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Sep 1 2005, 05:28 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
No, it should not criple the charictor, but it should be inconvient. Like a Sam with Incompetent: Drive. Now he can be a verry good sam without ever stepping behind the wheel, but it is darn inconvient. Even the Mage with no ranks in drive can get behind the wheel of a car and drive ok, he can get you to the stuffer shack in noon traffic with minimal panic. But Mr 'I can't drive' Sammie? He has trouble geting out of parking lots and staying in his lane is a problem. He is dependent on others for rides and public transportation. If the team is realy banged up, the Mage from above could drive the van to get the team away (while not optimal, he can do it) but Sam? Not unless the team wants to go 20 miles per hour and weave down the road. (and lord help them if it is a stick) Consept should be important. Shawman who was raised by some 'get back to nature' neo hippies with Incompident: Computer, or a Mage who is honest to a fault taking Incopmident: Bluff. That sort of thing. |
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Sep 1 2005, 06:58 PM
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#27
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I wouldn't, but that is because I am evil. No... If a mage took Incompetance (Aeronautics Mechanic) in my game there would be a run which required him to fly in an airplane alone with an NPC pilot. I would roll 1 D6 behind the GM screen and then inform the (if a PC) or have the NPC pilot inform the mage, that the landing gear has malfunctioned and the mage has to climb or levitate outside the the plane and repair the landing gear using the skill that he is incompentant in. As incentive to have him not just abandon the plane, the cargo would be such that if he does abandon it he would have gain the Hunted: Lowfyr negative quality. |
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Sep 1 2005, 08:14 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
belly landing?
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Sep 1 2005, 08:49 PM
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#29
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
No, this plane have a half-dozen napalm bombs mounted underwing. And their remote release mechasism is broken too, so the only way to release them is my physically pulling the manual emergency release handle....which is protected from remote magic manipulation by a locked spell that will drop a cow from near-earth orbit on the caster or summoner that trys to use telekinesis or a spirit to release it....and besides the emergency release handle is very technically advanced, so you have to roll a Aeronautical Mechanic check to open....on and the struts holding the bomb also have the same magical protection so you can just blast or break them off. Oh, and the NPC is now pointing a Predator IV at the mage's head saying "get the hell out there you chicken shit and fix this damn plane or i'm going to move you up to the front of the line for organ donations." |
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Sep 1 2005, 09:58 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 |
Don't forget to hit the mage with a Drop Bear!
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Sep 2 2005, 03:41 AM
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#31
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Actually, in this particular thread, that was more of a joke than anything. This issue has a very easy fix, and several not-so-easy-but-still-work fixes (just kidding guys), and wouldn't be a real reason to not like the game in and of itself. It's the other "issues" gleaned from threads, SR website, et al that keep me from liking the game. (Okay, now I sit back and wait for some genius to come in and say "you can't know if you haven't read it" or some such illogical nonsense.) |
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Sep 2 2005, 06:11 PM
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#32
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Target ![]() Group: Members Posts: 24 Joined: 22-August 05 Member No.: 7,587 |
Dikoted, or not? As for the Incompetent Quality, if it doesn't say so in the book that you cannot take Incompetent in an italicized (ergo non-defaultable) skill, then it should. I'm pretty confident that it's in the spirit of the rules, and would expect that it's worthy of being listed as an erratum or clarification. For skills which one can default to, though, it's only a 5-point negative quality, which hardly seems game-breaking. Furthermore, since there's an upper limit on negative qualities, it's not going to be that dangerous. As for other negative qualities, one of my players took Allergy (cats) at the middle level. I've noticed that he'll take an additional 4 boxes of damage from any weapon made from cats. Hmmm... |
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Sep 2 2005, 06:26 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
Drop-Cats?
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Sep 2 2005, 06:40 PM
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#34
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
cat fur paint brushes?
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Sep 2 2005, 08:10 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
Cat...apult?
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Sep 2 2005, 08:14 PM
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#36
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
House cat shifter?
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Sep 2 2005, 08:19 PM
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#37
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Your not kidding, this is like the third time I have heard it said the GM has to stop this from happening. This is like the hard caps on atts and skills in the beginning. I don't recall so many GM fiats in 3rd ed. |
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Sep 2 2005, 08:39 PM
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#38
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
You have already forgotten the Edges & Flaws from SR3? Good, your journey to the SR4-side is almost complete. Now, take this Dikoted Katana and use your Edge dice to strike me down to fulfill your destiny! |
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Sep 2 2005, 08:48 PM
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#39
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Some days Blakkie you are hysterical, today’s one of them!
I didn't forget them, I simply exercised the rule that said edges and flaws had to equal points. Walla, simple, no extra build points. And since most of the really good edges (increased att, competence, etc) only let you take them once, there was no real balance issue. Not being a master of rules fu I may have missed something, but it always seemed strait forward to me, no GM fiats needed. |
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Sep 2 2005, 08:50 PM
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#40
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Edges and Flaws were ALL about GM fiat. Things like Aptitude being taken for Combat skills, or preventing the Day Job flaw from becoming free nuyen, or people taking 2 points of Amnesia "Just because", or the Home Ground edge... all of these had to be stopped by the GM.
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Sep 2 2005, 08:52 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
I figure that a simple fix would be to limit the number of incompetences a character can take to two. It's really rare (outside of corporate management) to find someone who's truly incompetent at everything besides the specialized task they perform. As far as skillwires, I would say that skillwires should override an incompetency, since they override any skill level, even an exceptional one, when active.
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