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> Ritual Spellcasting Rules kill Great Ghost Dance
hahnsoo
post Sep 10 2005, 09:48 PM
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Some NPCs don't necessarily play by the "rules" (although adhering to the rules is definitely a virtue where I game). Look at the Black Lodge and their "tiered" initiatory scheme. I'm sure they've found a way to circumvent the maximum ritual size. Same with the Blood Mage Gestalt, and possibly the Aleph Society. Besides which, if you are running a campaign where this becomes an issue for the PCs, you probably have way too many spellcasters of the same tradition for a typical shadowrun game.
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Supercilious
post Sep 10 2005, 09:57 PM
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QUOTE (Ancient History)
QUOTE (FrankTrollman @ Sep 10 2005, 06:13 PM)
QUOTE (Ancient History @ Sep 10 2005, 12:55 PM)
Frank, you're just trolling now.

No. I'm dead serious.

Oh get off it. When has a spirit ever needed to be a member of the ritual team in order to do spotting? You're making things much more complicated than they need to be.

It is easy, when disappointed, to find more reasons to be disappointed.

But those particular rules are not the best written...
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hahnsoo
post Sep 10 2005, 10:08 PM
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The rules say that the spotter either needs to be a member of the ritual group, or a spirit bound to a member of the ritual group. Nowhere does it say that the spirit needs to be a member of the ritual group. You can have a Ritual Spellcasting of 1, designate yourself to be the only member of the ritual, and have a spirit bound to yourself as a spotter.
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hyb
post Sep 10 2005, 10:19 PM
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If you wanted to do 'large' magical groups that span the world, you could always slightly modify the ritual so that it is 'Tier' based.

Main Group focuses all the power of the smaller groups. Each small group of 6 people follows the normal rules for ritual stuff and sends the power to the 'main group' which takes all that power and uses it to create whatever effect the purpose is.
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hyzmarca
post Sep 10 2005, 10:25 PM
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QUOTE (Kerrygold @ Sep 10 2005, 04:44 PM)
i'll agree with the general consensus: the GGD or similar rituals is nothing which should be possible for normal players, therefore we dont need rules for it


I'll disagree with that. The GGD was so powerful because of the mass self-sacrifice of hundreds, possibly thousands, of people. Any PC magician with sacrificing who can convince a thousand people to drink the green koolaid in is name should be able to cast on that scale.

This, of course, begs the question of why anyone with thousands of fanatical followers is running the shadows but that is a different discussion for a different topic.
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Halabis
post Sep 10 2005, 11:24 PM
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Maybe theres a metamagic tecnique that allows the leader to include an unlimited number of aditional participants. (or maybe his grade*10, or *100 additional participants)
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hobgoblin
post Sep 11 2005, 12:50 AM
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i vote for the "speed of plot" explanation when it comes to the GGD.
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fistandantilus4....
post Sep 11 2005, 05:10 AM
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my 'interpretation' of the GGD (winces waiting for AH to smack me) was that it was some variant of the ED ritual spell Call Forth the Mealstrom taught to the natives by 'someone', using shall we say somewhat older (ED) ritual techniques and blood magic to extend it and the amount of extra power that could be thrown into it.

That being said, I think limiting riutal sorcery to 7 members sucks. That leaves groups like the Ordo and the (remainming) Blood mage Gestalt as the only ones that can do this kind of magic, assuming blood magic lets you add more, since it does in canon ala Dragon Heart Trilogy
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Ancient History
post Sep 11 2005, 05:48 AM
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Hrm. There are a number of different suggestion for what the GGD actually did - including those who think it accomplished nothing on the physical plane (there's a great theory behind the one, too).

Anywho y'all aren't using your imaginations. Imagine, if you will, the Blood Mage Gestalt - ten initiates becoming a single entity. Now imagine seven of those entities performing ritual magic...

The Ordo Maximus has never been involved (to the best of our knowledge) in any ritual magic greater than cybermancy; and seven should be enough for that. The Black Lodge doesn't even have that sort of juice, although their tiered initiate structure might help out a bit (we'll see, we'll see).

The DHT is not your best place to look for examples of normal ritual magic - besides which, we all know blood magic is a bit more spread out these days.
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blakkie
post Sep 11 2005, 05:52 AM
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Metamagics. I'm guessing that is how they'll add a lot of stuff in Street Magic. Like larger RS groups, and alternate targeting/tracking means. [edit]and blood/sacrifical sorcery?[/edit]

EDIT: Once the layout of the metamagics takes shape, if the GM really wanted that sort of thing in their game they could make up a metamagic for linking multiple regular Ritual Magic groups into one casting entity.

P.S. The novels have added a lot of capabilities and situations to 'canon' that have never, and quite possibly will never have direct support in the rules.
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fistandantilus4....
post Sep 11 2005, 05:57 AM
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QUOTE (Ancient History)

The Ordo Maximus has never been involved (to the best of our knowledge) in any ritual magic greater than cybermancy; and seven should be enough for that. The Black Lodge doesn't even have that sort of juice, although their tiered initiate structure might help out a bit (we'll see, we'll see).


sorry, wasn't trying to suggest that they did. Just using it as a theoretical example.

As for DHT, jsut another example.

Wow AH, that was suprisingly gentle. :oops:
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Toshiaki
post Sep 11 2005, 06:17 AM
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If I recall, you are right about the "someone" teaching the Great Ghost Dance. I think that Thais, Aina and Ysrthgrathe's son, taught it to the dancers. I'm pretty sure that there was a reference to him teaching it to an earlier group, before the Awakening, to "see what would happen." Not sure if it ever explicitly stated one way or the other about him teaching Daniel Howling Coyote's group.
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hahnsoo
post Sep 11 2005, 06:34 AM
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QUOTE (Toshiaki)
If I recall, you are right about the "someone" teaching the Great Ghost Dance. I think that Thais, Aina and Ysrthgrathe's son, taught it to the dancers. I'm pretty sure that there was a reference to him teaching it to an earlier group, before the Awakening, to "see what would happen." Not sure if it ever explicitly stated one way or the other about him teaching Daniel Howling Coyote's group.

The Sixth World GGD wasn't the first time there was a Ghost Dance... there was a historical version of it that was performed in the late 1800s by certain Plains Native American tribes... as far as we know, it did not have the intended effect back then. *shrugs*

EDIT: Found a brief reference in the Wikipedia to one (of many, I will add) accounts of the Ghost Dance as a spiritual movement:
http://en.wikipedia.org/wiki/Ghost_Dance
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fistandantilus4....
post Sep 11 2005, 06:41 AM
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QUOTE
The Sixth World GGD wasn't the first time there was a Ghost Dance... there was a historical version of it that was performed in the late 1800s by certain Plains Native American tribes... as far as we know, it did not have the intended effect back then. *shrugs*


yeah, and according to the novel World's without Ends, that was also Thais. Aina told him that the magic wasn't strong enough yet, 'cause he was whining about how it didn't work. A lot of people get killed, and he goes off an a whine about his freakin' god complex.

So now he plays with nagas.

upgrade?
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apollo124
post Sep 12 2005, 05:12 AM
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QUOTE (hyzmarca)

[/QUOTE]
I hate to break this to you, but anyone could build a man-portable briefcase nuke. It is painfully easy to do. The only limiting factor is the availability of Uranium 235 or plutonium 239. Heck, if you have the fisionable materials, you don't even need a briefcase. Just take a lump of Uranium 235 weighing 50% is its supercritical mass in one hand take a identical lump in the other, and clap.

Suddenly, nuclear suicide bombers become a whole lot scarier, don't they.

Granted, I failed out of Nuke Power school in the Navy, but I am still fairly certain it is a little more complex than that. Refining your material is a major feat, and getting enough of it is another. A dirty bomb is easy, but bona-fide fission isn't that simple, otherwise everyone would be doing it. IMO
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Clyde
post Sep 12 2005, 05:56 AM
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As far as a powerful (and large) initiatory group goes you could always have junior members of the group doing other work. Astral patrol to defend the ritual site, for example, because the team is active and vulnerable while concentrating. They might attempt a preliminary or secondary spell - decrease attribute perhaps - that would increase the effectiveness of the main effort. There are possibilities without cranking the actual ritual group to 20 or whatever.
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WhiteRabbit
post Sep 12 2005, 06:56 AM
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QUOTE (hyzmarca)
QUOTE (hyzmarca)
  Just take a lump of Uranium 235 weighing 50% is its supercritical mass in one hand take a identical lump in the other, and clap.


So close, but so far. Sure, that will cause the mass to become critical, but you will not be able to hold the two pieces together long enough for the supercritical reaction to begin. That little design issue is what makes the creation of U-235 bombs interesting.
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Commiekeebler
post Sep 12 2005, 10:13 AM
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So, uh, wear gloves. Really thick ones...
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WhiteRabbit
post Sep 12 2005, 10:27 AM
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No, see, the problem is that the critical reaction would tend to force the hemispheres apart with far more force than you could apply to hold them together with just your hands, gloved or not.
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