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> OOC: SR4-First Run, Food Fight!
Shalimar
post Sep 25 2005, 05:17 PM
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Yea, I will use the edge I guess, needing 1 hit on 4 dice is better then needing 7 or 8 on 10 dice.

[ Spoiler ]


2 hits
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Slacker
post Sep 25 2005, 05:20 PM
Post #227


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Tempty easily avoided the attack then.
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netlich
post Sep 26 2005, 09:38 AM
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Okeys new initiative giving me 12 (+3 successes)
[ Spoiler ]


I won't be available for the next three days so unless I get my turn laters tonight I will post in advance so you can move forward and catch up on Friday - Unfortunately as I am leaving my job I will be unavailble most of the next two weeks - after that I will pick up speed but untill then I should be able to post only two or three days per week.


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post Sep 26 2005, 12:32 PM
Post #229


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@netlich: Sorry to hear you won't be available much in the near futture, but that is ok. Life happens. Thanks for the heads up about.
We are still a ways from needing new initiative rolls since several players still have two more Initiative Passes in this Combat Turn. So there wasn't a need for that roll. But I'll keep it in mind for when we do need to roll Initiative again.

Right now, I've paused the game until we hear from Wintermancer about what Rydell is doing. Can't delay her actions any further without her losing actions for the next initiative pass.
But you not being able to post much for a while may be a blessing in disguise, considering what the Spirit was about to do to you. Go ahead and give my a Willpower Roll. You can add Edge to this if you want, and you probably should. The Spirit will be using Fear on you as soon as we start the second initiative pass. And it rolled well. So unless you do equal well with your far fewer dice, you will be running from it like a scared little girl.
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netlich
post Sep 26 2005, 12:55 PM
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With an EDGE of 1 and a Willpower of 1 I can't do much - I would rather keep it to reroll failures... Unless there _is_ a point to rolling two dice or a Willpower test involves rolling willpower plus something else...

Damn - I hate it when they do that - so I guess it can see in the darkness eh?

Okeys - One Willpower coming up(literally) if things are the way I understand them:

[ Spoiler ]


1 success!!!! No suprises there..>So unless I can get more than two dice I don't think there is any reason for me to use EDGE to reroll one die...Guess I will be running and slipping on that difficult ground now...while making funny noises! (Dunno what's scariest: The Big Spirit using its FEAR ability or a Troll bumping about in darkness while screaming like a girl!!!Especially when dressed in a ridiculus outfit...)

Care to give us a rundown on FEAR rules once everything goes down so we now how that works? Cheers.
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post Sep 26 2005, 02:35 PM
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When you use Edge you roll your full Edge attribute, not just what you have remaining. It's just that you can only use it a number of times equal to the attribute rating. So if you did use Edge you would roll 3 dice (1 for Will + 2 Edge) and 6's would explode.

While under the influence of the critter power Fear, you will race in panic for the nearest point of apparent safety, and will not stop until you are out of sight and a safe distance away. The fear will last a number of Combat Turns (notice that is Combat Turns and not Initiative Passes) equal to the creature's net successes. Even after that point, you must succeed a Willpower + Charisma (Threshold equal to the critter's net hits) Test to return or face the critter again.

Since you only got 1 success and the creature got 4 successes, that means you will be running for at least 3 Combat Turns. With how deadly combat has become in the dark, that could very well be the majority of the remaining encounter.
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netlich
post Sep 26 2005, 02:41 PM
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So you reckon it might be better to roll my other two dice and hope for an exploding six? To at least minimise the time I spend running? I will leave that up to you - if you want to allow it then roll another two dice and lets hope DarHar stays a while :-) Otherwise lets leave it as is and see where he gets to- prolly he will ran towards the north right ? which will get him to the last safe place he was (chaning clothes) and quickly away from combat.... I am fine with either solution...no probs. I have already got a good glimpse of how SR4 feels like and up to now I like it...

And another q: With a current total of 0 Edge is there anything else I need to know about rules? Besides the fact that until EDGE replenishes I can't use it...obviously :)
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Shalimar
post Sep 26 2005, 02:41 PM
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Umm, can the spirit use its powers at this point? I thought that the summoner had to tell it to do so, and use up another service, and Wiley can't exactly do that. From what you said earlier, it will carry out its last assigned service if the summoner dies, the last assigned service was materialize and attack, right? It can attack everyone that Wiley outlined as its targets when he said attack, but can it (would it) use its powers on its own initiative since in effect it is performing free services after its already been set free?

Just trying to understand, Spirits were never exactly my thing.
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post Sep 26 2005, 03:13 PM
Post #234


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Good question Shalimar. It is actually still all part of the same service.

The one service that Wiley had asked of the Spirit was to attack Darhar, or maybe it was to protect Zany (can't remember and I am too lazy to look back at it right now), and is still the only thing the spirit is trying to do.

QUOTE (pg. 177 SR4)
The use of combative powers or abilities by a spirit on behalf of its summoner only counts as one service, regardless of the number of foes involved.


The spirit is simply shifting to the use of a combative power after its combative skills proved ineffective initially.
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post Sep 26 2005, 03:28 PM
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netlich: if you don't think you will be able to post much for a while, its fine to leave it as is, but I've been having fun with your character in the game (though it may be even more fun having him running circles through the store screaming his head off for a while).

How about this, since you said you wouldn't be available for most of the next two weeks, we'll leave it as is for now. If not much in-game time has elapsed before you can start posting regularly again, I'll let you retroactively roll your Edge dice to try and get him out of the Fear sooner. And if DarHar is almost out of it by that point anyways, you could save that Edge for something else.

As far as having no more uses of Edge until it replinishes goes, the only bad effect is that you can't roll Edge anymore. Nothing else happens. Don't forget that a critical success (4 more successes than you needed on a single roll) on a roll could replinish 1 point of Edge for you also.
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netlich
post Sep 26 2005, 05:25 PM
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Well I will be able to post Mondays and Fridays but apart from that I don't know...Now with the pace we are going now - I can prolly catch up especially since DarHar aint part of the team and he aint that Bright to do major combat-turning moves... Then again if posting picks up a bit and initiative phases come and go faster then I prolly will hold you up- so the ball's back on your court...Obviously I would like to continue fighting about but if posting picks up and you finish up combat phases in two days thwen I will be kinda slow with checking emails only two or three days per week....
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Wintermancer
post Sep 26 2005, 08:44 PM
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Ok, sorry for falling off the face of the earth. I'm back. Had a little confusion there for a couple days, but it's smoothed over now. Ok, lessee....

Are the lights back on yet, and/or has something happened to pull Rydell out of close combat with SlicerDicer? The answer to these two questions will determine what I do with my delayed actions. To not delay things any longer though, I'll go ahead and post both options here:

If either there is light now, enough for me to see anyway, or something has pulled SlicerDicer out of close combat with me, then I'm going to take the same two shot action I posted originally.

If neither of these circumstances are in play, then I am going to attempt to beak free of melee combat with SlicerDicer. If I have any actions remaining, I'll take a shot at him. If not, I guess that's the end of my action.

Winter
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post Sep 26 2005, 08:58 PM
Post #238


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No problem about the delay, Wintermancer. RL life happens.

Lights are currently still off. Nothing has pulled Rydell out of close combat yet, but in the dark it would be pretty easy to walk away. Let's call it an Agility Test using only a free action. As long as you get 1 success you leave combat without him attacking you. If you fail, he gets an attack, but he can't see in the dark either, so he could easily miss.
Then you can take your two Simple Actions (-6 for the darkness, and either -1 for walking on the difficult ground or -2 for running on difficult ground). I believe that leaves you with only 1 die for each shot if you are walking and put you in 0-19 on the grid of the map.
I'll let you roll those since I don't you'd like what I just rolled for them (a miss and a critical glitch).
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Wintermancer
post Sep 26 2005, 10:27 PM
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Success on the Agility test, 2 misses on the two shots. But at least I didn't glitch. :)

Winter
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post Sep 26 2005, 10:40 PM
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Ok, Rydell made it safely away from SlicerDicer.

Top of the second Initiative Pass: the spirit uses Fear against DarHar who is already turning to dash into the stockroom.

Now Tempty is up.

gobogen, you can also go ahead and give me Taku's actions.
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Shalimar
post Sep 27 2005, 02:11 AM
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Tempty will take a complex action to clean herself up with the clothing around her, she'll also move to N14, is that within her range?
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gobogen
post Sep 27 2005, 02:42 AM
Post #242


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Taku's basically just dodging. He loses a complex action due to earlier full defense. He'll walk away if he can easily do so without being attacked (do trolls have thermo?) and as a free action he will tell Zelda to get any kind of lighting back on as soon as possible through his comm link.
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post Sep 27 2005, 03:09 AM
Post #243


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Shalimar: If you run you could easily make it, but you would also be making quite a bit of noise. Even walking you'll make noise with all that debris around, just not as much.
Walking you would only make it to M-14.

gobogen:
[ Spoiler ]

netlich: I'll go ahead and say you rolled the Edge on that Willpower test, and I rolled it for you. Amazingly, you got 3 successes total, giving the spirit only 1 net success. So you will be running for 1 full combat turn, and after that you will just need 1 success on a Willpower + Charisma check to snap out of it.
For now, DarHar is running in a panic from the spirit and it gets a free attack on you. You need to roll Agility + Close Combat Group +/- modifiers.
You've got Reach so you can either add one die to your dice pool or subtract it from his dice pool.
You're suffering only a -3 from the darkness because of thermographic vision.
If you don't get the chance to post rolls tonight, I'll probably go ahead and roll for you sometime tomorrow so we don't hold up the game.
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Shalimar
post Sep 27 2005, 03:50 AM
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I'll walk, unless I wont be able to get to p14 (the end of the aisle) with my next set of movement.

Out of curiosity, since it would probably be a normal function, can I pull up the store's map and overlay it on my Thermo? Or simply pop up a window that shows my location in the store, as well as that of my running buddies since we are all going to be in contact by our commlinks anyway? ie, pull up the Map, leaving out the dots that are enemies and NPCs?
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netlich
post Sep 27 2005, 04:30 AM
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Okey dokey - rolls on the way

Fleeing: Agility (3)+CCG (4) -3 modifier = 4 dice and the spirit gets a -1 plus any vision penalties too I guess (Do I really get the reach bonus or does my fleeing negate this?)
[ Spoiler ]

3 successes

Willpower+Charisma : 2 dice
[ Spoiler ]


no successes - does this mean I cannot go back attacking the spirit or generally cannot go back? And when do I roll again if ever?

Finally what happens now with Edge ? How does it replenish? end of Adventure? end of combat scene? Get bonuses back to it like Karma awards?
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post Sep 27 2005, 03:00 PM
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@Shalimar: If you continue to walk you will make it to p-14 next Initiative pass, but you won't be able to get any further.
To bring up the map from the Stuffer Shack's host, you would have to be in Active mode on your commlink or edit your preferences to allow Stuffer Shack to connect to you. Either way it will take a Free Action.

@netlich: Even though you are running away, it's still a standard close combat roll, so your reach still applies. Thanks to the fact that you applied the -1 penalty to him, you tied him and took no damage.
As to the Willpower + Charisma Test, I must not have been clear, you only get that after the duration of the Fear effect (1 Combat Turn in this case). So you wouldn't have had the chance to roll just yet. In fact you won't get the chance until the 2nd Initiative Pass of the next Combat Round. From then on though, you can make the roll during each of your Initiative Passes.
A failure on that test means that you can return or face the critter again.

@Whizbang: Looks like it's Zelda's turn now.

I'll type something up IC for the actions so far when I get the chance.
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Shalimar
post Sep 27 2005, 03:37 PM
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I am pretty sure I did already allow the connection with the stuffer shack before any fighting started. I'm not running in hidden mode, only passive, once I ok something, it should be able to connect, since the store map is probably how I found my way to the stuff I wanted in the first place. Right now, I figure we are all connected via commlink (we are runner teammates). Since its a free action either way, it shouldn't matter.
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post Sep 27 2005, 03:49 PM
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@Shalimar: Ok, you have an overlay of the map in your field of vision.

@gobogen: I still need to know where you were planning to move to. Walking you could get roughly 3 squares away, Running you could get approximately 8 squares away.
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gobogen
post Sep 27 2005, 07:00 PM
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Taku will try to walk 3 spaces to S10 or almost S10. And I don't know why I always think static is a troll, sorry.

Taku's facing west-south-west.
[ Spoiler ]
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Whizbang
post Sep 27 2005, 07:18 PM
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Looking around for who or what's been messing with the system, and looking to bring the lights back up.
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