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> OOC: SR4-First Run, Food Fight!
Wintermancer
post Sep 16 2005, 12:58 AM
Post #101


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Con Test:
[ Spoiler ]

Also, I'm curious, does my Seattle Street Gangs knowledge give me a shot at recognizing the gang colors on these people? Kind of curious who we're dealing with.

Winter
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Slacker
post Sep 16 2005, 01:14 AM
Post #102


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I'll wait to post something IC until I get Tempty's actions, but it's safe to say you succeeded. I'll call it a Free Action, so you can delay your other actions if you like.

I wouldn't recommend trying to walk away while SlicerDicer is standing there though. He may not find you a worthy opponent, but he might just give you a nasty cut on the back for wasting his time.
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Wintermancer
post Sep 16 2005, 01:17 AM
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Oh don't worry, Rydell's not walking away... :)

Winter (who has a nefarious plan)
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Shalimar
post Sep 16 2005, 01:19 AM
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Tempty will activate her Wired Reflexes 2 as a free action.
She will move to square K14 (should be about 9 or 10 meters), hopefully the shelving will provide some cover as only the rightside of her body will have to be exposed so that she can fire.

As she moves (since I don't think moving takes an action, she will quickdraw and fire her Predator IV at Wiley.

Quickdraw roll
[ Spoiler ]


Quickdraw shot roll she will do a called shot to avoid the armor if any that Wiley has, so -X(whatever armor)

Her second simple action will be another shot at wiley, again bypassing armor, don't know what armor, or dice pool will be, beyond the -1 additional for recoil.

Pistols (Semi-Auto) +8, Agility +7, Smartlink +2
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Slacker
post Sep 16 2005, 01:40 AM
Post #105


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Ok, to k14 would be 10m, but your movement has to be divided up evenly among your initiative passes.
Humans have a walking rate of 10m per turn and a running rate of 25.
Since you have 3 passes (at least I am assuming you used your Free Action to turn on your reflexes), you can only walk a little over 3m this Initiative Pass, or run a little over 8m.

After 3.33m of walking you would be at Long range for your heavy pistol, giving you a -2 dice pool modifier. After 6.33m of running you would just barely be in medium range, suffering a -1 dice pool modifier. But you would also suffer -2 because your running.

Wiley also has partial cover from the large Spirit of the Beast that has just manifested itself in front of him (damn, forgot to add that thing to the map), giving another -2 dice pool modifier.

If you are firing from behind cover for yourself, its yet another -1 dice pool modifier.

Wiley is wearing a lined coat with some synth-fur on it that has 6/4 armor. So that would be -6 to your dice pool to try and bypass it.

To summarize: If you walk to cover, you suffer a total dice pool modifier of -11.
------------------If you run to cover, you suffer a total dice pool modifier of -12.

------------------If you walk closer, but don't fire from cover, you suffer a total dice pool modiifer of -10.
------------------If you run closer, but don't fire from cover, you suffer a total dice pool modifier of -11.
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Shalimar
post Sep 16 2005, 01:51 AM
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Actually, I wont have the extra 2 passes till after this round I don't believe, so it should be the full 10 meters this pass.
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Slacker
post Sep 16 2005, 01:58 AM
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Ok, you are right, your Initiative score goes up thanks to the Reaction increase, but you don't get the extra passes until after the next Initiative roll. I missed that before.

So you can walk the 10m, and if you are firing from cover you have suffer a -10 modifier. If you don't fire from cover it is a -9 modifier.
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Shalimar
post Sep 16 2005, 02:07 AM
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Firing from behind cover both times

17-10= 7 dice for Shot 1
[ Spoiler ]


17-11= 6 dice for Shot 2
[ Spoiler ]
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Shalimar
post Sep 16 2005, 02:39 AM
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I have now updated my die roller to allow for multiple rolls without needing to rerun the program, next stop is edge.

http://home.comcast.net/~smp19026/Die_Roller.exe
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Slacker
post Sep 16 2005, 02:51 AM
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Ok, the first shot hits him fairly well (he only got 1 success on his Reaction Test to defend). With the 2 net successes, the DV is bumbped up to 7 and thanks to your called shot, he can't even use his armor to resist the damage. But he lucked out and got two successes rolling his Body, so he has taken 5 boxes of damage and hurting bad.

He really, really got lucky on the second shot and it just grazed him (he only had two dice to roll and he got 2 successes).

I'm too tired to post something IC right now. I am going to get some sleep and post in the morning.

For information for Crosshair's actions, Catcher is going to be moving forward and leaping/sliding over the counter top to grab Wanda and use her as a human shield. Zany is going to be moving to get good cover against Darhar and shooting at him with her H&K.
The Stuffer Shack Map has been update to reflect those actions already.

Feel free to post your actions based on that HMHVV Hunter.
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HMHVV Hunter
post Sep 16 2005, 04:15 AM
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I think pulling the guns and cocking them used up my simple actions (if SR4 is like SR3 in that regard), but if I have anything left, I'd like to do something else. If not, I'll just wait till the next pass.
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netlich
post Sep 16 2005, 09:06 AM
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Wow! I go to sleep and look what happens....anyway - now that I have unveiled myself ("AND IT IS MAUVE NOT PINK! Pink be colour your blob on ground will have when me smash you ;-)" )

A few rules questions :
[ Spoiler ]


Hello everybody - I am suprised nobody didn't pass areal-life perception test to notice that th elist of active players did not include me even though I was the first to post on the OOC thread ;-) ;-)

anyway- let' see how this pans out- it looks like its gonna be a crazy scenario :-)
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Shalimar
post Sep 16 2005, 12:47 PM
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QUOTE (HMHVV Hunter)
I think pulling the guns and cocking them used up my simple actions (if SR4 is like SR3 in that regard), but if I have anything left, I'd like to do something else. If not, I'll just wait till the next pass.

Readying a weapon is a simple action, you have one more simple action. If you wanted, you could quickdraw and fire as 1 simple action and have a second left over. But as you have seen, quickdraw requires 3 successes.
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Slacker
post Sep 16 2005, 01:44 PM
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@HMHVV:
[ Spoiler ]

@netlich:
[ Spoiler ]

Ok, I think that is all the questions that needed answering. I still need to post IC for the previous actions, but I'm a little busy at work right now. i'll get to it as soon as I can.
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Slacker
post Sep 16 2005, 04:37 PM
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Ok lets see just what Zany can do to Tempty and Mr.Nick.
[ Spoiler ]

Now Shalimar needs to roll Reaction for Tempty's defence. Unfortunately for her, Zany was using a Long Wide Burst against her which means Tempty suffers a -5 modifier on that roll, leaving her with only 1 die to roll for this defence test. You can have her sacrifice her next Complex Action to go on Full Defense at this time, which would let you add her Dodge Skill to that roll.

I'll just go ahead and summarize what happens to Mr. Nick rather than going into all the computations. Zany rolled 7 dice getting 2 successes. Being a dwarf and store manager he's not too quick on reaction and doesn't have the dodge skill so, combined with the -3 from Zany firing a wide burst, he doesn't have any dice to defend with. Putting the DV at 7. Without armor he simply rolls his body of 4 to resist the damage, getting 2 successes. So in the end he takes 5 boxes of damage.
and is hurting pretty bad.

I'll wait to get Tempty's rolls before posting what happened to Mr. Nick IC thought.
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Slacker
post Sep 16 2005, 05:31 PM
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Oh yeah forgot about Wintermancer wanting to know what gang these guy's belong to. I'm not sure that Rydell has gotten a good enough look at their gang symbol that is on the back of their coats (only a couple of them even have the symbol on them), but I'll let you roll your knowledge skill to see if you recognize them from other cues.
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Shalimar
post Sep 16 2005, 06:09 PM
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Tempty will spend a point of edge to add 4 dice to her test (her edge), and invoke the rule of 6

5 Dice to dodge, reroll 6s
[ Spoiler ]

4 hits on the dodge test
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Shalimar
post Sep 16 2005, 06:21 PM
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I'm wondering at Catcher's logic here. I mean, going for cover, great idea. Threatening to blow away his cover if we don't throw down our weapons so his crew can kill us... ugh. Logic isn't his strongsuit seeing as his gang has already tried to take a few of us out. What if we simply don't care about the girl? :spin:
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Slacker
post Sep 16 2005, 06:26 PM
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Looks like you were able to dodge out of the way of the hail of bullets, but because you went on Full Defense to do it. So you've already used up the Complex Action you would get on your next turn.

Also, it looks like the bullets riddled the shelves you were standing against demolishing the baked goods that were there. as you dodged away from the bullets your face arms were spray with some multicolored syrupy liquid (probably from some pastries or the like). And you are now going to be suffering a -2 modifier on all of your tests because of it.
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Slacker
post Sep 16 2005, 06:27 PM
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QUOTE (Shalimar)
I'm wondering at Catcher's logic here. I mean, going for cover, great idea. Threatening to blow away his cover if we don't throw down our weapons so his crew can kill us... ugh. Logic isn't his strongsuit seeing as his gang has already tried to take a few of us out. What if we simply don't care about the girl? :spin:

Your right, logic is not his strong suit. He's a sprawl gang leader that rules by strength, not personality or intelligence, so what do you expect? :)
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Shalimar
post Sep 16 2005, 06:34 PM
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QUOTE (Slacker)
Looks like you were able to dodge out of the way of the hail of bullets, but because you went on Full Defense to do it. So you've already used up the Complex Action you would get on your next turn.

Also, it looks like the bullets riddled the shelves you were standing against demolishing the baked goods that were there. as you dodged away from the bullets your face arms were spray with some multicolored syrupy liquid (probably from some pastries or the like). And you are now going to be suffering a -2 modifier on all of your tests because of it.

Umm, I didn't use dodge, I spent a point of edge. I still have my full action next time.
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post Sep 16 2005, 06:46 PM
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Nevermind, you're right. I am just being slow today.
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post Sep 16 2005, 07:04 PM
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I'm going to wait so see if HMHVV Hunter wants to change any of Crosshairs' actions before I post actions for the rest of the NPC's.

netlich, at any time you can post what other actions DarHar wants to take since I said he was delaying.

Also, everybody, feel free to post IC your own versions of what is happening to your characters (thoughts, feelings, etc.). I'm kind of surprised that ther hasn't been much of that thus far, but it's not necessary if you don't feel like it.
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Wintermancer
post Sep 16 2005, 07:11 PM
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Knowledge Skill Test:
[ Spoiler ]


Also, the moment I hear GUNFIRE (aka Tempty getting riddled with holes), I'm going to take my delayed actions.

In fact, given the context of your IC post, I think that action is basically going to try to convince these gangers that they're more out of their element than they think. To this end, Rydell intends to draw her pistol and level it at SlicerDicer while shouting, "Freeze! Lone Star P.D. I've already commed for backup, so let the girl go and put down your weapons or you're all a bunch a dead motherfraggers. Do it, now!"

Winter
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Slacker
post Sep 16 2005, 07:57 PM
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First off, you succeeded in your Sprawl Gang Knowledge test. These gangers call themselves the Chiller Thrillers and their gang sign is a skull with a bloodstained icicle stuck through its left eye. They are a small thrill gang that stick to small time activities like raiding the local Stuffer Shack.

They have no problems with killing anybody that fucks with them.

That being said go ahead and roll an Intimidation Test (Influence Skill Group + Charisma) with a -1 modifier because you don't seem all that imposing to SlicerDicer but SlicerDicer's fancy swordplay had some minor effect on you.

By the way, you won't have another Simple Action after this. I've been overly generous with you and the skills. Normally using a skill takes a Complex action, but since you are just talking, I let the first Con attempt use up your Free Action for this Initiative Pass. And this new attempt to Influence the gang, to take up your second Simple Action (the first having been used up in drawing your pistol).
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