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Feb 13 2007, 01:06 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
I gather you mean the Shadowtech version (1st edition book). We still use it as is. That's the beauty of SR1, 2 & 3. |
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Mar 12 2007, 09:29 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Going with what Ryu said, just go with the Sentry 2 system from FoF, and reduce the cost by 75%. (think of it as the off brand discount).
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Mar 13 2007, 12:00 AM
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#28
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Would someone mind briefly listing what the SR1 tac computer did?
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Mar 13 2007, 01:17 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
These are the abridged rules from Shadowtech. They are patchy due to a bodgy OCR scan I tried on this item years ago so I could update it to 3rd ed. Now I use it straight from Shadowtech.
Every sense that is applicable to the current combat situation gives the TC 1 rating point. A TC can keep track of (or 'mark') and project the predicted movements of a number of targets equal to the users intelligence + TC rating. To successfully mark a target, the TC must make a Success Test pitting its rating against a variable Target number. The Target number is based on the range to the target as if it were a shotgun. All applicable Ranged Situation Modifiers apply. The successes generated should be noted for each target. This is the system's Success Level for each target. The target can shake the marking by breaking out of the TC's line-of-sight. Doing so forces the TC to attempt to reacquire the target when the target becomes visible again. To do so, roll dice equal to the system's rating against a base target Number 1, modified upward by 1 for every metre the target moved while out of line-of-sight and 1 for every full combat turn that has passed. If this test succeeds, the Success Level for that target is now based on the successes generated from this test. If the test fails the target must be re-marked. The presence of an accurate map of the area (game master’s discretion) in headware memory or linked through a datajack reduces the Target Number of the Reacquisition Test by 3. The targeting feature and trajectory computation adds an additional number of dice equal to the previously generated Success Level for that target to all Combat Success Tests against that target. This modifier is applied only to those targets marked by the targeting system, and is valid for both melee and ranged combat. TC bonuses do not assist in decking and are not cumulative with sensor-enhanced gunnery. Orientation systems add 2 to the TC rating. All system functions are background tasks, requiring no actions to call up or perform. Add the TC rating to initiative though initiative may not exceed its normal maximum. |
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Mar 13 2007, 03:53 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Damn slow typing
This post has been edited by Chance359: Mar 13 2007, 05:22 AM |
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Mar 13 2007, 10:33 AM
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#31
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Seperating the highlighted parts: The computation adds an additional number of dice for that target to all Combat Success Tests against that target. This modifier is valid for both melee and ranged combat. It makes the piece of equipment worth all that nuyen and essence. Unlike the present version, there is no misunderstanding about the TN to use for the benefit of the person who had the cyber installed, and it gives direct benefit toward each target instead of a mediocre increase to Combat Pool and Initiative. |
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Mar 13 2007, 08:57 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
Mine was a cut n' paste with minor editing. ;) As Tisoz said, the Shadowtech version is far more interesting than M&M. Like the Encephalon, when M&M came out no one took it anymore so we brought back the Shadowtech version. And what about those Shadowtech I/O SPU's. 8) |
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Mar 27 2007, 11:16 PM
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#33
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...More new fun stuff
...Fichetti Pain Inducer ...General Disguise Kit (Rating 1 - 6) ...Nanopaste Disguise ...Stick & Shock Rounds ...Virtual Pet ...Virtual Person ...Virtual Wallspace ...War Fan (Edged Weapon) [Damage (Str + 1)M, Reach 0, Conceal 8 (folded) Wt .5] ...reworking existing stuff ...Expanded ratings on Bioware as per SR4 (Synthcardium, 1 - 3 Cerebral Booster 1 - 3, Tailored Pheromones 1 - 3 etc.) ...Streamline Skillsofts (Active, Knowledge, Language) and other non-decking computer gear by replacing Mp Programme Size ratings with a less cumbersome system. This would also require some rework of Skillwires and Headware Memory. |
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Mar 28 2007, 12:01 AM
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#34
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
War fans are usually bashing, and that seems like a sorta high damage code.
~J |
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Mar 28 2007, 12:57 AM
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#35
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...this was based on the folding Tessen carried by Samurai however the tips of the metal spokes are fashioned into razor sharp blades and it has a reinforced edge along the open end. It is primarily a slashing weapon. I may be in error on the +1 (haven't looked at the character who had it in a long time), it could have actually been (STR -1)M
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Mar 28 2007, 01:20 AM
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#36
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Making it sharp defeats most of the combat point of the war fan (being relatively unweaponlike)—though you can still use it to signal with, that being its main usefulness. The conceal also seems kinda high. I guess since a punch is (STR)M Stun I can't really give it lower than (STR+1)M Stun, which makes it a fancy club.
~J |
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Mar 28 2007, 01:54 AM
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#37
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...more style than practicality in the historic sense. It is, alas, a "modern" take on the original concept. Ran it by a fairly tough & knowledgable GM for approval who allowed it. Had to give it a try here.
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Mar 28 2007, 02:01 PM
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#38
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I feel the need to reiterate, I'm drawing to the close of my initial editing of my new equipment list. The majority of it I brought in with the assumption that it would be useful to SR3R. Where should I put it for final vetting and/or approval? Or is there no interest? I know I have at least a few items which have been specifically requested (for instance, Kage requested stationary firing mounts that don't cost an arm and a leg, so I made two for his consideration).
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Mar 28 2007, 02:06 PM
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#39
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Oh, right. Well, if it doesn't fit well here you could send it to me at my username at kanshishakage.net and I'll toss it up on sr3r.net for discussion.
~J |
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Mar 28 2007, 02:59 PM
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#40
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...wouldn't mind seeing it here (or having a link to it) if there are no objections. |
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Mar 28 2007, 05:26 PM
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#41
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
http://forums.dumpshock.com/index.php?showtopic=16544
I'll drop the thing in its final, edited entirety here for another run-down if people are up to it, as well as e-mailing it to Kage. |
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Mar 28 2007, 05:57 PM
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#42
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...Thanks, I'll give it a look see at lunch.
[edit - addendum] Made it about halfway through. I like the idea of bringing in the Ramjet Rifle concept. It would also be nice to see a Gyrojet Rifle since the link cetiah gave had images of both pistol & rifle versions. The Nauseator is also great concept. Actually had experienced such an effect in RL when a serious level subsonic feedback was created while a sound check was being made at an outdoor venue. Several people were nearly knocked out by it. Yes there is a precedent. |
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Mar 29 2007, 06:08 AM
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#43
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
This thread, and the other SR3R threads are being moved over to Community Projects. The original Shadowrun 3rd Revised thread will remain in the Shadowrun forum. They're getting quite a lot of traffic and are sticking to the top of the Shadowrun forum, but would be more appropriately placed in Community Projects.
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Mar 29 2007, 09:40 PM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 546 Joined: 26-February 02 From: Manchester, England Member No.: 1,062 |
What happened to AV Minigrenades from FoF?
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Mar 29 2007, 09:41 PM
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#45
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
How would an AV grenade work different from say HE?
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Mar 29 2007, 09:59 PM
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Just scanned FoF, there aren't any. There's HE and AP, High Explosive and Anti-Personnel, just like in SR3. AV is available (in FoF) in rockets, missiles, and mortars, not grenades (or pistols). |
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Mar 29 2007, 10:49 PM
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#47
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Presumably by being a fin-stabilized shaped charge or something, but it sounds dubious to me. ~J |
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Mar 30 2007, 04:45 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 546 Joined: 26-February 02 From: Manchester, England Member No.: 1,062 |
Was on NSRCG, just checked the book myself and it's not there. Random.
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Apr 1 2007, 03:14 PM
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
I'm pretty sure the real thing exists. *dig* A quick search reveals, for example, the 40mm HEDP (High Explosive Dual Purpose) round for the M203 grenade launcher, which incorporates a shaped charge. I think it's just spin-stabilized, like all other M203 rounds. |
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May 2 2007, 03:38 PM
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#50
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
I'm all for an AV-esk grenade so long as its restricted to a launched type, as opposed to a hand thrown type. Rather hard to fire a shaped charge with something that, by its nature, going to be a 'close enough' weapon.
I'm also heavily in favor of a gyrojet rifle, for fairly obvious reasons. Headware memory. Yeah this is a kettle of fish that I almost don't want to open without sorting thru the entire sr3r decking thread. Now admittedly, in 198-something when Sr1 came about, disk space and memory in all forms where expensive and not very small (5 1/4" floppys anyone, as the 3 1/2" wasent introduced untill 1987), but this just needs some serious updating. Prehaps its just that I carry a 4 gig flash drive next to my car keys. The big thing IMO is how much essence head memory takes up. My thoughts: Cut overall cost in half (¥75 per MP) Break essence cost down into 100mp segments (say .1 per 100mp) Street Index of 1 That would bring the cost of a 300MP unit which is good for 2.5 hours of video &audio, down to .3 essence and ¥22,500. |
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