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> OOC: SR4-First Run, Food Fight!
Wintermancer
post Sep 16 2005, 09:33 PM
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Well, unless I'm misinterpreting something from reading the book, talking is a free action, but you can trade simpl actions for free actions.....? Or is it the talking is free but application of the skill to the talking is a higher form of action...?

The roll:
[ Spoiler ]


Winter

As an aside, yes, by the math in my head as well, this should be Rydell's last action in the pass. :) I'm just stating the above in the interests of clarification since we're all learning here.
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Slacker
post Sep 16 2005, 10:42 PM
Post #127


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Speaking a single Phrase ia a Free Action. However, using a skill is considered a Complex Action.

However, here's how I've been doing your attempts at Influence:
[ Spoiler ]

How it would be done strictly by the book:
[ Spoiler ]

Now about the roll. When you have applied Edge to get exploding 6's then all 6's explode, even those that have exploded already. Meaning a single very lucky die could get you many successes.

Unfortunately for your plan, this particular gang has a leader that leads through intimidation. By addressing him directly about the girl and the gang in general by shouting and threatening SlicerDicer with the pistol, you made it a group test using the best possible dice pool +1 for each extra group member(max of +5). And he used his own Edge to reroll his unsuccessful dice too. Not only that, but you get the distinct feeling that they know something you don't know.

When all is said and done, he actually got a whopping 13 successes! A hell of alot of 6's, but that doesn't matter since they don't explode when using them to reroll failed dice. So, unless you can get another 6 successes out of that one die you have left that still needs exploding, you fail miserably.
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Wintermancer
post Sep 16 2005, 10:50 PM
Post #128


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Nope, it came up a 4. Though I personally think Rydell was Conning them since she was lying through her teeth about being a cop, trying to con them into believing she really is a cop and there really is abckupo on the way. Not trying to intimidate them to back down.

Winter

EDIT: abckupo = backup... That mispelling is so amusing I didn't want to edit it out of the post, so just added this addendum instead. :)
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Slacker
post Sep 16 2005, 11:00 PM
Post #129


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The reason I had it be an attempt at Intimidation instead of Conning is they don't give a rats arse if you are with Lone Star, so even if you succeeded (which you certainly would have) nothing would change. They would just rush to kill any witnesses and then get out of there before your backup arrived.

I assumed you would at least like a chance at getting them something accomplished.
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Wintermancer
post Sep 17 2005, 01:54 AM
Post #130


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QUOTE (Slacker)
The reason I had it be an attempt at Intimidation instead of Conning is they don't give a rats ass if you are with Lone Star, so even if you succeeded (which you certainly would have) nothing would change. They would just rush to kill any witnesses and then get out of there before your backup arrived.

Ok, I can agree with that logic: Lone Star or not is inconsequential to determining the NPCs action, so the next level involves intimidation. Gotcha.

Winter
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gobogen
post Sep 17 2005, 02:24 AM
Post #131


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A couple of things. Taku will have a second initiative pass (just a reminder). He'll use his delayed action and take out his pistol from the holster. What can he see (you just need to tell me when it's his turn to take action).
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netlich
post Sep 17 2005, 09:50 AM
Post #132


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Sorry for the delay gang.

So essentially DarHar is in trouble with the beastie...One gun has flechette which I doubt will penetrate and the other has gel rounds as he wanted to incapacitate....doh!

Ok DarHar quick draws the Viper and shoots (twice if I am not mistaken right? QuickDraw+Shoot, and thenshoot again ) to see how hard this beastie is....


As I might not be able to get online tomorrow and Monday I will post some rolls ;-) and hopefully they 'll do....I take it I am at 13 dice (3 agility, 8 pistols+spec,smartlink) right? Do I get any penatlies on the second shot?

[ Spoiler ]


Not very good rolls I will need to get some help on my options before I decide on whether to use Edge to try and net a good deal of successes to hit the beastie.

I have rolled 13 dice for both shots and I am nto sure what effect the flech. roudns will have on it either...Soz for the delays I am still learning the system
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Slacker
post Sep 17 2005, 01:38 PM
Post #133


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Honestly, I would recommend DarHar run/move to cover and switch out the gel rounds for some explosive rounds, but being a wannabe superhero, that might go against his character. Remember I am letting you have the remaider of his movement, which is 10-11m walking. I'll even let him switch to running (rules say you can't) meaning you could run about 22m.

As far as your shots go, you will be suffering some modifiers. From where you are standing, the spirit is at Long Range for your pistols so you suffer -2 dice on both, plus an additional -1 die because of recoil on the second shot. So first shot would be 11 dice to roll and second shot would be 10.

The QuickDraw Test is Pistols + Reaction with a threshold of 3. Meaning you have to get at least 3 successes for it to work. I went ahead and rolled for you and you did make it.

Just to let people know, this thing is like a tank.The only people that are going to have much of a chance against it are Talu and Crosshairs because their killing hands bypass the Immunity to Natural Weapons. I'll go ahead and say the beast spirit released a roar in acknowledge mention of Wiley's command, so both of them are aware of some new creature having appeared on the scene (and can safely assume it is a spirit).
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netlich
post Sep 17 2005, 02:09 PM
Post #134


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Well let' s not completely change my original move as I already post it- Taking the dice off the rolls I end up with:

first : I rolled 3succeses and 5 1s

second : 6 successes (for some stupid reason I gave you 14 rolls!)

So waht happens now? IS the first roll bad news for me?

If I don't get a chance top reply tonight th eplan fo rthe remaining phases is to (provided he realises his flechette ) shots stand no chance of wounding - he walks to the left and around th eplace Zany was - tryin got flank her so she has targets in both sides of her - and change rounds...I don't have explosives with me so I am chnaging to standard ammo aftrew switching weapons (taking the Predator out and holstering the Viper - or holding it in the off hand if that's possibble)
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gobogen
post Sep 17 2005, 03:32 PM
Post #135


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I had figured Taku would have to fight the beast in close combat at some point. He should make quick business of this as it is his specialty. We'll see anyways.
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Slacker
post Sep 17 2005, 07:04 PM
Post #136


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Ok, first the 1s are ok. You only get a Glitch if you roll at least half of your dice as 1s, and you were just one 1 short of that.

On the first attack, the spirit got two successes on the defence, giving you only one net success. Because you are using flechette ammo that is not enough to get past its Immunity.

On the second attack, it rolled only one success and a Glitch. I'll say the glitch increases the DV of the attack by 1. So with your 5 net successes and its glitch the modified damage is a whopping 14, easily getting past the 8 points of hardened armor it has from the Immunity.

Now lets see how well it resists the damage. It got 10 successes (after using edge to reroll) to resist damage. That means you did 4 boxes of damage, still a fair amount. I guess this thing isn't as tough as I thought it was going to be. Good going! :)

I'll go ahead and tell you that it will take a while to do the rest of what you were saying you will do in the future. Holstering the Slivergun would be a Simple Action (or switching it to your off-hand would be a Free Action), drawing your Predator would be another Simple Action, ejecting the Current clip would be a Free Action because of your smartlink, and inserting a new clip of regular ammo would be another Simple Action. All together that will take you another 1 1/2 Initiative Passes, so half of your actions for the next Combat Turn would be used up.

I'm going to give HMHVV Hunter another day to see if he wanted to change Crosshairs' actions after I last posted more detailed information on his situation, before I post the actions for the remainder of the NPC's in this Initiative Pass. Then we'll take care of those people with multiple passes.
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Shalimar
post Sep 17 2005, 07:29 PM
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With 5 successes, he gets a critical success, right? Or is that not how it works?
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Slacker
post Sep 17 2005, 08:10 PM
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QUOTE (Shalimar)
With 5 successes, he gets a critical success, right? Or is that not how it works?

That is correct. Any time you get 4 or more net successes on a test, it is considered a critical success. I'm going to be giving the spirit a penalty because of it.

Sometimes, you can get an extra point of Edge from a Critical Success, but since it was more due to the Spirit's poor roll, I don't think its worth that.
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HMHVV Hunter
post Sep 18 2005, 02:28 AM
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Damn, I'm sorry guys. Real life is incredibly hectic these days.

Alright, I'm gonna make that charisma test, but I'm not going to change anything else about my action. I was thinking of having Crosshairs dive behind the last endcap (closest to the south on the map), but I don't know if that's a simple or complex action.


Here's my test:

[ Spoiler ]
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Slacker
post Sep 18 2005, 09:05 PM
Post #140


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Ok, looks like the first Initiative Pass is over with. I didn't post anything IC for Jack and Angie because none of you can see them at all.

Looks like the only people to get a second Initiative pass during this Combat Turn is Catcher (who had turned on his reflexes before entering the store), and Taku and Crosshairs who have the adept power Improved Reflexes which is always on. Others who turned on their Reflexes (or switched into VR mode in the case of Zelda) during this Combat Turn don't get the extra Initiative passes until the next Combat Turn.

So its now Taku's turn. Next will be Catcher. And Crosshairs will finish up the second Initiative pass.

As you can see on the map gobogen, Taku can pretty much just see Tempty amoung the demolished baked goods and Static pointing his shotgun at her preparing to fire. Oh and you may be able to see the fat kid harrassing Crosshairs with questions, you can certainly hear it anyways.

The striped areas on the map indicate difficult terrain.
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gobogen
post Sep 19 2005, 01:02 AM
Post #141


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I don't know how this might work but I don't want to see Static shoot at Tempty so I'll have to shoot first. Poor thing...

Anyways, here we go. I aim for his trigger-hand-side (likely right-side) arm so that he can't fire. Shoulder or more likely the elbow if I can see it.

Also. Taku keeps on walking while doing that, next combat round he'll likely be running.

[ Spoiler ]
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Slacker
post Sep 19 2005, 02:18 AM
Post #142


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Ok, Damage Levels don't exist in SR4.
[ Spoiler ]

For your shot, I'll say you're trying to do a Called Shot to make his right arm unusual and call it a -4 modifier on your dice pool (the same as if you were just trying to shoot the gun out of his hand). Smartlink does add +2 dice pool and Aiming does give you a +1 per simple action, but you can take no other action while doing it. Neither your walking nor the target's walking has any modifier associated with it. And you aren't currently suffering any other modifiers. So your dice pool for this shot 10, giving you 5 successes.

Static got 2 successes, giving you a 3 net successes. Now the Predator IV he is using has a DV of 5 and an Armor Penetration (AP) of -1. With your net successes the DV is upped to 8 and now he rolls to resist the damage (he'll add Edge to it).

Thanks to the use of Edge to reroll he got 7 successes, and only takes a single box of damage. Sorry, but that is not enough to make his arm useless.

In most games it would end there, but in this particular scenario I also roll on another table every time a shot is fired and you got lucky. The shot has ricocheted off of something metal he is carrying into a display of Maxiblast Sugar Bombs cereal (in all three popular flavors: Red, Green, and Purple), it the bounce up into the light fixture overhead causing it to fall down on Static (with possibilty of giving him stun damage, though he was able to resist it). The sparks and falling light fixture have also partially blinding him.

I'll post it IC along with Catcher's actions shortly.

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Slacker
post Sep 19 2005, 02:40 AM
Post #143


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Oh yeah, almost forgot Static still had a Simple Action he was delaying until he saw somebody destroying his "friends".

He turns on Taku and fires a shot, getting 3 successes. Now you need to roll Reaction to try and avoid the damage. If you want to sacrifice your next Complex Action, you can add your Dodge dice to it. Or you can use Edge on the roll.

HMHVV Hunter you can post Crosshairs' actions any time.
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gobogen
post Sep 19 2005, 03:40 AM
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I'll add dodge and lose my next complex action. Full defense baby, I don't like being shot at with a shotgun and it seems like two shells might make the thing explode anyways.
[ Spoiler ]


Edit: I see the splash of cereal on the ground, but I don't see where Taku ends his move. He was still walking so I'm just wondering.

On another note, how far can one jump according to the rules ? (here's a good rule to test :) )
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HMHVV Hunter
post Sep 19 2005, 04:02 AM
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Making a Perception roll to see if Spike's back is turned (may be a bit unnecessary, but oh well).

[ Spoiler ]


I'll make my next move this pass based on the results of this.
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Slacker
post Sep 19 2005, 01:09 PM
Post #146


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@gobogen:
[ Spoiler ]

@HMHVV Hunter:
[ Spoiler ]


Everybody, while we are finishing up the actions for Taku and Crosshairs go ahead and give me another Initiative Roll, since we are about to start the second Combat Turn.
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Shalimar
post Sep 19 2005, 01:33 PM
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Tempty Initiative
[ Spoiler ]


Intiative 15, 3 Passes
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gobogen
post Sep 19 2005, 04:33 PM
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Walking toward the troll. As mentionned before, armor was something I forgot at creation by mistake, basically because I didn't have a book to scroll through and to make sure that I'm not forgetting anything, Taku has his armored suit (8/6) in his backpack since it doesn't seem appropriate for him to wear that in a store like that.
[ Spoiler ]

Is there any way for Taku to eventually take the egg out of his eyes? I mean how bad can it really be..
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Slacker
post Sep 19 2005, 05:09 PM
Post #149


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@gobogen: Well you were out frequenting Shadowrunner Haunts earlier. You were just stopping off here before you went home for the night. If you want, you can be wearing the armored suit. As it stands now, you took 1 box of stun damage from the shelves hitting you.
For your movement, I wasn't sure if you wanted to continue down that same aisle or continue you on up closer to the top of the map. From what you are saying, it looks like you are going with the former. So I'll place you in T12 on the map grid. The map won't be updated until I get home though, because I can't upload from work.
The AlmostEgg is more than just only your face. I just thought it sounded more humorous to simply say you had egg on your face :) . Along with the BacoSoy and other products, it splashed most of your torso and hands. It will take a Complex Action and at least a relatively clean cloth (or similar item) to clean it off yourself to a sufficient degree that you aren't suffering the -2 modifier.
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gobogen
post Sep 19 2005, 09:09 PM
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Have I seen any such item in the store? Do I know where they are?

As for the suit.. well that's gonna help. All right.. hmm... as of right now .. hmm... I'm wearing armor, yay, thanks! :cyber:
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