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> New Gear, the SR3R way
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post Feb 13 2007, 01:06 PM
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QUOTE (tisoz)
How about a circa SR2 Tactical Computer?

I gather you mean the Shadowtech version (1st edition book). We still use it as is. That's the beauty of SR1, 2 & 3.
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Chance359
post Mar 12 2007, 09:29 PM
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Going with what Ryu said, just go with the Sentry 2 system from FoF, and reduce the cost by 75%. (think of it as the off brand discount).
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nezumi
post Mar 13 2007, 12:00 AM
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Would someone mind briefly listing what the SR1 tac computer did?
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post Mar 13 2007, 01:17 AM
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These are the abridged rules from Shadowtech. They are patchy due to a bodgy OCR scan I tried on this item years ago so I could update it to 3rd ed. Now I use it straight from Shadowtech.

Every sense that is applicable to the current combat situation gives the TC 1 rating point.
A TC can keep track of (or 'mark') and project the predicted movements of a number of targets equal to the users intelligence + TC rating.
To successfully mark a target, the TC must make a Success Test pitting its rating against a variable Target number.
The Target number is based on the range to the target as if it were a shotgun. All applicable Ranged Situation Modifiers apply.
The successes generated should be noted for each target. This is the system's Success Level for each target.
The target can shake the marking by breaking out of the TC's line-of-sight. Doing so forces the TC to attempt to reacquire the target when the target becomes visible again. To do so, roll dice equal to the system's rating against a base target Number 1, modified upward by 1 for every metre the target moved while out of line-of-sight and 1 for every full combat turn that has passed. If this test succeeds, the Success Level for that target is now based on the successes generated from this test.
If the test fails the target must be re-marked. The presence of an accurate map of the area (game master’s discretion) in headware memory or linked through a datajack reduces the Target Number of the Reacquisition Test by 3.
The targeting feature and trajectory computation adds an additional number of dice equal to the previously generated Success Level for that target to all Combat Success Tests against that target. This modifier is applied only to those targets marked by the targeting system, and is valid for both melee and ranged combat.
TC bonuses do not assist in decking and are not cumulative with sensor-enhanced gunnery.
Orientation systems add 2 to the TC rating.
All system functions are background tasks, requiring no actions to call up or perform.
Add the TC rating to initiative though initiative may not exceed its normal maximum.
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Chance359
post Mar 13 2007, 03:53 AM
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Damn slow typing

This post has been edited by Chance359: Mar 13 2007, 05:22 AM
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tisoz
post Mar 13 2007, 10:33 AM
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QUOTE (Link)
Every sense that is applicable to the current combat situation gives the TC 1 rating point.
A TC can keep track of (or 'mark') and project the predicted movements of a number of targets equal to the users intelligence + TC rating.
To successfully mark a target, the TC must make a Success Test pitting its rating against a variable Target number.
The Target number is based on the range to the target as if it were a shotgun. All applicable Ranged Situation Modifiers apply.
The successes generated should be noted for each target. This is the system's Success Level for each target.
The target can shake the marking by breaking out of the TC's line-of-sight. Doing so forces the TC to attempt to reacquire the target when the target becomes visible again. To do so, roll dice equal to the system's rating against a base target Number 1, modified upward by 1 for every metre the target moved while out of line-of-sight and 1 for every full combat turn that has passed. If this test succeeds, the Success Level for that target is now based on the successes generated from this test.
If the test fails the target must be re-marked. The presence of an accurate map of the area (game master’s discretion) in headware memory or linked through a datajack reduces the Target Number of the Reacquisition Test by 3.
The targeting feature and trajectory computation adds an additional number of dice equal to the previously generated Success Level for that target to all Combat Success Tests against that target. This modifier is applied only to those targets marked by the targeting system, and is valid for both melee and ranged combat.
TC bonuses do not assist in decking and are not cumulative with sensor-enhanced gunnery.
Orientation systems add 2 to the TC rating.
All system functions are background tasks, requiring no actions to call up or perform.
Add the TC rating to initiative though initiative may not exceed its normal maximum.

Seperating the highlighted parts:
The computation adds an additional number of dice for that target to all Combat Success Tests against that target. This modifier is valid for both melee and ranged combat.

It makes the piece of equipment worth all that nuyen and essence. Unlike the present version, there is no misunderstanding about the TN to use for the benefit of the person who had the cyber installed, and it gives direct benefit toward each target instead of a mediocre increase to Combat Pool and Initiative.
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post Mar 13 2007, 08:57 PM
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QUOTE (Chance359)
Damn slow typing

Mine was a cut n' paste with minor editing. ;)

As Tisoz said, the Shadowtech version is far more interesting than M&M. Like the Encephalon, when M&M came out no one took it anymore so we brought back the Shadowtech version. And what about those Shadowtech I/O SPU's. 8)
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Kyoto Kid
post Mar 27 2007, 11:16 PM
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...More new fun stuff

...Fichetti Pain Inducer
...General Disguise Kit (Rating 1 - 6)
...Nanopaste Disguise
...Stick & Shock Rounds
...Virtual Pet
...Virtual Person
...Virtual Wallspace
...War Fan (Edged Weapon) [Damage (Str + 1)M, Reach 0, Conceal 8 (folded) Wt .5]

...reworking existing stuff

...Expanded ratings on Bioware as per SR4 (Synthcardium, 1 - 3 Cerebral Booster 1 - 3, Tailored Pheromones 1 - 3 etc.)
...Streamline Skillsofts (Active, Knowledge, Language) and other non-decking computer gear by replacing Mp Programme Size ratings with a less cumbersome system. This would also require some rework of Skillwires and Headware Memory.
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Kagetenshi
post Mar 28 2007, 12:01 AM
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War fans are usually bashing, and that seems like a sorta high damage code.

~J
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Kyoto Kid
post Mar 28 2007, 12:57 AM
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...this was based on the folding Tessen carried by Samurai however the tips of the metal spokes are fashioned into razor sharp blades and it has a reinforced edge along the open end. It is primarily a slashing weapon. I may be in error on the +1 (haven't looked at the character who had it in a long time), it could have actually been (STR -1)M
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Kagetenshi
post Mar 28 2007, 01:20 AM
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Making it sharp defeats most of the combat point of the war fan (being relatively unweaponlike)—though you can still use it to signal with, that being its main usefulness. The conceal also seems kinda high. I guess since a punch is (STR)M Stun I can't really give it lower than (STR+1)M Stun, which makes it a fancy club.

~J
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Kyoto Kid
post Mar 28 2007, 01:54 AM
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...more style than practicality in the historic sense. It is, alas, a "modern" take on the original concept. Ran it by a fairly tough & knowledgable GM for approval who allowed it. Had to give it a try here.
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nezumi
post Mar 28 2007, 02:01 PM
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I feel the need to reiterate, I'm drawing to the close of my initial editing of my new equipment list. The majority of it I brought in with the assumption that it would be useful to SR3R. Where should I put it for final vetting and/or approval? Or is there no interest? I know I have at least a few items which have been specifically requested (for instance, Kage requested stationary firing mounts that don't cost an arm and a leg, so I made two for his consideration).
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Kagetenshi
post Mar 28 2007, 02:06 PM
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Oh, right. Well, if it doesn't fit well here you could send it to me at my username at kanshishakage.net and I'll toss it up on sr3r.net for discussion.

~J
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Kyoto Kid
post Mar 28 2007, 02:59 PM
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QUOTE (nezumi)
I feel the need to reiterate, I'm drawing to the close of my initial editing of my new equipment list.  The majority of it I brought in with the assumption that it would be useful to SR3R.  Where should I put it for final vetting and/or approval?  Or is there no interest?  I know I have at least a few items which have been specifically requested (for instance, Kage requested stationary firing mounts that don't cost an arm and a leg, so I made two for his consideration).

...wouldn't mind seeing it here (or having a link to it) if there are no objections.
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nezumi
post Mar 28 2007, 05:26 PM
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http://forums.dumpshock.com/index.php?showtopic=16544

I'll drop the thing in its final, edited entirety here for another run-down if people are up to it, as well as e-mailing it to Kage.
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Kyoto Kid
post Mar 28 2007, 05:57 PM
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...Thanks, I'll give it a look see at lunch.

[edit - addendum]

Made it about halfway through.

I like the idea of bringing in the Ramjet Rifle concept.

It would also be nice to see a Gyrojet Rifle since the link cetiah gave had images of both pistol & rifle versions.

The Nauseator is also great concept. Actually had experienced such an effect in RL when a serious level subsonic feedback was created while a sound check was being made at an outdoor venue. Several people were nearly knocked out by it. Yes there is a precedent.
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fistandantilus4....
post Mar 29 2007, 06:08 AM
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This thread, and the other SR3R threads are being moved over to Community Projects. The original Shadowrun 3rd Revised thread will remain in the Shadowrun forum. They're getting quite a lot of traffic and are sticking to the top of the Shadowrun forum, but would be more appropriately placed in Community Projects.
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Darkest Angel
post Mar 29 2007, 09:40 PM
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What happened to AV Minigrenades from FoF?
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nezumi
post Mar 29 2007, 09:41 PM
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How would an AV grenade work different from say HE?
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Herald of Verjig...
post Mar 29 2007, 09:59 PM
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QUOTE (Darkest Angel)
What happened to AV Minigrenades from FoF?

Just scanned FoF, there aren't any. There's HE and AP, High Explosive and Anti-Personnel, just like in SR3.

AV is available (in FoF) in rockets, missiles, and mortars, not grenades (or pistols).
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Kagetenshi
post Mar 29 2007, 10:49 PM
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QUOTE (nezumi)
How would an AV grenade work different from say HE?

Presumably by being a fin-stabilized shaped charge or something, but it sounds dubious to me.

~J
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Darkest Angel
post Mar 30 2007, 04:45 PM
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Was on NSRCG, just checked the book myself and it's not there. Random.
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mmu1
post Apr 1 2007, 03:14 PM
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QUOTE (Kagetenshi @ Mar 29 2007, 06:49 PM)
QUOTE (nezumi @ Mar 29 2007, 04:41 PM)
How would an AV grenade work different from say HE?

Presumably by being a fin-stabilized shaped charge or something, but it sounds dubious to me.

~J

I'm pretty sure the real thing exists.

*dig*

A quick search reveals, for example, the 40mm HEDP (High Explosive Dual Purpose) round for the M203 grenade launcher, which incorporates a shaped charge. I think it's just spin-stabilized, like all other M203 rounds.
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Lindt
post May 2 2007, 03:38 PM
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I'm all for an AV-esk grenade so long as its restricted to a launched type, as opposed to a hand thrown type. Rather hard to fire a shaped charge with something that, by its nature, going to be a 'close enough' weapon.

I'm also heavily in favor of a gyrojet rifle, for fairly obvious reasons.

Headware memory. Yeah this is a kettle of fish that I almost don't want to open without sorting thru the entire sr3r decking thread. Now admittedly, in 198-something when Sr1 came about, disk space and memory in all forms where expensive and not very small (5 1/4" floppys anyone, as the 3 1/2" wasent introduced untill 1987), but this just needs some serious updating. Prehaps its just that I carry a 4 gig flash drive next to my car keys. The big thing IMO is how much essence head memory takes up. My thoughts:

Cut overall cost in half (¥75 per MP)
Break essence cost down into 100mp segments (say .1 per 100mp)
Street Index of 1

That would bring the cost of a 300MP unit which is good for 2.5 hours of video &audio, down to .3 essence and ¥22,500.

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