Smartlink |
Smartlink |
Sep 2 2005, 03:01 PM
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#1
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
Did I miss something? Does smart link now allow vision enhancers, and the ability to work with 2 guns at once? I ask because, nothing was said that would disalow it, as far as I saw in the PDF. Granted it is nowhere near as good as before, only 2 extra dice instead of lower target numbers, but did I miss anything?
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Sep 2 2005, 03:30 PM
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#2
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Yup, it 's compatible - hurray.
Keep in mind, though, that using two weapons forces xou to split your dicepool, and take a penalty on the weak hand. |
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Sep 2 2005, 03:33 PM
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#3
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Moving Target Group: Members Posts: 133 Joined: 10-August 05 Member No.: 7,548 |
Unless, of course, you take the exceedingly cheap Ambidexterity trait/Edge (call it what you want, it's a friggin' Edge, now gimme my Flaws back) at chargen. :-/
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Sep 2 2005, 03:36 PM
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#4
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
You still have to split your pool between the two hands, so you need some r33t skills to hit anything worth hitting.
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Sep 2 2005, 04:12 PM
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#5
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Acutally you just need 6 in the att and 4 in the skill, that gives you 4 dice for both hands.. plus a smartlink thats 5 dice. Odds are you will roll a 5 on 5 dice.
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Sep 2 2005, 04:19 PM
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#6
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Moving Target Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
On a similar note, there is no longer any distinction between smartgoggles and cyberware smartlinks; they both offer identical modifiers.
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Sep 2 2005, 04:38 PM
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#7
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
You can't use a Smartlink or Laser Sight when dual-wielding Pistols or SMGs and firing both in the same Simple Action. p141, 2nd column, bottom paragraph -
These penalties don't apply if you fire one gun in one Simple Action and another gun in the other Simple Action.
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Sep 2 2005, 04:44 PM
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#8
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Great, so you'll be able to shoot a fence post 9 times out of 10. If only the opponents that you are normally going to be facing would be so kind as to stand as still as a fence post. 8) |
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Sep 2 2005, 06:02 PM
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#9
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
That is true, thos damn fence posts had it coming though!
To be serious though engagements often happen when one side isn't aware. And if someone is dodging they should be damn hard to hit anyways, wether your using one hand or 2. |
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Sep 2 2005, 07:08 PM
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#10
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Target Group: Members Posts: 25 Joined: 23-August 05 Member No.: 7,591 |
Is there a place where it says you have to split your Dice Pool /evenly/ somewhere?
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Sep 2 2005, 07:20 PM
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#11
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
No, you just split the dice among both attacks, as you see fit. No mention of even splitting, but in most situations, you'll want to do that to get the most "bang for your buck" so to speak. |
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