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Sep 13 2005, 04:23 PM
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#26
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Just keep on believing that. :grinbig: |
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Sep 13 2005, 04:38 PM
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#27
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Maybe he's implying that Rob had a bad enchilada? In SR3 the Matrix works on the same initiative scale as the Astral and the Meatworld, so they're already synchronized. I am indeed leaning towards not unifying decking and rigging, but I could be persuaded otherwise. The SR3R thread's open to anyone. Suggestions are good. Suggestions with detailed explanations of what the suggestion brings to the table are better. An actual implementation is best, though obviously not necessary—still, if you can both capture my imagination with an idea and show me how it's workable (even if your idea isn't bulletproof) you're maximizing your chances of it seeing implementation in SR3R. sapphire_wyvern: thus far I haven't been too impressed with the new Matrix rules, so I'd appreciate it if you'd pop over and tell us what you really like about it. Thanks for the suggestion, though! ~J |
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Sep 13 2005, 06:26 PM
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#28
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Target ![]() Group: Members Posts: 24 Joined: 22-August 05 Member No.: 7,587 |
Nope, SR4 establishes quite clearly that menstruation is "females only". So good that was clarified. x.x |
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Sep 13 2005, 06:30 PM
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#29
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
Pistons is quite clearly talking about my not-prolific sister.
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Sep 13 2005, 07:16 PM
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#30
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
Adam, you *definitely* have to send them your sister's profile. If you don't have the time, I'm sure that many here will volunteer to write it. ;)
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Sep 14 2005, 12:25 AM
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#31
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Target ![]() Group: Members Posts: 1 Joined: 14-September 05 Member No.: 7,738 |
For the record, for those unaware, that was not originally my typo. It is how it appears in the book. :)
That said, unless you would like "Ada" to remain for humor value, it will be corrected soon. I'm a bit embarrassed that I missed it when I was doing the data entry... |
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Sep 14 2005, 01:57 AM
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#32
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Target ![]() Group: Members Posts: 39 Joined: 17-March 04 Member No.: 6,171 |
I just really, really want the book :(
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Sep 14 2005, 02:07 AM
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#33
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
Don't get rid of her; she's my only sister that's amounted to anything! ;-) |
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Sep 14 2005, 10:16 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Forgot about that one, also a like. :)
Sorry, but IMO Magic has actually been toned up, not down. Also a good thing, since one would expect that as the Awakening progresses.
Also likes.
For the closet psycho in all of us. :D
Agreed, from a technical standpoint its just plain non-sensical to go completely wireless.
These are two general ideas I'm happy they included. Given the changes to SOTA, advertising cycles, inflation, etc. I'd be really disappointed if prices and availability of things remained static. |
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Sep 14 2005, 10:20 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
I know, I didn't like it then either. :(
Actually I like fireball etc. as Combat spells, I just wish someone would make up my mind. :D And they'd better give us spell design rules, otherwise we'll just have to make them ourselves (really easy in this system). :D |
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Sep 14 2005, 10:22 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
I still slip and call them spell locks alot, resulting in my players looking at me like I'm speaking some foreign language. 8) |
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Sep 14 2005, 10:23 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
You may be right about the "tone-up". I haven't analysed the cost of having to purchase a Magic Attribute vs. the price paid in SR3 to get the full 6, so I don't know if magic has become relatively cheaper or more expensive. I'll certainly have to play SR4 a lot more before I decide whether magic's been toned up or down. :) By "toned down", I was referring principally to the ability to play a "weak" mage with reasonable BP efficiency at character generation - say Magic 2 to 4. If no one actually uses that opportunity... <shrug> Certainly the Spirit rules *appear* to be a bit too powerful. Of course, the Force 8 spirits were *exactly* as hard to kill in SR3 as they are in SR4, if not harder (weapons with a damage code greater than 16 are somewhat rare, and attack roll successes did squat for bypassing the hardened armor) but they appear to be a fair bit easier to summon these days. And the Reaction stats in the Spirit tables seem quite absurd. And the ability to heal Drain with a Heal spell? I dunno about that, seems suspiciously like paying off credit cards with other credit cards... I was a bit taken aback by the "no Force limit on spells" rule but it's really starting to grow on me now. Nevertheless, I do like the fact that playing a character who is only starting to explore their magical abilities is now a real possibility. (Incidentally, I'd love to see Grounding as a metamagic in "Street Magic". That'll show those whiners about retconning :) )
Fair enough, I suppose. The "dislike" is more due to surprise than anything else, really. Still, the GMC Bulldog has always been quite inferior as a rigger's command van... :) |
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Sep 14 2005, 10:25 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Glad you liked it Adam! :) (btw, good to see you're still around. If you remember, I'm the guy that did that horrors conversion on the mailing list a few years back.) |
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Sep 14 2005, 10:53 PM
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#39
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
Sometimes I laugh when things are wrong, yet not funny. This was one of those times. |
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Sep 16 2005, 05:15 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
No prob :) (Actually, I have no idea how big FanPro actually is, I was just ranting) |
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Sep 16 2005, 05:19 AM
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#41
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
FanPro is this big: *puts one hand on one side of Rob, puts the other hand on the other side of Rob, holds the hands up for a visual*
~J |
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Sep 16 2005, 05:50 AM
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#42
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The Shadowrun division, yes. The Dark Eye is a lot bigger, being Germany's top RPG and all. |
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Sep 16 2005, 05:58 AM
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#43
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
FanPro LLC and FanPro GmbH are two distinct companies.
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Sep 16 2005, 06:14 AM
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#44
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Isn't it technically Fantasy Productions GmbH, while FanPro LLC is formally FanPro?
~J |
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Sep 16 2005, 06:17 AM
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#45
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Target ![]() Group: Members Posts: 34 Joined: 10-September 05 Member No.: 7,725 |
You mean informally FanPro, 'cause it's formally FanPro LLC |
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Sep 16 2005, 06:20 AM
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#46
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
As far as I know, Rob (FanPro LLC) also handles the English versions of The Dark Eye and Battletech. |
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Sep 16 2005, 07:22 AM
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#47
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No, I mean it formally contains the string "FanPro" and does not contain the string "Fantasy Productions". ~J |
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Lo-Fi Version | Time is now: 31st March 2026 - 09:14 AM |
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