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#76
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
If you are going to house-rule that attributes count for less, you probably don't need to increase the Karma cost, or vice versa. I'd either stick with attributes counting for half (attribute/2 + skill... making them analogous to the old SR3 pools) or attributes costing more Karma, but not both.
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#77
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 ![]() |
Bolded for truth. |
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#78
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
So the people that you helped create characters somehow ended up with characters that share a certain trend... And you're wondering if there might be a problem with your sample? |
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#79
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Moving Target ![]() ![]() Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 ![]() |
I certainly like this: - Total hits cannot exceed Skill Rating x 2, unless Edge is used. - Skill caps put at 9(10 with aptitude) - possibly x3 cost to increase above 6. We can do some play testing with this: - Half of Attribute rolled with Skill for tests, and use Rule of 6 for all skill tests. - EX Explosive ammo: DV +2, AP -1. And add this: - Skills cost x3 to increase above 6, then cost x4 to raise to 10 if applied to aptitude - Increasing skills to a rating above 6 requires a powerful teacher of at least the new rating and gives no bonuses to the pool to learn the skill |
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#80
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
You do have a point there... lesse...attribute from 3 to 5 = 27 karma skill group 3 to 4 = 20 karma, from 4 to 5 equal 25 karma. Hmm...still not totally pleased with the implications in that math - maybe attributes at x3 up to half racial, and at x4 above that? Attribute 3 to 5 = 36...hmmm, abit much maybe. =/ Will have to discuss those specifics further with my group. |
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#81
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Moving Target ![]() ![]() Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 ![]() |
I'm not at all surprised. In SR4 6 is no longer the magic number it used to be. What's more the cost of getting a 6 is quite significant compared to a 5. Finally if anyone gives it any thought whatsoever they'll realize that it is far far cheaper to get a 6 through karma. |
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#82
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Yup, and that's a good thing insofar that it encourages people to diversify and not hit the cap until they've done at least 3-4 runs. But it's bad insofar that it severely penalizes the player who does get that 6, by making him/her spend alot of BPs on almost nothing. In short, the system encourages using loopholes to gain an advantage... |
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#83
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Target ![]() Group: Members Posts: 7 Joined: 23-August 05 Member No.: 7,600 ![]() |
I like the former suggestions on skill gain, however I would add in addition to the karma cost a Negative Qualities BP cost to raise an attribute/skill beyond 6 of 5/10/20. This represents the PC having to sacrifice certain aspects of his life to BE THE BEST. Olympic athletes suffer drug testing and addiction. Pro sports players/TV/TRID stars suffer celebrity and privacy invasion. Another way to look at it might be that a person who devotes himself to a skill/attribute neglects other aspects of his life. Another option might be to have another attribute decrease as one is raised, if you're pumping iron you may not be as studious as you used to be.
At the very least, a marksman who can hit repeatedly a 5cm target within 3 secs would be renowned, and thus the target of his competition, ala the sniper wars in WWII Russia. The dice pools in SR3 were craziness, I had to buy D6 in bulk to play the stinkin game. |
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#84
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
no, i conclude from the relevant data (ie, the many character sheets i've seen, created by hundreds of different players) that most players tend to come up with character concepts that include being very good at the character's chosen specialty. in other words, when most people create a decker, they create a decker with high decking skill because they want to play a decker who is good at decking. most players understand, consciously or not, that SR (and most other RPGs) are roleplaying games, with an emphasis on both the roleplaying and the games. most players enjoy "winning" the game, as well as exploring the personality they've created. if they only enjoyed the roleplaying aspects, they'd join the Drama Club instead of spending so much time gaming. add to that the fact that roleplaying games are for many players a vehicle for acting out their fantasies, and that most people fantasize about winning rather than losing. therefore, since it's hard to "win" a game if your stats suck, and since most players don't like to imagine themselves as losers (part of the RPG vehicle is the fact that you are, in some sense, your character) will create a character with high skill in their chosen field.
no. it's a broken system because it allows players to create characters who are the best in the world at what they do, with no room for growth in their chosen field.
damn right i do. it's a game, remember? yes, it's a game that involves roleplaying, but it's not just roleplaying, or we wouldn't be quibbling about rules in the first place--there wouldn't be any rules. the rules are there to allow the players and the gamemaster to reasonably determine the results of actions taken in a given scenario, which is in turn based on a combination of the gm's imagination and the setting information. SR's setting information suggests that runners do not tend to be anywhere near the best in the world at what they do, but the rules tend to create characters who are the best, or nearly the best. that means that there's a clearly-visible line between the roleplaying and the game, and that means that it's hard to reasonably determine the results of actions taken in a given scenario. after all, if the rules and the setting don't match, how do you determine what's reasonable?
no. hard caps have an array of problems, but the specific problem i'm pointing out is not a result of simply having hard caps. it's a result of having hard caps during character creation which match the hard caps that exist for character advancement.
except that, as i mentioned above, the roleplaying information in SR4 does not support the commonality of world-class characters in the shadows. the rules do. that's a dichotomy in the rules and setting which will result in dichotomy in character concepts and character stats. if you go by the book definition of skills, skill level 6 is enough to make you very, very special in the world of SR. but if you go by the chargen rules, skill 6 is not all that special at all--most runner groups are going to have someone who can at least match you, if not beat you. your character is no longer special at all, despite supposedly being nearly the best in the world at what he does. is he special or not? dichotomy. bad.
you would rather everyone strongly followed your roleplaying paradigm, rather than allowing for the creation of rules that support a variety of paradigms.
these are not mutually exclusive design goals. you're limiting game design to a binary choice. poorly-designed games are constrained by choices like that. |
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#85
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
I don't find that this is a "broken" system because of that particular reason. I think a character creation system should support the ability to be the best at what you do, with no room for growth. Why? Because sometimes that's how real life works... some people just are at the top (Tiger Woods, Bobby Fischer, many Actors/Actresses), and reach the ceiling of human ability at a young age. It doesn't make for much stat-growth while you are in the game, certainly, but the option should be there. Otherwise, you'd simply be playing "that other game", with Skill points and attribute points instead of "leveling up". Shadowrun isn't much for the "leveling up" part of the game (unlike some roleplaying games)... you can improve your characters, but it only makes you more capable, not more powerful (a big difference there... a Panther Cannon will still kill you regardless of how many "levels" you gained. The same can't be said about DnD). |
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#86
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
by capping characters at chargen, you're taking a hell of a lot away from the game. the ability to run up against someone better than you, for instance; the joy of becoming better, for another.
in return, you gain quote-unquote realism. you're making a huge assumption: you're assuming that Tiger Woods can never improve his game. you're assuming that there is a point in real life in which you can never get better at a given task, and you're assuming that Tiger Woods has reached it. i don't see any evidence that warrants that assumption. |
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#87
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
The "joy of being better" is not necessarily a goal for a roleplaying game. I know that I don't play Shadowrun to start low and level up. I play Shadowrun because I can play a professional who is the best right out of the box. I don't want to start with a longsword and leather armor and work my way up to +5. The equivalent in SR would be starting with a Streetline Special and Armor Clothing, I guess. The point is that each group has their own goals when playing an RPG, and that having a hard cap doesn't necessarily mean character creation is inherently broken. And have you seen Tiger play lately? He hasn't really exceeded the performance that he achieved 6 years ago. He's reached the ceiling. This doesn't mean that the ceiling of human effort cannot be raised eventually (there's a good section in the Tri-Stat core rules about the 4 minute mile that talks about this). He may very well get better someday by taking golf to a transcendental level that we can't even dream about (we can only hope). But at the moment, he's stuck. Look, I'm not a big supporter of hard caps either. I understand that the issue is with the hard cap being close to the top of human ability, and I agree that it isn't necessarily the most conducive thing for character creation. But all of this crying about hard caps reminds me of the folks in the d20 system complaining that Level 20 was the highest non-epic level you could achieve, with a healthy dose of GURPS "I can min-max everything using points to be the bestest!". If one were clever, they can design a system that introduces soft caps simply by design, I suppose (an incremental cost, for example, but this leads to incredible levels of complexity just for character creation, assuming you unify character creation with advancement mechanics). But even SR3 had hard caps at 6, with the option of specialization and other methods to make you better than the most skilled person who has ever lived in that field (that's what all of those extra rulebooks are for, hrm?). |
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#88
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
So you assume.
Thanks for this unnecessary reminder of trivial psychology - do you even consider the possibility that to be able play at all, people must be willing to loose?
No, in fact, they will never be the best.
Reference, please.
Which stills needs some sort of proof.
So basically you are saying that growth for growths sake is good, and therefore, everybody should start small. Thats not a problem, thats flavour.
As there is no mythical entity choosing 'The One' out of all existing characters... how, without a cap, can you even be halfway sure?
So special in fact, that they list multiple, popular examples who is just as good as you are...
My paradigm? Amazingly, SR4 allows more than one when allowing one to max out a character to an absolute.
As it is neither binary, nor not mutually exclusive, in fact, it's just a scale. |
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#89
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
you're right, rotbart, i'm assuming that the hundreds of character sheets, created by hundreds of players across a variety of system, are representative of the whole of the RPG-playing population. where can my scientific detachment have gone! i may as well assume that i will fall out of bed if i roll too far left or right, simply because it's happened so many times before.
the game devs stated many times that their design for SR4 was intended to promote more street-level gameplay. best in the world != street-level.
yes. multiple examples of people who are famous for the very abilities they're being listed as exemplifying. but if every runner group out there has someone just as good as these exemplars, why are the examples so special?
yep. the flavor of SR is supposed to be street-level. the rules don't support that flavor. that's a problem.
exactly. you can't. you'll never know who "the best in the world" really is, only who the best you've ever met is.
how, exactly? if you've got 7 stat, skill, and edge, you are the best, period paragraph. what paradigm is going to change that? your paradigm is that players shouldn't take advantage of the rules just because they don't match the character concept. my paradigm is that the rules should support the game world whether the players are good roleplayers or not. obviously, that's not ever going to be a goal that's wholly attainable. but it can be achieved to a far greater degree than SR4 manages.
yes. that's exactly my point. but you made it binary by making it an either-or question, in your last post. |
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#90
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
Speaking from the point of view of someone that: - has had to maintain a fairly high-tempo schedule for 5+ years that doesn't always allow for constant gaming, which leads quickly to the feeling that things are developing much faster than it would seem to someone that plays a game every weekend (hope that makes sense, sorry if it's a bit unweildy) - has been playing AD&D/D&D in many forms for many years, including the "Time of Trouble" (RL version, during the 2 to 3 switch ;) ) - is a forum junkie at WotC boards, when I have the time to be I can state that the effect Gomez was referring to did indeed occur, and yes, this feels extremely similar. Change the game: piss some people off; make some people happy; start a generation of players of game "X" that don't know diddly about the game except for the "new" version; hack off fanboys; make new fanboys; make a boatload of money (which SR4 hopes to accomplish) etcetera, etcetera. So, my point is, aside from not realizing that they'd dropped the "Advanced" from the game title, Gomez's point was sound. No need to try and out-cool someone for making a good comparison. |
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#91
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
MFB, give it up man, he's just like Creepwood. Roleplaying elitism at its finest. There is no problem with the game that Roleplaying wont fix. Heaven forbid you just put out a good product to begin with.
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#92
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
This is, indeed, an assumption from experience.
Which, in fact, didn't make it into the book. So not only supporting the ones wanting to play street-level, but also the ones playing high-level. How dirty of them.
Every runner group? Many? Some?
No. There is not a single word in the book that states 'thou shalt crawl the streets'.
Oh, uncertainty is sooo cool - so if one wanted to create a character who is world class in what he does, he is never allowed to be sure that his character really is... how very fun. How does this compute the phenomena stated by you, that many players want to 'win the game'? They would never be able to, as there is no absolute. Which lead to endless discussions about what 'world class' really was back in SR3.
You mean Edge 8... or just any other racial modified limit... if maxed out with ware or magic. If that is what you wanted, so be it - you are now at the pinnacle of human achievement, rivalled only by chance and a slim creme de la creme... wheres the problem with that?
Um, not quite... my 'paradigm' (if one can even call it that way) that one should know what one wants, and act accordingly. Quite elitist, indeed.
Yes, this would be called an utopia... The Perfect Game.
Possible - which is the reason why things like BeCKS will exist in SR4, too. Obviously, SR3 wasn't perfect in this respect either - just more limiting in the basic rules, and simply a cop-out in setting up a coherent scale. |
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#93
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
okay. have fun.
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#94
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Rotbart, you have no idea.
Mfb was one of the SR4 playtesters. So, right now, he's got more *actual game experience* with the system than any of us do. If he says that things cap out too quickly, and the rules he played with are esentially the same ones we've got now, then his point is valid. And as a playtester, he's been more privvy to the design goals and processes than you have-- so if he says the game was written to bring things back to street-level (which has been repeated in just about every press release) then he is correct and you are not. Players min/max their characters. Always. No argument there. No one plays Joe Average in a game-- they always have some stats higher, and some lower. A character is always good in some areas, and weak in others-- that's what makes them a *character*, and not a pile of numbers. Playing to your strengths and working around your weaknesses is how roleplay comes into a game. As far as not reaching the absolute pinnacle goes-- part of roleplay and development involves becoming better at your chosen field. Many story elements come directly from that assumption-- the search for transcendential knowledge, looking for a lost master who can teach you something new, for example. Or consider this-- Inigo Montoya was driven to be the absolute best swordsman in the world, to avenge his father's death. The story would have fallen flat if the six-fingered man turned out to have hit the exact same limit that Inigo did. If you're really interested in roleplay and character development, then you accept that there's always further to go. A game is always restricted by its rules. Roleplaying elitism cannot cover for a bad underlying system. People who claim that roleplay can cover for stats are almost always *bad* roleplayers-- they refuse to roleplay their character's weaknesses. That means their "game" is essentially a personal power-trip-- it's not a roleplaying game, it's a game of "I win". |
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#95
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
I did the same exact thing |
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#96
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Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 17-August 05 Member No.: 7,566 ![]() |
Just because someone is a playtester, that does not automatically make them the end all be all, nor does it invalidate other people's opinions or perceptions. I will be the first one to say "Hey, I disagree with you, and this is why." If someone came back and said "Nuh-uh.....your wrong" and doesn't back it up...I will give them the same thought to their response that they put in their response. Alpha, Beta and release versions of games sometimes don't even resemble each other. <shrug> I give my hat off to all the playtester's, but they are not the Holy Grail of input when it comes to SR4. |
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#97
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Moving Target ![]() ![]() Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 ![]() |
Its funny. He's playtested and I've run about four adventures, and we seem to come to the same conclusion. However, I'm curious as to how much experience various others in the board have had. How'd it go?
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#98
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
If you say so - I'm amazed by your telepathic powers.
That I knew for about... four months? When he quitted playtesting and posted his rant, at last.
Well, let's say he has more 'actual game experience' with the playtesting draft he got.
I won't argue his subjective view. I will argue his generalizations.
Or he just dropped out, and has outdated info... The book, in fact, states that normal characters are comparable to 'Prime Runners' and Elite Forces.
'Always' tends to get your arguments screwed - so does it here. 'min/maxing' and 'some higher, some lower' are different pairs of shoes, too - it's a scale, but a difference nonetheless.
Sadly, this does neither have to do anything with min/maxing, nor SR4 in special. On the other Hand, it not even half of the truth - to become an actual character, there is a bit more necessary.
Personally, this sounds only cheesy. Yet, it can be achieved even in SR4 if one does create a character that way. The decision is: Do you want to tell that story in play, or do you want it have told when starting to tell others in play? This decision is not only valid but normal: One seldomly starts playing a Character with its birth.
'If you are really intelligent, then you accept that I'm right.' - thats a false dilemma, too... only a more obvious one. Sorry, but there is nothing that forces one into such an int-then routine, especially not with such complex themes.
What news - guess thats what rules are good for: to restrict. To claim that SR4 is restrictive because it does not restrict you to create characters that have (nearly) finished one aspect of their story is somehow... awkward.
'If you don't accept that I'm right, you are stupid.' - yet again... a false dilemma. It misses the point, too - which is not 'roleplay can cover for stats' but 'roleplay and stats should match'.
Refusing to play weaknesses is something that isn't in fact something exclusive for any type or any game, so its a moot point here.
Funny, this is what mfb associated to 'Joe average gamer', not 'elitists'. |
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#99
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Just a reminder to keep it friendly and steer clear of flaming and insults. It's not quite there yet, but toeing the line.
Bull |
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#100
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Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 17-August 05 Member No.: 7,566 ![]() |
So, since I have played Shadowrun since it first came out (I think back in 1989), my opinion holds more weight than someone who just got in the game because of my vastly superior gaming experience? If that is the case, Harlequin sucks and you all have to agree, 'cause my opinion rules! :D He playtested, but dropped out. Cain was quoting him as gospel and basically using that as a point to invalidate someone else's views. You have run four adventures, did you play them with your house-rules or "natural"? I would wager, based on your posts, that these 4 games were house-ruled, but I could be wrong. And, again I would wager, that your changes don't match my play style. So again, is it black and white that either of us wrong? Because if it is, then I am right and you are wrong. 8) I try not to invalidate other's peoples arguements off the cuff (but I sometimes do because I don't have the time for a rebuttal or just don't want to repeat myself) but attempt to understand where they are coming from. The fun and interesting thing with opinions, including my own vastly superior ones, is that they are right, because you can't disapprove an opinion, you can only invalidate the facts or perceived facts they are based on. :nuyen: |
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