome, doesn't really know how to play the game and doesn't care enough to learn from their experience. It completely throws the strategy for everyone else: not only negates, not only renders ineffective -- but renders pointless.

I'd like to think I'd notice it earlier than three-four moves later, though :)
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Jrayjoker
post Aug 25 2005, 01:03 PM
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QUOTE (Sabosect)
In fact, we're banned from a couple of bookstores because of it.

So, are you saying you have been banned from a few stores because of this one guy? If so, he is a liability. If he can't learn, dump him. If he actually stops cheating(you'll only know for sure next time you catch him), let it ride.

I would make the AI unstable and regress back to a SK.
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toturi
post Aug 25 2005, 01:55 PM
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QUOTE (Talia Invierno)
One could always interpret a person who cheats this way in life is likely to have a character who cheats -- in non shadow acceptable ways -- to obtain the results s/he seeks.

Are there any non shadow acceptable ways? I thought the very essense of shadowrunning was based on the very selfish and very material me first. Everything would be calculated on how it would impact me.
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Talia Invierno
post Aug 25 2005, 02:27 PM
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QUOTE
So, are you saying you have been banned from a few stores because of this one guy?
-Jrayjoker

I'm guessing it might have something to do with the extremeness of response to any cheater, whenever one gets caught ...? Bookstores tend to discourage furious screaming.
QUOTE
Are there any non shadow acceptable ways? I thought the very essense of shadowrunning was based on the very selfish and very material me first. Everything would be calculated on how it would impact me.

Assuming it's a universal "yes" to that last for the sake of argument -- although I think there might be some difference of opinion over that on these boards -- depends: do you want to have ongoing decent relations with your contacts? or your teammates, for that matter? As one example: if your fence contact notices you fast-talked them into far more money than they really think they should have paid for that bunch of crap you just unloaded onto them, what do you think their reaction will be the next time you try to sell something to them?

Which, I think, answers the first as well: caveat emptor being a long-running truism of most private sales ... but also a measure of the degree to which you want to keep dealing with that person.
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Lindt
post Aug 25 2005, 02:32 PM
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QUOTE (Mr. Man)
The best way to fix this situation: There is a tragic flaw in the AI that causes it to regress back to nothing. I'm thinking Flowers for Algernon here. The whole thing could take place in a paragraph of boxed text at the beginning of your next run or it could be dragged out -- depending on what the GM desires.

Oh, hell, I might let this all fly. The (now dead) PC could have just struck on 'something' spent the rest of his natural life working on a AI that will, in short order, be no smarter then your average watcher spirit.
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Sicarius
post Aug 25 2005, 03:08 PM
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QUOTE (Grinder)
And have them pay for their cheating fellow player? That is bad style.

How is having an exciting game where you defeat the evil bloody thirsty AI your idiot former teammate created a punishment?

It sounds like fun to me.
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