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> Incompetent Quality min/maxing, And what about Skillsofts?
Spookymonster
post Sep 1 2005, 03:19 AM
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For 5BP each, my magician can take the following 'negative' incompetencies:

Aeronautics Mechanic
Automotive Mechanic
Industrial Mechanic
Nautical Mechanic
Electronic Warfare
Hacking

Viola! i just saved 35 points!

Wouldn't it make more sense to make it target entire skill groups, rather than individual skills? Of course, I'd also consider bumping the cost up a bit to compensate, say 8BP. You could still wind up with just as many points, but you'd be writing off a Hell of a lot more skills at least.

Also, what's the official ruling on using Skillsofts for Incompetent skills? Given that the higher of the two skill levels (user vs. chip) takes precedence, I'm guessing that Incompetence has no effect.
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eidolon
post Sep 1 2005, 03:33 AM
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This is where the GM steps in and says "hell no you can't take flaws/qualities/whatever that would never affect your character, you munchkining little twit :please:."

:D
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mmu1
post Sep 1 2005, 03:34 AM
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Aren't there restrictions on it? In SR3, you can only take this flaw if you actually have the skill in question.
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Westiex
post Sep 1 2005, 04:35 AM
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QUOTE
Aren't there restrictions on it? In SR3, you can only take this flaw if you actually have the skill in question.


In which case, just take the skills at 1 ...
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Kagetenshi
post Sep 1 2005, 04:39 AM
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In SR4, you are expressly forbidden to ever take the skill if you are Incompetent.

~J
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eidolon
post Sep 1 2005, 05:28 AM
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In which case, these "incompetencies" really are just build points built into the system for munchkins to take advantage of.

*scribble scribble*

Just added it to my list of "Reasons Why I Will Never Play SR4".

So far, it's a LOT longer than the "Reasons SR 4 Might Be Okay".

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Narmio
post Sep 1 2005, 05:48 AM
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Good grief...

Analyse Device (Ares Predator), Home Ground (The Milky Way) and now this.

Has anyone here even heard the phrase "In the spirit of the rules, not the letter"?

It worries me that people even indulge these ridiculous minmaxing fantasies believing that there's a GM somewhere who won't just slap them about the head with the largest rulebook on hand, but it truly saddens me that people use things like this as justifications not to like the system.
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Wintermancer
post Sep 1 2005, 05:58 AM
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QUOTE (Narmio)
Good grief...

Analyse Device (Ares Predator), Home Ground (The Milky Way) and now this.

Has anyone here even heard the phrase "In the spirit of the rules, not the letter"?

It worries me that people even indulge these ridiculous minmaxing fantasies believing that there's a GM somewhere who won't just slap them about the head with the largest rulebook on hand, but it truly saddens me that people use things like this as justifications not to like the system.

Unfortunately Narmio... I'm afraid there actually are GMs out there wou WOULDN'T slap them about the head with the largest rulebook on hand... Glad I'm not one of them! :D

Winter
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Clyde
post Sep 1 2005, 05:59 AM
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There's an age old rule of thumb from the Hero System RPG: "If a flaw doesn't negatively impact your character, it isn't worth any points." The GM has to have some backbone, man. Might as well find out at character generation whether or not it you have what it takes to GM SR4. Guess eidolon can count himself out. ;)

(just a joke, man. no hard feelings)
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Sabosect
post Sep 1 2005, 06:04 AM
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It just occured to me that someone, using their knowledge properly, could possibly take enough of these to pay off for being magical in the first place.
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Kagetenshi
post Sep 1 2005, 06:12 AM
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QUOTE (Clyde @ Sep 1 2005, 12:59 AM)
There's an age old rule of thumb from the Hero System RPG: "If a flaw doesn't negatively impact your character, it isn't worth any points."  The GM has to have some backbone, man.  Might as well find out at character generation whether or not it you have what it takes to GM SR4.  Guess eidolon can count himself out.  ;)

(just a joke, man.  no hard feelings)

It's good from that vaunted role-playing perspective. What sense does it make for a character to be Unaware of a skill that he or she would use?

Face it, the problem arises when the skill is being used properly.

~J
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hahnsoo
post Sep 1 2005, 06:36 AM
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I'd probably further restrict applying the Incompetant negative quality to any skill that cannot be defaulted to anyway (that includes most of the Mechanic skills). You simply can't take the Incompetant negative quality for those skills, because it wouldn't give you a flaw... you can't default on that skill, so Incompetant would be redundant, and thus couldn't give you points.
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Clyde
post Sep 1 2005, 07:06 AM
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Yeah, hahnsoo, I think you've got a good fix.

For even more ridiculous, the Street Samurai could theoretically take incompetent in spellcasting, counterspelling, etc. :spin:
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Grinder
post Sep 1 2005, 07:16 AM
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QUOTE (eidolon)
In which case, these "incompetencies" really are just build points built into the system for munchkins to take advantage of.

*scribble scribble*

Just added it to my list of "Reasons Why I Will Never Play SR4".

So far, it's a LOT longer than the "Reasons SR 4 Might Be Okay".

Waited for this so long, the "I Hate SR4" comments and threads had becoming so rare the last days. Thank you. :P
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Spookymonster
post Sep 1 2005, 11:02 AM
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QUOTE (Clyde)
Yeah, hahnsoo, I think you've got a good fix.

For even more ridiculous, the Street Samurai could theoretically take incompetent in spellcasting, counterspelling, etc. :spin:

In a similar vein, I'm considering building a magician character with Incompetencies in all 3 firearms skills. Given how integral guns are to this game, I'd rule that as a fair use of this quality.

And I agree, Hahnsoo's solution fits in quite well.
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Lindt
post Sep 1 2005, 03:07 PM
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QUOTE (Narmio)
It worries me that people even indulge these ridiculous minmaxing fantasies believing that there's a GM somewhere who won't just slap them about the head with the largest rulebook on hand, but it truly saddens me that people use things like this as justifications not to like the system.

And this is why Sr4 is hard cover? Ahhh it all becomes clear now.

And Spook, I (as a GM) would never let that fly for 15 points either. A runner who just hasent a CLUE on how to fire a gun? Mage or not, he/she would be a laughing stock.
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Mal-2
post Sep 1 2005, 03:50 PM
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So, I see a lot of people don't like the way others have suggested using Incompetent. How about some suggestions of where you think it would be appropriate to use it?

Should it only be used in a way that it would cripple the standard concept? i.e., a Rigger with Incompetent: Pilot skills, or a Samurai with Incompetent: Firearms skills? What about a Samurai that normally uses a sword (Blades skill) taking Incompetent: Clubs?

I'm just trying to figure out what people think are reasonable versus unreasonable uses of this quality.
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mmu1
post Sep 1 2005, 03:54 PM
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QUOTE (Mal-2)
So, I see a lot of people don't like the way others have suggested using Incompetent. How about some suggestions of where you think it would be appropriate to use it?

Don't use it, because as written, it makes no sense? It's either crippling, or free points, with no happy middle ground.
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Crusher Bob
post Sep 1 2005, 04:00 PM
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Hmm, how about:

Bad luck with (skill) 5 points

This flaw can only be taken for skills the character has a level 2 or higher.

Once a (game?) the GM can

Force a glitch
add X number of 'glitch dice to a roll' (only count the 1s)
add a penalty of -2 to the roll...

Somethnig like that.
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Aku
post Sep 1 2005, 04:00 PM
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well, not having read the book but as a general rule here's some ideas, that MIGHT work.

1) (assuming all software/hardware is are the new b/r's)

A software/hardware incompetant hacker. He knows what he's doing in the 'trix, but he has to buy all of his software/hardware from someone else, because he doesnt understand the "guts" of his own system.

2) a mage incompotent at one aspect of casting, perhaps spell defense?

one other note, if i had a player try this, i wouldnt even let them try to default to an attribute to use the skill. "what, you wanted to be an incompetant at stealth, and now you want to use your munchkin 6 agility to sneak around? uh huh...
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Kagetenshi
post Sep 1 2005, 04:06 PM
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QUOTE (Crusher Bob)
Once a (game?) the GM can

Ugh. There's too much GM-fiat bulldrek in the rules already.

Aku, that's already the way it works. No defaulting, no buying the skill.

~J
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Aku
post Sep 1 2005, 04:24 PM
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well, gee, i guess i dont have much to worry about then not liking SR4, huh? it seems like we already think alike, in some regards...
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Kagetenshi
post Sep 1 2005, 04:26 PM
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I really hope you're joking.

~J
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Aku
post Sep 1 2005, 04:27 PM
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well, i wont really know until i buy it, but meh, maybe i'm.. more maleable than others around here, since i've really owned SR3 for a year or so, am have only been in two games now i think, both of which I'm GM'ing.. scarry huh?
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Spookymonster
post Sep 1 2005, 05:26 PM
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QUOTE (Lindt)
And Spook, I (as a GM) would never let that fly for 15 points either. A runner who just hasent a CLUE on how to fire a gun? Mage or not, he/she would be a laughing stock.

I don't see it as quite the problem. In this particular case, the mage has skillwires, a backup pistol, and a skillsoft allowing him to use it (somewhat). Besides, my mage relies on the street sams to provide physical protection, just like they rely on him for spellcraft. Pure street sams don't waste build points on magic; why should a mage have to waste points on mundane weapon skills?

If anything, it reinforces my character's combat philosophy -"if you see me pull out my gun, we're fucked."
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